Document GLFW_FORCE_INSECURE

This commit is contained in:
Corey Richardson 2014-09-06 14:39:50 -04:00
parent ec001a0216
commit 9265eb181b

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@ -147,6 +147,13 @@ library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
selected library and its header files must be present on the system for this to
work.
`GLFW_FORCE_INSECURE` will disable ASLR and, on Windows, DEP. On non-Windows
systems, this just means not compiling with `-fPIC`. On 32-bit systems,
position independant code has a performance penalty, and might be reasonably
disabled. On 64-bit systems, there is no penalty. On Windows, disabling
ASLR/DEP for any DLL linked in an executable to be unable to use ASLR/DEP,
which can cause security issues. Use this lightly.
`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
along with the library.