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Relax native access header constraints
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@ -72,6 +72,7 @@ used by the tests and examples and are not required to build the library.
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- Added `GLFW_CONTEXT_NO_ERROR` context hint for `GL_KHR_no_error` support
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- Added `GLFW_CONTEXT_NO_ERROR` context hint for `GL_KHR_no_error` support
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- Added `GLFW_TRUE` and `GLFW_FALSE` as client API independent boolean values
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- Added `GLFW_TRUE` and `GLFW_FALSE` as client API independent boolean values
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- Added `glfwGetGLXWindow` to query the `GLXWindow` of a window
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- Added `glfwGetGLXWindow` to query the `GLXWindow` of a window
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- Relaxed rules for native access header macros
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- Removed dependency on external OpenGL or OpenGL ES headers
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- Removed dependency on external OpenGL or OpenGL ES headers
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- [Win32] Added support for Windows 8.1 per-monitor DPI
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- [Win32] Added support for Windows 8.1 per-monitor DPI
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- [Cocoa] Removed support for OS X 10.6
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- [Cocoa] Removed support for OS X 10.6
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@ -50,9 +50,8 @@ extern "C" {
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* doing and how to fix problems caused by using them. If you don't, you
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* doing and how to fix problems caused by using them. If you don't, you
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* shouldn't be using them.**
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* shouldn't be using them.**
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*
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*
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* Before the inclusion of @ref glfw3native.h, you must define exactly one
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* Before the inclusion of @ref glfw3native.h, you may define exactly one
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* window system API macro and exactly one context creation API macro. Failure
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* window system API macro and zero or more context creation API macros.
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* to do this will cause a compile-time error.
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*
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*
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* The chosen backends must match those the library was compiled for. Failure
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* The chosen backends must match those the library was compiled for. Failure
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* to do this will cause a link-time error.
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* to do this will cause a link-time error.
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@ -101,20 +100,19 @@ extern "C" {
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#include <wayland-client.h>
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#include <wayland-client.h>
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#elif defined(GLFW_EXPOSE_NATIVE_MIR)
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#elif defined(GLFW_EXPOSE_NATIVE_MIR)
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#include <mir_toolkit/mir_client_library.h>
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#include <mir_toolkit/mir_client_library.h>
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#else
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#error "No window API selected"
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#endif
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/* WGL is declared by windows.h */
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/* WGL is declared by windows.h */
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#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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/* NSGL is declared by Cocoa.h */
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/* NSGL is declared by Cocoa.h */
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#elif defined(GLFW_EXPOSE_NATIVE_GLX)
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_GLX)
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#include <GL/glx.h>
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#include <GL/glx.h>
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#elif defined(GLFW_EXPOSE_NATIVE_EGL)
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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#include <EGL/egl.h>
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#include <EGL/egl.h>
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#else
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#error "No context API selected"
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#endif
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#endif
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