mirror of
https://github.com/glfw/glfw.git
synced 2024-11-11 13:03:52 +00:00
Formatting.
This commit is contained in:
parent
be547da9d2
commit
8155f90bf3
@ -64,6 +64,7 @@ static GLboolean modeIsGood(CGDisplayModeRef mode)
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Convert Core Graphics display mode to GLFW video mode
|
||||
//========================================================================
|
||||
@ -217,6 +218,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
|
||||
return stored;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Get the desktop video mode
|
||||
//========================================================================
|
||||
|
@ -33,6 +33,7 @@
|
||||
//========================================================================
|
||||
// Change to our application bundle's resources directory, if present
|
||||
//========================================================================
|
||||
|
||||
static void changeToResourcesDirectory(void)
|
||||
{
|
||||
char resourcesPath[MAXPATHLEN];
|
||||
@ -105,6 +106,7 @@ int _glfwPlatformInit(void)
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Close window, if open, and shut down GLFW
|
||||
//========================================================================
|
||||
|
@ -579,4 +579,3 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
|
||||
return numbuttons;
|
||||
}
|
||||
|
||||
|
||||
|
@ -59,6 +59,7 @@ void _glfwPlatformSwapBuffers(void)
|
||||
[window->NSGL.context flushBuffer];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set double buffering swap interval
|
||||
//========================================================================
|
||||
@ -71,6 +72,7 @@ void _glfwPlatformSwapInterval(int interval)
|
||||
[window->NSGL.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Check if an OpenGL extension is available at runtime
|
||||
//========================================================================
|
||||
@ -81,6 +83,7 @@ int _glfwPlatformExtensionSupported(const char* extension)
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Get the function pointer to an OpenGL function
|
||||
//========================================================================
|
||||
@ -99,6 +102,7 @@ void* _glfwPlatformGetProcAddress(const char* procname)
|
||||
return symbol;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Copies the specified OpenGL state categories from src to dst
|
||||
//========================================================================
|
||||
|
@ -74,6 +74,7 @@ double _glfwPlatformGetTime(void)
|
||||
_glfwLibrary.NS.timer.resolution;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set timer value in seconds
|
||||
//========================================================================
|
||||
|
@ -112,6 +112,7 @@
|
||||
|
||||
@end
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Delegate for application related notifications
|
||||
//========================================================================
|
||||
@ -133,6 +134,7 @@
|
||||
|
||||
@end
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Keyboard symbol translation table
|
||||
//========================================================================
|
||||
@ -270,6 +272,7 @@ static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
|
||||
/* 7f */ -1,
|
||||
};
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Converts a Mac OS X keycode to a GLFW keycode
|
||||
//========================================================================
|
||||
@ -285,6 +288,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
|
||||
return MAC_TO_GLFW_KEYCODE_MAPPING[macKeyCode];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Content view class for the GLFW window
|
||||
//========================================================================
|
||||
@ -446,6 +450,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
|
||||
|
||||
@end
|
||||
|
||||
|
||||
//========================================================================
|
||||
// GLFW application class
|
||||
//========================================================================
|
||||
@ -516,6 +521,7 @@ static NSString* findAppName(void)
|
||||
return @"GLFW Application";
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set up the menu bar (manually)
|
||||
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
|
||||
@ -523,6 +529,7 @@ static NSString* findAppName(void)
|
||||
// localize(d|able), etc. Loading a nib would save us this horror, but that
|
||||
// doesn't seem like a good thing to require of GLFW's clients.
|
||||
//========================================================================
|
||||
|
||||
static void createMenuBar(void)
|
||||
{
|
||||
NSString* appName = findAppName();
|
||||
@ -586,6 +593,7 @@ static void createMenuBar(void)
|
||||
//========================================================================
|
||||
// Initialize the Cocoa Application Kit
|
||||
//========================================================================
|
||||
|
||||
static GLboolean initializeAppKit(void)
|
||||
{
|
||||
if (NSApp)
|
||||
@ -604,6 +612,7 @@ static GLboolean initializeAppKit(void)
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Create the Cocoa window
|
||||
//========================================================================
|
||||
@ -647,6 +656,7 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Create the OpenGL context
|
||||
//========================================================================
|
||||
@ -919,6 +929,7 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
|
||||
// TODO: Probably more cleanup
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set the window title
|
||||
//========================================================================
|
||||
@ -928,6 +939,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
|
||||
[window->NS.window setTitle:[NSString stringWithUTF8String:title]];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set the window size
|
||||
//========================================================================
|
||||
@ -937,6 +949,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
||||
[window->NS.window setContentSize:NSMakeSize(width, height)];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set the window position
|
||||
//========================================================================
|
||||
@ -957,6 +970,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
|
||||
display:YES];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Iconify the window
|
||||
//========================================================================
|
||||
@ -966,6 +980,7 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
[window->NS.window miniaturize:nil];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Restore (un-iconify) the window
|
||||
//========================================================================
|
||||
@ -975,6 +990,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
[window->NS.window deminiaturize:nil];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Write back window parameters into GLFW window structure
|
||||
//========================================================================
|
||||
@ -1049,6 +1065,7 @@ void _glfwPlatformRefreshWindowParams(void)
|
||||
window->glDebug = GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Poll for new window and input events
|
||||
//========================================================================
|
||||
@ -1073,6 +1090,7 @@ void _glfwPlatformPollEvents(void)
|
||||
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Wait for new window and input events
|
||||
//========================================================================
|
||||
@ -1091,6 +1109,7 @@ void _glfwPlatformWaitEvents( void )
|
||||
_glfwPlatformPollEvents();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set physical mouse cursor position
|
||||
//========================================================================
|
||||
@ -1123,6 +1142,7 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
|
||||
CGDisplayMoveCursorToPoint(CGMainDisplayID(), targetPoint);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Set physical mouse cursor mode
|
||||
//========================================================================
|
||||
|
Loading…
Reference in New Issue
Block a user