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@ -286,9 +286,7 @@ if (_GLFW_WAYLAND)
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}") list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED) find_package(XKBCommon REQUIRED)
list(APPEND glfw_PKG_DEPS "xkbcommon")
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}") list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
endif() endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------

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@ -136,6 +136,8 @@ information on what to include when reporting a bug.
gamepad mapping (#900) gamepad mapping (#900)
- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate` - Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate`
for retrieving gamepad input state (#900) for retrieving gamepad input state (#900)
- Added `glfwGetWindowContentScale` and `glfwGetMonitorContentScale` for
DPI-aware rendering (#235,#439,#677,#845,#898)
- Added `glfwRequestWindowAttention` function for requesting attention from the - Added `glfwRequestWindowAttention` function for requesting attention from the
user (#732,#988) user (#732,#988)
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent - Added `glfwGetKeyScancode` function that allows retrieving platform dependent
@ -198,6 +200,7 @@ information on what to include when reporting a bug.
- [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons - [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons
(#650,#1071) (#650,#1071)
- [Win32] Bugfix: Returned key names did not match other platforms (#943) - [Win32] Bugfix: Returned key names did not match other platforms (#943)
- [Win32] Bugfix: Undecorated windows did not maximize to workarea (#899)
- [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125) - [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125)
- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading - [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X - [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X

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@ -183,8 +183,8 @@ This section is about using CMake to compile and link GLFW along with your
application. If you want to use an installed binary instead, see @ref application. If you want to use an installed binary instead, see @ref
build_link_cmake_package. build_link_cmake_package.
With just a few changes to your `CMakeLists.txt` you can have the GLFW source With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
tree built along with your application. built along with your application.
When including GLFW as part of your build, you probably don't want to build the When including GLFW as part of your build, you probably don't want to build the
GLFW tests, examples and documentation. To disable these, set the corresponding GLFW tests, examples and documentation. To disable these, set the corresponding
@ -249,7 +249,7 @@ This section is about using CMake to link GLFW after it has been built and
installed. If you want to build it along with your application instead, see installed. If you want to build it along with your application instead, see
@ref build_link_cmake_source. @ref build_link_cmake_source.
With just a few changes to your `CMakeLists.txt`, you can locate the package and With a few changes to your `CMakeLists.txt` you can locate the package and
target files generated when GLFW is installed. target files generated when GLFW is installed.
@code{.cmake} @code{.cmake}
@ -312,8 +312,8 @@ GLFW library may look like this:
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3` cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
@endcode @endcode
If you are using the shared version of the GLFW library, simply omit the If you are using the shared version of the GLFW library, omit the `--static`
`--static` flag. flag.
@code{.sh} @code{.sh}
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3` cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
@ -350,8 +350,8 @@ cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --lib
@subsection build_link_xcode With Xcode on macOS @subsection build_link_xcode With Xcode on macOS
If you are using the dynamic library version of GLFW, simply add it to the If you are using the dynamic library version of GLFW, add it to the project
project dependencies. dependencies.
If you are using the static library version of GLFW, add it and the Cocoa, If you are using the static library version of GLFW, add it and the Cocoa,
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can

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@ -13,7 +13,7 @@ build applications that use GLFW, see @ref build_guide.
GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles
for a particular development environment. If you are on a Unix-like system such for a particular development environment. If you are on a Unix-like system such
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
Homebrew, you can simply install its CMake package. If not, you can download Homebrew, you can install its CMake package. If not, you can download
installers for Windows and macOS from the installers for Windows and macOS from the
[CMake website](http://www.cmake.org/). [CMake website](http://www.cmake.org/).
@ -33,9 +33,9 @@ below.
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows @subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
The Microsoft Platform SDK that is installed along with Visual C++ already The Windows SDK bundled with Visual C++ already contains all the necessary
contains all the necessary headers, link libraries and tools except for CMake. headers, link libraries and tools except for CMake. Move on to @ref
Move on to @ref compile_generate. compile_generate.
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows @subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows

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@ -61,7 +61,7 @@ information. The name and number of this chapter unfortunately varies between
versions and APIs, but has at times been named _Shared Objects and Multiple versions and APIs, but has at times been named _Shared Objects and Multiple
Contexts_. Contexts_.
GLFW comes with a simple object sharing test program called `sharing`. GLFW comes with a barebones object sharing test program called `sharing`.
@subsection context_offscreen Offscreen contexts @subsection context_offscreen Offscreen contexts

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@ -81,12 +81,29 @@
text-shadow:none; text-shadow:none;
} }
.sm-dox a span.sub-arrow {
border-color:@navbar-link-color transparent transparent transparent;
}
.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow {
border-color:@default-link-color transparent transparent transparent;
}
.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow {
border-color:transparent transparent transparent @default-link-color;
}
.sm-dox ul a:hover { .sm-dox ul a:hover {
background:@header-footer-link-color; background:@header-footer-link-color;
text-shadow:none; text-shadow:none;
} }
#main-nav,#navrow1,#navrow2,#navrow3,#navrow4,.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code { .sm-dox ul.sm-nowrap a {
color:@default-text-color;
text-shadow:none;
}
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code {
background:none; background:none;
} }
@ -94,7 +111,7 @@
border:none; border:none;
} }
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.reflist dt a.el,.levels span,.directory .levels span { #main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.reflist dt a.el,.levels span,.directory .levels span {
text-shadow:none; text-shadow:none;
} }
@ -199,7 +216,7 @@ address.footer {
font-size:13px; font-size:13px;
} }
#navrow1,#navrow2,#navrow3,#navrow4 { #main-menu {
max-width:920px; max-width:920px;
min-width:800px; min-width:800px;
margin:0 auto; margin:0 auto;
@ -215,21 +232,22 @@ address.footer {
text-shadow:none; text-shadow:none;
} }
.tablist { #main-menu {
height:36px; height:36px;
display:block; display:block;
position:relative; position:relative;
} }
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a { #main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
color:@navbar-link-color; color:@navbar-link-color;
} }
.tablist li.current a { #main-menu li ul.sm-nowrap li a {
background:linear-gradient(to bottom,@tab-background-color2 0%,@tab-background-color1 100%); color:@default-text-color;
box-shadow:inset 0 0 32px @tab-background-color1; }
text-shadow:0 -1px 1px darken(@tab-background-color1, 15%);
color:@tab-text-color; #main-menu li ul.sm-nowrap li a:hover {
color:@default-link-color;
} }
.contents { .contents {
@ -311,7 +329,7 @@ table.doxtable {
border-radius:4px; border-radius:4px;
} }
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,.tablist a:hover,span.lineno a:hover { a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover {
color:@default-link-color; color:@default-link-color;
text-decoration:none; text-decoration:none;
} }

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@ -203,9 +203,9 @@ void character_callback(GLFWwindow* window, unsigned int codepoint)
} }
@endcode @endcode
If you wish to receive even those Unicode code points generated with modifier If you also wish to receive those Unicode code points generated with modifier
key combinations that a plain text field would ignore, or just want to know key combinations that a plain text field would ignore, or want to know exactly
exactly what modifier keys were used, set a character with modifiers callback. what modifier keys were used, set a character with modifiers callback.
@code @code
glfwSetCharModsCallback(window, charmods_callback); glfwSetCharModsCallback(window, charmods_callback);
@ -297,8 +297,8 @@ is provided normally via both the cursor position callback and through polling.
other features of GLFW. It is not supported and will not work as robustly as other features of GLFW. It is not supported and will not work as robustly as
`GLFW_CURSOR_DISABLED`. `GLFW_CURSOR_DISABLED`.
If you just wish the cursor to become hidden when it is over a window, set If you only wish the cursor to become hidden when it is over a window but still
the cursor mode to `GLFW_CURSOR_HIDDEN`. want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
@code @code
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
@ -501,7 +501,7 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
} }
@endcode @endcode
A simple mouse wheel, being vertical, provides offsets along the Y-axis. A normal mouse wheel, being vertical, provides offsets along the Y-axis.
@section joystick Joystick input @section joystick Joystick input
@ -786,7 +786,6 @@ functions.
There is also the special `platform` field that specifies which platform the There is also the special `platform` field that specifies which platform the
mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`. mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
Mappings without this field will always be considered valid.
Below is an example of what a gamepad mapping might look like. It is the Below is an example of what a gamepad mapping might look like. It is the
one built into GLFW for Xbox controllers accessed via the XInput API on Windows. one built into GLFW for Xbox controllers accessed via the XInput API on Windows.

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@ -55,13 +55,13 @@ if (!glfwInit())
If any part of initialization fails, any parts that succeeded are terminated as If any part of initialization fails, any parts that succeeded are terminated as
if @ref glfwTerminate had been called. The library only needs to be initialized if @ref glfwTerminate had been called. The library only needs to be initialized
once and additional calls to an already initialized library will simply return once and additional calls to an already initialized library will return
`GLFW_TRUE` immediately. `GLFW_TRUE` immediately.
Once the library has been successfully initialized, it should be terminated Once the library has been successfully initialized, it should be terminated
before the application exits. Modern systems are very good at freeing resources before the application exits. Modern systems are very good at freeing resources
allocated by programs that simply exit, but GLFW sometimes has to change global allocated by programs that exit, but GLFW sometimes has to change global system
system settings and these might not be restored without termination. settings and these might not be restored without termination.
@subsection init_hints Initialization hints @subsection init_hints Initialization hints
@ -79,8 +79,8 @@ during initialization. Once GLFW has been initialized, any values you set will
be ignored until the library is terminated and initialized again. be ignored until the library is terminated and initialized again.
Some hints are platform specific. These may be set on any platform but they Some hints are platform specific. These may be set on any platform but they
will only affect their specific platform. Other platforms will simply ignore will only affect their specific platform. Other platforms will ignore them.
them. Setting these hints requires no platform specific headers or functions. Setting these hints requires no platform specific headers or functions.
@subsubsection init_hints_shared Shared init hints @subsubsection init_hints_shared Shared init hints

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@ -85,8 +85,8 @@ void monitor_callback(GLFWmonitor* monitor, int event)
} }
@endcode @endcode
If a monitor is disconnected, any windows that are full screen on it get forced If a monitor is disconnected, all windows that are full screen on it will be
into windowed mode. switched to windowed mode.
@section monitor_properties Monitor properties @section monitor_properties Monitor properties
@ -131,17 +131,34 @@ current _resolution_, i.e. the width and height of its current
[video mode](@ref monitor_modes). [video mode](@ref monitor_modes).
@code @code
int widthMM, heightMM; int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
@endcode @endcode
This can, for example, be used together with the current video mode to calculate While this can be used to calculate the raw DPI of a monitor, this is often not
the DPI of a monitor. useful. Instead use the [monitor content scale](@ref monitor_scale) and
[window content scale](@ref window_scale) to scale your content.
@subsection monitor_scale Content scale
The content scale for a monitor can be retrieved with @ref
glfwGetMonitorContentScale.
@code @code
const double dpi = mode->width / (widthMM / 25.4); float xscale, yscale;
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
@endcode @endcode
The content scale is the ratio between the current DPI and the platform's
default DPI. If you scale all pixel dimensions by this scale then your content
should appear at an appropriate size. This is especially important for text and
any UI elements.
The content scale may depend on both the monitor resolution and pixel density
and on user settings. It may be very different from the raw DPI calculated from
the physical size and current resolution.
@subsection monitor_pos Virtual position @subsection monitor_pos Virtual position

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@ -221,7 +221,7 @@ GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
you choose them to be. Each window now has a close flag that is set to you choose them to be. Each window now has a close flag that is set to
`GLFW_TRUE` when the user attempts to close that window. By default, nothing else `GLFW_TRUE` when the user attempts to close that window. By default, nothing else
happens and the window stays visible. It is then up to you to either destroy happens and the window stays visible. It is then up to you to either destroy
the window, take some other action or simply ignore the request. the window, take some other action or ignore the request.
You can query the close flag at any time with @ref glfwWindowShouldClose and set You can query the close flag at any time with @ref glfwWindowShouldClose and set
it at any time with @ref glfwSetWindowShouldClose. it at any time with @ref glfwSetWindowShouldClose.

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@ -58,6 +58,15 @@ windows with @ref glfwSetWindowAttrib.
@see @ref window_attribs @see @ref window_attribs
@subsection news_33_contentscale Content scale queries for DPI-aware rendering
GLFW now supports querying the window and monitor content scale, i.e. the ratio
between the current DPI and the platform's default DPI, with @ref
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
@see @ref window_scale
@subsection news_33_inithint Support for initialization hints @subsection news_33_inithint Support for initialization hints
GLFW now supports setting library initialization hints with @ref glfwInitHint GLFW now supports setting library initialization hints with @ref glfwInitHint

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@ -69,7 +69,7 @@ if (!glfwInit())
} }
@endcode @endcode
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be just one and zero. Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
When you are done using GLFW, typically just before the application exits, you When you are done using GLFW, typically just before the application exits, you
need to terminate GLFW. need to terminate GLFW.
@ -86,14 +86,12 @@ functions that require it.
@subsection quick_capture_error Setting an error callback @subsection quick_capture_error Setting an error callback
Most events are reported through callbacks, whether it's a key being pressed, Most events are reported through callbacks, whether it's a key being pressed,
a GLFW window being moved, or an error occurring. Callbacks are simply a GLFW window being moved, or an error occurring. Callbacks are C functions (or
C functions (or C++ static methods) that are called by GLFW with arguments C++ static methods) that are called by GLFW with arguments describing the event.
describing the event.
In case a GLFW function fails, an error is reported to the GLFW error callback. In case a GLFW function fails, an error is reported to the GLFW error callback.
You can receive these reports with an error callback. This function must have You can receive these reports with an error callback. This function must have
the signature below. This simple error callback just prints the error the signature below but may do anything permitted in other callbacks.
description to `stderr`.
@code @code
void error_callback(int error, const char* description) void error_callback(int error, const char* description)
@ -249,7 +247,7 @@ You can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and be notified when the size changes. glfwSetFramebufferSizeCallback and be notified when the size changes.
Actual rendering with OpenGL is outside the scope of this tutorial, but there Actual rendering with OpenGL is outside the scope of this tutorial, but there
are [many](https://open.gl/) [excellent](http://learnopengl.com/) are [many](https://open.gl/) [excellent](https://learnopengl.com/)
[tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that [tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that
teach modern OpenGL. Some of them use GLFW to create the context and window teach modern OpenGL. Some of them use GLFW to create the context and window
while others use GLUT or SDL, but remember that OpenGL itself always works the while others use GLUT or SDL, but remember that OpenGL itself always works the

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@ -77,7 +77,7 @@ GLFWvidmode.blueBits | @ref GLFW_BLUE_BITS hint
GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint
Once you have a full screen window, you can change its resolution, refresh rate Once you have a full screen window, you can change its resolution, refresh rate
and monitor with @ref glfwSetWindowMonitor. If you just need change its and monitor with @ref glfwSetWindowMonitor. If you only need change its
resolution you can also call @ref glfwSetWindowSize. In all cases, the new resolution you can also call @ref glfwSetWindowSize. In all cases, the new
video mode will be selected the same way as the video mode chosen by @ref video mode will be selected the same way as the video mode chosen by @ref
glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be
@ -87,10 +87,10 @@ By default, the original video mode of the monitor will be restored and the
window iconified if it loses input focus, to allow the user to switch back to window iconified if it loses input focus, to allow the user to switch back to
the desktop. This behavior can be disabled with the the desktop. This behavior can be disabled with the
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you
wish to simultaneously cover multiple windows with full screen windows. wish to simultaneously cover multiple monitors with full screen windows.
If a monitor is disconnected, any window that is full screen on that monitor If a monitor is disconnected, all windows that are full screen on that monitor
will be forced into windowed mode. See @ref monitor_event for more information. will be switched to windowed mode. See @ref monitor_event for more information.
@subsubsection window_windowed_full_screen "Windowed full screen" windows @subsubsection window_windowed_full_screen "Windowed full screen" windows
@ -99,7 +99,7 @@ If the closest match for the desired video mode is the current one, the video
mode will not be changed, making window creation faster and application mode will not be changed, making window creation faster and application
switching much smoother. This is sometimes called _windowed full screen_ or switching much smoother. This is sometimes called _windowed full screen_ or
_borderless full screen_ window and counts as a full screen window. To create _borderless full screen_ window and counts as a full screen window. To create
such a window, simply request the current video mode. such a window, request the current video mode.
@code @code
const GLFWvidmode* mode = glfwGetVideoMode(monitor); const GLFWvidmode* mode = glfwGetVideoMode(monitor);
@ -151,8 +151,8 @@ and reset all at once to their defaults with @ref glfwDefaultWindowHints.
Some hints are platform specific. These are always valid to set on any Some hints are platform specific. These are always valid to set on any
platform but they will only affect their specific platform. Other platforms platform but they will only affect their specific platform. Other platforms
will simply ignore them. Setting these hints requires no platform specific will ignore them. Setting these hints requires no platform specific headers or
headers or calls. calls.
Note that hints need to be set _before_ the creation of the window and context Note that hints need to be set _before_ the creation of the window and context
you wish to have the specified attributes. you wish to have the specified attributes.
@ -582,15 +582,15 @@ window's desired video mode. The video mode most closely matching the new
desired video mode is set immediately. The window is resized to fit the desired video mode is set immediately. The window is resized to fit the
resolution of the set video mode. resolution of the set video mode.
If you wish to be notified when a window is resized, whether by the user or If you wish to be notified when a window is resized, whether by the user, the
the system, set a size callback. system or your own code, set a size callback.
@code @code
glfwSetWindowSizeCallback(window, window_size_callback); glfwSetWindowSizeCallback(window, window_size_callback);
@endcode @endcode
The callback function receives the new size, in screen coordinates, of the The callback function receives the new size, in screen coordinates, of the
client area of the window when it is resized. client area of the window when the window is resized.
@code @code
void window_size_callback(GLFWwindow* window, int width, int height) void window_size_callback(GLFWwindow* window, int width, int height)
@ -663,6 +663,26 @@ The size of a framebuffer may change independently of the size of a window, for
example if the window is dragged between a regular monitor and a high-DPI one. example if the window is dragged between a regular monitor and a high-DPI one.
@subsection window_scale Window content scale
The content scale for a window can be retrieved with @ref
glfwGetWindowContentScale.
@code
float xscale, yscale;
glfwGetWindowContentScale(window, &xscale, &yscale);
@endcode
The content scale of a window is the ratio between the current DPI and the
platform's default DPI. If you scale all pixel dimensions by this scale then
your content should appear at an appropriate size. This is especially important
for text and any UI elements.
On systems where each monitors can have its own content scale, the window
content scale will depend on which monitor the system considers the window to be
on.
@subsection window_sizelimits Window size limits @subsection window_sizelimits Window size limits
The minimum and maximum size of the client area of a windowed mode window can be The minimum and maximum size of the client area of a windowed mode window can be
@ -694,7 +714,7 @@ glfwSetWindowAspectRatio(window, 16, 9);
The aspect ratio is specified as a numerator and denominator, corresponding to The aspect ratio is specified as a numerator and denominator, corresponding to
the width and height, respectively. If you want a window to maintain its the width and height, respectively. If you want a window to maintain its
current aspect ratio, simply use its current size as the ratio. current aspect ratio, use its current size as the ratio.
@code @code
int width, height; int width, height;
@ -720,15 +740,15 @@ The window system may put limitations on window placement.
glfwSetWindowPos(window, 100, 100); glfwSetWindowPos(window, 100, 100);
@endcode @endcode
If you wish to be notified when a window is moved, whether by the user, system If you wish to be notified when a window is moved, whether by the user, the
or your own code, set a position callback. system or your own code, set a position callback.
@code @code
glfwSetWindowPosCallback(window, window_pos_callback); glfwSetWindowPosCallback(window, window_pos_callback);
@endcode @endcode
The callback function receives the new position of the upper-left corner of the The callback function receives the new position, in screen coordinates, of the
client area when the window is moved. upper-left corner of the client area when the window is moved.
@code @code
void window_pos_callback(GLFWwindow* window, int xpos, int ypos) void window_pos_callback(GLFWwindow* window, int xpos, int ypos)

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@ -274,14 +274,14 @@ extern "C" {
/*! @brief One. /*! @brief One.
* *
* One. Seriously. You don't _need_ to use this symbol in your code. It's * One. Seriously. You don't _need_ to use this symbol in your code. It's
* just semantic sugar for the number 1. You can use `1` or `true` or `_True` * semantic sugar for the number 1. You can also use `1` or `true` or `_True`
* or `GL_TRUE` or whatever you want. * or `GL_TRUE` or whatever you want.
*/ */
#define GLFW_TRUE 1 #define GLFW_TRUE 1
/*! @brief Zero. /*! @brief Zero.
* *
* Zero. Seriously. You don't _need_ to use this symbol in your code. It's * Zero. Seriously. You don't _need_ to use this symbol in your code. It's
* just just semantic sugar for the number 0. You can use `0` or `false` or * semantic sugar for the number 0. You can also use `0` or `false` or
* `_False` or `GL_FALSE` or whatever you want. * `_False` or `GL_FALSE` or whatever you want.
*/ */
#define GLFW_FALSE 0 #define GLFW_FALSE 0
@ -1640,9 +1640,8 @@ GLFWAPI void glfwTerminate(void);
* again. * again.
* *
* Some hints are platform specific. These may be set on any platform but they * Some hints are platform specific. These may be set on any platform but they
* will only affect their specific platform. Other platforms will simply * will only affect their specific platform. Other platforms will ignore them.
* ignore them. Setting these hints requires no platform specific headers or * Setting these hints requires no platform specific headers or functions.
* functions.
* *
* @param[in] hint The [init hint](@ref init_hints) to set. * @param[in] hint The [init hint](@ref init_hints) to set.
* @param[in] value The new value of the init hint. * @param[in] value The new value of the init hint.
@ -1675,9 +1674,8 @@ GLFWAPI void glfwInitHint(int hint, int value);
* again. * again.
* *
* Some hints are platform specific. These may be set on any platform but they * Some hints are platform specific. These may be set on any platform but they
* will only affect their specific platform. Other platforms will simply * will only affect their specific platform. Other platforms will ignore them.
* ignore them. Setting these hints requires no platform specific headers or * Setting these hints requires no platform specific headers or functions.
* functions.
* *
* @param[in] hint The [init hint](@ref init_hints) to set. * @param[in] hint The [init hint](@ref init_hints) to set.
* @param[in] value The new value of the init hint. * @param[in] value The new value of the init hint.
@ -1939,6 +1937,36 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
*/ */
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
/*! @brief Retrieves the content scale for the specified monitor.
*
* This function retrieves the content scale for the specified monitor. The
* content scale is the ratio between the current DPI and the platform's
* default DPI. If you scale all pixel dimensions by this scale then your
* content should appear at an appropriate size. This is especially important
* for text and any UI elements.
*
* The content scale may depend on both the monitor resolution and pixel
* density and on user settings. It may be very different from the raw DPI
* calculated from the physical size and current resolution.
*
* @param[in] monitor The monitor to query.
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_scale
* @sa @ref glfwGetWindowContentScale
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
/*! @brief Returns the name of the specified monitor. /*! @brief Returns the name of the specified monitor.
* *
* This function returns a human-readable name, encoded as UTF-8, of the * This function returns a human-readable name, encoded as UTF-8, of the
@ -2813,6 +2841,36 @@ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height)
*/ */
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
/*! @brief Retrieves the content scale for the specified window.
*
* This function retrieves the content scale for the specified window. The
* content scale is the ratio between the current DPI and the platform's
* default DPI. If you scale all pixel dimensions by this scale then your
* content should appear at an appropriate size. This is especially important
* for text and any UI elements.
*
* On systems where each monitors can have its own content scale, the window
* content scale will depend on which monitor the system considers the window
* to be on.
*
* @param[in] window The window to query.
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_scale
* @sa @ref glfwGetMonitorContentScale
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
/*! @brief Iconifies the specified window. /*! @brief Iconifies the specified window.
* *
* This function iconifies (minimizes) the specified window if it was * This function iconifies (minimizes) the specified window if it was
@ -3199,8 +3257,9 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
/*! @brief Sets the position callback for the specified window. /*! @brief Sets the position callback for the specified window.
* *
* This function sets the position callback of the specified window, which is * This function sets the position callback of the specified window, which is
* called when the window is moved. The callback is provided with the screen * called when the window is moved. The callback is provided with the
* position of the upper-left corner of the client area of the window. * position, in screen coordinates, of the upper-left corner of the client area
* of the window.
* *
* @param[in] window The window whose callback to set. * @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set * @param[in] cbfun The new callback, or `NULL` to remove the currently set

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@ -229,6 +229,9 @@ void _glfwPollMonitorsNS(void)
displays = calloc(displayCount, sizeof(CGDirectDisplayID)); displays = calloc(displayCount, sizeof(CGDirectDisplayID));
CGGetOnlineDisplayList(displayCount, displays, &displayCount); CGGetOnlineDisplayList(displayCount, displays, &displayCount);
for (i = 0; i < _glfw.monitorCount; i++)
_glfw.monitors[i]->ns.screen = nil;
disconnectedCount = _glfw.monitorCount; disconnectedCount = _glfw.monitorCount;
if (disconnectedCount) if (disconnectedCount)
{ {
@ -371,6 +374,48 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
*ypos = (int) bounds.origin.y; *ypos = (int) bounds.origin.y;
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (!monitor->ns.screen)
{
NSUInteger i;
NSArray* screens = [NSScreen screens];
for (i = 0; i < [screens count]; i++)
{
NSScreen* screen = [screens objectAtIndex:i];
NSNumber* displayID =
[[screen deviceDescription] objectForKey:@"NSScreenNumber"];
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
if (monitor->ns.unitNumber ==
CGDisplayUnitNumber([displayID unsignedIntValue]))
{
monitor->ns.screen = screen;
break;
}
}
if (i == [screens count])
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to find a screen for monitor");
return;
}
}
const NSRect points = [monitor->ns.screen frame];
const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
if (xscale)
*xscale = (float) (pixels.size.width / points.size.width);
if (yscale)
*yscale = (float) (pixels.size.height / points.size.height);
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{ {
CFArrayRef modes; CFArrayRef modes;

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@ -135,6 +135,7 @@ typedef struct _GLFWmonitorNS
CGDirectDisplayID displayID; CGDirectDisplayID displayID;
CGDisplayModeRef previousMode; CGDisplayModeRef previousMode;
uint32_t unitNumber; uint32_t unitNumber;
id screen;
} _GLFWmonitorNS; } _GLFWmonitorNS;

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@ -1288,6 +1288,18 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
*bottom = contentRect.origin.y - frameRect.origin.y; *bottom = contentRect.origin.y - frameRect.origin.y;
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
const NSRect points = [window->ns.view frame];
const NSRect pixels = [window->ns.view convertRectToBacking:points];
if (xscale)
*xscale = (float) (pixels.size.width / points.size.width);
if (yscale)
*yscale = (float) (pixels.size.height / points.size.height);
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
[window->ns.object miniaturize:nil]; [window->ns.object miniaturize:nil];
@ -1363,7 +1375,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
if (window->monitor) if (window->monitor)
releaseMonitor(window); releaseMonitor(window);
_glfwInputWindowMonitorChange(window, monitor); _glfwInputWindowMonitor(window, monitor);
// HACK: Allow the state cached in Cocoa to catch up to reality // HACK: Allow the state cached in Cocoa to catch up to reality
// TODO: Solve this in a less terrible way // TODO: Solve this in a less terrible way

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@ -642,6 +642,7 @@ const char* _glfwPlatformGetScancodeName(int scancode);
int _glfwPlatformGetKeyScancode(int key); int _glfwPlatformGetKeyScancode(int key);
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos); void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, float* xscale, float* yscale);
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count); GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode); void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp); void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
@ -671,6 +672,7 @@ void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int min
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom); void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height); void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, float* xscale, float* yscale);
void _glfwPlatformIconifyWindow(_GLFWwindow* window); void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window); void _glfwPlatformRestoreWindow(_GLFWwindow* window);
void _glfwPlatformMaximizeWindow(_GLFWwindow* window); void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
@ -778,7 +780,7 @@ void _glfwInputWindowCloseRequest(_GLFWwindow* window);
* @param[in] monitor The new desired monitor, or `NULL`. * @param[in] monitor The new desired monitor, or `NULL`.
* @ingroup event * @ingroup event
*/ */
void _glfwInputWindowMonitorChange(_GLFWwindow* window, _GLFWmonitor* monitor); void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
/*! @brief Notifies shared code of a physical key event. /*! @brief Notifies shared code of a physical key event.
* @param[in] window The window that received the event. * @param[in] window The window that received the event.

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@ -88,6 +88,15 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
*ypos = monitor->mir.y; *ypos = monitor->mir.y;
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
static void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf) static void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf)
{ {
switch (pf) switch (pf)

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@ -515,6 +515,15 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
*height = window->mir.height; *height = window->mir.height;
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
MirWindowSpec* spec; MirWindowSpec* spec;

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@ -107,6 +107,17 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
else if (action == GLFW_DISCONNECTED) else if (action == GLFW_DISCONNECTED)
{ {
int i; int i;
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->monitor == monitor)
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
}
}
for (i = 0; i < _glfw.monitorCount; i++) for (i = 0; i < _glfw.monitorCount; i++)
{ {
@ -314,6 +325,21 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int*
*heightMM = monitor->heightMM; *heightMM = monitor->heightMM;
} }
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
float* xscale, float* yscale)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (xscale)
*xscale = 0.f;
if (yscale)
*yscale = 0.f;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetMonitorContentScale(monitor, xscale, yscale);
}
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle) GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
{ {
_GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFWmonitor* monitor = (_GLFWmonitor*) handle;

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@ -36,6 +36,15 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{ {
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{ {
return NULL; return NULL;

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@ -139,6 +139,15 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
{ {
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
} }

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@ -151,6 +151,8 @@ static GLFWbool loadLibraries(void)
{ {
_glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness) _glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness)
GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness"); GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");
_glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor)
GetProcAddress(_glfw.win32.shcore.instance, "GetDpiForMonitor");
} }
return GLFW_TRUE; return GLFW_TRUE;

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@ -60,6 +60,7 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
DISPLAY_DEVICEW* display) DISPLAY_DEVICEW* display)
{ {
_GLFWmonitor* monitor; _GLFWmonitor* monitor;
int widthMM, heightMM;
char* name; char* name;
HDC dc; HDC dc;
DEVMODEW dm; DEVMODEW dm;
@ -72,13 +73,26 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
if (!name) if (!name)
return NULL; return NULL;
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(dm);
EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);
dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL); dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL);
monitor = _glfwAllocMonitor(name, if (IsWindows8Point1OrGreater())
GetDeviceCaps(dc, HORZSIZE), {
GetDeviceCaps(dc, VERTSIZE)); widthMM = GetDeviceCaps(dc, HORZSIZE);
heightMM = GetDeviceCaps(dc, VERTSIZE);
}
else
{
widthMM = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX));
heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY));
}
DeleteDC(dc); DeleteDC(dc);
monitor = _glfwAllocMonitor(name, widthMM, heightMM);
free(name); free(name);
if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED) if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)
@ -101,10 +115,6 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
NULL, NULL); NULL, NULL);
} }
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(dm);
EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);
rect.left = dm.dmPosition.x; rect.left = dm.dmPosition.x;
rect.top = dm.dmPosition.y; rect.top = dm.dmPosition.y;
rect.right = dm.dmPosition.x + dm.dmPelsWidth; rect.right = dm.dmPosition.x + dm.dmPelsWidth;
@ -302,6 +312,26 @@ void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)
} }
} }
void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale)
{
UINT xdpi, ydpi;
if (IsWindows8Point1OrGreater())
GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
else
{
const HDC dc = GetDC(NULL);
xdpi = GetDeviceCaps(dc, LOGPIXELSX);
ydpi = GetDeviceCaps(dc, LOGPIXELSY);
ReleaseDC(NULL, dc);
}
if (xscale)
*xscale = xdpi / 96.f;
if (yscale)
*yscale = ydpi / 96.f;
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW platform API ////// ////// GLFW platform API //////
@ -324,6 +354,12 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
*ypos = dm.dmPosition.y; *ypos = dm.dmPosition.y;
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
_glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale);
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{ {
int modeIndex = 0, size = 0; int modeIndex = 0, size = 0;

View File

@ -135,6 +135,13 @@ typedef enum PROCESS_DPI_AWARENESS
PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_SYSTEM_DPI_AWARE = 1,
PROCESS_PER_MONITOR_DPI_AWARE = 2 PROCESS_PER_MONITOR_DPI_AWARE = 2
} PROCESS_DPI_AWARENESS; } PROCESS_DPI_AWARENESS;
typedef enum MONITOR_DPI_TYPE
{
MDT_EFFECTIVE_DPI = 0,
MDT_ANGULAR_DPI = 1,
MDT_RAW_DPI = 2,
MDT_DEFAULT = MDT_EFFECTIVE_DPI
} MONITOR_DPI_TYPE;
#endif /*DPI_ENUMS_DECLARED*/ #endif /*DPI_ENUMS_DECLARED*/
// HACK: Define versionhelpers.h functions manually as MinGW lacks the header // HACK: Define versionhelpers.h functions manually as MinGW lacks the header
@ -216,7 +223,9 @@ typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIN
// shcore.dll function pointer typedefs // shcore.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
#define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_ #define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_
#define GetDpiForMonitor _glfw.win32.shcore.GetDpiForMonitor_
typedef VkFlags VkWin32SurfaceCreateFlagsKHR; typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
@ -326,6 +335,7 @@ typedef struct _GLFWlibraryWin32
struct { struct {
HINSTANCE instance; HINSTANCE instance;
PFN_SetProcessDpiAwareness SetProcessDpiAwareness_; PFN_SetProcessDpiAwareness SetProcessDpiAwareness_;
PFN_GetDpiForMonitor GetDpiForMonitor_;
} shcore; } shcore;
} _GLFWlibraryWin32; } _GLFWlibraryWin32;
@ -395,4 +405,5 @@ void _glfwInitTimerWin32(void);
void _glfwPollMonitorsWin32(void); void _glfwPollMonitorsWin32(void);
GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired); GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor); void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor);
void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale);

View File

@ -951,6 +951,22 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
mmi->ptMaxTrackSize.y = window->maxheight + yoff; mmi->ptMaxTrackSize.y = window->maxheight + yoff;
} }
if (!window->decorated)
{
MONITORINFO mi;
const HMONITOR mh = MonitorFromWindow(window->win32.handle,
MONITOR_DEFAULTTONEAREST);
ZeroMemory(&mi, sizeof(mi));
mi.cbSize = sizeof(mi);
GetMonitorInfo(mh, &mi);
mmi->ptMaxPosition.x = mi.rcWork.left - mi.rcMonitor.left;
mmi->ptMaxPosition.y = mi.rcWork.top - mi.rcMonitor.top;
mmi->ptMaxSize.x = mi.rcWork.right - mi.rcWork.left;
mmi->ptMaxSize.y = mi.rcWork.bottom - mi.rcWork.top;
}
return 0; return 0;
} }
@ -983,19 +999,6 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
break; break;
} }
case WM_DPICHANGED:
{
RECT* rect = (RECT*) lParam;
SetWindowPos(window->win32.handle,
HWND_TOP,
rect->left,
rect->top,
rect->right - rect->left,
rect->bottom - rect->top,
SWP_NOACTIVATE | SWP_NOZORDER);
break;
}
case WM_DROPFILES: case WM_DROPFILES:
{ {
HDROP drop = (HDROP) wParam; HDROP drop = (HDROP) wParam;
@ -1415,6 +1418,14 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
*bottom = rect.bottom - height; *bottom = rect.bottom - height;
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
const HANDLE handle = MonitorFromWindow(window->win32.handle,
MONITOR_DEFAULTTONEAREST);
_glfwGetMonitorContentScaleWin32(handle, xscale, yscale);
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
ShowWindow(window->win32.handle, SW_MINIMIZE); ShowWindow(window->win32.handle, SW_MINIMIZE);
@ -1482,7 +1493,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
if (window->monitor) if (window->monitor)
releaseMonitor(window); releaseMonitor(window);
_glfwInputWindowMonitorChange(window, monitor); _glfwInputWindowMonitor(window, monitor);
if (monitor) if (monitor)
{ {

View File

@ -108,7 +108,7 @@ void _glfwInputWindowCloseRequest(_GLFWwindow* window)
window->callbacks.close((GLFWwindow*) window); window->callbacks.close((GLFWwindow*) window);
} }
void _glfwInputWindowMonitorChange(_GLFWwindow* window, _GLFWmonitor* monitor) void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor)
{ {
window->monitor = monitor; window->monitor = monitor;
} }
@ -245,12 +245,13 @@ void glfwDefaultWindowHints(void)
// The default is a focused, visible, resizable window with decorations // The default is a focused, visible, resizable window with decorations
memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window)); memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window));
_glfw.hints.window.resizable = GLFW_TRUE; _glfw.hints.window.resizable = GLFW_TRUE;
_glfw.hints.window.visible = GLFW_TRUE; _glfw.hints.window.visible = GLFW_TRUE;
_glfw.hints.window.decorated = GLFW_TRUE; _glfw.hints.window.decorated = GLFW_TRUE;
_glfw.hints.window.focused = GLFW_TRUE; _glfw.hints.window.focused = GLFW_TRUE;
_glfw.hints.window.autoIconify = GLFW_TRUE; _glfw.hints.window.autoIconify = GLFW_TRUE;
_glfw.hints.window.parent = NULL; _glfw.hints.window.centerCursor = GLFW_TRUE;
_glfw.hints.window.parent = NULL;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil, // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
// double buffered // double buffered
@ -650,6 +651,21 @@ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
_glfwPlatformGetWindowFrameSize(window, left, top, right, bottom); _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
} }
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle,
float* xscale, float* yscale)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (xscale)
*xscale = 0.f;
if (yscale)
*yscale = 0.f;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowContentScale(window, xscale, yscale);
}
GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow*) handle;

View File

@ -642,6 +642,49 @@ static void createKeyTables(void)
int _glfwPlatformInit(void) int _glfwPlatformInit(void)
{ {
_glfw.wl.xkb.handle = dlopen("libxkbcommon.so.0", RTLD_LAZY | RTLD_GLOBAL);
if (!_glfw.wl.xkb.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to open libxkbcommon.");
return GLFW_FALSE;
}
_glfw.wl.xkb.context_new = (PFN_xkb_context_new)
dlsym(_glfw.wl.xkb.handle, "xkb_context_new");
_glfw.wl.xkb.context_unref = (PFN_xkb_context_unref)
dlsym(_glfw.wl.xkb.handle, "xkb_context_unref");
_glfw.wl.xkb.keymap_new_from_string = (PFN_xkb_keymap_new_from_string)
dlsym(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string");
_glfw.wl.xkb.keymap_unref = (PFN_xkb_keymap_unref)
dlsym(_glfw.wl.xkb.handle, "xkb_keymap_unref");
_glfw.wl.xkb.keymap_mod_get_index = (PFN_xkb_keymap_mod_get_index)
dlsym(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index");
_glfw.wl.xkb.state_new = (PFN_xkb_state_new)
dlsym(_glfw.wl.xkb.handle, "xkb_state_new");
_glfw.wl.xkb.state_unref = (PFN_xkb_state_unref)
dlsym(_glfw.wl.xkb.handle, "xkb_state_unref");
_glfw.wl.xkb.state_key_get_syms = (PFN_xkb_state_key_get_syms)
dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_syms");
_glfw.wl.xkb.state_update_mask = (PFN_xkb_state_update_mask)
dlsym(_glfw.wl.xkb.handle, "xkb_state_update_mask");
_glfw.wl.xkb.state_serialize_mods = (PFN_xkb_state_serialize_mods)
dlsym(_glfw.wl.xkb.handle, "xkb_state_serialize_mods");
_glfw.wl.xkb.compose_table_new_from_locale = (PFN_xkb_compose_table_new_from_locale)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale");
_glfw.wl.xkb.compose_table_unref = (PFN_xkb_compose_table_unref)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_unref");
_glfw.wl.xkb.compose_state_new = (PFN_xkb_compose_state_new)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_new");
_glfw.wl.xkb.compose_state_unref = (PFN_xkb_compose_state_unref)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_unref");
_glfw.wl.xkb.compose_state_feed = (PFN_xkb_compose_state_feed)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_feed");
_glfw.wl.xkb.compose_state_get_status = (PFN_xkb_compose_state_get_status)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_status");
_glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym");
_glfw.wl.display = wl_display_connect(NULL); _glfw.wl.display = wl_display_connect(NULL);
if (!_glfw.wl.display) if (!_glfw.wl.display)
{ {
@ -700,6 +743,9 @@ void _glfwPlatformTerminate(void)
xkb_state_unref(_glfw.wl.xkb.state); xkb_state_unref(_glfw.wl.xkb.state);
xkb_context_unref(_glfw.wl.xkb.context); xkb_context_unref(_glfw.wl.xkb.context);
dlclose(_glfw.wl.xkb.handle);
_glfw.wl.xkb.handle = NULL;
if (_glfw.wl.cursorTheme) if (_glfw.wl.cursorTheme)
wl_cursor_theme_destroy(_glfw.wl.cursorTheme); wl_cursor_theme_destroy(_glfw.wl.cursorTheme);
if (_glfw.wl.cursorSurface) if (_glfw.wl.cursorSurface)

View File

@ -153,6 +153,15 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
*ypos = monitor->wl.y; *ypos = monitor->wl.y;
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = (float) monitor->wl.scale;
if (yscale)
*yscale = (float) monitor->wl.scale;
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{ {
*found = monitor->modeCount; *found = monitor->modeCount;

View File

@ -68,6 +68,41 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
#define _GLFW_PLATFORM_CONTEXT_STATE #define _GLFW_PLATFORM_CONTEXT_STATE
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags);
typedef void (* PFN_xkb_context_unref)(struct xkb_context*);
typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags);
typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*);
typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*);
typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*);
typedef void (* PFN_xkb_state_unref)(struct xkb_state*);
typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**);
typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
typedef xkb_mod_mask_t (* PFN_xkb_state_serialize_mods)(struct xkb_state*, enum xkb_state_component);
typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags);
typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*);
typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags);
typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*);
typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t);
typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*);
typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*);
#define xkb_context_new _glfw.wl.xkb.context_new
#define xkb_context_unref _glfw.wl.xkb.context_unref
#define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string
#define xkb_keymap_unref _glfw.wl.xkb.keymap_unref
#define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index
#define xkb_state_new _glfw.wl.xkb.state_new
#define xkb_state_unref _glfw.wl.xkb.state_unref
#define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms
#define xkb_state_update_mask _glfw.wl.xkb.state_update_mask
#define xkb_state_serialize_mods _glfw.wl.xkb.state_serialize_mods
#define xkb_compose_table_new_from_locale _glfw.wl.xkb.compose_table_new_from_locale
#define xkb_compose_table_unref _glfw.wl.xkb.compose_table_unref
#define xkb_compose_state_new _glfw.wl.xkb.compose_state_new
#define xkb_compose_state_unref _glfw.wl.xkb.compose_state_unref
#define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed
#define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status
#define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym
// Wayland-specific per-window data // Wayland-specific per-window data
// //
@ -125,6 +160,7 @@ typedef struct _GLFWlibraryWayland
short int scancodes[GLFW_KEY_LAST + 1]; short int scancodes[GLFW_KEY_LAST + 1];
struct { struct {
void* handle;
struct xkb_context* context; struct xkb_context* context;
struct xkb_keymap* keymap; struct xkb_keymap* keymap;
struct xkb_state* state; struct xkb_state* state;
@ -134,6 +170,24 @@ typedef struct _GLFWlibraryWayland
xkb_mod_mask_t shiftMask; xkb_mod_mask_t shiftMask;
xkb_mod_mask_t superMask; xkb_mod_mask_t superMask;
unsigned int modifiers; unsigned int modifiers;
PFN_xkb_context_new context_new;
PFN_xkb_context_unref context_unref;
PFN_xkb_keymap_new_from_string keymap_new_from_string;
PFN_xkb_keymap_unref keymap_unref;
PFN_xkb_keymap_mod_get_index keymap_mod_get_index;
PFN_xkb_state_new state_new;
PFN_xkb_state_unref state_unref;
PFN_xkb_state_key_get_syms state_key_get_syms;
PFN_xkb_state_update_mask state_update_mask;
PFN_xkb_state_serialize_mods state_serialize_mods;
PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale;
PFN_xkb_compose_table_unref compose_table_unref;
PFN_xkb_compose_state_new compose_state_new;
PFN_xkb_compose_state_unref compose_state_unref;
PFN_xkb_compose_state_feed compose_state_feed;
PFN_xkb_compose_state_get_status compose_state_get_status;
PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym;
} xkb; } xkb;
_GLFWwindow* pointerFocus; _GLFWwindow* pointerFocus;

View File

@ -550,6 +550,15 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
// implemented, but for now just leave everything as 0. // implemented, but for now just leave everything as 0.
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
if (xscale)
*xscale = (float) window->wl.scale;
if (yscale)
*yscale = (float) window->wl.scale;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
// TODO: move to xdg_shell instead of wl_shell. // TODO: move to xdg_shell instead of wl_shell.
@ -633,7 +642,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
{ {
wl_shell_surface_set_toplevel(window->wl.shellSurface); wl_shell_surface_set_toplevel(window->wl.shellSurface);
} }
_glfwInputWindowMonitorChange(window, monitor); _glfwInputWindowMonitor(window, monitor);
} }
int _glfwPlatformWindowFocused(_GLFWwindow* window) int _glfwPlatformWindowFocused(_GLFWwindow* window)

View File

@ -743,6 +743,43 @@ static GLFWbool initExtensions(void)
return GLFW_TRUE; return GLFW_TRUE;
} }
// Retrieve system content scale via folklore heuristics
//
static void getSystemContentScale(float* xscale, float* yscale)
{
// NOTE: Default to the display-wide DPI as we don't currently have a policy
// for which monitor a window is considered to be on
float xdpi = DisplayWidth(_glfw.x11.display, _glfw.x11.screen) *
25.4f / DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen);
float ydpi = DisplayHeight(_glfw.x11.display, _glfw.x11.screen) *
25.4f / DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen);
// NOTE: Basing the scale on Xft.dpi where available should provide the most
// consistent user experience (matches Qt, Gtk, etc), although not
// always the most accurate one
char* rms = XResourceManagerString(_glfw.x11.display);
if (rms)
{
XrmDatabase db = XrmGetStringDatabase(rms);
if (db)
{
XrmValue value;
char* type = NULL;
if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value))
{
if (type && strcmp(type, "String") == 0)
xdpi = ydpi = atof(value.addr);
}
XrmDestroyDatabase(db);
}
}
*xscale = xdpi / 96.f;
*yscale = ydpi / 96.f;
}
// Create a blank cursor for hidden and disabled cursor modes // Create a blank cursor for hidden and disabled cursor modes
// //
static Cursor createHiddenCursor(void) static Cursor createHiddenCursor(void)
@ -861,6 +898,7 @@ int _glfwPlatformInit(void)
#endif #endif
XInitThreads(); XInitThreads();
XrmInitialize();
_glfw.x11.display = XOpenDisplay(NULL); _glfw.x11.display = XOpenDisplay(NULL);
if (!_glfw.x11.display) if (!_glfw.x11.display)
@ -884,6 +922,8 @@ int _glfwPlatformInit(void)
_glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen); _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen);
_glfw.x11.context = XUniqueContext(); _glfw.x11.context = XUniqueContext();
getSystemContentScale(&_glfw.x11.contentScaleX, &_glfw.x11.contentScaleY);
if (!initExtensions()) if (!initExtensions())
return GLFW_FALSE; return GLFW_FALSE;

View File

@ -338,6 +338,15 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
} }
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = _glfw.x11.contentScaleX;
if (yscale)
*yscale = _glfw.x11.contentScaleY;
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{ {
GLFWvidmode* result; GLFWvidmode* result;

View File

@ -211,6 +211,8 @@ typedef struct _GLFWlibraryX11
int screen; int screen;
Window root; Window root;
// System content scale
float contentScaleX, contentScaleY;
// Helper window for IPC // Helper window for IPC
Window helperWindowHandle; Window helperWindowHandle;
// Invisible cursor for hidden cursor mode // Invisible cursor for hidden cursor mode

View File

@ -2240,6 +2240,15 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
XFree(extents); XFree(extents);
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
if (xscale)
*xscale = _glfw.x11.contentScaleX;
if (yscale)
*yscale = _glfw.x11.contentScaleY;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
if (window->x11.overrideRedirect) if (window->x11.overrideRedirect)
@ -2368,7 +2377,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
if (window->monitor) if (window->monitor)
releaseMonitor(window); releaseMonitor(window);
_glfwInputWindowMonitorChange(window, monitor); _glfwInputWindowMonitor(window, monitor);
updateNormalHints(window, width, height); updateNormalHints(window, width, height);
updateWindowMode(window); updateWindowMode(window);

View File

@ -92,21 +92,24 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
static void list_modes(GLFWmonitor* monitor) static void list_modes(GLFWmonitor* monitor)
{ {
int count, x, y, widthMM, heightMM, i; int count, x, y, width_mm, height_mm, i;
float xscale, yscale;
const GLFWvidmode* mode = glfwGetVideoMode(monitor); const GLFWvidmode* mode = glfwGetVideoMode(monitor);
const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
glfwGetMonitorPos(monitor, &x, &y); glfwGetMonitorPos(monitor, &x, &y);
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
printf("Name: %s (%s)\n", printf("Name: %s (%s)\n",
glfwGetMonitorName(monitor), glfwGetMonitorName(monitor),
glfwGetPrimaryMonitor() == monitor ? "primary" : "secondary"); glfwGetPrimaryMonitor() == monitor ? "primary" : "secondary");
printf("Current mode: %s\n", format_mode(mode)); printf("Current mode: %s\n", format_mode(mode));
printf("Virtual position: %i %i\n", x, y); printf("Virtual position: %i %i\n", x, y);
printf("Content scale: %f %f\n", xscale, yscale);
printf("Physical size: %i x %i mm (%0.2f dpi)\n", printf("Physical size: %i x %i mm (%0.2f dpi)\n",
widthMM, heightMM, mode->width * 25.4f / widthMM); width_mm, height_mm, mode->width * 25.4f / width_mm);
printf("Modes:\n"); printf("Modes:\n");