Removed function made superfluous by window struct memset.

This commit is contained in:
Camilla Berglund 2011-03-07 14:24:55 +01:00
parent 17d9b5aa8f
commit 98eb79b7d9

View File

@ -85,39 +85,6 @@ static void clearScrollOffsets(void)
}
//========================================================================
// Clear all input state for the specified window
//========================================================================
static void clearInputState(_GLFWwindow* window)
{
int i;
// Release all keyboard keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
window->key[i] = GLFW_RELEASE;
// Release all mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
window->mouseButton[i] = GLFW_RELEASE;
// Set mouse position to (0,0)
window->mousePosX = 0;
window->mousePosY = 0;
// Set scroll offsets to (0,0)
window->scrollX = 0;
window->scrollY = 0;
// The default is to use non sticky keys and mouse buttons
window->stickyKeys = GL_FALSE;
window->stickyMouseButtons = GL_FALSE;
// The default is to disable key repeat
window->keyRepeat = GL_FALSE;
}
//========================================================================
// Checks whether the OpenGL part of the window config is sane
//========================================================================
@ -416,8 +383,6 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
return GL_FALSE;
}
clearInputState(window);
// Check width & height
if (width > 0 && height <= 0)
{