diff --git a/CMake/README.txt b/CMake/README.txt
index 96ac1905..9dbaee26 100644
--- a/CMake/README.txt
+++ b/CMake/README.txt
@@ -1,17 +1,16 @@
-This directory contains a collection of toolchain definitions for cross
-compilation, currently limited to compiling Win32 binaries on Linux.
-
-The toolchain file naming scheme is as follows:
-
- host-system-compiler.cmake
+This directory contains a collection of toolchain definitions for
+cross-compiling for Windows using MinGW on various other systems.
To use these files you add a special parameter when configuring the source tree:
cmake -DCMAKE_TOOLCHAIN_FILE= .
-For example, to use the Debian GNU/Linux MinGW package, run CMake like this:
+The exact file to use depends on the prefix used by the MinGW binaries on your
+system. You can usually see this in the /usr directory, i.e. the Ubuntu
+MinGW-w64 packages have /usr/x86_64-w64-mingw32 for the 64-bit compilers, so the
+correct invocation would be:
- cmake -DCMAKE_TOOLCHAIN_FILE=CMake/i586-mingw32msvc.cmake .
+ cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
For more details see this article:
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b80ac24e..d49a2aea 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -215,6 +215,16 @@ endif()
#--------------------------------------------------------------------
set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW")
+#--------------------------------------------------------------------
+# Choose library output name
+#--------------------------------------------------------------------
+if (BUILD_SHARED_LIBS AND UNIX)
+ # On Unix-like systems, shared libraries can use the soname system.
+ set(GLFW_LIB_NAME glfw)
+else()
+ set(GLFW_LIB_NAME glfw3)
+endif()
+
#--------------------------------------------------------------------
# Add subdirectories
#--------------------------------------------------------------------
@@ -242,7 +252,7 @@ configure_file(${GLFW_SOURCE_DIR}/src/config.h.in
# The src directory's CMakeLists.txt file installs the library
#--------------------------------------------------------------------
install(DIRECTORY include/GL DESTINATION include
- FILES_MATCHING PATTERN glfw3.h)
+ FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
install(FILES COPYING.txt readme.html
DESTINATION share/doc/glfw-${GLFW_VERSION_FULL})
@@ -251,10 +261,10 @@ install(FILES COPYING.txt readme.html
# Create and install pkg-config file on supported platforms
#--------------------------------------------------------------------
if (_GLFW_X11_GLX OR _GLFW_COCOA_NSGL)
- configure_file(${GLFW_SOURCE_DIR}/src/libglfw.pc.in
- ${GLFW_BINARY_DIR}/src/libglfw.pc @ONLY)
+ configure_file(${GLFW_SOURCE_DIR}/src/libglfw3.pc.in
+ ${GLFW_BINARY_DIR}/src/libglfw3.pc @ONLY)
- install(FILES ${GLFW_BINARY_DIR}/src/libglfw.pc
+ install(FILES ${GLFW_BINARY_DIR}/src/libglfw3.pc
DESTINATION lib/pkgconfig)
endif()
diff --git a/include/GL/glfw3.h b/include/GL/glfw3.h
index b7ea88c5..6811d9b5 100644
--- a/include/GL/glfw3.h
+++ b/include/GL/glfw3.h
@@ -71,7 +71,6 @@ extern "C" {
*/
#if __MINGW64__
#define WINAPI
-#include
#endif
/* The following three defines are here solely to make some Windows-based
@@ -110,11 +109,10 @@ extern "C" {
#define GLFW_CALLBACK_DEFINED
#endif /* CALLBACK */
-/* Microsoft Visual C++, Borland C++ and Pelles C needs wchar_t */
-#if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED)
- typedef unsigned short wchar_t;
- #define _WCHAR_T_DEFINED
-#endif /* _WCHAR_T_DEFINED */
+/* Most variants on Windows need wchar_t */
+#if defined(_WIN32)
+ #include
+#endif
/* ---------------- GLFW related system specific defines ----------------- */
@@ -390,7 +388,6 @@ extern "C" {
/* glfwGetWindowParam tokens */
#define GLFW_ACTIVE 0x00020001
#define GLFW_ICONIFIED 0x00020002
-#define GLFW_ACCELERATED 0x00020003
#define GLFW_OPENGL_REVISION 0x00020004
/* The following constants are used for both glfwGetWindowParam
@@ -449,7 +446,7 @@ extern "C" {
/* glfwGetError/glfwErrorString tokens */
#define GLFW_NO_ERROR 0
#define GLFW_NOT_INITIALIZED 0x00070001
-#define GLFW_NO_CURRENT_WINDOW 0x00070002
+#define GLFW_NO_CURRENT_CONTEXT 0x00070002
#define GLFW_INVALID_ENUM 0x00070003
#define GLFW_INVALID_VALUE 0x00070004
#define GLFW_OUT_OF_MEMORY 0x00070005
@@ -546,7 +543,7 @@ GLFWAPI const char* glfwGetMonitorString(GLFWmonitor monitor, int param);
GLFWAPI GLFWmonitor glfwGetNextMonitor(GLFWmonitor iterator);
/* Video mode functions */
-GLFWAPI int glfwGetVideoModes(GLFWmonitor monitor, GLFWvidmode* list, int maxcount);
+GLFWAPI GLFWvidmode* glfwGetVideoModes(GLFWmonitor monitor, int* count);
GLFWAPI void glfwGetDesktopMode(GLFWvidmode* mode);
/* Gamma ramp functions */
diff --git a/include/GL/glfw3native.h b/include/GL/glfw3native.h
new file mode 100644
index 00000000..b8b01f9a
--- /dev/null
+++ b/include/GL/glfw3native.h
@@ -0,0 +1,97 @@
+/*************************************************************************
+ * GLFW - An OpenGL library
+ * API version: 3.0
+ * WWW: http://www.glfw.org/
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2010 Camilla Berglund
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would
+ * be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ *************************************************************************/
+
+#ifndef __glfw3_platform_h__
+#define __glfw3_platform_h__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * System headers and types
+ *************************************************************************/
+
+#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL)
+
+ /* We are building for Win32 and WGL */
+ #include
+
+#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL)
+
+ /* We are building for Cocoa and NSOpenGL */
+ #if defined(__OBJC__)
+ #import
+ #else
+ typedef void* id;
+ #endif
+
+#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX)
+
+ /* We are building for X11 and GLX */
+ #include
+
+#else
+
+ #error "No platform specified"
+
+#endif
+
+
+/*************************************************************************
+ * Functions
+ *************************************************************************/
+
+#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL)
+
+GLFWAPI HWND glfwGetWin32Window(GLFWwindow window);
+GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow window);
+
+#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL)
+
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow window);
+GLFWAPI id glfwGetNSGLContext(GLFWwindow window);
+
+#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX)
+
+GLFWAPI Display* glfwGetX11Display(void);
+
+GLFWAPI Window glfwGetX11Window(GLFWwindow window);
+GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow window);
+
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glfw3_platform_h__ */
+
diff --git a/readme.html b/readme.html
index 789ac5ff..f399f752 100644
--- a/readme.html
+++ b/readme.html
@@ -287,12 +287,14 @@ version of GLFW.
Added windows
simple multi-window test program
Added sharing
simple OpenGL object sharing test program
Added modes
video mode enumeration and setting test program
+ Added glfw3native.h
header and platform-specific functions for explicit access to native display, window and context handles
Added a parameter to glfwOpenWindow
for specifying a context the new window's context will share objects with
Added initial window title parameter to glfwOpenWindow
Added glfwSetGamma
, glfwSetGammaRamp
and glfwGetGammaRamp
functions and GLFWgammaramp
type for monitor gamma ramp control
Changed buffer bit depth parameters of glfwOpenWindow
to window hints
Changed glfwOpenWindow
and glfwSetWindowTitle
to use UTF-8 encoded strings
Changed glfwGetProcAddress
to return a (generic) function pointer
+ Changed glfwGetVideoModes
to return a dynamic, unlimited number of video modes
Renamed glfw.h
to glfw3.h
to avoid conflicts with 2.x series
Renamed GLFW_WINDOW
token to GLFW_WINDOWED
Renamed GLFW_WINDOW_NO_RESIZE
to GLFW_WINDOW_RESIZABLE
@@ -317,6 +319,7 @@ version of GLFW.
Removed GLFW_OPENED
window parameter
Removed nonsensical key actions for Unicode character input
Removed GLFWCALL
and GLFWAPIENTRY
macros for stdcall calling convention
+ Removed GLFW_ACCELERATED
window parameter
Bugfix: The default OpenGL version in the glfwinfo
test was set to 1.1
Bugfix: The OpenGL profile and forward-compatibility window parameters were not saved after context creation
Bugfix: The FSAA test did not check for the availability of GL_ARB_multisample
@@ -847,6 +850,9 @@ their skills. Special thanks go out to:
Keith Bauer, for his invaluable help with porting and maintaining GLFW on
Mac OS X, and for his many ideas
+ John Bartholomew, for adding proper version number and soname to the
+ shared library build
+
Lambert Clara, for a bug fix for the modes test
Jarrod Davis, for the Delphi port of GLFW
@@ -917,6 +923,9 @@ their skills. Special thanks go out to:
Much of the Windows code of GLFW was originally based on Jeff's
code
+ Arturo J. PĂ©rez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow
+ Leopard
+
Douglas C. Schmidt and Irfan Pyarali, for their excellent article
Strategies for Implementing POSIX Condition Variables on Win32
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index ee9241a7..7822c56b 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -11,27 +11,33 @@ if (_GLFW_COCOA_NSGL)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m
- cocoa_opengl.m cocoa_time.c cocoa_window.m)
+ cocoa_native.m cocoa_opengl.m cocoa_time.c cocoa_window.m)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
elseif (_GLFW_WIN32_WGL)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
- set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_dllmain.c
- win32_fullscreen.c win32_gamma.c win32_init.c win32_input.c
- win32_joystick.c win32_monitor.c win32_opengl.c
- win32_time.c win32_window.c)
+ set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
+ win32_gamma.c win32_init.c win32_input.c win32_joystick.c
+ win32_monitor.c win32_native.c win32_opengl.c win32_time.c
+ win32_window.c win32_dllmain.c)
elseif (_GLFW_X11_GLX)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
x11_gamma.c x11_init.c x11_input.c x11_joystick.c
- x11_keysym2unicode.c x11_monitor.c x11_opengl.c x11_time.c
- x11_window.c)
+ x11_keysym2unicode.c x11_monitor.c x11_native.c
+ x11_opengl.c x11_time.c x11_window.c)
endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
+set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}")
if (BUILD_SHARED_LIBS)
+ # Include version information in the output
+ set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION})
+ if (UNIX)
+ set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR})
+ endif()
if (_GLFW_WIN32_WGL)
# The GLFW DLL needs a special compile-time macro and import library name
diff --git a/src/cocoa_fullscreen.m b/src/cocoa_fullscreen.m
index 147913fb..9382993b 100644
--- a/src/cocoa_fullscreen.m
+++ b/src/cocoa_fullscreen.m
@@ -197,25 +197,32 @@ void _glfwRestoreVideoMode(void)
// Get a list of available video modes
//========================================================================
-int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
+GLFWvidmode* _glfwPlatformGetVideoModes(int* found)
{
- CGDisplayModeRef mode;
CFArrayRef modes;
CFIndex count, i;
- int stored = 0;
+ GLFWvidmode* result;
modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
count = CFArrayGetCount(modes);
- for (i = 0; i < count && stored < maxcount; i++)
+ result = (GLFWvidmode*) malloc(sizeof(GLFWvidmode) * count);
+ *found = 0;
+
+ for (i = 0; i < count; i++)
{
+ CGDisplayModeRef mode;
+
mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (modeIsGood(mode))
- list[stored++] = vidmodeFromCGDisplayMode(mode);
+ {
+ result[*found] = vidmodeFromCGDisplayMode(mode);
+ (*found)++;
+ }
}
CFRelease(modes);
- return stored;
+ return result;
}
diff --git a/src/cocoa_native.m b/src/cocoa_native.m
new file mode 100644
index 00000000..be8aac4b
--- /dev/null
+++ b/src/cocoa_native.m
@@ -0,0 +1,74 @@
+//========================================================================
+// GLFW - An OpenGL library
+// Platform: Cocoa/NSOpenGL
+// API version: 3.0
+// WWW: http://www.glfw.org/
+//------------------------------------------------------------------------
+// Copyright (c) 2010 Camilla Berglund
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#define GLFW_EXPOSE_NATIVE_COCOA_NSGL
+#include "../include/GL/glfw3native.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+//========================================================================
+// Returns the X11 handle of the specified window
+//========================================================================
+
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+
+ if (!_glfwInitialized)
+ {
+ _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
+ return 0;
+ }
+
+ return window->NS.object;
+}
+
+
+//========================================================================
+// Return the GLX context of the specified window
+//========================================================================
+
+GLFWAPI id glfwGetNSGLContext(GLFWwindow handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+
+ if (!_glfwInitialized)
+ {
+ _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
+ return NULL;
+ }
+
+ return window->NSGL.context;
+}
+
diff --git a/src/cocoa_window.m b/src/cocoa_window.m
index 3523806a..74f187b0 100644
--- a/src/cocoa_window.m
+++ b/src/cocoa_window.m
@@ -425,6 +425,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
userInfo:nil];
[self addTrackingArea:trackingArea];
+ [super updateTrackingAreas];
}
- (void)keyDown:(NSEvent *)event
@@ -1042,72 +1043,6 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
void _glfwPlatformRefreshWindowParams(void)
{
- GLint value;
- _GLFWwindow* window = _glfwLibrary.currentWindow;
-
- // Since GLFW doesn't understand screens, we use virtual screen zero
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAAccelerated
- forVirtualScreen:0];
- window->accelerated = value;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAAlphaSize
- forVirtualScreen:0];
- window->alphaBits = value;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAColorSize
- forVirtualScreen:0];
-
- // It seems that the color size includes the size of the alpha channel so
- // we subtract it before splitting
- _glfwSplitBPP(value - window->alphaBits,
- &window->redBits,
- &window->greenBits,
- &window->blueBits);
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFADepthSize
- forVirtualScreen:0];
- window->depthBits = value;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAStencilSize
- forVirtualScreen:0];
- window->stencilBits = value;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAAccumSize
- forVirtualScreen:0];
-
- _glfwSplitBPP(value,
- &window->accumRedBits,
- &window->accumGreenBits,
- &window->accumBlueBits);
-
- // TODO: Figure out what to set this value to
- window->accumAlphaBits = 0;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAAuxBuffers
- forVirtualScreen:0];
- window->auxBuffers = value;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFAStereo
- forVirtualScreen:0];
- window->stereo = value;
-
- [window->NSGL.pixelFormat getValues:&value
- forAttribute:NSOpenGLPFASamples
- forVirtualScreen:0];
- window->samples = value;
-
- // These this is forced to false as long as Mac OS X lacks support for
- // requesting debug contexts
- window->glDebug = GL_FALSE;
}
@@ -1163,7 +1098,7 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
{
if (window->mode == GLFW_FULLSCREEN)
{
- NSPoint globalPoint = NSMakePoint(x, y);
+ CGPoint globalPoint = CGPointMake(x, y);
CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint);
}
else
diff --git a/src/error.c b/src/error.c
index 062fb76a..c7926e9c 100644
--- a/src/error.c
+++ b/src/error.c
@@ -29,6 +29,9 @@
#include "internal.h"
+#include
+#include
+
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
@@ -49,11 +52,30 @@ static GLFWerrorfun _glfwErrorCallback = NULL;
// This function may be called without GLFW having been initialized
//========================================================================
-void _glfwSetError(int error, const char* description)
+void _glfwSetError(int error, const char* format, ...)
{
if (_glfwErrorCallback)
{
- if (!description)
+ char buffer[16384];
+ const char* description;
+
+ // We would use vasprintf here if msvcrt supported it
+
+ if (format)
+ {
+ int count;
+ va_list vl;
+
+ va_start(vl, format);
+ count = vsnprintf(buffer, sizeof(buffer), format, vl);
+ va_end(vl);
+
+ if (count < 0)
+ buffer[sizeof(buffer) - 1] = '\0';
+
+ description = buffer;
+ }
+ else
description = glfwErrorString(error);
_glfwErrorCallback(error, description);
@@ -93,8 +115,8 @@ GLFWAPI const char* glfwErrorString(int error)
return "No error";
case GLFW_NOT_INITIALIZED:
return "The GLFW library is not initialized";
- case GLFW_NO_CURRENT_WINDOW:
- return "There is no current GLFW window";
+ case GLFW_NO_CURRENT_CONTEXT:
+ return "There is no current OpenGL context";
case GLFW_INVALID_ENUM:
return "Invalid argument for enum parameter";
case GLFW_INVALID_VALUE:
diff --git a/src/fullscreen.c b/src/fullscreen.c
index 011e1924..08ac9572 100644
--- a/src/fullscreen.c
+++ b/src/fullscreen.c
@@ -37,7 +37,7 @@
// Lexical comparison function for GLFW video modes, used by qsort
//========================================================================
-int _glfwCompareVideoModes(const void* firstPtr, const void* secondPtr)
+int compareVideoModes(const void* firstPtr, const void* secondPtr)
{
int firstBPP, secondBPP, firstSize, secondSize;
GLFWvidmode* first = (GLFWvidmode*) firstPtr;
@@ -68,6 +68,16 @@ int _glfwCompareVideoModes(const void* firstPtr, const void* secondPtr)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
+//========================================================================
+// Lexical comparison of GLFW video modes
+//========================================================================
+
+int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second)
+{
+ return compareVideoModes(first, second);
+}
+
+
//========================================================================
// Convert BPP to RGB bits based on "best guess"
//========================================================================
@@ -100,15 +110,14 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
// Get a list of available video modes
//========================================================================
-GLFWAPI int glfwGetVideoModes(GLFWmonitor handle, GLFWvidmode* list, int maxcount)
+GLFWAPI GLFWvidmode* glfwGetVideoModes(GLFWmonitor handle, int* count)
{
- int count;
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
- return 0;
+ return NULL;
}
if (monitor == NULL)
@@ -118,26 +127,19 @@ GLFWAPI int glfwGetVideoModes(GLFWmonitor handle, GLFWvidmode* list, int maxcoun
return 0;
}
- if (maxcount <= 0)
+ if (count == NULL)
{
- _glfwSetError(GLFW_INVALID_VALUE,
- "glfwGetVideoModes: Parameter 'maxcount' must be "
- "greater than zero");
- return 0;
+ _glfwSetError(GLFW_INVALID_VALUE, NULL);
+ return NULL;
}
- if (list == NULL)
- {
- _glfwSetError(GLFW_INVALID_VALUE,
- "glfwGetVideoModes: Parameter 'list' cannot be NULL");
- return 0;
- }
+ free(monitor->modes);
- count = _glfwPlatformGetVideoModes(monitor, list, maxcount);
- if (count > 0)
- qsort(list, count, sizeof(GLFWvidmode), _glfwCompareVideoModes);
+ monitor->modes = _glfwPlatformGetVideoModes(monitor, count);
+ if (monitor->modes)
+ qsort(monitor->modes, *count, sizeof(GLFWvidmode), compareVideoModes);
- return count;
+ return monitor->modes;
}
diff --git a/src/internal.h b/src/internal.h
index ccb7f402..66f413ba 100755
--- a/src/internal.h
+++ b/src/internal.h
@@ -197,22 +197,21 @@ struct _GLFWwindow
char key[GLFW_KEY_LAST + 1];
// Framebuffer attributes
- int redBits;
- int greenBits;
- int blueBits;
- int alphaBits;
- int depthBits;
- int stencilBits;
- int accumRedBits;
- int accumGreenBits;
- int accumBlueBits;
- int accumAlphaBits;
- int auxBuffers;
+ GLint redBits;
+ GLint greenBits;
+ GLint blueBits;
+ GLint alphaBits;
+ GLint depthBits;
+ GLint stencilBits;
+ GLint accumRedBits;
+ GLint accumGreenBits;
+ GLint accumBlueBits;
+ GLint accumAlphaBits;
+ GLint auxBuffers;
GLboolean stereo;
- int samples;
+ GLint samples;
// OpenGL extensions and context attributes
- GLboolean accelerated; // GL_TRUE if OpenGL context is "accelerated"
int glMajor, glMinor, glRevision;
GLboolean glForward, glDebug;
int glProfile;
@@ -242,6 +241,8 @@ struct _GLFWmonitor
int screenX;
int screenY;
+ GLFWvidmode* modes;
+
// These are defined in the current port's platform.h
_GLFW_PLATFORM_MONITOR_STATE;
};
@@ -313,7 +314,7 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
// Fullscreen
-int _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, GLFWvidmode* list, int maxcount);
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
void _glfwPlatformGetDesktopMode(GLFWvidmode* mode);
// Gamma ramp
@@ -361,11 +362,11 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
//========================================================================
// Fullscren management (fullscreen.c)
+int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
-int _glfwCompareVideoModes(const void* firstPtr, const void* secondPtr);
// Error handling (error.c)
-void _glfwSetError(int error, const char* description);
+void _glfwSetError(int error, const char* format, ...);
// Window management (window.c)
void _glfwSetDefaultWindowHints(void);
@@ -390,8 +391,9 @@ int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count);
+GLboolean _glfwRefreshContextParams(void);
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig);
-GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig);
+GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig);
// Monitor management (monitor.c)
void _glfwInitMonitors(void);
diff --git a/src/libglfw.pc.in b/src/libglfw3.pc.in
similarity index 89%
rename from src/libglfw.pc.in
rename to src/libglfw3.pc.in
index be6275aa..175c902d 100644
--- a/src/libglfw.pc.in
+++ b/src/libglfw3.pc.in
@@ -8,6 +8,6 @@ Description: A portable library for OpenGL, window and input
Version: @GLFW_VERSION_FULL@
URL: http://www.glfw.org/
Requires.private: @GLFW_PKG_DEPS@
-Libs: -L${libdir} -lglfw
+Libs: -L${libdir} -l@GLFW_LIB_NAME@
Libs.private: @GLFW_PKG_LIBS@
Cflags: -I${includedir}
diff --git a/src/opengl.c b/src/opengl.c
index 67b5e728..59166bfa 100644
--- a/src/opengl.c
+++ b/src/opengl.c
@@ -30,6 +30,7 @@
#include "internal.h"
+#include
#include
#include
@@ -38,49 +39,45 @@
// Parses the OpenGL version string and extracts the version number
//========================================================================
-static void parseGLVersion(int* major, int* minor, int* rev)
+static GLboolean parseGLVersion(int* major, int* minor, int* rev)
{
- GLuint _major, _minor = 0, _rev = 0;
- const GLubyte* version;
- const GLubyte* ptr;
- const char* glesPrefix = "OpenGL ES ";
-
- version = glGetString(GL_VERSION);
- if (!version)
- return;
-
- if (strncmp((const char*) version, glesPrefix, strlen(glesPrefix)) == 0)
+ int i, _major, _minor = 0, _rev = 0;
+ const char* version;
+ const char* prefixes[] =
{
- // The version string on OpenGL ES has a prefix before the version
- // number, so we skip past it and then continue as normal
+ "OpenGL ES ",
+ NULL
+ };
- version += strlen(glesPrefix);
+ version = (const char*) glGetString(GL_VERSION);
+ if (!version)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR, "Failed to retrieve version string");
+ return GL_FALSE;
}
- // Parse version from string
-
- ptr = version;
- for (_major = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
- _major = 10 * _major + (*ptr - '0');
-
- if (*ptr == '.')
+ for (i = 0; prefixes[i]; i++)
{
- ptr++;
- for (_minor = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
- _minor = 10 * _minor + (*ptr - '0');
+ const size_t length = strlen(prefixes[i]);
- if (*ptr == '.')
+ if (strncmp(version, prefixes[i], length) == 0)
{
- ptr++;
- for (_rev = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
- _rev = 10 * _rev + (*ptr - '0');
+ version += length;
+ break;
}
}
- // Store result
+ if (!sscanf(version, "%d.%d.%d", &_major, &_minor, &_rev))
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR, "No version found in version string");
+ return GL_FALSE;
+ }
+
*major = _major;
*minor = _minor;
*rev = _rev;
+
+ return GL_TRUE;
}
@@ -347,13 +344,35 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
//========================================================================
-// Checks whether the specified context fulfils the requirements
+// Reads back context properties
// It blames glfwOpenWindow because that's the only caller
//========================================================================
-GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
+GLboolean _glfwRefreshContextParams(void)
{
- parseGLVersion(&window->glMajor, &window->glMinor, &window->glRevision);
+ _GLFWwindow* window = _glfwLibrary.currentWindow;
+
+ if (!parseGLVersion(&window->glMajor,
+ &window->glMinor,
+ &window->glRevision))
+ {
+ return GL_FALSE;
+ }
+
+ if (window->glMajor > 2)
+ {
+ // OpenGL 3.0+ uses a different function for extension string retrieval
+ // We cache it here instead of in glfwExtensionSupported mostly to alert
+ // users as early as possible that their build may be broken
+
+ window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
+ if (!window->GetStringi)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "glfwOpenWindow: Entry point retrieval is broken");
+ return GL_FALSE;
+ }
+ }
// Read back forward-compatibility flag
{
@@ -366,6 +385,8 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
window->glForward = GL_TRUE;
+ if (flags & 0)
+ window->glDebug = GL_TRUE;
}
}
@@ -385,7 +406,39 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
}
}
- window->glRobustness = wndconfig->glRobustness;
+ glGetIntegerv(GL_RED_BITS, &window->redBits);
+ glGetIntegerv(GL_GREEN_BITS, &window->greenBits);
+ glGetIntegerv(GL_BLUE_BITS, &window->blueBits);
+
+ glGetIntegerv(GL_ALPHA_BITS, &window->alphaBits);
+ glGetIntegerv(GL_DEPTH_BITS, &window->depthBits);
+ glGetIntegerv(GL_STENCIL_BITS, &window->stencilBits);
+
+ glGetIntegerv(GL_ACCUM_RED_BITS, &window->accumRedBits);
+ glGetIntegerv(GL_ACCUM_GREEN_BITS, &window->accumGreenBits);
+ glGetIntegerv(GL_ACCUM_BLUE_BITS, &window->accumBlueBits);
+ glGetIntegerv(GL_ACCUM_ALPHA_BITS, &window->accumAlphaBits);
+
+ glGetIntegerv(GL_AUX_BUFFERS, &window->auxBuffers);
+ glGetBooleanv(GL_STEREO, &window->stereo);
+
+ if (glfwExtensionSupported("GL_ARB_multisample"))
+ glGetIntegerv(GL_SAMPLES_ARB, &window->samples);
+ else
+ window->samples = 0;
+
+ return GL_TRUE;
+}
+
+
+//========================================================================
+// Checks whether the current context fulfils the specified requirements
+// It blames glfwOpenWindow because that's the only caller
+//========================================================================
+
+GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig)
+{
+ _GLFWwindow* window = _glfwLibrary.currentWindow;
if (window->glMajor < wndconfig->glMajor ||
(window->glMajor == wndconfig->glMajor &&
@@ -403,21 +456,6 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
return GL_FALSE;
}
- if (window->glMajor > 2)
- {
- // OpenGL 3.0+ uses a different function for extension string retrieval
- // We cache it here instead of in glfwExtensionSupported mostly to alert
- // users as early as possible that their build may be broken
-
- window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
- if (!window->GetStringi)
- {
- _glfwSetError(GLFW_PLATFORM_ERROR,
- "glfwOpenWindow: Entry point retrieval is broken");
- return GL_FALSE;
- }
- }
-
return GL_TRUE;
}
@@ -513,7 +551,7 @@ GLFWAPI void glfwSwapBuffers(void)
if (!_glfwLibrary.currentWindow)
{
- _glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
+ _glfwSetError(GLFW_NO_CURRENT_CONTEXT, NULL);
return;
}
@@ -535,7 +573,7 @@ GLFWAPI void glfwSwapInterval(int interval)
if (!_glfwLibrary.currentWindow)
{
- _glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
+ _glfwSetError(GLFW_NO_CURRENT_CONTEXT, NULL);
return;
}
@@ -551,9 +589,6 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
{
const GLubyte* extensions;
_GLFWwindow* window;
- GLubyte* where;
- GLint count;
- int i;
if (!_glfwInitialized)
{
@@ -564,14 +599,15 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
window = _glfwLibrary.currentWindow;
if (!window)
{
- _glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
+ _glfwSetError(GLFW_NO_CURRENT_CONTEXT, NULL);
return GL_FALSE;
}
- // Extension names should not have spaces
- where = (GLubyte*) strchr(extension, ' ');
- if (where || *extension == '\0')
+ if (extension == NULL || *extension == '\0')
+ {
+ _glfwSetError(GLFW_INVALID_VALUE, NULL);
return GL_FALSE;
+ }
if (window->glMajor < 3)
{
@@ -586,6 +622,9 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
}
else
{
+ int i;
+ GLint count;
+
// Check if extension is in the modern OpenGL extensions string list
glGetIntegerv(GL_NUM_EXTENSIONS, &count);
@@ -600,11 +639,8 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
}
}
- // Additional platform specific extension checking (e.g. WGL)
- if (_glfwPlatformExtensionSupported(extension))
- return GL_TRUE;
-
- return GL_FALSE;
+ // Check if extension is in the platform-specific string
+ return _glfwPlatformExtensionSupported(extension);
}
@@ -623,7 +659,7 @@ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
if (!_glfwLibrary.currentWindow)
{
- _glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
+ _glfwSetError(GLFW_NO_CURRENT_CONTEXT, NULL);
return NULL;
}
diff --git a/src/win32_fullscreen.c b/src/win32_fullscreen.c
index d33b4eaa..b6edb549 100644
--- a/src/win32_fullscreen.c
+++ b/src/win32_fullscreen.c
@@ -182,52 +182,87 @@ void _glfwRestoreVideoMode(void)
// Get a list of available video modes
//========================================================================
-int _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, GLFWvidmode* list, int maxcount)
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
- DWORD deviceModeIndex = 0;
- int modeCount = 0;
+ int deviceModeIndex = 0, count = 0;
+ GLFWvidmode* result = NULL;
+ WCHAR* deviceName;
- WCHAR* deviceName = _glfwCreateWideStringFromUTF8(monitor->Win32.name);
+ deviceName = _glfwCreateWideStringFromUTF8(monitor->Win32.name);
if (!deviceName)
- return 0;
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR, "Win32: Failed to convert device name");
+ return NULL;
+ }
+
+ *found = 0;
for (;;)
{
+ int i;
GLFWvidmode mode;
- DEVMODE deviceMode;
+ DEVMODE dm;
- ZeroMemory(&deviceMode, sizeof(DEVMODE));
- deviceMode.dmSize = sizeof(DEVMODE);
+ ZeroMemory(&dm, sizeof(DEVMODE));
+ dm.dmSize = sizeof(DEVMODE);
- if (!EnumDisplaySettings(deviceName, deviceModeIndex, &deviceMode))
- break;
+ if (!EnumDisplaySettings(deviceName, deviceModeIndex, &dm))
+ break;
deviceModeIndex++;
- if (deviceMode.dmBitsPerPel < 15)
+
+ if (dm.dmBitsPerPel < 15)
+ {
+ // Skip modes with less than 15 BPP
continue;
+ }
- mode.height = deviceMode.dmPelsHeight;
- mode.width = deviceMode.dmPelsWidth;
- _glfwSplitBPP(deviceMode.dmBitsPerPel,
- &mode.redBits,
- &mode.greenBits,
- &mode.blueBits);
+ mode.width = dm.dmPelsWidth;
+ mode.height = dm.dmPelsHeight;
+ _glfwSplitBPP(dm.dmBitsPerPel,
+ &mode.redBits,
+ &mode.greenBits,
+ &mode.blueBits);
- // Skip duplicate modes
- if (bsearch(&mode, list, modeCount, sizeof(GLFWvidmode), _glfwCompareVideoModes))
+ for (i = 0; i < *found; i++)
+ {
+ if (_glfwCompareVideoModes(result + i, &mode) == 0)
+ break;
+ }
+
+ if (i < *found)
+ {
+ // This is a duplicate, so skip it
continue;
+ }
- list[modeCount] = mode;
- modeCount++;
+ if (*found == count)
+ {
+ void* larger;
- qsort(list, modeCount, sizeof(GLFWvidmode), _glfwCompareVideoModes);
+ if (count)
+ count *= 2;
+ else
+ count = 128;
- if (modeCount >= maxcount)
- break;
+ larger = realloc(result, count * sizeof(GLFWvidmode));
+ if (!larger)
+ {
+ free(result);
+
+ _glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
+ return NULL;
+ }
+
+ result = (GLFWvidmode*) larger;
+ }
+
+ result[*found] = mode;
+ (*found)++;
}
free(deviceName);
- return modeCount;
+ return result;
}
diff --git a/src/win32_native.c b/src/win32_native.c
new file mode 100644
index 00000000..80cc5730
--- /dev/null
+++ b/src/win32_native.c
@@ -0,0 +1,74 @@
+//========================================================================
+// GLFW - An OpenGL library
+// Platform: Win32/WGL
+// API version: 3.0
+// WWW: http://www.glfw.org/
+//------------------------------------------------------------------------
+// Copyright (c) 2010 Camilla Berglund
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#define GLFW_EXPOSE_NATIVE_WIN32_WGL
+#include "../include/GL/glfw3native.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+//========================================================================
+// Returns the Win32 handle of the specified window
+//========================================================================
+
+GLFWAPI HWND glfwGetWin32Window(GLFWwindow handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+
+ if (!_glfwInitialized)
+ {
+ _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
+ return NULL;
+ }
+
+ return window->Win32.handle;
+}
+
+
+//========================================================================
+// Return the WGL context of the specified window
+//========================================================================
+
+GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+
+ if (!_glfwInitialized)
+ {
+ _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
+ return NULL;
+ }
+
+ return window->WGL.context;
+}
+
diff --git a/src/win32_opengl.c b/src/win32_opengl.c
index 5e94d7da..11a45346 100644
--- a/src/win32_opengl.c
+++ b/src/win32_opengl.c
@@ -31,6 +31,499 @@
#include "internal.h"
+//========================================================================
+// Initialize WGL-specific extensions
+// This function is called once before initial context creation, i.e. before
+// any WGL extensions could be present. This is done in order to have both
+// extension variable clearing and loading in the same place, hopefully
+// decreasing the possibility of forgetting to add one without the other.
+//========================================================================
+
+static void initWGLExtensions(_GLFWwindow* window)
+{
+ // This needs to include every function pointer loaded below
+ window->WGL.SwapIntervalEXT = NULL;
+ window->WGL.GetPixelFormatAttribivARB = NULL;
+ window->WGL.GetExtensionsStringARB = NULL;
+ window->WGL.GetExtensionsStringEXT = NULL;
+ window->WGL.CreateContextAttribsARB = NULL;
+
+ // This needs to include every extension used below except for
+ // WGL_ARB_extensions_string and WGL_EXT_extensions_string
+ window->WGL.ARB_multisample = GL_FALSE;
+ window->WGL.ARB_create_context = GL_FALSE;
+ window->WGL.ARB_create_context_profile = GL_FALSE;
+ window->WGL.EXT_create_context_es2_profile = GL_FALSE;
+ window->WGL.ARB_create_context_robustness = GL_FALSE;
+ window->WGL.EXT_swap_control = GL_FALSE;
+ window->WGL.ARB_pixel_format = GL_FALSE;
+
+ window->WGL.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
+ wglGetProcAddress("wglGetExtensionsStringEXT");
+ if (!window->WGL.GetExtensionsStringEXT)
+ {
+ window->WGL.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
+ wglGetProcAddress("wglGetExtensionsStringARB");
+ if (!window->WGL.GetExtensionsStringARB)
+ return;
+ }
+
+ if (_glfwPlatformExtensionSupported("WGL_ARB_multisample"))
+ window->WGL.ARB_multisample = GL_TRUE;
+
+ if (_glfwPlatformExtensionSupported("WGL_ARB_create_context"))
+ {
+ window->WGL.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
+ wglGetProcAddress("wglCreateContextAttribsARB");
+
+ if (window->WGL.CreateContextAttribsARB)
+ window->WGL.ARB_create_context = GL_TRUE;
+ }
+
+ if (window->WGL.ARB_create_context)
+ {
+ if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_profile"))
+ window->WGL.ARB_create_context_profile = GL_TRUE;
+ }
+
+ if (window->WGL.ARB_create_context &&
+ window->WGL.ARB_create_context_profile)
+ {
+ if (_glfwPlatformExtensionSupported("WGL_EXT_create_context_es2_profile"))
+ window->WGL.EXT_create_context_es2_profile = GL_TRUE;
+ }
+
+ if (window->WGL.ARB_create_context)
+ {
+ if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_robustness"))
+ window->WGL.ARB_create_context_robustness = GL_TRUE;
+ }
+
+ if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control"))
+ {
+ window->WGL.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
+ wglGetProcAddress("wglSwapIntervalEXT");
+
+ if (window->WGL.SwapIntervalEXT)
+ window->WGL.EXT_swap_control = GL_TRUE;
+ }
+
+ if (_glfwPlatformExtensionSupported("WGL_ARB_pixel_format"))
+ {
+ window->WGL.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
+ wglGetProcAddress("wglGetPixelFormatAttribivARB");
+
+ if (window->WGL.GetPixelFormatAttribivARB)
+ window->WGL.ARB_pixel_format = GL_TRUE;
+ }
+}
+
+
+//========================================================================
+// Returns the specified attribute of the specified pixel format
+// NOTE: Do not call this unless we have found WGL_ARB_pixel_format
+//========================================================================
+
+static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib)
+{
+ int value = 0;
+
+ if (!window->WGL.GetPixelFormatAttribivARB(window->WGL.DC,
+ pixelFormat,
+ 0, 1, &attrib, &value))
+ {
+ // NOTE: We should probably handle this error somehow
+ return 0;
+ }
+
+ return value;
+}
+
+
+//========================================================================
+// Return a list of available and usable framebuffer configs
+//========================================================================
+
+static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
+{
+ _GLFWfbconfig* fbconfigs;
+ PIXELFORMATDESCRIPTOR pfd;
+ int i, available;
+
+ *found = 0;
+
+ if (window->WGL.ARB_pixel_format)
+ {
+ available = getPixelFormatAttrib(window,
+ 1,
+ WGL_NUMBER_PIXEL_FORMATS_ARB);
+ }
+ else
+ {
+ available = DescribePixelFormat(window->WGL.DC,
+ 1,
+ sizeof(PIXELFORMATDESCRIPTOR),
+ NULL);
+ }
+
+ if (!available)
+ {
+ _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: No pixel formats found");
+ return NULL;
+ }
+
+ fbconfigs = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * available);
+ if (!fbconfigs)
+ {
+ _glfwSetError(GLFW_OUT_OF_MEMORY,
+ "Win32/WGL: Failed to allocate _GLFWfbconfig array");
+ return NULL;
+ }
+
+ for (i = 1; i <= available; i++)
+ {
+ _GLFWfbconfig* f = fbconfigs + *found;
+
+ if (window->WGL.ARB_pixel_format)
+ {
+ // Get pixel format attributes through WGL_ARB_pixel_format
+ if (!getPixelFormatAttrib(window, i, WGL_SUPPORT_OPENGL_ARB) ||
+ !getPixelFormatAttrib(window, i, WGL_DRAW_TO_WINDOW_ARB) ||
+ !getPixelFormatAttrib(window, i, WGL_DOUBLE_BUFFER_ARB))
+ {
+ continue;
+ }
+
+ if (getPixelFormatAttrib(window, i, WGL_PIXEL_TYPE_ARB) !=
+ WGL_TYPE_RGBA_ARB)
+ {
+ continue;
+ }
+
+ if (getPixelFormatAttrib(window, i, WGL_ACCELERATION_ARB) ==
+ WGL_NO_ACCELERATION_ARB)
+ {
+ continue;
+ }
+
+ f->redBits = getPixelFormatAttrib(window, i, WGL_RED_BITS_ARB);
+ f->greenBits = getPixelFormatAttrib(window, i, WGL_GREEN_BITS_ARB);
+ f->blueBits = getPixelFormatAttrib(window, i, WGL_BLUE_BITS_ARB);
+ f->alphaBits = getPixelFormatAttrib(window, i, WGL_ALPHA_BITS_ARB);
+
+ f->depthBits = getPixelFormatAttrib(window, i, WGL_DEPTH_BITS_ARB);
+ f->stencilBits = getPixelFormatAttrib(window, i, WGL_STENCIL_BITS_ARB);
+
+ f->accumRedBits = getPixelFormatAttrib(window, i, WGL_ACCUM_RED_BITS_ARB);
+ f->accumGreenBits = getPixelFormatAttrib(window, i, WGL_ACCUM_GREEN_BITS_ARB);
+ f->accumBlueBits = getPixelFormatAttrib(window, i, WGL_ACCUM_BLUE_BITS_ARB);
+ f->accumAlphaBits = getPixelFormatAttrib(window, i, WGL_ACCUM_ALPHA_BITS_ARB);
+
+ f->auxBuffers = getPixelFormatAttrib(window, i, WGL_AUX_BUFFERS_ARB);
+ f->stereo = getPixelFormatAttrib(window, i, WGL_STEREO_ARB);
+
+ if (window->WGL.ARB_multisample)
+ f->samples = getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB);
+ else
+ f->samples = 0;
+ }
+ else
+ {
+ // Get pixel format attributes through old-fashioned PFDs
+
+ if (!DescribePixelFormat(window->WGL.DC,
+ i,
+ sizeof(PIXELFORMATDESCRIPTOR),
+ &pfd))
+ {
+ continue;
+ }
+
+ if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
+ !(pfd.dwFlags & PFD_SUPPORT_OPENGL) ||
+ !(pfd.dwFlags & PFD_DOUBLEBUFFER))
+ {
+ continue;
+ }
+
+ if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
+ (pfd.dwFlags & PFD_GENERIC_FORMAT))
+ {
+ continue;
+ }
+
+ if (pfd.iPixelType != PFD_TYPE_RGBA)
+ continue;
+
+ f->redBits = pfd.cRedBits;
+ f->greenBits = pfd.cGreenBits;
+ f->blueBits = pfd.cBlueBits;
+ f->alphaBits = pfd.cAlphaBits;
+
+ f->depthBits = pfd.cDepthBits;
+ f->stencilBits = pfd.cStencilBits;
+
+ f->accumRedBits = pfd.cAccumRedBits;
+ f->accumGreenBits = pfd.cAccumGreenBits;
+ f->accumBlueBits = pfd.cAccumBlueBits;
+ f->accumAlphaBits = pfd.cAccumAlphaBits;
+
+ f->auxBuffers = pfd.cAuxBuffers;
+ f->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
+
+ // PFD pixel formats do not support FSAA
+ f->samples = 0;
+ }
+
+ f->platformID = i;
+
+ (*found)++;
+ }
+
+ if (*found == 0)
+ {
+ free(fbconfigs);
+ return NULL;
+ }
+
+ return fbconfigs;
+}
+
+
+//========================================================================
+// Creates an OpenGL context on the specified device context
+//========================================================================
+
+static GLboolean createContext(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ int pixelFormat)
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ int i = 0, attribs[40];
+ HGLRC share = NULL;
+
+ if (wndconfig->share)
+ share = wndconfig->share->WGL.context;
+
+ if (!DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
+ {
+ _glfwSetError(GLFW_OPENGL_UNAVAILABLE,
+ "Win32/WGL: Failed to retrieve PFD for selected pixel format");
+ return GL_FALSE;
+ }
+
+ if (!SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
+ {
+ _glfwSetError(GLFW_OPENGL_UNAVAILABLE,
+ "Win32/WGL: Failed to set selected pixel format");
+ return GL_FALSE;
+ }
+
+ if (window->WGL.ARB_create_context)
+ {
+ // Use the newer wglCreateContextAttribsARB creation method
+
+ if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
+ {
+ // Request an explicitly versioned context
+
+ attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
+ attribs[i++] = wndconfig->glMajor;
+ attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
+ attribs[i++] = wndconfig->glMinor;
+ }
+
+ if (wndconfig->glForward || wndconfig->glDebug || wndconfig->glRobustness)
+ {
+ int flags = 0;
+
+ if (wndconfig->glForward)
+ flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
+
+ if (wndconfig->glDebug)
+ flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
+
+ if (wndconfig->glRobustness)
+ flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
+
+ attribs[i++] = WGL_CONTEXT_FLAGS_ARB;
+ attribs[i++] = flags;
+ }
+
+ if (wndconfig->glProfile)
+ {
+ int flags = 0;
+
+ if (!window->WGL.ARB_create_context_profile)
+ {
+ _glfwSetError(GLFW_VERSION_UNAVAILABLE,
+ "Win32/WGL: OpenGL profile requested but "
+ "WGL_ARB_create_context_profile is unavailable");
+ return GL_FALSE;
+ }
+
+ if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE &&
+ !window->WGL.EXT_create_context_es2_profile)
+ {
+ _glfwSetError(GLFW_VERSION_UNAVAILABLE,
+ "Win32/WGL: OpenGL ES 2.x profile requested but "
+ "WGL_EXT_create_context_es2_profile is unavailable");
+ return GL_FALSE;
+ }
+
+ if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
+ flags = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
+ else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
+ flags = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+ else if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE)
+ flags = WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
+
+ attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB;
+ attribs[i++] = flags;
+ }
+
+ if (wndconfig->glRobustness)
+ {
+ int strategy;
+
+ if (!window->WGL.ARB_create_context_robustness)
+ {
+ _glfwSetError(GLFW_VERSION_UNAVAILABLE,
+ "Win32/WGL: An OpenGL robustness strategy was "
+ "requested but WGL_ARB_create_context_robustness "
+ "is unavailable");
+ return GL_FALSE;
+ }
+
+ if (wndconfig->glRobustness == GLFW_OPENGL_NO_RESET_NOTIFICATION)
+ strategy = WGL_NO_RESET_NOTIFICATION_ARB;
+ else if (wndconfig->glRobustness == GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
+ strategy = WGL_LOSE_CONTEXT_ON_RESET_ARB;
+
+ attribs[i++] = WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB;
+ attribs[i++] = strategy;
+ }
+
+ attribs[i++] = 0;
+
+ window->WGL.context = window->WGL.CreateContextAttribsARB(window->WGL.DC,
+ share,
+ attribs);
+ if (!window->WGL.context)
+ {
+ _glfwSetError(GLFW_VERSION_UNAVAILABLE,
+ "Win32/WGL: Failed to create OpenGL context");
+ return GL_FALSE;
+ }
+ }
+ else
+ {
+ window->WGL.context = wglCreateContext(window->WGL.DC);
+ if (!window->WGL.context)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "Win32/WGL: Failed to create OpenGL context");
+ return GL_FALSE;
+ }
+
+ if (share)
+ {
+ if (!wglShareLists(share, window->WGL.context))
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "Win32/WGL: Failed to enable sharing with "
+ "specified OpenGL context");
+ return GL_FALSE;
+ }
+ }
+ }
+
+ glfwMakeContextCurrent(window);
+ initWGLExtensions(window);
+
+ return GL_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+//========================================================================
+// Prepare for creation of the OpenGL context
+//========================================================================
+
+int _glfwCreateContext(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ _GLFWfbconfig closest;
+
+ window->WGL.DC = GetDC(window->Win32.handle);
+ if (!window->WGL.DC)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "Win32/WGL: Failed to retrieve DC for window");
+ return GL_FALSE;
+ }
+
+ // Choose the best available fbconfig
+ {
+ unsigned int fbcount;
+ _GLFWfbconfig* fbconfigs;
+ const _GLFWfbconfig* result;
+
+ fbconfigs = getFBConfigs(window, &fbcount);
+ if (!fbconfigs)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "Win32/WGL: No usable pixel formats found");
+ return GL_FALSE;
+ }
+
+ result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
+ if (!result)
+ {
+ _glfwSetError(GLFW_PLATFORM_ERROR,
+ "Win32/WGL: No pixel format matched the criteria");
+
+ free(fbconfigs);
+ return GL_FALSE;
+ }
+
+ closest = *result;
+ free(fbconfigs);
+ }
+
+ return createContext(window, wndconfig, (int) closest.platformID);
+}
+
+
+//========================================================================
+// Destroy the OpenGL context
+//========================================================================
+
+void _glfwDestroyContext(_GLFWwindow* window)
+{
+ // This is duplicated from glfwCloseWindow
+ // TODO: Stop duplicating code
+ if (window == _glfwLibrary.currentWindow)
+ glfwMakeContextCurrent(NULL);
+
+ if (window->WGL.context)
+ {
+ wglDeleteContext(window->WGL.context);
+ window->WGL.context = NULL;
+ }
+
+ if (window->WGL.DC)
+ {
+ ReleaseDC(window->Win32.handle, window->WGL.DC);
+ window->WGL.DC = NULL;
+ }
+}
+
+
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
diff --git a/src/win32_platform.h b/src/win32_platform.h
index 714a735e..c0c2e157 100644
--- a/src/win32_platform.h
+++ b/src/win32_platform.h
@@ -248,6 +248,12 @@ void _glfwInitTimer(void);
_GLFWmonitor* _glfwCreateMonitors(void);
_GLFWmonitor* _glfwDestroyMonitor(_GLFWmonitor* monitor);
+// OpenGL support
+int _glfwCreateContext(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWfbconfig* fbconfig);
+void _glfwDestroyContext(_GLFWwindow* window);
+
// Fullscreen support
void _glfwSetVideoMode(int* width, int* height,
int* bpp, int* refreshRate,
diff --git a/src/win32_window.c b/src/win32_window.c
index dd14a77f..85846bdd 100755
--- a/src/win32_window.c
+++ b/src/win32_window.c
@@ -121,329 +121,6 @@ static void setForegroundWindow(HWND hWnd)
}
-//========================================================================
-// Returns the specified attribute of the specified pixel format
-// NOTE: Do not call this unless we have found WGL_ARB_pixel_format
-//========================================================================
-
-static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib)
-{
- int value = 0;
-
- if (!window->WGL.GetPixelFormatAttribivARB(window->WGL.DC,
- pixelFormat,
- 0, 1, &attrib, &value))
- {
- // NOTE: We should probably handle this error somehow
- return 0;
- }
-
- return value;
-}
-
-
-//========================================================================
-// Return a list of available and usable framebuffer configs
-//========================================================================
-
-static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
-{
- _GLFWfbconfig* fbconfigs;
- PIXELFORMATDESCRIPTOR pfd;
- int i, available;
-
- *found = 0;
-
- if (window->WGL.ARB_pixel_format)
- {
- available = getPixelFormatAttrib(window,
- 1,
- WGL_NUMBER_PIXEL_FORMATS_ARB);
- }
- else
- {
- available = DescribePixelFormat(window->WGL.DC,
- 1,
- sizeof(PIXELFORMATDESCRIPTOR),
- NULL);
- }
-
- if (!available)
- {
- _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: No pixel formats found");
- return NULL;
- }
-
- fbconfigs = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * available);
- if (!fbconfigs)
- {
- _glfwSetError(GLFW_OUT_OF_MEMORY,
- "Win32/WGL: Failed to allocate _GLFWfbconfig array");
- return NULL;
- }
-
- for (i = 1; i <= available; i++)
- {
- _GLFWfbconfig* f = fbconfigs + *found;
-
- if (window->WGL.ARB_pixel_format)
- {
- // Get pixel format attributes through WGL_ARB_pixel_format
- if (!getPixelFormatAttrib(window, i, WGL_SUPPORT_OPENGL_ARB) ||
- !getPixelFormatAttrib(window, i, WGL_DRAW_TO_WINDOW_ARB) ||
- !getPixelFormatAttrib(window, i, WGL_DOUBLE_BUFFER_ARB))
- {
- continue;
- }
-
- if (getPixelFormatAttrib(window, i, WGL_PIXEL_TYPE_ARB) !=
- WGL_TYPE_RGBA_ARB)
- {
- continue;
- }
-
- if (getPixelFormatAttrib(window, i, WGL_ACCELERATION_ARB) ==
- WGL_NO_ACCELERATION_ARB)
- {
- continue;
- }
-
- f->redBits = getPixelFormatAttrib(window, i, WGL_RED_BITS_ARB);
- f->greenBits = getPixelFormatAttrib(window, i, WGL_GREEN_BITS_ARB);
- f->blueBits = getPixelFormatAttrib(window, i, WGL_BLUE_BITS_ARB);
- f->alphaBits = getPixelFormatAttrib(window, i, WGL_ALPHA_BITS_ARB);
-
- f->depthBits = getPixelFormatAttrib(window, i, WGL_DEPTH_BITS_ARB);
- f->stencilBits = getPixelFormatAttrib(window, i, WGL_STENCIL_BITS_ARB);
-
- f->accumRedBits = getPixelFormatAttrib(window, i, WGL_ACCUM_RED_BITS_ARB);
- f->accumGreenBits = getPixelFormatAttrib(window, i, WGL_ACCUM_GREEN_BITS_ARB);
- f->accumBlueBits = getPixelFormatAttrib(window, i, WGL_ACCUM_BLUE_BITS_ARB);
- f->accumAlphaBits = getPixelFormatAttrib(window, i, WGL_ACCUM_ALPHA_BITS_ARB);
-
- f->auxBuffers = getPixelFormatAttrib(window, i, WGL_AUX_BUFFERS_ARB);
- f->stereo = getPixelFormatAttrib(window, i, WGL_STEREO_ARB);
-
- if (window->WGL.ARB_multisample)
- f->samples = getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB);
- else
- f->samples = 0;
- }
- else
- {
- // Get pixel format attributes through old-fashioned PFDs
-
- if (!DescribePixelFormat(window->WGL.DC,
- i,
- sizeof(PIXELFORMATDESCRIPTOR),
- &pfd))
- {
- continue;
- }
-
- if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
- !(pfd.dwFlags & PFD_SUPPORT_OPENGL) ||
- !(pfd.dwFlags & PFD_DOUBLEBUFFER))
- {
- continue;
- }
-
- if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
- (pfd.dwFlags & PFD_GENERIC_FORMAT))
- {
- continue;
- }
-
- if (pfd.iPixelType != PFD_TYPE_RGBA)
- continue;
-
- f->redBits = pfd.cRedBits;
- f->greenBits = pfd.cGreenBits;
- f->blueBits = pfd.cBlueBits;
- f->alphaBits = pfd.cAlphaBits;
-
- f->depthBits = pfd.cDepthBits;
- f->stencilBits = pfd.cStencilBits;
-
- f->accumRedBits = pfd.cAccumRedBits;
- f->accumGreenBits = pfd.cAccumGreenBits;
- f->accumBlueBits = pfd.cAccumBlueBits;
- f->accumAlphaBits = pfd.cAccumAlphaBits;
-
- f->auxBuffers = pfd.cAuxBuffers;
- f->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
-
- // PFD pixel formats do not support FSAA
- f->samples = 0;
- }
-
- f->platformID = i;
-
- (*found)++;
- }
-
- if (*found == 0)
- {
- free(fbconfigs);
- return NULL;
- }
-
- return fbconfigs;
-}
-
-
-//========================================================================
-// Creates an OpenGL context on the specified device context
-//========================================================================
-
-static GLboolean createContext(_GLFWwindow* window,
- const _GLFWwndconfig* wndconfig,
- int pixelFormat)
-{
- PIXELFORMATDESCRIPTOR pfd;
- int i = 0, attribs[40];
- HGLRC share = NULL;
-
- if (wndconfig->share)
- share = wndconfig->share->WGL.context;
-
- if (!DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
- {
- _glfwSetError(GLFW_OPENGL_UNAVAILABLE,
- "Win32/WGL: Failed to retrieve PFD for selected pixel format");
- return GL_FALSE;
- }
-
- if (!SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
- {
- _glfwSetError(GLFW_OPENGL_UNAVAILABLE,
- "Win32/WGL: Failed to set selected pixel format");
- return GL_FALSE;
- }
-
- if (window->WGL.ARB_create_context)
- {
- // Use the newer wglCreateContextAttribsARB creation method
-
- if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
- {
- // Request an explicitly versioned context
-
- attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
- attribs[i++] = wndconfig->glMajor;
- attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
- attribs[i++] = wndconfig->glMinor;
- }
-
- if (wndconfig->glForward || wndconfig->glDebug || wndconfig->glRobustness)
- {
- int flags = 0;
-
- if (wndconfig->glForward)
- flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
-
- if (wndconfig->glDebug)
- flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
-
- if (wndconfig->glRobustness)
- flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
-
- attribs[i++] = WGL_CONTEXT_FLAGS_ARB;
- attribs[i++] = flags;
- }
-
- if (wndconfig->glProfile)
- {
- int flags = 0;
-
- if (!window->WGL.ARB_create_context_profile)
- {
- _glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Win32/WGL: OpenGL profile requested but "
- "WGL_ARB_create_context_profile is unavailable");
- return GL_FALSE;
- }
-
- if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE &&
- !window->WGL.EXT_create_context_es2_profile)
- {
- _glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Win32/WGL: OpenGL ES 2.x profile requested but "
- "WGL_EXT_create_context_es2_profile is unavailable");
- return GL_FALSE;
- }
-
- if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
- flags = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
- else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
- flags = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
- else if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE)
- flags = WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
-
- attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB;
- attribs[i++] = flags;
- }
-
- if (wndconfig->glRobustness)
- {
- int strategy;
-
- if (!window->WGL.ARB_create_context_robustness)
- {
- _glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Win32/WGL: An OpenGL robustness strategy was "
- "requested but WGL_ARB_create_context_robustness "
- "is unavailable");
- return GL_FALSE;
- }
-
- if (wndconfig->glRobustness == GLFW_OPENGL_NO_RESET_NOTIFICATION)
- strategy = WGL_NO_RESET_NOTIFICATION_ARB;
- else if (wndconfig->glRobustness == GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
- strategy = WGL_LOSE_CONTEXT_ON_RESET_ARB;
-
- attribs[i++] = WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB;
- attribs[i++] = strategy;
- }
-
- attribs[i++] = 0;
-
- window->WGL.context = window->WGL.CreateContextAttribsARB(window->WGL.DC,
- share,
- attribs);
- if (!window->WGL.context)
- {
- _glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Win32/WGL: Failed to create OpenGL context");
- return GL_FALSE;
- }
- }
- else
- {
- window->WGL.context = wglCreateContext(window->WGL.DC);
- if (!window->WGL.context)
- {
- _glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to create OpenGL context");
- return GL_FALSE;
- }
-
- if (share)
- {
- if (!wglShareLists(share, window->WGL.context))
- {
- _glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to enable sharing with "
- "specified OpenGL context");
- return GL_FALSE;
- }
- }
- }
-
- return GL_TRUE;
-}
-
-
//========================================================================
// Hide mouse cursor
//========================================================================
@@ -1113,94 +790,6 @@ static void getFullWindowSize(_GLFWwindow* window,
}
-//========================================================================
-// Initialize WGL-specific extensions
-// This function is called once before initial context creation, i.e. before
-// any WGL extensions could be present. This is done in order to have both
-// extension variable clearing and loading in the same place, hopefully
-// decreasing the possibility of forgetting to add one without the other.
-//========================================================================
-
-static void initWGLExtensions(_GLFWwindow* window)
-{
- // This needs to include every function pointer loaded below
- window->WGL.SwapIntervalEXT = NULL;
- window->WGL.GetPixelFormatAttribivARB = NULL;
- window->WGL.GetExtensionsStringARB = NULL;
- window->WGL.GetExtensionsStringEXT = NULL;
- window->WGL.CreateContextAttribsARB = NULL;
-
- // This needs to include every extension used below except for
- // WGL_ARB_extensions_string and WGL_EXT_extensions_string
- window->WGL.ARB_multisample = GL_FALSE;
- window->WGL.ARB_create_context = GL_FALSE;
- window->WGL.ARB_create_context_profile = GL_FALSE;
- window->WGL.EXT_create_context_es2_profile = GL_FALSE;
- window->WGL.ARB_create_context_robustness = GL_FALSE;
- window->WGL.EXT_swap_control = GL_FALSE;
- window->WGL.ARB_pixel_format = GL_FALSE;
-
- window->WGL.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
- wglGetProcAddress("wglGetExtensionsStringEXT");
- if (!window->WGL.GetExtensionsStringEXT)
- {
- window->WGL.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
- wglGetProcAddress("wglGetExtensionsStringARB");
- if (!window->WGL.GetExtensionsStringARB)
- return;
- }
-
- if (_glfwPlatformExtensionSupported("WGL_ARB_multisample"))
- window->WGL.ARB_multisample = GL_TRUE;
-
- if (_glfwPlatformExtensionSupported("WGL_ARB_create_context"))
- {
- window->WGL.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
- wglGetProcAddress("wglCreateContextAttribsARB");
-
- if (window->WGL.CreateContextAttribsARB)
- window->WGL.ARB_create_context = GL_TRUE;
- }
-
- if (window->WGL.ARB_create_context)
- {
- if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_profile"))
- window->WGL.ARB_create_context_profile = GL_TRUE;
- }
-
- if (window->WGL.ARB_create_context &&
- window->WGL.ARB_create_context_profile)
- {
- if (_glfwPlatformExtensionSupported("WGL_EXT_create_context_es2_profile"))
- window->WGL.EXT_create_context_es2_profile = GL_TRUE;
- }
-
- if (window->WGL.ARB_create_context)
- {
- if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_robustness"))
- window->WGL.ARB_create_context_robustness = GL_TRUE;
- }
-
- if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control"))
- {
- window->WGL.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
- wglGetProcAddress("wglSwapIntervalEXT");
-
- if (window->WGL.SwapIntervalEXT)
- window->WGL.EXT_swap_control = GL_TRUE;
- }
-
- if (_glfwPlatformExtensionSupported("WGL_ARB_pixel_format"))
- {
- window->WGL.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
- wglGetProcAddress("wglGetPixelFormatAttribivARB");
-
- if (window->WGL.GetPixelFormatAttribivARB)
- window->WGL.ARB_pixel_format = GL_TRUE;
- }
-}
-
-
//========================================================================
// Registers the GLFW window class
//========================================================================
@@ -1241,38 +830,6 @@ static ATOM registerWindowClass(void)
}
-//========================================================================
-// Returns the closest matching pixel format, or zero on error
-//========================================================================
-
-static int choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* fbconfig)
-{
- unsigned int fbcount;
- int pixelFormat;
- _GLFWfbconfig* fbconfigs;
- const _GLFWfbconfig* closest;
-
- fbconfigs = getFBConfigs(window, &fbcount);
- if (!fbconfigs)
- return 0;
-
- closest = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
- if (!closest)
- {
- free(fbconfigs);
- return 0;
- }
-
- pixelFormat = (int) closest->platformID;
-
- free(fbconfigs);
- fbconfigs = NULL;
- closest = NULL;
-
- return pixelFormat;
-}
-
-
//========================================================================
// Creates the GLFW window and rendering context
//========================================================================
@@ -1282,7 +839,7 @@ static int createWindow(_GLFWwindow* window,
const _GLFWfbconfig* fbconfig)
{
DWORD dwStyle, dwExStyle;
- int pixelFormat, fullWidth, fullHeight;
+ int fullWidth, fullHeight;
RECT wa;
POINT pos;
WCHAR* wideTitle;
@@ -1362,31 +919,15 @@ static int createWindow(_GLFWwindow* window,
free(wideTitle);
- window->WGL.DC = GetDC(window->Win32.handle);
- if (!window->WGL.DC)
- {
- _glfwSetError(GLFW_PLATFORM_ERROR,
- "Win32/WGL: Failed to retrieve DC for window");
- return GL_FALSE;
- }
-
- pixelFormat = choosePixelFormat(window, fbconfig);
- if (!pixelFormat)
- return GL_FALSE;
-
- if (!createContext(window, wndconfig, pixelFormat))
- return GL_FALSE;
-
- glfwMakeContextCurrent(window);
-
- initWGLExtensions(window);
-
// Initialize cursor position data
GetCursorPos(&pos);
ScreenToClient(window->Win32.handle, &pos);
window->Win32.oldCursorX = window->cursorPosX = pos.x;
window->Win32.oldCursorY = window->cursorPosY = pos.y;
+ if (!_glfwCreateContext(window, wndconfig, fbconfig))
+ return GL_FALSE;
+
return GL_TRUE;
}
@@ -1397,28 +938,13 @@ static int createWindow(_GLFWwindow* window,
static void destroyWindow(_GLFWwindow* window)
{
- // This is duplicated from glfwCloseWindow
- // TODO: Stop duplicating code
- if (window == _glfwLibrary.currentWindow)
- glfwMakeContextCurrent(NULL);
+ _glfwDestroyContext(window);
// This is duplicated from glfwCloseWindow
// TODO: Stop duplicating code
if (window == _glfwLibrary.activeWindow)
_glfwLibrary.activeWindow = NULL;
- if (window->WGL.context)
- {
- wglDeleteContext(window->WGL.context);
- window->WGL.context = NULL;
- }
-
- if (window->WGL.DC)
- {
- ReleaseDC(window->Win32.handle, window->WGL.DC);
- window->WGL.DC = NULL;
- }
-
if (window->Win32.handle)
{
DestroyWindow(window->Win32.handle);
@@ -1481,14 +1007,19 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
recreateContext = GL_TRUE;
}
- if (wndconfig->glForward || wndconfig->glDebug)
+ if (wndconfig->glDebug)
+ {
+ if (window->WGL.ARB_create_context)
+ recreateContext = GL_TRUE;
+ }
+
+ if (wndconfig->glForward)
{
if (!window->WGL.ARB_create_context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
- "Win32/WGL: A forward compatible or debug OpenGL "
- "context requested but WGL_ARB_create_context is "
- "unavailable");
+ "Win32/WGL: A forward compatible OpenGL context "
+ "requested but WGL_ARB_create_context is unavailable");
return GL_FALSE;
}
@@ -1678,93 +1209,10 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
void _glfwPlatformRefreshWindowParams(void)
{
- PIXELFORMATDESCRIPTOR pfd;
DEVMODE dm;
- int pixelFormat;
-
_GLFWwindow* window = _glfwLibrary.currentWindow;
- // Obtain a detailed description of current pixel format
- pixelFormat = GetPixelFormat(window->WGL.DC);
-
- if (window->WGL.ARB_pixel_format)
- {
- if (getPixelFormatAttrib(window, pixelFormat, WGL_ACCELERATION_ARB) !=
- WGL_NO_ACCELERATION_ARB)
- {
- window->accelerated = GL_TRUE;
- }
- else
- window->accelerated = GL_FALSE;
-
- window->redBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_RED_BITS_ARB);
- window->greenBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_GREEN_BITS_ARB);
- window->blueBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_BLUE_BITS_ARB);
-
- window->alphaBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_ALPHA_BITS_ARB);
- window->depthBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_DEPTH_BITS_ARB);
- window->stencilBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_STENCIL_BITS_ARB);
-
- window->accumRedBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_RED_BITS_ARB);
- window->accumGreenBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_GREEN_BITS_ARB);
- window->accumBlueBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_BLUE_BITS_ARB);
- window->accumAlphaBits =
- getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_ALPHA_BITS_ARB);
-
- window->auxBuffers =
- getPixelFormatAttrib(window, pixelFormat, WGL_AUX_BUFFERS_ARB);
- window->stereo =
- getPixelFormatAttrib(window, pixelFormat, WGL_STEREO_ARB) ? GL_TRUE : GL_FALSE;
-
- if (window->WGL.ARB_multisample)
- {
- window->samples = getPixelFormatAttrib(window, pixelFormat, WGL_SAMPLES_ARB);
-
- // We force 1 to zero here because all the other APIs say zero when
- // they really mean 1
- if (window->samples == 1)
- window->samples = 0;
- }
- else
- window->samples = 0;
- }
- else
- {
- DescribePixelFormat(window->WGL.DC, pixelFormat,
- sizeof(PIXELFORMATDESCRIPTOR), &pfd);
-
- // Is current OpenGL context accelerated?
- window->accelerated = (pfd.dwFlags & PFD_GENERIC_ACCELERATED) ||
- !(pfd.dwFlags & PFD_GENERIC_FORMAT) ? 1 : 0;
-
- // "Standard" window parameters
- window->redBits = pfd.cRedBits;
- window->greenBits = pfd.cGreenBits;
- window->blueBits = pfd.cBlueBits;
- window->alphaBits = pfd.cAlphaBits;
- window->depthBits = pfd.cDepthBits;
- window->stencilBits = pfd.cStencilBits;
- window->accumRedBits = pfd.cAccumRedBits;
- window->accumGreenBits = pfd.cAccumGreenBits;
- window->accumBlueBits = pfd.cAccumBlueBits;
- window->accumAlphaBits = pfd.cAccumAlphaBits;
- window->auxBuffers = pfd.cAuxBuffers;
- window->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
-
- // If we don't have WGL_ARB_pixel_format then we can't have created a
- // multisampling context, so it's safe to hardcode zero here
- window->samples = 0;
- }
-
+ ZeroMemory(&dm, sizeof(DEVMODE));
dm.dmSize = sizeof(DEVMODE);
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm))
diff --git a/src/window.c b/src/window.c
index f8939e37..2e77fa15 100644
--- a/src/window.c
+++ b/src/window.c
@@ -319,10 +319,17 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
}
// Cache the actual (as opposed to desired) window parameters
- glfwMakeContextCurrent(window);
_glfwPlatformRefreshWindowParams();
- if (!_glfwIsValidContext(window, &wndconfig))
+ glfwMakeContextCurrent(window);
+
+ if (!_glfwRefreshContextParams())
+ {
+ glfwCloseWindow(window);
+ return GL_FALSE;
+ }
+
+ if (!_glfwIsValidContext(&wndconfig))
{
glfwCloseWindow(window);
return GL_FALSE;
@@ -682,8 +689,6 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window == _glfwLibrary.activeWindow;
case GLFW_ICONIFIED:
return window->iconified;
- case GLFW_ACCELERATED:
- return window->accelerated;
case GLFW_RED_BITS:
return window->redBits;
case GLFW_GREEN_BITS:
diff --git a/src/x11_fullscreen.c b/src/x11_fullscreen.c
index 2ff8a731..cc0736af 100644
--- a/src/x11_fullscreen.c
+++ b/src/x11_fullscreen.c
@@ -32,6 +32,105 @@
#include
#include
+#include
+
+
+//------------------------------------------------------------------------
+// Display resolution
+//------------------------------------------------------------------------
+
+typedef struct
+{
+ int width;
+ int height;
+} _GLFWvidsize;
+
+
+//========================================================================
+// List available resolutions
+//========================================================================
+
+static _GLFWvidsize* getResolutions(_GLFWmonitor* monitor, int* found)
+{
+ int i, j;
+ _GLFWvidsize* result = NULL;
+
+ *found = 0;
+
+ // Build array of available resolutions
+
+ if (_glfwLibrary.X11.RandR.available)
+ {
+#if defined(_GLFW_HAS_XRANDR)
+ XRRScreenConfiguration* sc;
+ XRRScreenSize* sizes;
+
+ sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
+ sizes = XRRConfigSizes(sc, found);
+
+ result = (_GLFWvidsize*) malloc(sizeof(_GLFWvidsize) * *found);
+
+ for (i = 0; i < *found; i++)
+ {
+ result[i].width = sizes[i].width;
+ result[i].height = sizes[i].height;
+ }
+
+ XRRFreeScreenConfigInfo(sc);
+#endif /*_GLFW_HAS_XRANDR*/
+ }
+ else if (_glfwLibrary.X11.VidMode.available)
+ {
+#if defined(_GLFW_HAS_XF86VIDMODE)
+ XF86VidModeModeInfo** modes;
+ int modeCount;
+
+ XF86VidModeGetAllModeLines(_glfwLibrary.X11.display,
+ _glfwLibrary.X11.screen,
+ &modeCount, &modes);
+
+ result = (_GLFWvidsize*) malloc(sizeof(_GLFWvidsize) * modeCount);
+
+ for (i = 0; i < modeCount; i++)
+ {
+ _GLFWvidsize size;
+ size.width = modes[i]->hdisplay;
+ size.height = modes[i]->vdisplay;
+
+ for (j = 0; j < *found; j++)
+ {
+ if (memcmp(result + j, &size, sizeof(_GLFWvidsize)) == 0)
+ break;
+ }
+
+ if (j < *found)
+ {
+ // This size is a duplicate, so skip it
+ continue;
+ }
+
+ result[*found] = size;
+ (*found)++;
+ }
+
+ XFree(modes);
+#endif /*_GLFW_HAS_XF86VIDMODE*/
+ }
+
+ if (result == NULL)
+ {
+ *found = 1;
+ result = (_GLFWvidsize*) malloc(sizeof(_GLFWvidsize));
+
+ result[0].width = DisplayWidth(_glfwLibrary.X11.display,
+ _glfwLibrary.X11.screen);
+ result[0].height = DisplayHeight(_glfwLibrary.X11.display,
+ _glfwLibrary.X11.screen);
+ }
+
+ return result;
+}
+
//////////////////////////////////////////////////////////////////////////
@@ -325,192 +424,92 @@ void _glfwRestoreVideoMode(void)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
-struct _glfwResolution
-{
- int width;
- int height;
-};
-
-int _glfwCompareResolution(const void* left, const void* right)
-{
- int result = 0;
- const struct _glfwResolution* leftResolution = left;
- const struct _glfwResolution* rightResolution = right;
-
- result = leftResolution->height - rightResolution->height;
- if (result == 0)
- {
- result = leftResolution->width - rightResolution->width;
- }
-
- return result;
-}
-
//========================================================================
// List available video modes
//========================================================================
-int _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, GLFWvidmode* list, int maxcount)
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
- int count, k, l, r, g, b, rgba, gl;
- int depth;
- XVisualInfo* vislist;
+ XVisualInfo* visuals;
XVisualInfo dummy;
- int viscount, rgbcount, rescount;
- int* rgbarray;
- struct _glfwResolution* resarray;
+ int i, j, visualCount, sizeCount, rgbCount;
+ int* rgbs;
+ _GLFWvidsize* sizes;
+ GLFWvidmode* result;
- // Get list of visuals
- vislist = XGetVisualInfo(_glfwLibrary.X11.display, 0, &dummy, &viscount);
- if (vislist == NULL)
+ visuals = XGetVisualInfo(_glfwLibrary.X11.display, 0, &dummy, &visualCount);
+ if (visuals == NULL)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to retrieve the available visuals");
return 0;
}
- rgbarray = (int*) malloc(sizeof(int) * viscount);
- rgbcount = 0;
+ // Build array of available RGB channel depths
- // Build RGB array
- for (k = 0; k < viscount; k++)
+ rgbs = (int*) malloc(sizeof(int) * visualCount);
+ rgbCount = 0;
+
+ for (i = 0; i < visualCount; i++)
{
- // Does the visual support OpenGL & true color?
- glXGetConfig(_glfwLibrary.X11.display, &vislist[k], GLX_USE_GL, &gl);
- glXGetConfig(_glfwLibrary.X11.display, &vislist[k], GLX_RGBA, &rgba);
- if (gl && rgba)
+ int gl, rgba, rgb, r, g, b;
+
+ glXGetConfig(_glfwLibrary.X11.display, &visuals[i], GLX_USE_GL, &gl);
+ glXGetConfig(_glfwLibrary.X11.display, &visuals[i], GLX_RGBA, &rgba);
+
+ if (!gl || !rgba)
{
- // Get color depth for this visual
- depth = vislist[k].depth;
+ // The visual lacks OpenGL or true color, so skip it
+ continue;
+ }
- // Convert to RGB
- _glfwSplitBPP(depth, &r, &g, &b);
- depth = (r << 16) | (g << 8) | b;
+ // Convert to RGB channel depths and encode
+ _glfwSplitBPP(visuals[i].depth, &r, &g, &b);
+ rgb = (r << 16) | (g << 8) | b;
- // Is this mode unique?
- for (l = 0; l < rgbcount; l++)
- {
- if (depth == rgbarray[l])
- break;
- }
+ for (j = 0; j < rgbCount; j++)
+ {
+ if (rgbs[j] == rgb)
+ break;
+ }
- if (l >= rgbcount)
- {
- rgbarray[rgbcount] = depth;
- rgbcount++;
- }
+ if (j < rgbCount)
+ {
+ // This channel depth is a duplicate, so skip it
+ continue;
+ }
+
+ rgbs[rgbCount] = rgb;
+ rgbCount++;
+ }
+
+ XFree(visuals);
+
+ // Build all permutations of channel depths and resolutions
+
+ sizes = getResolutions(monitor, &sizeCount);
+
+ result = (GLFWvidmode*) malloc(sizeof(GLFWvidmode) * rgbCount * sizeCount);
+ *found = 0;
+
+ for (i = 0; i < rgbCount; i++)
+ {
+ for (j = 0; j < sizeCount; j++)
+ {
+ result[*found].width = sizes[j].width;
+ result[*found].height = sizes[j].height;
+ result[*found].redBits = (rgbs[i] >> 16) & 255;
+ result[*found].greenBits = (rgbs[i] >> 8) & 255;
+ result[*found].blueBits = rgbs[i] & 255;
+
+ (*found)++;
}
}
- XFree(vislist);
+ free(sizes);
+ free(rgbs);
- rescount = 0;
- resarray = NULL;
-
- // Build resolution array
-
- if (_glfwLibrary.X11.RandR.available)
- {
-#if defined(_GLFW_HAS_XRANDR)
- XRRScreenResources* resource;
- unsigned int a;
- resource = XRRGetScreenResources(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
-
- resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * monitor->X11.output->nmode);
-
- for (k = 0; k < monitor->X11.output->nmode; k++)
- {
- for (a = 0; a < resource->nmode; a++)
- {
- if (resource->modes[a].id != monitor->X11.output->modes[k])
- {
- continue;
- }
-
- struct _glfwResolution res = {
- resource->modes[a].width,
- resource->modes[a].height
- };
-
- if (!bsearch(&res, resarray, rescount, sizeof(struct _glfwResolution), _glfwCompareResolution))
- {
- resarray[rescount].width = resource->modes[a].width;
- resarray[rescount].height = resource->modes[a].height;
- rescount++;
- qsort(resarray, rescount, sizeof(struct _glfwResolution), _glfwCompareResolution);
- }
- }
- }
-
- XRRFreeScreenResources(resource);
-#endif /*_GLFW_HAS_XRANDR*/
- }
- else if (_glfwLibrary.X11.VidMode.available)
- {
-#if defined(_GLFW_HAS_XF86VIDMODE)
- XF86VidModeModeInfo** modelist;
- int modecount, width, height;
-
- XF86VidModeGetAllModeLines(_glfwLibrary.X11.display,
- _glfwLibrary.X11.screen,
- &modecount, &modelist);
-
- resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * modecount);
-
- for (k = 0; k < modecount; k++)
- {
- width = modelist[k]->hdisplay;
- height = modelist[k]->vdisplay;
-
- // Is this mode unique?
- for (l = 0; l < rescount; l++)
- {
- if (width == resarray[l].width && height == resarray[l].height)
- break;
- }
-
- if (l >= rescount)
- {
- resarray[rescount].width = width;
- resarray[rescount].height = height;
- rescount++;
- }
- }
-
- XFree(modelist);
-#endif /*_GLFW_HAS_XF86VIDMODE*/
- }
-
- if (!resarray)
- {
- rescount = 1;
- resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * rescount);
-
- resarray[0].width = DisplayWidth(_glfwLibrary.X11.display,
- _glfwLibrary.X11.screen);
- resarray[0].height = DisplayHeight(_glfwLibrary.X11.display,
- _glfwLibrary.X11.screen);
- }
-
- // Build permutations of colors and resolutions
- count = 0;
- for (k = 0; k < rgbcount && count < maxcount; k++)
- {
- for (l = 0; l < rescount && count < maxcount; l++)
- {
- list[count].width = resarray[l].width;
- list[count].height = resarray[l].height;
- list[count].redBits = (rgbarray[k] >> 16) & 255;
- list[count].greenBits = (rgbarray[k] >> 8) & 255;
- list[count].blueBits = rgbarray[k] & 255;
- count++;
- }
- }
-
- free(resarray);
- free(rgbarray);
-
- return count;
+ return result;
}
diff --git a/src/x11_monitor.c b/src/x11_monitor.c
index e1b7b67e..e36bbdc5 100644
--- a/src/x11_monitor.c
+++ b/src/x11_monitor.c
@@ -78,6 +78,7 @@ _GLFWmonitor* _glfwDestroyMonitor(_GLFWmonitor* monitor)
XRRFreeOutputInfo(monitor->X11.output);
#endif /*_GLFW_HAS_XRANDR*/
+ free(monitor->modes);
free(monitor->name);
free(monitor);
diff --git a/src/x11_native.c b/src/x11_native.c
new file mode 100644
index 00000000..22f30112
--- /dev/null
+++ b/src/x11_native.c
@@ -0,0 +1,84 @@
+//========================================================================
+// GLFW - An OpenGL library
+// Platform: Win32/WGL
+// API version: 3.0
+// WWW: http://www.glfw.org/
+//------------------------------------------------------------------------
+// Copyright (c) 2010 Camilla Berglund
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#define GLFW_EXPOSE_NATIVE_X11_GLX
+#include "../include/GL/glfw3native.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+//========================================================================
+// Returns the X11 display
+//========================================================================
+
+GLFWAPI Display* glfwGetX11Display(void)
+{
+ return _glfwLibrary.X11.display;
+}
+
+
+//========================================================================
+// Returns the X11 handle of the specified window
+//========================================================================
+
+GLFWAPI Window glfwGetX11Window(GLFWwindow handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+
+ if (!_glfwInitialized)
+ {
+ _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
+ return 0;
+ }
+
+ return window->X11.handle;
+}
+
+
+//========================================================================
+// Return the GLX context of the specified window
+//========================================================================
+
+GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+
+ if (!_glfwInitialized)
+ {
+ _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
+ return NULL;
+ }
+
+ return window->GLX.context;
+}
+
diff --git a/src/x11_opengl.c b/src/x11_opengl.c
index edcd69b6..3549e573 100644
--- a/src/x11_opengl.c
+++ b/src/x11_opengl.c
@@ -197,72 +197,6 @@ static int errorHandler(Display *display, XErrorEvent* event)
}
-//========================================================================
-// Read back framebuffer parameters from the context
-//========================================================================
-
-static void refreshContextParams(_GLFWwindow* window, GLXFBConfigID fbconfigID)
-{
- int dummy;
- GLXFBConfig* fbconfig;
-
- int attribs[] = { GLX_FBCONFIG_ID, fbconfigID, None };
-
- if (_glfwLibrary.GLX.SGIX_fbconfig)
- {
- fbconfig = _glfwLibrary.GLX.ChooseFBConfigSGIX(_glfwLibrary.X11.display,
- _glfwLibrary.X11.screen,
- attribs,
- &dummy);
- }
- else
- {
- fbconfig = glXChooseFBConfig(_glfwLibrary.X11.display,
- _glfwLibrary.X11.screen,
- attribs,
- &dummy);
- }
-
- if (fbconfig == NULL)
- {
- // This should never ever happen
- // TODO: Flag this as an error and propagate up
- _glfwSetError(GLFW_PLATFORM_ERROR, "X11/GLX: Cannot find known "
- "GLXFBConfig by ID. This cannot "
- "happen. Have a nice day.\n");
- abort();
- }
-
- // There is no clear definition of an "accelerated" context on X11/GLX, and
- // true sounds better than false, so we hardcode true here
- window->accelerated = GL_TRUE;
-
- window->redBits = getFBConfigAttrib(window, *fbconfig, GLX_RED_SIZE);
- window->greenBits = getFBConfigAttrib(window, *fbconfig, GLX_GREEN_SIZE);
- window->blueBits = getFBConfigAttrib(window, *fbconfig, GLX_BLUE_SIZE);
-
- window->alphaBits = getFBConfigAttrib(window, *fbconfig, GLX_ALPHA_SIZE);
- window->depthBits = getFBConfigAttrib(window, *fbconfig, GLX_DEPTH_SIZE);
- window->stencilBits = getFBConfigAttrib(window, *fbconfig, GLX_STENCIL_SIZE);
-
- window->accumRedBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_RED_SIZE);
- window->accumGreenBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_GREEN_SIZE);
- window->accumBlueBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_BLUE_SIZE);
- window->accumAlphaBits = getFBConfigAttrib(window, *fbconfig, GLX_ACCUM_ALPHA_SIZE);
-
- window->auxBuffers = getFBConfigAttrib(window, *fbconfig, GLX_AUX_BUFFERS);
- window->stereo = getFBConfigAttrib(window, *fbconfig, GLX_STEREO) ? GL_TRUE : GL_FALSE;
-
- // Get FSAA buffer sample count
- if (_glfwLibrary.GLX.ARB_multisample)
- window->samples = getFBConfigAttrib(window, *fbconfig, GLX_SAMPLES);
- else
- window->samples = 0;
-
- XFree(fbconfig);
-}
-
-
//========================================================================
// Create the actual OpenGL context
//========================================================================
@@ -467,8 +401,6 @@ static int createContext(_GLFWwindow* window,
return GL_FALSE;
}
- refreshContextParams(window, fbconfigID);
-
return GL_TRUE;
}
@@ -513,7 +445,7 @@ int _glfwInitOpenGL(void)
// Check if GLX is supported on this display
if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
{
- _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: GLX supported not found");
+ _glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: GLX support not found");
return GL_FALSE;
}
diff --git a/src/x11_window.c b/src/x11_window.c
index 5cc7f6f4..1bf2da76 100644
--- a/src/x11_window.c
+++ b/src/x11_window.c
@@ -1140,20 +1140,14 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
void _glfwPlatformRefreshWindowParams(void)
{
-#if defined(_GLFW_HAS_XRANDR)
- XRRScreenConfiguration* sc;
-#endif /*_GLFW_HAS_XRANDR*/
-#if defined(_GLFW_HAS_XF86VIDMODE)
- XF86VidModeModeLine modeline;
- int dotclock;
- float pixels_per_second, pixels_per_frame;
-#endif /*_GLFW_HAS_XF86VIDMODE*/
_GLFWwindow* window = _glfwLibrary.currentWindow;
// Retrieve refresh rate if possible
if (_glfwLibrary.X11.RandR.available)
{
#if defined(_GLFW_HAS_XRANDR)
+ XRRScreenConfiguration* sc;
+
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
window->refreshRate = XRRConfigCurrentRate(sc);
XRRFreeScreenConfigInfo(sc);
@@ -1162,6 +1156,10 @@ void _glfwPlatformRefreshWindowParams(void)
else if (_glfwLibrary.X11.VidMode.available)
{
#if defined(_GLFW_HAS_XF86VIDMODE)
+ XF86VidModeModeLine modeline;
+ int dotclock;
+ float pixels_per_second, pixels_per_frame;
+
// Use the XF86VidMode extension to get current video mode
XF86VidModeGetModeLine(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen,
diff --git a/tests/defaults.c b/tests/defaults.c
index d7c5a02c..16c62723 100644
--- a/tests/defaults.c
+++ b/tests/defaults.c
@@ -42,7 +42,6 @@ typedef struct
static Param parameters[] =
{
- { GLFW_ACCELERATED, "accelerated" },
{ GLFW_RED_BITS, "red bits" },
{ GLFW_GREEN_BITS, "green bits" },
{ GLFW_BLUE_BITS, "blue bits" },
diff --git a/tests/glfwinfo.c b/tests/glfwinfo.c
index 45cb8616..bbbedce0 100644
--- a/tests/glfwinfo.c
+++ b/tests/glfwinfo.c
@@ -249,23 +249,29 @@ int main(int argc, char** argv)
if (major >= 3)
{
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
- printf("OpenGL context flags:");
+ printf("OpenGL context flags (0x%08x):", flags);
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
- puts(" forward-compatible");
- else
- puts(" none");
+ printf(" forward-compatible");
+ if (flags & 0)
+ printf(" debug");
+ putchar('\n');
- printf("OpenGL forward-compatible flag parsed by GLFW: %s\n",
- glfwGetWindowParam(window, GLFW_OPENGL_FORWARD_COMPAT) ? "true" : "false");
+ printf("OpenGL context flags parsed by GLFW:");
+
+ if (glfwGetWindowParam(window, GLFW_OPENGL_FORWARD_COMPAT))
+ printf(" forward-compatible");
+ if (glfwGetWindowParam(window, GLFW_OPENGL_DEBUG_CONTEXT))
+ printf(" debug");
+ putchar('\n');
}
if (major > 3 || (major == 3 && minor >= 2))
{
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
- printf("OpenGL profile mask: %s (0x%08x)\n", get_profile_name(mask), mask);
+ printf("OpenGL profile mask (0x%08x): %s\n", mask, get_profile_name(mask));
- printf("OpenGL profile parsed by GLFW: %s\n",
+ printf("OpenGL profile mask parsed by GLFW: %s\n",
get_glfw_profile_name(glfwGetWindowParam(window, GLFW_OPENGL_PROFILE)));
}
diff --git a/tests/modes.c b/tests/modes.c
index 07c07f2a..93206620 100755
--- a/tests/modes.c
+++ b/tests/modes.c
@@ -90,34 +90,15 @@ static void key_callback(GLFWwindow dummy, int key, int action)
}
}
-static GLFWvidmode* get_video_modes(GLFWmonitor monitor, size_t* found)
-{
- size_t count = 0;
- GLFWvidmode* modes = NULL;
-
- for (;;)
- {
- count += 256;
- modes = realloc(modes, sizeof(GLFWvidmode) * count);
-
- *found = glfwGetVideoModes(monitor, modes, count);
- if (*found < count)
- break;
- }
-
- return modes;
-}
-
static void list_modes(GLFWmonitor monitor)
{
- size_t count, i;
+ int count, i;
GLFWvidmode desktop_mode;
+ GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
glfwGetDesktopMode(&desktop_mode);
printf("Desktop mode: %s\n", format_mode(&desktop_mode));
- GLFWvidmode* modes = get_video_modes(monitor, &count);
-
printf("Monitor %s (%ix%i mm):\n",
glfwGetMonitorString(monitor, GLFW_MONITOR_NAME),
glfwGetMonitorParam(monitor, GLFW_MONITOR_PHYSICAL_WIDTH),
@@ -132,15 +113,12 @@ static void list_modes(GLFWmonitor monitor)
putchar('\n');
}
-
- free(modes);
}
static void test_modes(GLFWmonitor monitor)
{
- int width, height;
- size_t i, count;
- GLFWvidmode* modes = get_video_modes(monitor, &count);
+ int i, count, width, height;
+ GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
@@ -214,8 +192,6 @@ static void test_modes(GLFWmonitor monitor)
glfwPollEvents();
window = NULL;
}
-
- free(modes);
}
int main(int argc, char** argv)