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Add member struct defines for window's context members so code can be shared
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@ -76,6 +76,7 @@
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL EGL
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL EGL
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 X11
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 X11
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryEGL EGL
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryEGL EGL
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#define _GLFW_CTX EGL
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// Clipboard format atom indices
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// Clipboard format atom indices
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#define _GLFW_CLIPBOARD_FORMAT_UTF8 0
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#define _GLFW_CLIPBOARD_FORMAT_UTF8 0
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@ -85,6 +85,7 @@
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 X11
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 X11
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryGLX GLX
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryGLX GLX
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#define _GLFW_CTX GLX
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// Clipboard format atom indices
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// Clipboard format atom indices
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#define _GLFW_CLIPBOARD_FORMAT_UTF8 0
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#define _GLFW_CLIPBOARD_FORMAT_UTF8 0
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