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Add glfwIsWindowLightTheme function
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@ -3388,6 +3388,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
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*/
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*/
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GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
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GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
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GLFWAPI int glfwIsWindowLightTheme(GLFWwindow* window);
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/*! @brief Retrieves the size of the content area of the specified window.
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/*! @brief Retrieves the size of the content area of the specified window.
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*
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*
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* This function retrieves the size, in screen coordinates, of the content area
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* This function retrieves the size, in screen coordinates, of the content area
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@ -533,6 +533,7 @@ struct _GLFWwindow
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GLFWbool focusOnShow;
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GLFWbool focusOnShow;
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GLFWbool mousePassthrough;
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GLFWbool mousePassthrough;
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GLFWbool shouldClose;
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GLFWbool shouldClose;
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GLFWbool isLightTheme;
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void* userPointer;
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void* userPointer;
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GLFWbool doublebuffer;
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GLFWbool doublebuffer;
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GLFWvidmode videoMode;
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GLFWvidmode videoMode;
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@ -1372,6 +1372,7 @@ static int createNativeWindow(_GLFWwindow* window,
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should_use_light_mode = wndconfig->theme == GLFW_THEME_LIGHT;
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should_use_light_mode = wndconfig->theme == GLFW_THEME_LIGHT;
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_glfwSetWindowTheme(!should_use_light_mode, window->win32.handle);
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_glfwSetWindowTheme(!should_use_light_mode, window->win32.handle);
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window->isLightTheme = should_use_light_mode ? GLFW_TRUE : GLFW_FALSE;
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_glfw_free(wideTitle);
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_glfw_free(wideTitle);
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@ -588,6 +588,15 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
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_glfw.platform.setWindowPos(window, xpos, ypos);
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_glfw.platform.setWindowPos(window, xpos, ypos);
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}
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}
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GLFWAPI int glfwIsWindowLightTheme(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*)handle;
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assert(window != NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(0);
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return window->isLightTheme;
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}
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GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
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GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
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{
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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