From 8ad7c456fd2816d16b74c8f1852fb2eab02fc5e2 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Mon, 4 Feb 2013 12:58:53 +0100 Subject: [PATCH] Fixed Windows GLFW library names. --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 767cfaca..ae9cc50c 100644 --- a/README.md +++ b/README.md @@ -144,7 +144,7 @@ sense if you are using OpenGL. #### Windows static library -The static version of the GLFW library is named `glfw`. When using this +The static version of the GLFW library is named `glfw3`. When using this version, it is also necessary to link with some libraries that GLFW uses. When linking a program under Windows that uses the static version of GLFW, you @@ -154,7 +154,7 @@ must link with `opengl32`. If you are using GLU, you must also link with #### Windows DLL -The link library for the GLFW DLL is named `glfwdll`. When compiling a program +The link library for the GLFW DLL is named `glfw3dll`. When compiling a program that uses the DLL version of GLFW, you need to define the `GLFW_DLL` macro *before* any inclusion of the GLFW header. This can be done either with a compiler switch or by defining it in your source code.