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Re-used config structs for hints.
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@ -323,36 +323,10 @@ struct _GLFWcursor
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struct _GLFWlibrary
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{
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struct {
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int redBits;
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int greenBits;
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int blueBits;
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int alphaBits;
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int depthBits;
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int stencilBits;
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int accumRedBits;
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int accumGreenBits;
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int accumBlueBits;
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int accumAlphaBits;
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int auxBuffers;
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int stereo;
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int resizable;
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int visible;
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int decorated;
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int focused;
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int autoIconify;
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int floating;
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int samples;
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int sRGB;
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int refreshRate;
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int doublebuffer;
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int api;
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int major;
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int minor;
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int forward;
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int debug;
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int profile;
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int robustness;
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int release;
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_GLFWfbconfig framebuffer;
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_GLFWwndconfig window;
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_GLFWctxconfig context;
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int refreshRate;
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} hints;
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double cursorPosX, cursorPosY;
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149
src/window.c
149
src/window.c
@ -132,45 +132,15 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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return NULL;
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}
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// Set up desired framebuffer config
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fbconfig.redBits = _glfw.hints.redBits;
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fbconfig.greenBits = _glfw.hints.greenBits;
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fbconfig.blueBits = _glfw.hints.blueBits;
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fbconfig.alphaBits = _glfw.hints.alphaBits;
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fbconfig.depthBits = _glfw.hints.depthBits;
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fbconfig.stencilBits = _glfw.hints.stencilBits;
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fbconfig.accumRedBits = _glfw.hints.accumRedBits;
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fbconfig.accumGreenBits = _glfw.hints.accumGreenBits;
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fbconfig.accumBlueBits = _glfw.hints.accumBlueBits;
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fbconfig.accumAlphaBits = _glfw.hints.accumAlphaBits;
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fbconfig.auxBuffers = _glfw.hints.auxBuffers;
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fbconfig.stereo = _glfw.hints.stereo ? GL_TRUE : GL_FALSE;
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fbconfig.samples = _glfw.hints.samples;
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fbconfig.sRGB = _glfw.hints.sRGB;
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fbconfig.doublebuffer = _glfw.hints.doublebuffer ? GL_TRUE : GL_FALSE;
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fbconfig = _glfw.hints.framebuffer;
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ctxconfig = _glfw.hints.context;
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wndconfig = _glfw.hints.window;
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// Set up desired window config
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wndconfig.width = width;
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wndconfig.height = height;
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wndconfig.title = title;
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wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
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wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
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wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE;
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wndconfig.focused = _glfw.hints.focused ? GL_TRUE : GL_FALSE;
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wndconfig.autoIconify = _glfw.hints.autoIconify ? GL_TRUE : GL_FALSE;
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wndconfig.floating = _glfw.hints.floating ? GL_TRUE : GL_FALSE;
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wndconfig.monitor = (_GLFWmonitor*) monitor;
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// Set up desired context config
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ctxconfig.api = _glfw.hints.api;
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ctxconfig.major = _glfw.hints.major;
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ctxconfig.minor = _glfw.hints.minor;
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ctxconfig.forward = _glfw.hints.forward ? GL_TRUE : GL_FALSE;
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ctxconfig.debug = _glfw.hints.debug ? GL_TRUE : GL_FALSE;
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ctxconfig.profile = _glfw.hints.profile;
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ctxconfig.robustness = _glfw.hints.robustness;
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ctxconfig.release = _glfw.hints.release;
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ctxconfig.share = (_GLFWwindow*) share;
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wndconfig.width = width;
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wndconfig.height = height;
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wndconfig.title = title;
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wndconfig.monitor = (_GLFWmonitor*) monitor;
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ctxconfig.share = (_GLFWwindow*) share;
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// Check the OpenGL bits of the window config
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if (!_glfwIsValidContextConfig(&ctxconfig))
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@ -180,19 +150,18 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->next = _glfw.windowListHead;
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_glfw.windowListHead = window;
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window->videoMode.width = width;
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window->videoMode.height = height;
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window->videoMode.redBits = fbconfig.redBits;
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window->videoMode.greenBits = fbconfig.greenBits;
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window->videoMode.blueBits = fbconfig.blueBits;
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window->videoMode.refreshRate = _glfw.hints.refreshRate;
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if (wndconfig.monitor)
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{
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wndconfig.resizable = GL_TRUE;
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wndconfig.visible = GL_TRUE;
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wndconfig.focused = GL_TRUE;
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// Set up desired video mode
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window->videoMode.width = width;
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window->videoMode.height = height;
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window->videoMode.redBits = _glfw.hints.redBits;
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window->videoMode.greenBits = _glfw.hints.greenBits;
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window->videoMode.blueBits = _glfw.hints.blueBits;
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window->videoMode.refreshRate = _glfw.hints.refreshRate;
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}
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// Transfer window hints that are persistent settings and not
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@ -272,29 +241,29 @@ void glfwDefaultWindowHints(void)
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memset(&_glfw.hints, 0, sizeof(_glfw.hints));
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// The default is OpenGL with minimum version 1.0
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_glfw.hints.api = GLFW_OPENGL_API;
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_glfw.hints.major = 1;
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_glfw.hints.minor = 0;
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_glfw.hints.context.api = GLFW_OPENGL_API;
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_glfw.hints.context.major = 1;
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_glfw.hints.context.minor = 0;
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// The default is a focused, visible, resizable window with decorations
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_glfw.hints.resizable = GL_TRUE;
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_glfw.hints.visible = GL_TRUE;
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_glfw.hints.decorated = GL_TRUE;
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_glfw.hints.focused = GL_TRUE;
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_glfw.hints.autoIconify = GL_TRUE;
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_glfw.hints.window.resizable = GL_TRUE;
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_glfw.hints.window.visible = GL_TRUE;
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_glfw.hints.window.decorated = GL_TRUE;
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_glfw.hints.window.focused = GL_TRUE;
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_glfw.hints.window.autoIconify = GL_TRUE;
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// The default is to select the highest available refresh rate
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_glfw.hints.refreshRate = GLFW_DONT_CARE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
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// double buffered
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_glfw.hints.redBits = 8;
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_glfw.hints.greenBits = 8;
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_glfw.hints.blueBits = 8;
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_glfw.hints.alphaBits = 8;
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_glfw.hints.depthBits = 24;
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_glfw.hints.stencilBits = 8;
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_glfw.hints.doublebuffer = GL_TRUE;
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_glfw.hints.framebuffer.redBits = 8;
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_glfw.hints.framebuffer.greenBits = 8;
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_glfw.hints.framebuffer.blueBits = 8;
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_glfw.hints.framebuffer.alphaBits = 8;
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_glfw.hints.framebuffer.depthBits = 24;
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_glfw.hints.framebuffer.stencilBits = 8;
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_glfw.hints.framebuffer.doublebuffer = GL_TRUE;
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}
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GLFWAPI void glfwWindowHint(int target, int hint)
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@ -304,94 +273,94 @@ GLFWAPI void glfwWindowHint(int target, int hint)
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switch (target)
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{
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case GLFW_RED_BITS:
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_glfw.hints.redBits = hint;
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_glfw.hints.framebuffer.redBits = hint;
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break;
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case GLFW_GREEN_BITS:
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_glfw.hints.greenBits = hint;
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_glfw.hints.framebuffer.greenBits = hint;
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break;
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case GLFW_BLUE_BITS:
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_glfw.hints.blueBits = hint;
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_glfw.hints.framebuffer.blueBits = hint;
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break;
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case GLFW_ALPHA_BITS:
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_glfw.hints.alphaBits = hint;
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_glfw.hints.framebuffer.alphaBits = hint;
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break;
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case GLFW_DEPTH_BITS:
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_glfw.hints.depthBits = hint;
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_glfw.hints.framebuffer.depthBits = hint;
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break;
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case GLFW_STENCIL_BITS:
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_glfw.hints.stencilBits = hint;
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_glfw.hints.framebuffer.stencilBits = hint;
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break;
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case GLFW_ACCUM_RED_BITS:
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_glfw.hints.accumRedBits = hint;
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_glfw.hints.framebuffer.accumRedBits = hint;
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break;
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case GLFW_ACCUM_GREEN_BITS:
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_glfw.hints.accumGreenBits = hint;
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_glfw.hints.framebuffer.accumGreenBits = hint;
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break;
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case GLFW_ACCUM_BLUE_BITS:
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_glfw.hints.accumBlueBits = hint;
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_glfw.hints.framebuffer.accumBlueBits = hint;
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break;
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case GLFW_ACCUM_ALPHA_BITS:
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_glfw.hints.accumAlphaBits = hint;
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_glfw.hints.framebuffer.accumAlphaBits = hint;
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break;
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case GLFW_AUX_BUFFERS:
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_glfw.hints.auxBuffers = hint;
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_glfw.hints.framebuffer.auxBuffers = hint;
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break;
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case GLFW_STEREO:
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_glfw.hints.stereo = hint;
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_glfw.hints.framebuffer.stereo = hint ? GL_TRUE : GL_FALSE;
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break;
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case GLFW_REFRESH_RATE:
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_glfw.hints.refreshRate = hint;
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break;
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case GLFW_DOUBLEBUFFER:
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_glfw.hints.doublebuffer = hint;
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_glfw.hints.framebuffer.doublebuffer = hint ? GL_TRUE : GL_FALSE;
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break;
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case GLFW_RESIZABLE:
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_glfw.hints.resizable = hint;
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_glfw.hints.window.resizable = hint ? GL_TRUE : GL_FALSE;
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break;
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case GLFW_DECORATED:
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_glfw.hints.decorated = hint;
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_glfw.hints.window.decorated = hint ? GL_TRUE : GL_FALSE;
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break;
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case GLFW_FOCUSED:
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_glfw.hints.focused = hint;
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_glfw.hints.window.focused = hint ? GL_TRUE : GL_FALSE;
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break;
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case GLFW_AUTO_ICONIFY:
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_glfw.hints.autoIconify = hint;
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_glfw.hints.window.autoIconify = hint ? GL_TRUE : GL_FALSE;
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break;
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case GLFW_FLOATING:
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_glfw.hints.floating = hint;
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_glfw.hints.window.floating = hint ? GL_TRUE : GL_FALSE;
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break;
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case GLFW_VISIBLE:
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_glfw.hints.visible = hint;
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_glfw.hints.window.visible = hint ? GL_TRUE : GL_FALSE;
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break;
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case GLFW_SAMPLES:
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_glfw.hints.samples = hint;
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_glfw.hints.framebuffer.samples = hint;
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break;
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case GLFW_SRGB_CAPABLE:
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_glfw.hints.sRGB = hint;
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_glfw.hints.framebuffer.sRGB = hint ? GL_TRUE : GL_FALSE;
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break;
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case GLFW_CLIENT_API:
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_glfw.hints.api = hint;
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_glfw.hints.context.api = hint;
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break;
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case GLFW_CONTEXT_VERSION_MAJOR:
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_glfw.hints.major = hint;
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_glfw.hints.context.major = hint;
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break;
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case GLFW_CONTEXT_VERSION_MINOR:
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_glfw.hints.minor = hint;
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_glfw.hints.context.minor = hint;
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break;
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case GLFW_CONTEXT_ROBUSTNESS:
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_glfw.hints.robustness = hint;
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_glfw.hints.context.robustness = hint;
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break;
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case GLFW_OPENGL_FORWARD_COMPAT:
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_glfw.hints.forward = hint;
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_glfw.hints.context.forward = hint ? GL_TRUE : GL_FALSE;
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break;
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case GLFW_OPENGL_DEBUG_CONTEXT:
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_glfw.hints.debug = hint;
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_glfw.hints.context.debug = hint ? GL_TRUE : GL_FALSE;
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break;
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case GLFW_OPENGL_PROFILE:
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_glfw.hints.profile = hint;
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_glfw.hints.context.profile = hint;
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break;
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case GLFW_CONTEXT_RELEASE_BEHAVIOR:
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_glfw.hints.release = hint;
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_glfw.hints.context.release = hint;
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break;
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default:
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint");
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