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Only look for OSMesa module if building examples
GLFW itself doesn't need the OSMesa headers to build.
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@ -260,13 +260,6 @@ if (_GLFW_WAYLAND)
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endif()
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endif()
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#--------------------------------------------------------------------
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# Use OSMesa for offscreen context creation
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#--------------------------------------------------------------------
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if (_GLFW_OSMESA)
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find_package(OSMesa REQUIRED)
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endif()
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#--------------------------------------------------------------------
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# Use Cocoa for window creation and NSOpenGL for context creation
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#--------------------------------------------------------------------
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@ -48,6 +48,7 @@ set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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FOLDER "GLFW3/Examples")
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if (GLFW_USE_OSMESA)
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find_package(OSMesa REQUIRED)
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target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
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endif()
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