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https://github.com/glfw/glfw.git
synced 2024-11-11 13:03:52 +00:00
Minor cleanup of Win32 window code.
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parent
e666835ca6
commit
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@ -68,12 +68,8 @@ static void showCursor(_GLFWwindow* window)
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{
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UNREFERENCED_PARAMETER(window);
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// Un-capture cursor
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ReleaseCapture();
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// Release the cursor from the window
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ClipCursor(NULL);
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ShowCursor(TRUE);
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}
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@ -85,10 +81,9 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
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DWORD msg_time;
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DWORD scan_code;
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// Check for numeric keypad keys.
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// Note: This way we always force "NumLock = ON", which is intentional
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// since the returned key code should correspond to a physical
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// location.
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// Check for numeric keypad keys
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// NOTE: This way we always force "NumLock = ON", which is intentional since
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// the returned key code should correspond to a physical location.
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int hiFlags = HIWORD(lParam);
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if (!(hiFlags & 0x100))
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{
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@ -506,11 +501,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_MOUSEMOVE:
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{
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int newCursorX, newCursorY;
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// Get signed (!) cursor position
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newCursorX = GET_X_LPARAM(lParam);
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newCursorY = GET_Y_LPARAM(lParam);
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const int newCursorX = GET_X_LPARAM(lParam);
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const int newCursorY = GET_Y_LPARAM(lParam);
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if (newCursorX != window->win32.oldCursorX ||
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newCursorY != window->win32.oldCursorY)
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@ -592,20 +584,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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return 0;
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}
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// Was the window contents damaged?
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case WM_PAINT:
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{
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_glfwInputWindowDamage(window);
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break;
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}
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case WM_DISPLAYCHANGE:
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{
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// TODO: Do stuff here.
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break;
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}
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case WM_DEVICECHANGE:
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{
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if (DBT_DEVNODES_CHANGED == wParam)
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@ -617,7 +601,6 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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}
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}
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// Pass all unhandled messages to DefWindowProc
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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@ -627,20 +610,14 @@ static void getFullWindowSize(_GLFWwindow* window,
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int clientWidth, int clientHeight,
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int* fullWidth, int* fullHeight)
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{
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RECT rect;
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// Create a window rectangle
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rect.left = (long) 0;
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rect.right = (long) clientWidth - 1;
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rect.top = (long) 0;
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rect.bottom = (long) clientHeight - 1;
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RECT rect = { 0, 0, clientWidth, clientHeight };
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// Adjust according to window styles
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AdjustWindowRectEx(&rect, window->win32.dwStyle, FALSE, window->win32.dwExStyle);
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// Calculate width and height of full window
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*fullWidth = rect.right - rect.left + 1;
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*fullHeight = rect.bottom - rect.top + 1;
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*fullWidth = rect.right - rect.left;
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*fullHeight = rect.bottom - rect.top;
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}
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// Registers the GLFW window class
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@ -665,7 +642,7 @@ static ATOM registerWindowClass(void)
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wc.hIcon = LoadIcon(GetModuleHandle(NULL), L"GLFW_ICON");
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if (!wc.hIcon)
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{
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// Load default icon
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// User-provided icon not found; load default icon
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wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
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}
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@ -704,8 +681,7 @@ static int createWindow(_GLFWwindow* window,
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}
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else
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{
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window->win32.dwStyle |= WS_OVERLAPPED | WS_CAPTION |
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WS_SYSMENU | WS_MINIMIZEBOX;
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window->win32.dwStyle |= WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
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if (wndconfig->resizable)
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{
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@ -738,7 +714,7 @@ static int createWindow(_GLFWwindow* window,
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NULL, // No parent window
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NULL, // No window menu
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GetModuleHandle(NULL),
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window); // Pass GLFW window to WM_CREATE
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window); // Pass GLFW window to WM_CREATE
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free(wideTitle);
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@ -766,11 +742,6 @@ static void destroyWindow(_GLFWwindow* window)
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{
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_glfwDestroyContext(window);
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// This is duplicated from glfwDestroyWindow
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// TODO: Stop duplicating code
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if (window == _glfw.focusedWindow)
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_glfw.focusedWindow = NULL;
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if (window->win32.handle)
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{
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DestroyWindow(window->win32.handle);
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@ -980,11 +951,6 @@ void _glfwPlatformPollEvents(void)
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window->win32.oldCursorX = width / 2;
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window->win32.oldCursorY = height / 2;
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}
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else
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{
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//window->win32.oldCursorX = window->cursorPosX;
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//window->win32.oldCursorY = window->cursorPosY;
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}
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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@ -1006,31 +972,29 @@ void _glfwPlatformPollEvents(void)
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}
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}
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// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
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// This is the only async event handling in GLFW, but it solves some
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// nasty problems.
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window = _glfw.focusedWindow;
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if (window)
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{
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int lshift_down, rshift_down;
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// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
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// This is the only async event handling in GLFW, but it solves some
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// nasty problems
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{
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int lshift_down, rshift_down;
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// Get current state of left and right shift keys
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lshift_down = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;
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rshift_down = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;
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// Get current state of left and right shift keys
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lshift_down = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;
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rshift_down = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;
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// See if this differs from our belief of what has happened
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// (we only have to check for lost key up events)
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if (!lshift_down && window->key[GLFW_KEY_LEFT_SHIFT] == 1)
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_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, GLFW_RELEASE);
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// See if this differs from our belief of what has happened
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// (we only have to check for lost key up events)
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if (!lshift_down && window->key[GLFW_KEY_LEFT_SHIFT] == 1)
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_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, GLFW_RELEASE);
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if (!rshift_down && window->key[GLFW_KEY_RIGHT_SHIFT] == 1)
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_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE);
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}
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if (!rshift_down && window->key[GLFW_KEY_RIGHT_SHIFT] == 1)
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_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE);
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}
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// Did the cursor move in an focused window that has captured the cursor
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window = _glfw.focusedWindow;
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if (window)
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{
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// Did the cursor move in an focused window that has captured the cursor
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if (window->cursorMode == GLFW_CURSOR_CAPTURED &&
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!window->win32.cursorCentered)
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{
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@ -1049,15 +1013,10 @@ void _glfwPlatformWaitEvents(void)
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_glfwPlatformPollEvents();
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}
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, int xpos, int ypos)
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{
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POINT pos;
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// Convert client coordinates to screen coordinates
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pos.x = x;
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pos.y = y;
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POINT pos = { xpos, ypos };
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ClientToScreen(window->win32.handle, &pos);
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SetCursorPos(pos.x, pos.y);
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}
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