Start on bundling touch points to only perform one callback per touch event.

This commit is contained in:
eriksunden 2017-02-22 19:35:47 +01:00
parent a31709d6f0
commit 99da7e171b
5 changed files with 63 additions and 17 deletions

View File

@ -1103,7 +1103,33 @@ typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
*
* @sa glfwSetTouchCallback
*/
typedef void (* GLFWtouchfun)(GLFWwindow*,int,int,double,double);
typedef void (* GLFWtouchfun)(GLFWwindow*, int, int, double, double);
/*! @brief Touch point info.
*
* This describes the touch point info.
*
* @sa @ref touch
*
* @since Added in version 3.2.1 (touch branch)
*
* @ingroup touch
*/
typedef struct GLFWtouch
{
/*! Touch id
*/
int id;
/*! Touch action
*/
int action;
/*! X position
*/
double x;
/*! Y position
*/
double y;
} GLFWtouch;
/*! @brief The function signature for monitor configuration callbacks.
*

View File

@ -135,11 +135,12 @@ void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
window->callbacks.drop((GLFWwindow*) window, count, paths);
}
void _glfwInputTouch(_GLFWwindow* window, int touch, int action, double xpos, double ypos)
void _glfwInputTouch(_GLFWwindow* window, int id, int action, double xpos, double ypos)
{
if (window->callbacks.touch)
window->callbacks.touch((GLFWwindow*) window, touch, action, xpos, ypos);
if (window->callbacks.touch)
window->callbacks.touch((GLFWwindow*)window, id, action, xpos, ypos);
}
void _glfwInputJoystickChange(int joy, int event)
{
if (_glfw.callbacks.joystick)
@ -621,6 +622,7 @@ GLFWAPI GLFWtouchfun glfwSetTouchCallback(GLFWwindow* handle, GLFWtouchfun cbfun
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.touch, cbfun);
setTouchInput(window, 1);
return cbfun;
}

View File

@ -926,14 +926,14 @@ void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
/*! @brief Notifies shared code of a touch start/end event.
* @param[in] window The window that received the event.
* @param[in] touch The touch that started or ended.
* @param[in] action One of @c GLFW_PRESS, @c GLFW_MOVE or @c GLFW_RELEASE.
* @param[in] xpos The new x-coordinate of the touch.
* @param[in] ypos The new y-coordinate of the touch.
* @ingroup event
*/
void _glfwInputTouch(_GLFWwindow* window, int touch, int action, double xpos, double ypos);
* @param[in] window The window that received the event.
* @param[in] id Touch point id
* @param[in] action One of @c GLFW_PRESS, @c GLFW_MOVE or @c GLFW_RELEASE.
* @param[in] xpos The new x-coordinate of the touch.
* @param[in] ypos The new y-coordinate of the touch.
* @ingroup event
*/
void _glfwInputTouch(_GLFWwindow* window, int id, int action, double xpos, double ypos);
/*! @ingroup event
*/

View File

@ -837,6 +837,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformGetWindowPos(window, &xpos, &ypos);
//Create storage
GLFWtouch* touchPoints = calloc(count, sizeof(GLFWtouch));
//Count valid points
int valid_count = 0;
for (i = 0; i < count; i++)
{
int action;
@ -856,16 +862,28 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
action = GLFW_PRESS;
else if (inputs[i].dwFlags & TOUCHEVENTF_UP)
action = GLFW_RELEASE;
else
action = GLFW_MOVE;
else if (inputs[i].dwFlags & TOUCHEVENTF_MOVE)
action = GLFW_MOVE;
else
action = GLFW_REPEAT;
touchPoints[valid_count].id = (int)inputs[i].dwID;
touchPoints[valid_count].action = action;
touchPoints[valid_count].x = inputs[i].x / 100.0 - xpos;
touchPoints[valid_count].y = inputs[i].y / 100.0 - ypos;
valid_count++;
_glfwInputTouch(window,
(int) inputs[i].dwID, action,
(int) inputs[i].dwID,
action,
inputs[i].x / 100.0 - xpos,
inputs[i].y / 100.0 - ypos);
}
_glfw_CloseTouchInputHandle((HTOUCHINPUT) lParam);
free(touchPoints);
}
free(inputs);

View File

@ -486,12 +486,12 @@ static void joystick_callback(int joy, int event)
}
}
static void touch_callback(GLFWwindow* window, int touch, int action, double x, double y)
static void touch_callback(GLFWwindow* window, int id, int action, double x, double y)
{
printf("%08x at %0.3f: Touch %i %s at position %0.3f %0.3f\n",
counter++,
glfwGetTime(),
touch,
id,
get_action_name(action),
x, y);
}