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				@ -17,10 +17,10 @@
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 #define M_PI 3.1415926535897932384626433832795
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#endif
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/* Maximum delta T to allow for differential calculations */
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// Maximum delta T to allow for differential calculations
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#define MAX_DELTA_T 0.01
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/* Animation speed (10.0 looks good) */
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// Animation speed (10.0 looks good)
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#define ANIMATION_SPEED 10.0
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GLfloat alpha = 210.f, beta = -70.f;
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@ -91,7 +91,6 @@ void init_vertices(void)
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        {
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            p = 4 * (y * QUADW + x);
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            /* first quad */
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            quad[p + 0] = y       * GRIDW + x;     // Some point
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            quad[p + 1] = y       * GRIDW + x + 1; // Neighbor at the right side
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            quad[p + 2] = (y + 1) * GRIDW + x + 1; // Upper right neighbor
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@ -286,7 +285,7 @@ void handle_key_down(GLFWwindow window, int key, int action)
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                zoom -= 1;
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            break;
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        case GLFW_KEY_PAGEDOWN:
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            zoom+=1;
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            zoom += 1;
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            break;
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        default:
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            break;
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