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Start on bundling touch points to only perform one callback per touch event.
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@ -1103,7 +1103,33 @@ typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
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*
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* @sa glfwSetTouchCallback
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*/
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typedef void (* GLFWtouchfun)(GLFWwindow*,int,int,double,double);
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typedef void (* GLFWtouchfun)(GLFWwindow*, int, int, double, double);
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/*! @brief Touch point info.
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*
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* This describes the touch point info.
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*
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* @sa @ref touch
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*
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* @since Added in version 3.2.1 (touch branch)
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*
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* @ingroup touch
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*/
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typedef struct GLFWtouch
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{
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/*! Touch id
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*/
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int id;
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/*! Touch action
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*/
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int action;
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/*! X position
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*/
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double x;
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/*! Y position
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*/
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double y;
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} GLFWtouch;
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/*! @brief The function signature for monitor configuration callbacks.
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*
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@ -135,11 +135,12 @@ void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
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window->callbacks.drop((GLFWwindow*) window, count, paths);
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}
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void _glfwInputTouch(_GLFWwindow* window, int touch, int action, double xpos, double ypos)
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void _glfwInputTouch(_GLFWwindow* window, int id, int action, double xpos, double ypos)
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{
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if (window->callbacks.touch)
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window->callbacks.touch((GLFWwindow*) window, touch, action, xpos, ypos);
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if (window->callbacks.touch)
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window->callbacks.touch((GLFWwindow*)window, id, action, xpos, ypos);
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}
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void _glfwInputJoystickChange(int joy, int event)
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{
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if (_glfw.callbacks.joystick)
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@ -621,6 +622,7 @@ GLFWAPI GLFWtouchfun glfwSetTouchCallback(GLFWwindow* handle, GLFWtouchfun cbfun
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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_GLFW_SWAP_POINTERS(window->callbacks.touch, cbfun);
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setTouchInput(window, 1);
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return cbfun;
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}
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@ -926,14 +926,14 @@ void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
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void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
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/*! @brief Notifies shared code of a touch start/end event.
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* @param[in] window The window that received the event.
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* @param[in] touch The touch that started or ended.
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* @param[in] action One of @c GLFW_PRESS, @c GLFW_MOVE or @c GLFW_RELEASE.
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* @param[in] xpos The new x-coordinate of the touch.
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* @param[in] ypos The new y-coordinate of the touch.
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* @ingroup event
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*/
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void _glfwInputTouch(_GLFWwindow* window, int touch, int action, double xpos, double ypos);
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* @param[in] window The window that received the event.
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* @param[in] id Touch point id
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* @param[in] action One of @c GLFW_PRESS, @c GLFW_MOVE or @c GLFW_RELEASE.
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* @param[in] xpos The new x-coordinate of the touch.
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* @param[in] ypos The new y-coordinate of the touch.
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* @ingroup event
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*/
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void _glfwInputTouch(_GLFWwindow* window, int id, int action, double xpos, double ypos);
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/*! @ingroup event
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*/
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@ -837,6 +837,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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_glfwPlatformGetWindowSize(window, &width, &height);
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_glfwPlatformGetWindowPos(window, &xpos, &ypos);
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//Create storage
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GLFWtouch* touchPoints = calloc(count, sizeof(GLFWtouch));
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//Count valid points
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int valid_count = 0;
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for (i = 0; i < count; i++)
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{
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int action;
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@ -856,16 +862,28 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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action = GLFW_PRESS;
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else if (inputs[i].dwFlags & TOUCHEVENTF_UP)
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action = GLFW_RELEASE;
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else
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action = GLFW_MOVE;
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else if (inputs[i].dwFlags & TOUCHEVENTF_MOVE)
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action = GLFW_MOVE;
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else
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action = GLFW_REPEAT;
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touchPoints[valid_count].id = (int)inputs[i].dwID;
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touchPoints[valid_count].action = action;
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touchPoints[valid_count].x = inputs[i].x / 100.0 - xpos;
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touchPoints[valid_count].y = inputs[i].y / 100.0 - ypos;
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valid_count++;
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_glfwInputTouch(window,
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(int) inputs[i].dwID, action,
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(int) inputs[i].dwID,
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action,
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inputs[i].x / 100.0 - xpos,
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inputs[i].y / 100.0 - ypos);
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}
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_glfw_CloseTouchInputHandle((HTOUCHINPUT) lParam);
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free(touchPoints);
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}
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free(inputs);
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@ -486,12 +486,12 @@ static void joystick_callback(int joy, int event)
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}
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}
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static void touch_callback(GLFWwindow* window, int touch, int action, double x, double y)
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static void touch_callback(GLFWwindow* window, int id, int action, double x, double y)
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{
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printf("%08x at %0.3f: Touch %i %s at position %0.3f %0.3f\n",
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counter++,
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glfwGetTime(),
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touch,
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id,
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get_action_name(action),
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x, y);
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}
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