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Documentation work
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@ -243,6 +243,15 @@ target files generated when GLFW is installed.
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find_package(glfw3 3.3 REQUIRED)
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find_package(glfw3 3.3 REQUIRED)
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@endcode
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@endcode
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Once GLFW has been added to the project, link against it with the `glfw` target.
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This adds all link-time dependencies of GLFW as it is currently configured,
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the include directory for the GLFW header and, when applicable, the @ref
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GLFW_DLL macro.
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@code{.cmake}
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target_link_libraries(myapp glfw)
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@endcode
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Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
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Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
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OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
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OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
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If your application calls OpenGL directly, instead of using a modern
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If your application calls OpenGL directly, instead of using a modern
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@ -195,8 +195,8 @@ glfwSetGammaRamp(monitor, &ramp);
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The gamma ramp data is copied before the function returns, so there is no need
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The gamma ramp data is copied before the function returns, so there is no need
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to keep it around once the ramp has been set.
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to keep it around once the ramp has been set.
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@note It is recommended to use gamma ramps of size 256, as that is the size
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It is recommended that your gamma ramp have the same size as the current gamma
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supported by all graphics cards on all platforms.
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ramp for that monitor.
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The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
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The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
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the reference documentation for the lifetime of the returned structure.
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the reference documentation for the lifetime of the returned structure.
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