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fix: add DWM_BB_ENABLE | DWM_BB_BLURREGION;
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@ -389,7 +389,7 @@ static void updateFramebufferTransparency(const _GLFWwindow* window)
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{
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{
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HRGN region = CreateRectRgn(0, 0, -1, -1);
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HRGN region = CreateRectRgn(0, 0, -1, -1);
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DWM_BLURBEHIND bb = {0};
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DWM_BLURBEHIND bb = {0};
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bb.dwFlags = DWM_BB_ENABLE;
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bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;;
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bb.hRgnBlur = region;
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bb.hRgnBlur = region;
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bb.fEnable = TRUE;
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bb.fEnable = TRUE;
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