mirror of
https://github.com/glfw/glfw.git
synced 2025-10-05 06:06:36 +00:00
Update win32_joystick.c
This commit is contained in:
parent
049f43a06c
commit
9343492a7d
@ -249,6 +249,7 @@ static void closeJoystick(_GLFWjoystickWin32* js)
|
||||
free(js->name);
|
||||
free(js->axes);
|
||||
free(js->buttons);
|
||||
free(js->hats);
|
||||
free(js->objects);
|
||||
memset(js, 0, sizeof(_GLFWjoystickWin32));
|
||||
|
||||
@ -431,8 +432,10 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
|
||||
js->guid = di->guidInstance;
|
||||
js->axisCount = data.axisCount + data.sliderCount;
|
||||
js->axes = calloc(js->axisCount, sizeof(float));
|
||||
js->buttonCount += data.buttonCount + data.povCount * 4;
|
||||
js->buttonCount = data.buttonCount;
|
||||
js->buttons = calloc(js->buttonCount, 1);
|
||||
js->hatCount = data.povCount;
|
||||
js->hats = calloc(js->hatCount, 1);
|
||||
js->objects = data.objects;
|
||||
js->objectCount = data.objectCount;
|
||||
js->name = _glfwCreateUTF8FromWideStringWin32(di->tszInstanceName);
|
||||
@ -476,8 +479,10 @@ static GLFWbool openXinputDevice(DWORD index)
|
||||
js = _glfw.win32_js + jid;
|
||||
js->axisCount = 6;
|
||||
js->axes = calloc(js->axisCount, sizeof(float));
|
||||
js->buttonCount = 14;
|
||||
js->buttonCount = 10;
|
||||
js->buttons = calloc(js->buttonCount, 1);
|
||||
js->hatCount = 1;
|
||||
js->hats = calloc(js->hatCount, 1);
|
||||
js->present = GLFW_TRUE;
|
||||
js->name = strdup(getDeviceDescription(&xic));
|
||||
js->index = index;
|
||||
@ -496,7 +501,7 @@ static GLFWbool pollJoystickState(_GLFWjoystickWin32* js, int mode)
|
||||
|
||||
if (js->device)
|
||||
{
|
||||
int i, j, ai = 0, bi = 0;
|
||||
int i, j, ai = 0, bi = 0, hi = 0;
|
||||
HRESULT result;
|
||||
DIJOYSTATE state;
|
||||
|
||||
@ -547,19 +552,20 @@ static GLFWbool pollJoystickState(_GLFWjoystickWin32* js, int mode)
|
||||
|
||||
case _GLFW_TYPE_POV:
|
||||
{
|
||||
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
|
||||
const unsigned char directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
|
||||
// Screams of horror are appropriate at this point
|
||||
int value = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
|
||||
if (value < 0 || value > 8)
|
||||
value = 8;
|
||||
|
||||
js->hats[hi] = 0;
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
if (directions[value] & (1 << j))
|
||||
js->buttons[bi++] = GLFW_PRESS;
|
||||
else
|
||||
js->buttons[bi++] = GLFW_RELEASE;
|
||||
unsigned char bit_value = 1 << j;
|
||||
if (directions[value] & bit_value)
|
||||
js->hats[hi] |= bit_value;
|
||||
}
|
||||
hi++;
|
||||
|
||||
break;
|
||||
}
|
||||
@ -573,7 +579,7 @@ static GLFWbool pollJoystickState(_GLFWjoystickWin32* js, int mode)
|
||||
int i;
|
||||
DWORD result;
|
||||
XINPUT_STATE xis;
|
||||
const WORD buttons[14] =
|
||||
const WORD buttons[10] =
|
||||
{
|
||||
XINPUT_GAMEPAD_A,
|
||||
XINPUT_GAMEPAD_B,
|
||||
@ -584,7 +590,10 @@ static GLFWbool pollJoystickState(_GLFWjoystickWin32* js, int mode)
|
||||
XINPUT_GAMEPAD_BACK,
|
||||
XINPUT_GAMEPAD_START,
|
||||
XINPUT_GAMEPAD_LEFT_THUMB,
|
||||
XINPUT_GAMEPAD_RIGHT_THUMB,
|
||||
XINPUT_GAMEPAD_RIGHT_THUMB
|
||||
};
|
||||
const WORD hat_buttons[4] =
|
||||
{
|
||||
XINPUT_GAMEPAD_DPAD_UP,
|
||||
XINPUT_GAMEPAD_DPAD_RIGHT,
|
||||
XINPUT_GAMEPAD_DPAD_DOWN,
|
||||
@ -639,9 +648,14 @@ static GLFWbool pollJoystickState(_GLFWjoystickWin32* js, int mode)
|
||||
else
|
||||
js->axes[5] = -1.f;
|
||||
|
||||
for (i = 0; i < 14; i++)
|
||||
for (i = 0; i < 10; i++)
|
||||
js->buttons[i] = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
|
||||
|
||||
js->hats[0] = 0;
|
||||
for (i = 0; i < 4; i++)
|
||||
if (xis.Gamepad.wButtons & hat_buttons[i])
|
||||
js->hats[0] |= 1 << i;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
}
|
||||
@ -752,6 +766,16 @@ const unsigned char* _glfwPlatformGetJoystickButtons(int jid, int* count)
|
||||
return js->buttons;
|
||||
}
|
||||
|
||||
const unsigned char* _glfwPlatformGetJoystickHats(int jid, int* count)
|
||||
{
|
||||
_GLFWjoystickWin32* js = _glfw.win32_js + jid;
|
||||
if (!pollJoystickState(js, _GLFW_UPDATE_STATE))
|
||||
return NULL;
|
||||
|
||||
*count = js->hatCount;
|
||||
return js->hats;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetJoystickName(int jid)
|
||||
{
|
||||
_GLFWjoystickWin32* js = _glfw.win32_js + jid;
|
||||
|
Loading…
Reference in New Issue
Block a user