Use HTTPS when possible

This commit is contained in:
MrVallentin 2018-11-02 20:55:02 +01:00 committed by linkmauve
parent 769f727e47
commit 85fd5aa6c4
10 changed files with 28 additions and 28 deletions

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@ -152,7 +152,7 @@ environment below. On Linux and other Unix-like operating systems, the list
varies but can be retrieved in various ways as described below. varies but can be retrieved in various ways as described below.
A good general introduction to linking is A good general introduction to linking is
[Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by [Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by
David Drysdale. David Drysdale.
@ -298,7 +298,7 @@ transition guide for suggested replacements.
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix @subsection build_link_pkgconfig With makefiles and pkg-config on Unix
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/), GLFW supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/),
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
and is installed along with it. A pkg-config file describes all necessary and is installed along with it. A pkg-config file describes all necessary
compile-time and link-time flags and dependencies needed to use a library. When compile-time and link-time flags and dependencies needed to use a library. When

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@ -23,9 +23,9 @@ varied window managers in use on Unix-like systems. In order for applications
and window managers to work well together, a number of standards and and window managers to work well together, a number of standards and
conventions have been developed that regulate behavior outside the scope of the conventions have been developed that regulate behavior outside the scope of the
X11 API; most importantly the X11 API; most importantly the
[Inter-Client Communication Conventions Manual](http://www.tronche.com/gui/x/icccm/) [Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/)
(ICCCM) and (ICCCM) and
[Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html) [Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
(EWMH) standards. (EWMH) standards.
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows. GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
@ -53,13 +53,13 @@ running window manager uses compositing but does not support this property then
additional copying may be performed for each buffer swap of full screen windows. additional copying may be performed for each buffer swap of full screen windows.
GLFW uses the GLFW uses the
[clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/) [clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/)
to push a clipboard string (i.e. selection) owned by a GLFW window about to be to push a clipboard string (i.e. selection) owned by a GLFW window about to be
destroyed to the clipboard manager. If there is no running clipboard manager, destroyed to the clipboard manager. If there is no running clipboard manager,
the clipboard string will be unavailable once the window has been destroyed. the clipboard string will be unavailable once the window has been destroyed.
GLFW uses the GLFW uses the
[X drag-and-drop protocol](http://www.freedesktop.org/wiki/Specifications/XDND/) [X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
to provide file drop events. If the application originating the drag does not to provide file drop events. If the application originating the drag does not
support this protocol, drag and drop will not work. support this protocol, drag and drop will not work.

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@ -10,12 +10,12 @@ build applications that use GLFW, see @ref build_guide.
@section compile_cmake Using CMake @section compile_cmake Using CMake
GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles GLFW uses [CMake](https://www.cmake.org/) to generate project files or makefiles
for a particular development environment. If you are on a Unix-like system such for a particular development environment. If you are on a Unix-like system such
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
Homebrew, you can install its CMake package. If not, you can download Homebrew, you can install its CMake package. If not, you can download
installers for Windows and macOS from the installers for Windows and macOS from the
[CMake website](http://www.cmake.org/). [CMake website](https://www.cmake.org/).
@note CMake only generates project files or makefiles. It does not compile the @note CMake only generates project files or makefiles. It does not compile the
actual GLFW library. To compile GLFW, first generate these files for your actual GLFW library. To compile GLFW, first generate these files for your
@ -71,7 +71,7 @@ cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
@endcode @endcode
For more details see the article For more details see the article
[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on [CMake Cross Compiling](https://www.paraview.org/Wiki/CMake_Cross_Compiling) on
the CMake wiki. the CMake wiki.
Once you have this set up, move on to @ref compile_generate. Once you have this set up, move on to @ref compile_generate.

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@ -56,7 +56,7 @@ platforms where it is possible to choose which types of objects are shared, GLFW
requests that all types are shared. requests that all types are shared.
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
[OpenGL ES](http://www.khronos.org/opengles/) reference documents for more [OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
information. The name and number of this chapter unfortunately varies between information. The name and number of this chapter unfortunately varies between
versions and APIs, but has at times been named _Shared Objects and Multiple versions and APIs, but has at times been named _Shared Objects and Multiple
Contexts_. Contexts_.
@ -151,7 +151,7 @@ for official extensions. The extension above was created by the ARB, but there
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
group may also use the generic `EXT` affix. Lists of extensions, together with group may also use the generic `EXT` affix. Lists of extensions, together with
their specifications, can be found at the their specifications, can be found at the
[OpenGL Registry](http://www.opengl.org/registry/) and [OpenGL Registry](https://www.opengl.org/registry/) and
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). [OpenGL ES Registry](https://www.khronos.org/registry/gles/).
@ -255,7 +255,7 @@ of OpenGL ES extensions is identical except for the name of the extension header
The `glext.h` extension header is a continually updated file that defines the The `glext.h` extension header is a continually updated file that defines the
interfaces for all OpenGL extensions. The latest version of this can always be interfaces for all OpenGL extensions. The latest version of this can always be
found at the [OpenGL Registry](http://www.opengl.org/registry/). There are also found at the [OpenGL Registry](https://www.opengl.org/registry/). There are also
extension headers for the various versions of OpenGL ES at the extension headers for the various versions of OpenGL ES at the
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly [OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
recommended that you use your own copy of the extension header, as the one recommended that you use your own copy of the extension header, as the one

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@ -21,11 +21,11 @@ $extrastylesheet
<!--BEGIN TITLEAREA--> <!--BEGIN TITLEAREA-->
<div id="titlearea"> <div id="titlearea">
<div class="glfwheader"> <div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a> <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar"> <ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li> <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li> <li><a href="https://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li> <li><a href="https://www.glfw.org/community.html">Community</a></li>
</ul> </ul>
</div> </div>
</div> </div>

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@ -9,7 +9,7 @@ Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc. for creating windows, contexts and surfaces, reading input, handling events, etc.
See @ref news_33 for highlights or the See @ref news_33 for highlights or the
[version history](http://www.glfw.org/changelog.html) for details. [version history](https://www.glfw.org/changelog.html) for details.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to @ref quick_guide is a guide for users new to GLFW. It takes you through how to
write a small but complete program. write a small but complete program.
@ -34,14 +34,14 @@ use the new API.
There is a section on @ref guarantees_limitations for pointer lifetimes, There is a section on @ref guarantees_limitations for pointer lifetimes,
reentrancy, thread safety, event order and backward and forward compatibility. reentrancy, thread safety, event order and backward and forward compatibility.
The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
design, implementation and use of GLFW. design, implementation and use of GLFW.
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
and what happens when they are not present on a given machine. and what happens when they are not present on a given machine.
This documentation was generated with Doxygen. The sources for it are available This documentation was generated with Doxygen. The sources for it are available
in both the [source distribution](http://www.glfw.org/download.html) and in both the [source distribution](https://www.glfw.org/download.html) and
[GitHub repository](https://github.com/glfw/glfw). [GitHub repository](https://github.com/glfw/glfw).
*/ */

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@ -38,8 +38,8 @@ The threading functions have been removed, including the per-thread sleep
function. They were fairly primitive, under-used, poorly integrated and took function. They were fairly primitive, under-used, poorly integrated and took
time away from the focus of GLFW (i.e. context, input and window). There are time away from the focus of GLFW (i.e. context, input and window). There are
better threading libraries available and native threading support is available better threading libraries available and native threading support is available
in both [C++11](http://en.cppreference.com/w/cpp/thread) and in both [C++11](https://en.cppreference.com/w/cpp/thread) and
[C11](http://en.cppreference.com/w/c/thread), both of which are gaining [C11](https://en.cppreference.com/w/c/thread), both of which are gaining
traction. traction.
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
@ -87,7 +87,7 @@ platform-independent, as both OpenGL and stdio are available wherever GLFW is.
@subsection moving_stdcall Removal of GLFWCALL macro @subsection moving_stdcall Removal of GLFWCALL macro
The `GLFWCALL` macro, which made callback functions use The `GLFWCALL` macro, which made callback functions use
[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows, [__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
has been removed. GLFW is written in C, not Pascal. Removing this macro means has been removed. GLFW is written in C, not Pascal. Removing this macro means
there's one less thing for application programmers to remember, i.e. the there's one less thing for application programmers to remember, i.e. the
requirement to mark all callback functions with `GLFWCALL`. It also simplifies requirement to mark all callback functions with `GLFWCALL`. It also simplifies
@ -379,7 +379,7 @@ glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
@subsection moving_mbcs Win32 MBCS support @subsection moving_mbcs Win32 MBCS support
The Win32 port of GLFW 3 will not compile in The Win32 port of GLFW 3 will not compile in
[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx). [MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
However, because the use of the Unicode version of the Win32 API doesn't affect However, because the use of the Unicode version of the Win32 API doesn't affect
the process as a whole, but only those windows created using it, it's perfectly the process as a whole, but only those windows created using it, it's perfectly
possible to call MBCS functions from other parts of the same application. possible to call MBCS functions from other parts of the same application.

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@ -275,7 +275,7 @@ easy linking with the library and its dependencies.
@section news_31 Release notes for 3.1 @section news_31 Release notes for 3.1
These are the release highlights. For a full list of changes see the These are the release highlights. For a full list of changes see the
[version history](http://www.glfw.org/changelog.html). [version history](https://www.glfw.org/changelog.html).
@subsection news_31_cursor Custom mouse cursor images @subsection news_31_cursor Custom mouse cursor images
@ -386,7 +386,7 @@ on Linux with a CMake option.
@section news_30 Release notes for 3.0 @section news_30 Release notes for 3.0
These are the release highlights. For a full list of changes see the These are the release highlights. For a full list of changes see the
[version history](http://www.glfw.org/changelog.html). [version history](https://www.glfw.org/changelog.html).
@subsection news_30_cmake CMake build system @subsection news_30_cmake CMake build system
@ -397,7 +397,7 @@ supported by GLFW, is present in most package systems and can generate
makefiles and/or project files for most popular development environments. makefiles and/or project files for most popular development environments.
For more information on how to use CMake, see the For more information on how to use CMake, see the
[CMake manual](http://cmake.org/cmake/help/documentation.html). [CMake manual](https://cmake.org/cmake/help/documentation.html).
@subsection news_30_multiwnd Multi-window support @subsection news_30_multiwnd Multi-window support

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@ -335,7 +335,7 @@ presses _Escape_ or closes the window.
@snippet simple.c code @snippet simple.c code
The program above can be found in the The program above can be found in the
[source package](http://www.glfw.org/download.html) as `examples/simple.c` [source package](https://www.glfw.org/download.html) as `examples/simple.c`
and is compiled along with all other examples when you build GLFW. If you and is compiled along with all other examples when you build GLFW. If you
built GLFW from the source package then already have this as `simple.exe` on built GLFW from the source package then already have this as `simple.exe` on
Windows, `simple` on Linux or `simple.app` on macOS. Windows, `simple` on Linux or `simple.app` on macOS.

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@ -6,7 +6,7 @@ libdir=${exec_prefix}/lib@LIB_SUFFIX@
Name: GLFW Name: GLFW
Description: A multi-platform library for OpenGL, window and input Description: A multi-platform library for OpenGL, window and input
Version: @GLFW_VERSION_FULL@ Version: @GLFW_VERSION_FULL@
URL: http://www.glfw.org/ URL: https://www.glfw.org/
Requires.private: @GLFW_PKG_DEPS@ Requires.private: @GLFW_PKG_DEPS@
Libs: -L${libdir} -l@GLFW_LIB_NAME@ Libs: -L${libdir} -l@GLFW_LIB_NAME@
Libs.private: @GLFW_PKG_LIBS@ Libs.private: @GLFW_PKG_LIBS@