mirror of
https://github.com/glfw/glfw.git
synced 2025-10-01 04:10:59 +00:00
Remove function to pass address of wgpuInstanceCreateSurface
.
I use an extern function with the `weak` attribute and an assert to ensure that the function is available at runtime instead. I also started to add an example using WebGPU.
This commit is contained in:
parent
a80acffdba
commit
8c2f255906
@ -25,6 +25,20 @@ set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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include(FetchContent)
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set(WEBGPU_LINK_TYPE STATIC)
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set(WEBGPU_BACKEND WGPU)
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FetchContent_Declare(
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webgpu
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GIT_REPOSITORY https://github.com/eliemichel/WebGPU-distribution.git
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GIT_TAG v0.3.0-gamma
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GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
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EXCLUDE_FROM_ALL
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)
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FetchContent_MakeAvailable(webgpu)
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add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
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add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
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add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
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add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
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add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
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add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
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@ -34,6 +48,7 @@ add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
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add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
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add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
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add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2})
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add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2})
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add_executable(triangle-webgpu WIN32 MACOSX_BUNDLE triangle-webgpu.c ${ICON})
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
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@ -42,8 +57,10 @@ if (RT_LIBRARY)
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target_link_libraries(particles "${RT_LIBRARY}")
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target_link_libraries(particles "${RT_LIBRARY}")
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endif()
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endif()
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target_link_libraries(triangle-webgpu webgpu)
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set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
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set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
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triangle-opengl triangle-opengles wave windows)
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triangle-opengl triangle-opengles triangle-webgpu wave windows)
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set(CONSOLE_BINARIES offscreen)
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set(CONSOLE_BINARIES offscreen)
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set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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@ -68,6 +85,7 @@ if (APPLE)
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
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set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
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set_target_properties(triangle-opengles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL ES Triangle")
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set_target_properties(triangle-opengles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL ES Triangle")
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set_target_properties(triangle-webgpu PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "WebGPU Triangle")
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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329
examples/triangle-webgpu.c
Normal file
329
examples/triangle-webgpu.c
Normal file
@ -0,0 +1,329 @@
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//========================================================================
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// WebGPU triangle example
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// Copyright (c) Sebastian Dawid <sebdawid@gmail.com>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//! [code]
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <webgpu/webgpu.h>
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#include <webgpu/wgpu.h>
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#include <GLFW/glfw3.h>
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#define SHADER_SOURCE(...) #__VA_ARGS__
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static const char* CODE = SHADER_SOURCE();
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static void error_callback(int error, const char* description);
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
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static WGPULimits get_required_limits(WGPULimits* supported_limits);
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static void adapter_callback(WGPURequestAdapterStatus status, WGPUAdapter adapter, WGPUStringView message, void* userdata1, void* userdata2);
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static void device_callback(WGPURequestDeviceStatus status, WGPUDevice device, WGPUStringView message, void* userdata1, void* userdata2);
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static void device_lost_callback(const WGPUDevice* device, WGPUDeviceLostReason reason, WGPUStringView message, void* userdata1, void* userdata2);
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static void uncaptured_error_callback(const WGPUDevice* device, WGPUErrorType error, WGPUStringView message, void* userdata1, void* userdata2);
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int main(void)
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{
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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GLFWwindow* window = glfwCreateWindow(800, 600, "WebGPU Triangle", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwSetKeyCallback(window, key_callback);
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WGPUInstance instance = wgpuCreateInstance(NULL);
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if (!instance)
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{
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fprintf(stderr, "Error: Failed to create WebGPU instance.\n");
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glfwDestroyWindow(window);
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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WGPUAdapter adapter;
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WGPUSurface surface = glfwCreateWindowWGPUSurface(instance, window);
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WGPUDevice device;
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WGPUQueue queue;
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bool success = false;
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WGPURequestAdapterOptions adapter_options = {0};
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adapter_options.nextInChain = NULL;
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adapter_options.compatibleSurface = surface;
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WGPURequestAdapterCallbackInfo adapter_callback_info = {0};
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adapter_callback_info.nextInChain = NULL;
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adapter_callback_info.mode = WGPUCallbackMode_AllowSpontaneous;
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adapter_callback_info.callback = adapter_callback;
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adapter_callback_info.userdata1 = &adapter;
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adapter_callback_info.userdata2 = &success;
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wgpuInstanceRequestAdapter(instance, &adapter_options, adapter_callback_info);
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while (!success); // spin until we get the adapter
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success = false;
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WGPULimits supported_limits;
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wgpuAdapterGetLimits(adapter, &supported_limits);
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WGPULimits required_limits = get_required_limits(&supported_limits);
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WGPUDeviceDescriptor device_descriptor = {0};
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device_descriptor.nextInChain = NULL;
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device_descriptor.label = (WGPUStringView) { "device", 6 };
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device_descriptor.requiredFeatureCount = 0;
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device_descriptor.requiredFeatures = NULL;
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device_descriptor.requiredLimits = &required_limits;
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device_descriptor.defaultQueue.nextInChain = NULL;
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device_descriptor.defaultQueue.label = (WGPUStringView) { "queue", 5 };
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device_descriptor.deviceLostCallbackInfo.nextInChain = NULL;
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device_descriptor.deviceLostCallbackInfo.mode = WGPUCallbackMode_AllowSpontaneous;
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device_descriptor.deviceLostCallbackInfo.callback = device_lost_callback;
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device_descriptor.deviceLostCallbackInfo.userdata1 = NULL;
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device_descriptor.deviceLostCallbackInfo.userdata2 = NULL;
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WGPURequestDeviceCallbackInfo device_callback_info = {0};
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device_callback_info.nextInChain = NULL;
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device_callback_info.mode = WGPUCallbackMode_AllowSpontaneous;
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device_callback_info.callback = device_callback;
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device_callback_info.userdata1 = &device;
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device_callback_info.userdata2 = &success;
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wgpuAdapterRequestDevice(adapter, &device_descriptor, device_callback_info);
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while (!success); // spin until we get the dvice
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success = false;
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queue = wgpuDeviceGetQueue(device);
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WGPUSurfaceCapabilities surface_capabilities = {0};
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surface_capabilities.nextInChain = NULL;
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if (wgpuSurfaceGetCapabilities(surface, adapter, &surface_capabilities) != WGPUStatus_Success)
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{
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fprintf(stderr, "Error: Failed to get surface capabilities.\n");
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wgpuQueueRelease(queue);
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wgpuDeviceRelease(device);
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wgpuSurfaceRelease(surface);
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glfwDestroyWindow(window);
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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WGPUTextureFormat format = {0};
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for (size_t i = 0; i < surface_capabilities.formatCount; ++i)
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{
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WGPUTextureFormat f = surface_capabilities.formats[i];
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if (f == WGPUTextureFormat_BGRA8UnormSrgb || f == WGPUTextureFormat_RGBA8UnormSrgb)
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{
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format = f;
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break;
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}
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}
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WGPUSurfaceConfiguration surface_configuration = {0};
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surface_configuration.nextInChain = NULL;
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surface_configuration.width = 800;
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surface_configuration.height = 600;
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surface_configuration.format = format;
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surface_configuration.viewFormatCount = 0;
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surface_configuration.viewFormats = NULL;
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surface_configuration.usage = WGPUTextureUsage_RenderAttachment;
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surface_configuration.presentMode = WGPUPresentMode_Fifo;
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surface_configuration.alphaMode = WGPUCompositeAlphaMode_Auto;
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surface_configuration.device = device;
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wgpuSurfaceConfigure(surface, &surface_configuration);
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wgpuAdapterRelease(adapter);
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wgpuInstanceRelease(instance);
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WGPUSurfaceTexture surface_texture = {0};
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WGPUTextureView target_view = {0};
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while (!glfwWindowShouldClose(window))
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{
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wgpuDevicePoll(device, false, NULL);
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glfwPollEvents();
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wgpuSurfaceGetCurrentTexture(surface, &surface_texture);
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if (surface_texture.status == WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal)
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{
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WGPUTextureViewDescriptor view_descriptor = {0};
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view_descriptor.nextInChain = NULL;
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view_descriptor.label = (WGPUStringView) { NULL, SIZE_MAX };
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view_descriptor.format = wgpuTextureGetFormat(surface_texture.texture);
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view_descriptor.dimension = WGPUTextureViewDimension_2D;
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view_descriptor.baseMipLevel = 0;
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view_descriptor.mipLevelCount = 1;
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view_descriptor.baseArrayLayer = 0;
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view_descriptor.arrayLayerCount = 1;
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view_descriptor.aspect = WGPUTextureAspect_All;
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view_descriptor.usage = WGPUTextureUsage_RenderAttachment;
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target_view = wgpuTextureCreateView(surface_texture.texture, &view_descriptor);
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}
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if (target_view == NULL)
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continue;
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wgpuTextureViewRelease(target_view);
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target_view = NULL;
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wgpuSurfacePresent(surface);
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}
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wgpuQueueRelease(queue);
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wgpuDeviceRelease(device);
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wgpuSurfaceRelease(surface);
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glfwDestroyWindow(window);
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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static const WGPULimits DEFAULT_LIMITS = {
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.nextInChain = NULL,
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.maxTextureDimension1D = WGPU_LIMIT_U32_UNDEFINED,
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.maxTextureDimension2D = WGPU_LIMIT_U32_UNDEFINED,
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.maxTextureDimension3D = WGPU_LIMIT_U32_UNDEFINED,
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.maxTextureArrayLayers = WGPU_LIMIT_U32_UNDEFINED,
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.maxBindGroups = WGPU_LIMIT_U32_UNDEFINED,
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.maxBindGroupsPlusVertexBuffers = WGPU_LIMIT_U32_UNDEFINED,
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.maxBindingsPerBindGroup = WGPU_LIMIT_U32_UNDEFINED,
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.maxDynamicUniformBuffersPerPipelineLayout = WGPU_LIMIT_U32_UNDEFINED,
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.maxDynamicStorageBuffersPerPipelineLayout = WGPU_LIMIT_U32_UNDEFINED,
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.maxSampledTexturesPerShaderStage = WGPU_LIMIT_U32_UNDEFINED,
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.maxSamplersPerShaderStage = WGPU_LIMIT_U32_UNDEFINED,
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.maxStorageBuffersPerShaderStage = WGPU_LIMIT_U32_UNDEFINED,
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.maxStorageTexturesPerShaderStage = WGPU_LIMIT_U32_UNDEFINED,
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.maxUniformBuffersPerShaderStage = WGPU_LIMIT_U32_UNDEFINED,
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.maxUniformBufferBindingSize = WGPU_LIMIT_U64_UNDEFINED,
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.maxStorageBufferBindingSize = WGPU_LIMIT_U64_UNDEFINED,
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.minUniformBufferOffsetAlignment = WGPU_LIMIT_U32_UNDEFINED,
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.minStorageBufferOffsetAlignment = WGPU_LIMIT_U32_UNDEFINED,
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.maxVertexBuffers = WGPU_LIMIT_U32_UNDEFINED,
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.maxBufferSize = WGPU_LIMIT_U64_UNDEFINED,
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.maxVertexAttributes = WGPU_LIMIT_U32_UNDEFINED,
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.maxVertexBufferArrayStride = WGPU_LIMIT_U32_UNDEFINED,
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.maxInterStageShaderVariables = WGPU_LIMIT_U32_UNDEFINED,
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.maxColorAttachments = WGPU_LIMIT_U32_UNDEFINED,
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.maxColorAttachmentBytesPerSample = WGPU_LIMIT_U32_UNDEFINED,
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.maxComputeWorkgroupStorageSize = WGPU_LIMIT_U32_UNDEFINED,
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.maxComputeInvocationsPerWorkgroup = WGPU_LIMIT_U32_UNDEFINED,
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.maxComputeWorkgroupSizeX = WGPU_LIMIT_U32_UNDEFINED,
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.maxComputeWorkgroupSizeY = WGPU_LIMIT_U32_UNDEFINED,
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.maxComputeWorkgroupSizeZ = WGPU_LIMIT_U32_UNDEFINED,
|
||||||
|
.maxComputeWorkgroupsPerDimension = WGPU_LIMIT_U32_UNDEFINED
|
||||||
|
};
|
||||||
|
|
||||||
|
WGPULimits get_required_limits(WGPULimits* supported_limits) {
|
||||||
|
WGPULimits required_limits = DEFAULT_LIMITS;
|
||||||
|
|
||||||
|
required_limits.maxVertexAttributes = 3;
|
||||||
|
required_limits.maxVertexBuffers = 1;
|
||||||
|
required_limits.maxBufferSize = 256 * 1024 * 1024; // 256 MiB
|
||||||
|
required_limits.maxVertexBufferArrayStride = sizeof(float) * 8;
|
||||||
|
required_limits.maxInterStageShaderVariables = 6;
|
||||||
|
|
||||||
|
required_limits.maxBindGroups = 2;
|
||||||
|
required_limits.maxUniformBuffersPerShaderStage = 2;
|
||||||
|
required_limits.maxUniformBufferBindingSize = 4 * 16 * sizeof(float);
|
||||||
|
required_limits.maxSampledTexturesPerShaderStage = 1;
|
||||||
|
required_limits.maxSamplersPerShaderStage = 1;
|
||||||
|
|
||||||
|
// require default maximum value for 2D textures
|
||||||
|
required_limits.maxTextureDimension1D = 8192;
|
||||||
|
required_limits.maxTextureDimension2D = 8192;
|
||||||
|
required_limits.maxTextureArrayLayers = 1;
|
||||||
|
|
||||||
|
// explicitly forward minimum limits, since they may cause issues otherwise
|
||||||
|
required_limits.minStorageBufferOffsetAlignment = supported_limits->minStorageBufferOffsetAlignment;
|
||||||
|
required_limits.minUniformBufferOffsetAlignment = supported_limits->minUniformBufferOffsetAlignment;
|
||||||
|
|
||||||
|
return required_limits;
|
||||||
|
}
|
||||||
|
|
||||||
|
void adapter_callback(
|
||||||
|
WGPURequestAdapterStatus status, WGPUAdapter adapter,
|
||||||
|
WGPUStringView message, void* userdata1, void* userdata2
|
||||||
|
) {
|
||||||
|
if (status == WGPURequestAdapterStatus_Success) {
|
||||||
|
*(WGPUAdapter*)userdata1 = adapter;
|
||||||
|
} else {
|
||||||
|
fprintf(stderr, "Failed to get WebGPU adapter: %s\n", message.data);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
*(bool*)userdata2 = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void device_callback(
|
||||||
|
WGPURequestDeviceStatus status, WGPUDevice device,
|
||||||
|
WGPUStringView message, void* userdata1, void* userdata2
|
||||||
|
) {
|
||||||
|
if (status == WGPURequestDeviceStatus_Success) {
|
||||||
|
*(WGPUDevice*)userdata1 = device;
|
||||||
|
} else {
|
||||||
|
fprintf(stderr, "Failed to get WebGPU device: %s\n", message.data);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
*(bool*)userdata2 = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void device_lost_callback(
|
||||||
|
const WGPUDevice* device, WGPUDeviceLostReason reason,
|
||||||
|
WGPUStringView message, void* userdata1, void* userdata2
|
||||||
|
) {
|
||||||
|
(void)userdata1;
|
||||||
|
(void)userdata2;
|
||||||
|
fprintf(stderr, "Device 0x%zx lost with reason 0x%zx: %s\n", (size_t)*device, (size_t)reason, message.data);
|
||||||
|
}
|
||||||
|
|
||||||
|
void uncaptured_error_callback(
|
||||||
|
const WGPUDevice* device, WGPUErrorType error,
|
||||||
|
WGPUStringView message, void* userdata1, void* userdata2
|
||||||
|
) {
|
||||||
|
(void)userdata1;
|
||||||
|
(void)userdata2;
|
||||||
|
fprintf(stderr, "Device 0x%zx has uncaptured error 0x%zx: %s\n", (size_t)*device, (size_t)error, message.data);
|
||||||
|
}
|
@ -6536,19 +6536,6 @@ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window
|
|||||||
|
|
||||||
#if defined(WEBGPU_H_)
|
#if defined(WEBGPU_H_)
|
||||||
|
|
||||||
/*! @brief Provide the address of the `wgpuInstanceCreateSurface` function to GLFW.
|
|
||||||
*
|
|
||||||
* This function passes the address provided for the `wgpuInstanceCreateSurface` function
|
|
||||||
* to GLFW.
|
|
||||||
*
|
|
||||||
* @param[in] addr The address of the `wgpuInstanceCreateSurface` function.
|
|
||||||
*
|
|
||||||
* @since Added in version 3.5
|
|
||||||
*
|
|
||||||
* @ingroup webgpu
|
|
||||||
*/
|
|
||||||
GLFWAPI void glfwSetWGPUInstanceCreateSurfaceAddr(WGPUSurface (*addr)(WGPUInstance, const WGPUSurfaceDescriptor*));
|
|
||||||
|
|
||||||
/*! @brief Creates a WebGPU surface for the specified window.
|
/*! @brief Creates a WebGPU surface for the specified window.
|
||||||
*
|
*
|
||||||
* This function creates a WebGPU surface for the specified window.
|
* This function creates a WebGPU surface for the specified window.
|
||||||
|
@ -369,7 +369,7 @@ typedef struct WGPUSurfaceDescriptor
|
|||||||
|
|
||||||
typedef WGPUSurface (*PFN_wgpuInstanceCreateSurface)(WGPUInstance, const WGPUSurfaceDescriptor*);
|
typedef WGPUSurface (*PFN_wgpuInstanceCreateSurface)(WGPUInstance, const WGPUSurfaceDescriptor*);
|
||||||
|
|
||||||
#define wgpuInstanceCreateSurface _glfw.wgpu.instanceCreateSurface
|
extern WGPUSurface wgpuInstanceCreateSurface(WGPUInstance instance, const WGPUSurfaceDescriptor* descriptor) __attribute((weak));
|
||||||
|
|
||||||
#include "platform.h"
|
#include "platform.h"
|
||||||
|
|
||||||
|
10
src/webgpu.c
10
src/webgpu.c
@ -1,7 +1,7 @@
|
|||||||
//========================================================================
|
//========================================================================
|
||||||
// GLFW 3.5 - www.glfw.org
|
// GLFW 3.5 - www.glfw.org
|
||||||
//------------------------------------------------------------------------
|
//------------------------------------------------------------------------
|
||||||
// Copyright (c) Sebastian Dawid <sdawid@techfak.uni-bielefeld.de>
|
// Copyright (c) Sebastian Dawid <sebdawid@gmail.com>
|
||||||
//
|
//
|
||||||
// This software is provided 'as-is', without any express or implied
|
// This software is provided 'as-is', without any express or implied
|
||||||
// warranty. In no event will the authors be held liable for any damages
|
// warranty. In no event will the authors be held liable for any damages
|
||||||
@ -29,12 +29,6 @@
|
|||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
GLFWAPI void glfwSetWGPUInstanceCreateSurfaceAddr(WGPUSurface (*addr)(WGPUInstance, const WGPUSurfaceDescriptor*))
|
|
||||||
{
|
|
||||||
_GLFW_REQUIRE_INIT()
|
|
||||||
_glfw.wgpu.instanceCreateSurface = addr;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLFWAPI WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* handle)
|
GLFWAPI WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* handle)
|
||||||
{
|
{
|
||||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL)
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL)
|
||||||
@ -43,7 +37,7 @@ GLFWAPI WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindo
|
|||||||
|
|
||||||
assert(window != NULL);
|
assert(window != NULL);
|
||||||
assert(instance != NULL);
|
assert(instance != NULL);
|
||||||
assert(_glfw.wgpu.instanceCreateSurface != NULL);
|
assert(&wgpuInstanceCreateSurface != NULL);
|
||||||
|
|
||||||
if (window->context.client != GLFW_NO_API)
|
if (window->context.client != GLFW_NO_API)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user