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.github/CONTRIBUTING.md
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.github/CONTRIBUTING.md
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@ -264,10 +264,12 @@ planning to write code for the feature, see the section below.
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## Contributing a bug fix
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__Note:__ You _must_ mention if you have taken any code from outside sources,
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even if the licenses seem compatible.
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__Note:__ You must have all necessary rights to any code you contribute. If you
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did not write the code yourself, you must explain where it came from and under
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what license. Even code using the same license as GLFW may not be copied
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without attribution.
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There is no preferred patch size. A one character fix is very welcome, as is
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__There is no preferred patch size__. A one character fix is just as welcome as
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a thousand line one, if that is the appropriate size for the fix.
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In addition to the code, a complete bug fix includes:
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@ -275,14 +277,24 @@ In addition to the code, a complete bug fix includes:
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- Change log entry in `README.md`, describing the incorrect behavior
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- Credits entries for all authors of the bug fix
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Bug fixes will not be rejected because they don't include all the above parts,
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but please keep in mind that maintainer time is finite and that there are many
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other bugs and features to work on.
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If the patch fixes a bug introduced after the last release, it should not get
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a change log entry.
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## Contributing a feature
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__Note:__ You _must_ mention if you have taken any code from outside sources,
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even if the licenses seem compatible.
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__Note:__ You must have all necessary rights to any code you contribute. If you
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did not write the code yourself, you must explain where it came from and under
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what license. Even code using the same license as GLFW may not be copied
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without attribution.
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__There is no preferred patch size__. A one character change is just as welcome
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as one adding a thousand line one, if that is the appropriate size for the
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feature.
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In addition to the code, a complete feature includes:
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@ -293,18 +305,24 @@ In addition to the code, a complete feature includes:
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- Cross-references and mentions in appropriate places
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- Credits entries for all authors of the feature
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If it requires platform-specific code, add at minimum stubs for the new platform
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function to all supported platforms.
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If the feature requires platform-specific code, at minimum stubs must be added
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for the new platform function to all supported and experimental platforms.
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If it adds a new callback, add support for it in `tests/event.c`.
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If it adds a new callback, support for it must be added to `tests/event.c`.
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If it adds a new monitor property, add support for it in `tests/monitor.c`.
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If it adds a new monitor property, support for it must be added to
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`tests/monitor.c`.
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If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, add support
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for it in `tests/glfwinfo.c` and describe its use in `docs/compat.dox`.
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If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
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for it must be added to `tests/glfwinfo.c` and the behavior of the library when
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the extension is missing documented in `docs/compat.dox`.
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Please keep in mind that any part of the public API that has been included in
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a release cannot be changed until the next _major_ version. Features can be
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Features will not be rejected because they don't include all the above parts,
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but please keep in mind that maintainer time is finite and that there are many
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other features and bugs to work on.
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Please also keep in mind that any part of the public API that has been included
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in a release cannot be changed until the next _major_ version. Features can be
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added and existing parts can sometimes be overloaded (in the general sense of
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doing more things, not in the C++ sense), but code written to the API of one
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minor release should both compile and run on subsequent minor releases.
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24
README.md
24
README.md
@ -37,6 +37,28 @@ See the
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guide in the GLFW documentation.
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## Compile-time requirements
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GLFW supports compilation on Visual C++ 2010 and later, MinGW and MinGW-w64,
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Clang on OS X and GCC and Clang on Linux and other Unix-like systems. It will
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likely compile in other environments as well, but this is not regularly tested.
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See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
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more information.
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## Run-time requirements
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GLFW supports Windows XP and later, OS X 10.7 Lion and later, and Linux and
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other Unix-like systems with the X Window System.
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Experimental implementations for the Wayland protocol and the Mir display
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server are available but not yet officially supported.
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See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
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for more information.
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## Reporting bugs
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Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
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@ -75,7 +97,7 @@ does not find Doxygen, the documentation will not be generated.
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- Bugfix: Single compilation unit builds failed due to naming conflicts (#783)
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- Bugfix: The range checks for `glfwSetCursorPos` used the wrong minimum (#773)
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- [Win32] Bugfix: `glfwSetClipboardString` created an unneccessary intermediate
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- [Win32] Bugfix: `glfwSetClipboardString` created an unnecessary intermediate
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copy of the string
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- [Win32] Bugfix: Examples failed to build on Visual C++ 2010 due to C99 in
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`linmath.h` (#785)
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