mirror of
https://github.com/glfw/glfw.git
synced 2025-10-04 13:46:37 +00:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
97ed1f6d6d
2
.gitignore
vendored
2
.gitignore
vendored
@ -58,6 +58,7 @@ examples/heightmap
|
||||
examples/offscreen
|
||||
examples/particles
|
||||
examples/splitview
|
||||
examples/sharing
|
||||
examples/simple
|
||||
examples/wave
|
||||
tests/*.app
|
||||
@ -74,7 +75,6 @@ tests/joysticks
|
||||
tests/monitors
|
||||
tests/msaa
|
||||
tests/reopen
|
||||
tests/sharing
|
||||
tests/tearing
|
||||
tests/threads
|
||||
tests/timeout
|
||||
|
@ -401,6 +401,7 @@ if (GLFW_INSTALL)
|
||||
add_custom_target(uninstall
|
||||
"${CMAKE_COMMAND}" -P
|
||||
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
10
README.md
10
README.md
@ -148,12 +148,14 @@ information on what to include when reporting a bug.
|
||||
- Added `glfwGetJoystickHats` function for querying joystick hats
|
||||
(#889,#906,#934)
|
||||
- Added `glfwInitHint` and `glfwInitHintString` for setting initialization hints
|
||||
- Added `glfwGetWindowOpacity` and `glfwSetWindowOpacity` for controlling whole
|
||||
window transparency (#1089)
|
||||
- Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString`
|
||||
functions for accessing X11 primary selection (#894,#1056)
|
||||
- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
|
||||
- Added definition of `GLAPIENTRY` to public header
|
||||
- Added `GLFW_TRANSPARENT` window hint for enabling window framebuffer
|
||||
transparency (#197,#663,#715,#723,#1078)
|
||||
- Added `GLFW_TRANSPARENT_FRAMEBUFFER` window hint and attribute for controlling
|
||||
per-pixel framebuffer transparency (#197,#663,#715,#723,#1078)
|
||||
- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
|
||||
(#749,#842)
|
||||
- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
|
||||
@ -168,6 +170,7 @@ information on what to include when reporting a bug.
|
||||
- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
|
||||
[OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
|
||||
- Added `GenerateMappings.cmake` script for updating gamepad mappings
|
||||
- Deprecated window parameter of clipboard string functions
|
||||
- Removed `GLFW_USE_RETINA` compile-time option
|
||||
- Removed `GLFW_USE_CHDIR` compile-time option
|
||||
- Removed `GLFW_USE_MENUBAR` compile-time option
|
||||
@ -201,6 +204,7 @@ information on what to include when reporting a bug.
|
||||
(#650,#1071)
|
||||
- [Win32] Bugfix: Returned key names did not match other platforms (#943)
|
||||
- [Win32] Bugfix: Undecorated windows did not maximize to workarea (#899)
|
||||
- [Win32] Bugfix: Window was resized twice when entering full screen (#1085)
|
||||
- [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125)
|
||||
- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
|
||||
- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X
|
||||
@ -241,6 +245,8 @@ information on what to include when reporting a bug.
|
||||
notification was shown (#971,#1028)
|
||||
- [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010)
|
||||
- [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082)
|
||||
- [Cocoa] Bugfix: Window was resized twice when entering full screen (#1085)
|
||||
- [Cocoa] Bugfix: Duplicate size events were not filtered (#1085)
|
||||
- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
|
||||
- [WGL] Added support for `WGL_ARB_create_context_no_error`
|
||||
- [GLX] Added support for `GLX_ARB_create_context_no_error`
|
||||
|
@ -82,8 +82,8 @@ extension, regular accelerated mouse motion will be used.
|
||||
|
||||
GLFW uses both the XRender extension and the compositing manager to support
|
||||
transparent window framebuffers. If the running X server does not support this
|
||||
extension or there is no running compositing manager, the `GLFW_TRANSPARENT`
|
||||
framebuffer hint will have no effect.
|
||||
extension or there is no running compositing manager, the
|
||||
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
|
||||
|
||||
|
||||
@section compat_glx GLX extensions
|
||||
|
@ -61,7 +61,7 @@ information. The name and number of this chapter unfortunately varies between
|
||||
versions and APIs, but has at times been named _Shared Objects and Multiple
|
||||
Contexts_.
|
||||
|
||||
GLFW comes with a barebones object sharing test program called `sharing`.
|
||||
GLFW comes with a barebones object sharing example program called `sharing`.
|
||||
|
||||
|
||||
@subsection context_offscreen Offscreen contexts
|
||||
@ -103,6 +103,9 @@ Before you can make OpenGL or OpenGL ES calls, you need to have a current
|
||||
context of the correct type. A context can only be current for a single thread
|
||||
at a time, and a thread can only have a single context current at a time.
|
||||
|
||||
When moving a context between threads, you must make it non-current on the old
|
||||
thread before making it current on the new one.
|
||||
|
||||
The context of a window is made current with @ref glfwMakeContextCurrent.
|
||||
|
||||
@code
|
||||
|
@ -846,7 +846,7 @@ converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
|
||||
reference documentation for the lifetime of the returned string.
|
||||
|
||||
@code
|
||||
const char* text = glfwGetClipboardString(window);
|
||||
const char* text = glfwGetClipboardString(NULL);
|
||||
if (text)
|
||||
{
|
||||
insert_text(text);
|
||||
@ -860,13 +860,9 @@ The contents of the system clipboard can be set to a UTF-8 encoded string with
|
||||
@ref glfwSetClipboardString.
|
||||
|
||||
@code
|
||||
glfwSetClipboardString(window, "A string with words in it");
|
||||
glfwSetClipboardString(NULL, "A string with words in it");
|
||||
@endcode
|
||||
|
||||
The clipboard functions take a window handle argument because some window
|
||||
systems require a window to communicate with the system clipboard. Any valid
|
||||
window may be used.
|
||||
|
||||
|
||||
@section path_drop Path drop input
|
||||
|
||||
|
@ -94,11 +94,17 @@ be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint.
|
||||
@see @ref joystick_hat
|
||||
|
||||
|
||||
@subsection news_33_transparent Support for transparent window framebuffer
|
||||
@subsection news_33_transparent Support for transparent windows and framebuffers
|
||||
|
||||
GLFW now supports the creation of windows with transparent framebuffers on
|
||||
systems with desktop compositing enabled with the @ref GLFW_TRANSPARENT window
|
||||
hint and attribute. Any window decorations will still be opaque.
|
||||
systems with desktop compositing enabled with the @ref
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
|
||||
before window creation and leaves any window decorations opaque.
|
||||
|
||||
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
|
||||
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
|
||||
window including decorations and unlike framebuffer transparency can be changed
|
||||
at any time after window creation.
|
||||
|
||||
|
||||
@subsection news_33_centercursor Cursor centering window hint
|
||||
|
@ -225,9 +225,9 @@ __GLFW_CENTER_CURSOR__ specifies whether the cursor should be centered over
|
||||
newly created full screen windows. Possible values are `GLFW_TRUE` and
|
||||
`GLFW_FALSE`. This hint is ignored for windowed mode windows.
|
||||
|
||||
@anchor GLFW_TRANSPARENT_hint
|
||||
__GLFW_TRANSPARENT__ specifies whether the window framebuffer will be
|
||||
transparent. If enabled and supported by the system, the window framebuffer
|
||||
@anchor GLFW_TRANSPARENT_FRAMEBUFFER_hint
|
||||
__GLFW_TRANSPARENT_FRAMEBUFFER__ specifies whether the window framebuffer will
|
||||
be transparent. If enabled and supported by the system, the window framebuffer
|
||||
alpha channel will be used to combine the framebuffer with the background. This
|
||||
does not affect window decorations. Possible values are `GLFW_TRUE` and
|
||||
`GLFW_FALSE`.
|
||||
@ -477,7 +477,7 @@ GLFW_AUTO_ICONIFY | `GLFW_TRUE` | `GLFW_TRUE` or `GL
|
||||
GLFW_FLOATING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_MAXIMIZED | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_TRANSPARENT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
@ -1091,27 +1091,63 @@ the window or framebuffer is resized.
|
||||
|
||||
@subsection window_transparency Window transparency
|
||||
|
||||
GLFW supports two kinds of transparency for windows; framebuffer transparency
|
||||
and whole window transparency. A single window may not use both methods. The
|
||||
results of doing this are undefined.
|
||||
|
||||
Both methods require the platform to support it and not every version of every
|
||||
platform GLFW supports does this, so there are mechanisms to check whether the
|
||||
window really is transparent.
|
||||
|
||||
Window framebuffers can be made transparent on a per-pixel per-frame basis with
|
||||
the [GLFW_TRANSPARENT](@ref GLFW_TRANSPARENT_hint) window hint.
|
||||
the [GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint)
|
||||
window hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_TRANSPARENT, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
If supported by the system, the window framebuffer will be composited with the
|
||||
If supported by the system, the window content area will be composited with the
|
||||
background using the framebuffer per-pixel alpha channel. This requires desktop
|
||||
compositing to be enabled on the system. It does not affect window decorations.
|
||||
|
||||
You can check whether the window framebuffer was successfully made transparent
|
||||
with the [GLFW_TRANSPARENT](@ref GLFW_TRANSPARENT_attrib) window attribute.
|
||||
with the
|
||||
[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib)
|
||||
window attribute.
|
||||
|
||||
@code
|
||||
if (glfwGetWindowAttrib(window, GLFW_TRANSPARENT))
|
||||
if (glfwGetWindowAttrib(window, GLFW_TRANSPARENT_FRAMEBUFFER))
|
||||
{
|
||||
// window framebuffer is currently transparent
|
||||
}
|
||||
@endcode
|
||||
|
||||
GLFW comes with an example that enabled framebuffer transparency called `gears`.
|
||||
|
||||
The opacity of the whole window, including any decorations, can be set with @ref
|
||||
glfwSetWindowOpacity.
|
||||
|
||||
@code
|
||||
glfwSetWindowOpacity(window, 0.5f);
|
||||
@endcode
|
||||
|
||||
The opacity (or alpha) value is a positive finite number between zero and one,
|
||||
where 0 (zero) is fully transparent and 1 (one) is fully opaque. The initial
|
||||
opacity value for newly created windows is 1.
|
||||
|
||||
The current opacity of a window can be queried with @ref glfwGetWindowOpacity.
|
||||
|
||||
@code
|
||||
float opacity = glfwGetWindowOpacity(window);
|
||||
@endcode
|
||||
|
||||
If the system does not support whole window transparency, this function always
|
||||
returns one.
|
||||
|
||||
GLFW comes with a test program that lets you control whole window transparency
|
||||
at run-time called `opacity`.
|
||||
|
||||
|
||||
@subsection window_attribs Window attributes
|
||||
|
||||
@ -1182,10 +1218,11 @@ called topmost or always-on-top. This can be set before creation with the
|
||||
[GLFW_FLOATING](@ref GLFW_FLOATING_hint) window hint or after with @ref
|
||||
glfwSetWindowAttrib.
|
||||
|
||||
@anchor GLFW_TRANSPARENT_attrib
|
||||
__GLFW_TRANSPARENT__ indicates whether the specified window has a transparent
|
||||
framebuffer, i.e. the window contents is composited with the background using
|
||||
the window framebuffer alpha channel. See @ref window_transparency for details.
|
||||
@anchor GLFW_TRANSPARENT_FRAMEBUFFER_attrib
|
||||
__GLFW_TRANSPARENT_FRAMEBUFFER__ indicates whether the specified window has
|
||||
a transparent framebuffer, i.e. the window contents is composited with the
|
||||
background using the window framebuffer alpha channel. See @ref
|
||||
window_transparency for details.
|
||||
|
||||
|
||||
@subsubsection window_attribs_ctx Context related attributes
|
||||
|
@ -35,17 +35,17 @@ add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD})
|
||||
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD})
|
||||
add_executable(offscreen offscreen.c ${ICON} ${GLAD})
|
||||
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD})
|
||||
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD})
|
||||
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
|
||||
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
|
||||
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
|
||||
add_executable(pen WIN32 MACOSX_BUNDLE pen.c ${ICON} ${GLAD})
|
||||
|
||||
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
|
||||
if (RT_LIBRARY)
|
||||
target_link_libraries(particles "${RT_LIBRARY}")
|
||||
endif()
|
||||
|
||||
set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave pen)
|
||||
set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave)
|
||||
set(CONSOLE_BINARIES offscreen)
|
||||
|
||||
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
||||
@ -62,6 +62,7 @@ if (APPLE)
|
||||
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
|
||||
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
|
||||
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
|
||||
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
|
||||
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
|
||||
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
|
||||
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
||||
|
@ -312,7 +312,7 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_DEPTH_BITS, 16);
|
||||
glfwWindowHint(GLFW_TRANSPARENT, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL );
|
||||
if (!window)
|
||||
|
@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// Context sharing test program
|
||||
// Context sharing example
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
@ -22,15 +22,10 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This program is used to test sharing of objects between contexts
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
@ -71,17 +66,6 @@ static void error_callback(int error, const char* description)
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
void APIENTRY debug_callback(GLenum source,
|
||||
GLenum type,
|
||||
GLuint id,
|
||||
GLenum severity,
|
||||
GLsizei length,
|
||||
const GLchar* message,
|
||||
const void* user)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", message);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
|
||||
@ -90,28 +74,15 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int ch;
|
||||
GLFWwindow* windows[2];
|
||||
GLuint texture, program, vertex_buffer;
|
||||
GLint mvp_location, vpos_location, color_location, texture_location;
|
||||
|
||||
srand((unsigned int) time(NULL));
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
while ((ch = getopt(argc, argv, "d")) != -1)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case 'd':
|
||||
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
||||
@ -134,12 +105,6 @@ int main(int argc, char** argv)
|
||||
// pointers should be re-usable between them
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
|
||||
if (GLAD_GL_KHR_debug)
|
||||
{
|
||||
glDebugMessageCallback(debug_callback, NULL);
|
||||
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
|
||||
}
|
||||
|
||||
// Create the OpenGL objects inside the first context, created above
|
||||
// All objects will be shared with the second context, created below
|
||||
{
|
||||
@ -150,6 +115,8 @@ int main(int argc, char** argv)
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
srand((unsigned int) glfwGetTimerValue());
|
||||
|
||||
for (y = 0; y < 16; y++)
|
||||
{
|
||||
for (x = 0; x < 16; x++)
|
||||
@ -235,8 +202,8 @@ int main(int argc, char** argv)
|
||||
int i;
|
||||
const vec3 colors[2] =
|
||||
{
|
||||
{ 0.3f, 0.4f, 1.f },
|
||||
{ 0.8f, 0.4f, 1.f }
|
||||
{ 0.8f, 0.4f, 1.f },
|
||||
{ 0.3f, 0.4f, 1.f }
|
||||
};
|
||||
|
||||
for (i = 0; i < 2; i++)
|
@ -791,10 +791,11 @@ extern "C" {
|
||||
#define GLFW_CENTER_CURSOR 0x00020009
|
||||
/*! @brief Window framebuffer transparency hint and attribute
|
||||
*
|
||||
* Window framebuffer transparency [window hint](@ref GLFW_TRANSPARENT_hint)
|
||||
* and [window attribute](@ref GLFW_TRANSPARENT_attrib).
|
||||
* Window framebuffer transparency
|
||||
* [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
|
||||
* [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
|
||||
*/
|
||||
#define GLFW_TRANSPARENT 0x0002000A
|
||||
#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
|
||||
|
||||
/*! @brief Framebuffer bit depth hint.
|
||||
*
|
||||
@ -1404,6 +1405,8 @@ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
|
||||
* @sa @ref input_char
|
||||
* @sa @ref glfwSetCharModsCallback
|
||||
*
|
||||
* @deprecated Scheduled for removal in version 4.0.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup input
|
||||
@ -2309,8 +2312,8 @@ GLFWAPI void glfwWindowHint(int hint, int value);
|
||||
*
|
||||
* @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
|
||||
* will be set as the initial icon for the window. If no such icon is present,
|
||||
* the `IDI_WINLOGO` icon will be used instead. To set a different icon, see
|
||||
* @ref glfwSetWindowIcon.
|
||||
* the `IDI_APPLICATION` icon will be used instead. To set a different icon,
|
||||
* see @ref glfwSetWindowIcon.
|
||||
*
|
||||
* @remark @win32 The context to share resources with must not be current on
|
||||
* any other thread.
|
||||
@ -2855,6 +2858,62 @@ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int
|
||||
*/
|
||||
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
|
||||
|
||||
/*! @brief Returns the opacity of the whole window.
|
||||
*
|
||||
* This function returns the opacity of the window, including any decorations.
|
||||
*
|
||||
* The opacity (or alpha) value is a positive finite number between zero and
|
||||
* one, where zero is fully transparent and one is fully opaque. If the system
|
||||
* does not support whole window transparency, this function always returns one.
|
||||
*
|
||||
* The initial opacity value for newly created windows is one.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @return The opacity value of the specified window.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_transparency
|
||||
* @sa @ref glfwSetWindowOpacity
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
|
||||
|
||||
/*! @brief Sets the opacity of the whole window.
|
||||
*
|
||||
* This function sets the opacity of the window, including any decorations.
|
||||
*
|
||||
* The opacity (or alpha) value is a positive finite number between zero and
|
||||
* one, where zero is fully transparent and one is fully opaque.
|
||||
*
|
||||
* The initial opacity value for newly created windows is one.
|
||||
*
|
||||
* A window created with framebuffer transparency may not use whole window
|
||||
* transparency. The results of doing this are undefined.
|
||||
*
|
||||
* @param[in] window The window to set the opacity for.
|
||||
* @param[in] opacity The desired opacity of the specified window.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_transparency
|
||||
* @sa @ref glfwGetWindowOpacity
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
|
||||
|
||||
/*! @brief Iconifies the specified window.
|
||||
*
|
||||
* This function iconifies (minimizes) the specified window if it was
|
||||
@ -4164,6 +4223,8 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
|
||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @deprecated Scheduled for removal in version 4.0.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
@ -4722,7 +4783,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
|
||||
* This function sets the system clipboard to the specified, UTF-8 encoded
|
||||
* string.
|
||||
*
|
||||
* @param[in] window The window that will own the clipboard contents.
|
||||
* @param[in] window Deprecated. Any valid window or `NULL`.
|
||||
* @param[in] string A UTF-8 encoded string.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
@ -4751,7 +4812,7 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
|
||||
* if its contents cannot be converted, `NULL` is returned and a @ref
|
||||
* GLFW_FORMAT_UNAVAILABLE error is generated.
|
||||
*
|
||||
* @param[in] window The window that will request the clipboard contents.
|
||||
* @param[in] window Deprecated. Any valid window or `NULL`.
|
||||
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
|
||||
* if an [error](@ref error_handling) occurred.
|
||||
*
|
||||
@ -4876,10 +4937,13 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
|
||||
* thread.
|
||||
*
|
||||
* This function makes the OpenGL or OpenGL ES context of the specified window
|
||||
* current on the calling thread. A context can only be made current on
|
||||
* current on the calling thread. A context must only be made current on
|
||||
* a single thread at a time and each thread can have only a single current
|
||||
* context at a time.
|
||||
*
|
||||
* When moving a context between threads, you must make it non-current on the
|
||||
* old thread before making it current on the new one.
|
||||
*
|
||||
* By default, making a context non-current implicitly forces a pipeline flush.
|
||||
* On machines that support `GL_KHR_context_flush_control`, you can control
|
||||
* whether a context performs this flush by setting the
|
||||
|
@ -88,6 +88,10 @@ typedef struct _GLFWwindowNS
|
||||
|
||||
GLFWbool maximized;
|
||||
|
||||
// Cached window and framebuffer sizes used to filter out duplicate events
|
||||
int width, height;
|
||||
int fbWidth, fbHeight;
|
||||
|
||||
// The total sum of the distances the cursor has been warped
|
||||
// since the last cursor motion event was processed
|
||||
// This is kept to counteract Cocoa doing the same internally
|
||||
|
@ -267,8 +267,21 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
const NSRect contentRect = [window->ns.view frame];
|
||||
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
|
||||
|
||||
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
||||
_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
|
||||
if (fbRect.size.width != window->ns.fbWidth ||
|
||||
fbRect.size.height != window->ns.fbHeight)
|
||||
{
|
||||
window->ns.fbWidth = fbRect.size.width;
|
||||
window->ns.fbHeight = fbRect.size.height;
|
||||
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
||||
}
|
||||
|
||||
if (contentRect.size.width != window->ns.width ||
|
||||
contentRect.size.height != window->ns.height)
|
||||
{
|
||||
window->ns.width = contentRect.size.width;
|
||||
window->ns.height = contentRect.size.height;
|
||||
_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)windowDidMove:(NSNotification *)notification
|
||||
@ -551,7 +564,13 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
const NSRect contentRect = [window->ns.view frame];
|
||||
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
|
||||
|
||||
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
||||
if (fbRect.size.width != window->ns.fbWidth ||
|
||||
fbRect.size.height != window->ns.fbHeight)
|
||||
{
|
||||
window->ns.fbWidth = fbRect.size.width;
|
||||
window->ns.fbHeight = fbRect.size.height;
|
||||
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)drawRect:(NSRect)rect
|
||||
@ -1095,6 +1114,9 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
|
||||
[window->ns.object setAcceptsMouseMovedEvents:YES];
|
||||
[window->ns.object setRestorable:NO];
|
||||
|
||||
_glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height);
|
||||
_glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight);
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
@ -1385,28 +1407,6 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
[window->ns.object setStyleMask:styleMask];
|
||||
[window->ns.object makeFirstResponder:window->ns.view];
|
||||
|
||||
NSRect contentRect;
|
||||
|
||||
if (monitor)
|
||||
{
|
||||
GLFWvidmode mode;
|
||||
|
||||
_glfwPlatformGetVideoMode(window->monitor, &mode);
|
||||
_glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
|
||||
|
||||
contentRect = NSMakeRect(xpos, transformY(ypos + mode.height),
|
||||
mode.width, mode.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
contentRect = NSMakeRect(xpos, transformY(ypos + height),
|
||||
width, height);
|
||||
}
|
||||
|
||||
NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
|
||||
styleMask:styleMask];
|
||||
[window->ns.object setFrame:frameRect display:YES];
|
||||
|
||||
if (monitor)
|
||||
{
|
||||
[window->ns.object setLevel:NSMainMenuWindowLevel + 1];
|
||||
@ -1416,6 +1416,12 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
}
|
||||
else
|
||||
{
|
||||
NSRect contentRect = NSMakeRect(xpos, transformY(ypos + height),
|
||||
width, height);
|
||||
NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
|
||||
styleMask:styleMask];
|
||||
[window->ns.object setFrame:frameRect display:YES];
|
||||
|
||||
if (window->numer != GLFW_DONT_CARE &&
|
||||
window->denom != GLFW_DONT_CARE)
|
||||
{
|
||||
@ -1493,6 +1499,16 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
[window->ns.object setLevel:NSNormalWindowLevel];
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
return (float) [window->ns.object alphaValue];
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
[window->ns.object setAlphaValue:opacity];
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
for (;;)
|
||||
@ -1740,7 +1756,7 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
updateCursorImage(window);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil];
|
||||
|
||||
@ -1750,7 +1766,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
forType:NSStringPboardType];
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
|
||||
|
||||
|
@ -634,7 +634,7 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
|
||||
// Returns the Visual and depth of the chosen GLXFBConfig
|
||||
//
|
||||
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
Visual** visual, int* depth)
|
||||
{
|
||||
|
18
src/init.c
18
src/init.c
@ -205,12 +205,13 @@ GLFWAPI int glfwInit(void)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!_glfwPlatformCreateMutex(&_glfw.errorLock))
|
||||
return GLFW_FALSE;
|
||||
if (!_glfwPlatformCreateTls(&_glfw.errorSlot))
|
||||
return GLFW_FALSE;
|
||||
if (!_glfwPlatformCreateTls(&_glfw.contextSlot))
|
||||
if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
|
||||
!_glfwPlatformCreateTls(&_glfw.errorSlot) ||
|
||||
!_glfwPlatformCreateTls(&_glfw.contextSlot))
|
||||
{
|
||||
terminate();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
|
||||
|
||||
@ -218,7 +219,12 @@ GLFWAPI int glfwInit(void)
|
||||
_glfw.timer.offset = _glfwPlatformGetTimerValue();
|
||||
|
||||
glfwDefaultWindowHints();
|
||||
glfwUpdateGamepadMappings(_glfwDefaultMappings);
|
||||
|
||||
if (!glfwUpdateGamepadMappings(_glfwDefaultMappings))
|
||||
{
|
||||
terminate();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
@ -1133,21 +1133,16 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
|
||||
|
||||
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
assert(string != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
_glfwPlatformSetClipboardString(window, string);
|
||||
_glfwPlatformSetClipboardString(string);
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return _glfwPlatformGetClipboardString(window);
|
||||
return _glfwPlatformGetClipboardString();
|
||||
}
|
||||
|
||||
GLFWAPI double glfwGetTime(void)
|
||||
|
@ -25,6 +25,8 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_GLFW_USE_CONFIG_H)
|
||||
#include "glfw_config.h"
|
||||
#endif
|
||||
@ -651,8 +653,8 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
|
||||
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
|
||||
void _glfwPlatformSetClipboardString(const char* string);
|
||||
const char* _glfwPlatformGetClipboardString(void);
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
|
||||
void _glfwPlatformUpdateGamepadGUID(char* guid);
|
||||
@ -689,9 +691,11 @@ int _glfwPlatformWindowIconified(_GLFWwindow* window);
|
||||
int _glfwPlatformWindowVisible(_GLFWwindow* window);
|
||||
int _glfwPlatformWindowMaximized(_GLFWwindow* window);
|
||||
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window);
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window);
|
||||
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity);
|
||||
|
||||
void _glfwPlatformPollEvents(void);
|
||||
void _glfwPlatformWaitEvents(void);
|
||||
|
@ -648,6 +648,15 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
EventNode* node = NULL;
|
||||
@ -858,13 +867,13 @@ int _glfwPlatformGetKeyScancode(int key)
|
||||
return _glfw.mir.scancodes[key];
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
|
@ -113,9 +113,11 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
|
||||
{
|
||||
if (window->monitor == monitor)
|
||||
{
|
||||
int width, height;
|
||||
int width, height, xoff, yoff;
|
||||
_glfwPlatformGetWindowSize(window, &width, &height);
|
||||
_glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
|
||||
_glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
|
||||
_glfwPlatformSetWindowPos(window, xoff, yoff);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -182,6 +182,15 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
@ -266,11 +275,11 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
@ -711,9 +711,9 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
return GLFW_TRUE;
|
||||
|
||||
_glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 1, (xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 3, (xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
|
||||
_glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);
|
||||
|
||||
|
@ -348,8 +348,8 @@ typedef struct _GLFWmonitorWin32
|
||||
// This size matches the static size of DISPLAY_DEVICE.DeviceName
|
||||
WCHAR adapterName[32];
|
||||
WCHAR displayName[32];
|
||||
char publicAdapterName[64];
|
||||
char publicDisplayName[64];
|
||||
char publicAdapterName[32];
|
||||
char publicDisplayName[32];
|
||||
GLFWbool modesPruned;
|
||||
GLFWbool modeChanged;
|
||||
|
||||
|
@ -1559,58 +1559,51 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
|
||||
_glfwInputWindowMonitor(window, monitor);
|
||||
|
||||
if (monitor)
|
||||
{
|
||||
GLFWvidmode mode;
|
||||
DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
|
||||
UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS;
|
||||
if (monitor)
|
||||
{
|
||||
if (window->decorated)
|
||||
{
|
||||
DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
|
||||
UINT flags = SWP_FRAMECHANGED | SWP_SHOWWINDOW |
|
||||
SWP_NOACTIVATE | SWP_NOCOPYBITS |
|
||||
SWP_NOZORDER | SWP_NOMOVE | SWP_NOSIZE;
|
||||
|
||||
if (window->decorated)
|
||||
{
|
||||
style &= ~WS_OVERLAPPEDWINDOW;
|
||||
style |= getWindowStyle(window);
|
||||
SetWindowLongW(window->win32.handle, GWL_STYLE, style);
|
||||
style &= ~WS_OVERLAPPEDWINDOW;
|
||||
style |= getWindowStyle(window);
|
||||
SetWindowLongW(window->win32.handle, GWL_STYLE, style);
|
||||
SetWindowPos(window->win32.handle, HWND_TOPMOST, 0, 0, 0, 0, flags);
|
||||
}
|
||||
|
||||
flags |= SWP_FRAMECHANGED;
|
||||
}
|
||||
acquireMonitor(window);
|
||||
}
|
||||
else
|
||||
{
|
||||
HWND after;
|
||||
RECT rect = { xpos, ypos, xpos + width, ypos + height };
|
||||
DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
|
||||
UINT flags = SWP_NOACTIVATE | SWP_NOCOPYBITS;
|
||||
|
||||
_glfwPlatformGetVideoMode(monitor, &mode);
|
||||
_glfwPlatformGetMonitorPos(monitor, &xpos, &ypos);
|
||||
if (window->decorated)
|
||||
{
|
||||
style &= ~WS_POPUP;
|
||||
style |= getWindowStyle(window);
|
||||
SetWindowLongW(window->win32.handle, GWL_STYLE, style);
|
||||
|
||||
SetWindowPos(window->win32.handle, HWND_TOPMOST,
|
||||
xpos, ypos, mode.width, mode.height,
|
||||
flags);
|
||||
flags |= SWP_FRAMECHANGED;
|
||||
}
|
||||
|
||||
acquireMonitor(window);
|
||||
}
|
||||
else
|
||||
{
|
||||
HWND after;
|
||||
RECT rect = { xpos, ypos, xpos + width, ypos + height };
|
||||
DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
|
||||
UINT flags = SWP_NOACTIVATE | SWP_NOCOPYBITS;
|
||||
if (window->floating)
|
||||
after = HWND_TOPMOST;
|
||||
else
|
||||
after = HWND_NOTOPMOST;
|
||||
|
||||
if (window->decorated)
|
||||
{
|
||||
style &= ~WS_POPUP;
|
||||
style |= getWindowStyle(window);
|
||||
SetWindowLongW(window->win32.handle, GWL_STYLE, style);
|
||||
|
||||
flags |= SWP_FRAMECHANGED;
|
||||
}
|
||||
|
||||
if (window->floating)
|
||||
after = HWND_TOPMOST;
|
||||
else
|
||||
after = HWND_NOTOPMOST;
|
||||
|
||||
AdjustWindowRectEx(&rect, getWindowStyle(window),
|
||||
FALSE, getWindowExStyle(window));
|
||||
SetWindowPos(window->win32.handle, after,
|
||||
rect.left, rect.top,
|
||||
rect.right - rect.left, rect.bottom - rect.top,
|
||||
flags);
|
||||
}
|
||||
AdjustWindowRectEx(&rect, getWindowStyle(window),
|
||||
FALSE, getWindowExStyle(window));
|
||||
SetWindowPos(window->win32.handle, after,
|
||||
rect.left, rect.top,
|
||||
rect.right - rect.left, rect.bottom - rect.top,
|
||||
flags);
|
||||
}
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowFocused(_GLFWwindow* window)
|
||||
@ -1655,6 +1648,39 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
BYTE alpha;
|
||||
DWORD flags;
|
||||
|
||||
if ((GetWindowLongW(window->win32.handle, GWL_EXSTYLE) & WS_EX_LAYERED) &&
|
||||
GetLayeredWindowAttributes(window->win32.handle, NULL, &alpha, &flags))
|
||||
{
|
||||
if (flags & LWA_ALPHA)
|
||||
return alpha / 255.f;
|
||||
}
|
||||
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
if (opacity < 1.f)
|
||||
{
|
||||
const BYTE alpha = (BYTE) (255 * opacity);
|
||||
DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
|
||||
style |= WS_EX_LAYERED;
|
||||
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
|
||||
SetLayeredWindowAttributes(window->win32.handle, 0, alpha, LWA_ALPHA);
|
||||
}
|
||||
else
|
||||
{
|
||||
DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
|
||||
style &= ~WS_EX_LAYERED;
|
||||
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
MSG msg;
|
||||
@ -1860,7 +1886,7 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
updateCursorImage(window);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
int characterCount;
|
||||
HANDLE object;
|
||||
@ -1903,7 +1929,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
CloseClipboard();
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
HANDLE object;
|
||||
WCHAR* buffer;
|
||||
|
32
src/window.c
32
src/window.c
@ -315,7 +315,7 @@ GLFWAPI void glfwWindowHint(int hint, int value)
|
||||
case GLFW_DOUBLEBUFFER:
|
||||
_glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
return;
|
||||
case GLFW_TRANSPARENT:
|
||||
case GLFW_TRANSPARENT_FRAMEBUFFER:
|
||||
_glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
return;
|
||||
case GLFW_SAMPLES:
|
||||
@ -647,6 +647,34 @@ GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle,
|
||||
_glfwPlatformGetWindowContentScale(window, xscale, yscale);
|
||||
}
|
||||
|
||||
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(1.f);
|
||||
return _glfwPlatformGetWindowOpacity(window);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
assert(opacity == opacity);
|
||||
assert(opacity >= 0.f);
|
||||
assert(opacity <= 1.f);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (opacity != opacity || opacity < 0.f || opacity > 1.f)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformSetWindowOpacity(window, opacity);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
@ -742,7 +770,7 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
|
||||
return _glfwPlatformWindowVisible(window);
|
||||
case GLFW_MAXIMIZED:
|
||||
return _glfwPlatformWindowMaximized(window);
|
||||
case GLFW_TRANSPARENT:
|
||||
case GLFW_TRANSPARENT_FRAMEBUFFER:
|
||||
return _glfwPlatformFramebufferTransparent(window);
|
||||
case GLFW_RESIZABLE:
|
||||
return window->resizable;
|
||||
|
@ -692,6 +692,15 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
"Wayland: Window attribute setting not implemented yet");
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
handleEvents(0);
|
||||
@ -1008,14 +1017,14 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
// TODO
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Wayland: Clipboard setting not implemented yet");
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
// TODO
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
|
@ -737,9 +737,18 @@ static GLFWbool initExtensions(void)
|
||||
XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False);
|
||||
_glfw.x11.NET_WM_BYPASS_COMPOSITOR =
|
||||
XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False);
|
||||
_glfw.x11.NET_WM_WINDOW_OPACITY =
|
||||
XInternAtom(_glfw.x11.display, "_NET_WM_WINDOW_OPACITY", False);
|
||||
_glfw.x11.MOTIF_WM_HINTS =
|
||||
XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False);
|
||||
|
||||
// The compositing manager selection name contains the screen number
|
||||
{
|
||||
char name[32];
|
||||
snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen);
|
||||
_glfw.x11.NET_WM_CM_Sx = XInternAtom(_glfw.x11.display, name, False);
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
|
@ -257,6 +257,8 @@ typedef struct _GLFWlibraryX11
|
||||
Atom NET_WM_STATE_DEMANDS_ATTENTION;
|
||||
Atom NET_WM_BYPASS_COMPOSITOR;
|
||||
Atom NET_WM_FULLSCREEN_MONITORS;
|
||||
Atom NET_WM_WINDOW_OPACITY;
|
||||
Atom NET_WM_CM_Sx;
|
||||
Atom NET_ACTIVE_WINDOW;
|
||||
Atom NET_FRAME_EXTENTS;
|
||||
Atom NET_REQUEST_FRAME_EXTENTS;
|
||||
|
@ -2449,11 +2449,7 @@ int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
|
||||
if (!window->x11.transparent)
|
||||
return GLFW_FALSE;
|
||||
|
||||
// Check whether a compositing manager is running
|
||||
char name[32];
|
||||
snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen);
|
||||
const Atom selection = XInternAtom(_glfw.x11.display, name, False);
|
||||
return XGetSelectionOwner(_glfw.x11.display, selection) != None;
|
||||
return XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx) != None;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
|
||||
@ -2559,6 +2555,37 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
XFlush(_glfw.x11.display);
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
float opacity = 1.f;
|
||||
|
||||
if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx))
|
||||
{
|
||||
CARD32* value = NULL;
|
||||
|
||||
if (_glfwGetWindowPropertyX11(window->x11.handle,
|
||||
_glfw.x11.NET_WM_WINDOW_OPACITY,
|
||||
XA_CARDINAL,
|
||||
(unsigned char**) &value))
|
||||
{
|
||||
opacity = (float) (*value / (double) 0xffffffffu);
|
||||
}
|
||||
|
||||
if (value)
|
||||
XFree(value);
|
||||
}
|
||||
|
||||
return opacity;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
const CARD32 value = (CARD32) (0xffffffffu * (double) opacity);
|
||||
XChangeProperty(_glfw.x11.display, window->x11.handle,
|
||||
_glfw.x11.NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32,
|
||||
PropModeReplace, (unsigned char*) &value, 1);
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
@ -2773,7 +2800,7 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
free(_glfw.x11.clipboardString);
|
||||
_glfw.x11.clipboardString = strdup(string);
|
||||
@ -2791,7 +2818,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
}
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
return getSelectionString(_glfw.x11.CLIPBOARD);
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD})
|
||||
add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD})
|
||||
add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD})
|
||||
add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD})
|
||||
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GETOPT} ${GLAD})
|
||||
add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD})
|
||||
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD})
|
||||
add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
|
||||
add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD})
|
||||
@ -46,8 +46,8 @@ if (RT_LIBRARY)
|
||||
target_link_libraries(threads "${RT_LIBRARY}")
|
||||
endif()
|
||||
|
||||
set(WINDOWS_BINARIES empty gamma icon inputlag joysticks sharing tearing threads
|
||||
timeout title windows)
|
||||
set(WINDOWS_BINARIES empty gamma icon inputlag joysticks opacity tearing
|
||||
threads timeout title windows)
|
||||
set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
|
||||
cursor)
|
||||
|
||||
@ -76,7 +76,7 @@ if (APPLE)
|
||||
set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
|
||||
set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
|
||||
set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
|
||||
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
|
||||
set_target_properties(opacity PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Opacity")
|
||||
set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
|
||||
set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
|
||||
set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
|
||||
|
@ -67,7 +67,7 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
{
|
||||
const char* string;
|
||||
|
||||
string = glfwGetClipboardString(window);
|
||||
string = glfwGetClipboardString(NULL);
|
||||
if (string)
|
||||
printf("Clipboard contains \"%s\"\n", string);
|
||||
else
|
||||
@ -79,7 +79,7 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
if (mods == MODIFIER)
|
||||
{
|
||||
const char* string = "Hello GLFW World!";
|
||||
glfwSetClipboardString(window, string);
|
||||
glfwSetClipboardString(NULL, string);
|
||||
printf("Setting clipboard to \"%s\"\n", string);
|
||||
}
|
||||
break;
|
||||
|
106
tests/opacity.c
Normal file
106
tests/opacity.c
Normal file
@ -0,0 +1,106 @@
|
||||
//========================================================================
|
||||
// Window opacity test program
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define NK_IMPLEMENTATION
|
||||
#define NK_INCLUDE_FIXED_TYPES
|
||||
#define NK_INCLUDE_FONT_BAKING
|
||||
#define NK_INCLUDE_DEFAULT_FONT
|
||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
||||
#define NK_INCLUDE_STANDARD_VARARGS
|
||||
#include <nuklear.h>
|
||||
|
||||
#define NK_GLFW_GL2_IMPLEMENTATION
|
||||
#include <nuklear_glfw_gl2.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
GLFWmonitor* monitor = NULL;
|
||||
GLFWwindow* window;
|
||||
struct nk_context* nk;
|
||||
struct nk_font_atlas* atlas;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
window = glfwCreateWindow(400, 400, "Opacity", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
|
||||
nk_glfw3_font_stash_begin(&atlas);
|
||||
nk_glfw3_font_stash_end();
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
int width, height;
|
||||
struct nk_rect area;
|
||||
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
area = nk_rect(0.f, 0.f, (float) width, (float) height);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
nk_glfw3_new_frame();
|
||||
if (nk_begin(nk, "", area, 0))
|
||||
{
|
||||
float opacity = glfwGetWindowOpacity(window);
|
||||
nk_layout_row_dynamic(nk, 30, 2);
|
||||
if (nk_slider_float(nk, 0.f, &opacity, 1.f, 0.001f))
|
||||
glfwSetWindowOpacity(window, opacity);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "%0.3f", opacity);
|
||||
}
|
||||
|
||||
nk_end(nk);
|
||||
nk_glfw3_render(NK_ANTI_ALIASING_ON);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwWaitEventsTimeout(1.0);
|
||||
}
|
||||
|
||||
nk_glfw3_shutdown();
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user