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	Dropped fsfocus test.
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							@ -29,7 +29,6 @@ tests/clipboard
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tests/defaults
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					tests/defaults
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tests/events
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					tests/events
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tests/fsaa
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					tests/fsaa
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tests/fsfocus
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tests/gamma
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					tests/gamma
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tests/glfwinfo
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					tests/glfwinfo
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tests/iconify
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					tests/iconify
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@ -29,7 +29,6 @@ add_executable(clipboard clipboard.c ${GETOPT})
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add_executable(defaults defaults.c)
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					add_executable(defaults defaults.c)
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add_executable(events events.c)
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					add_executable(events events.c)
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add_executable(fsaa fsaa.c ${GETOPT})
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					add_executable(fsaa fsaa.c ${GETOPT})
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add_executable(fsfocus fsfocus.c)
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add_executable(gamma gamma.c ${GETOPT})
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					add_executable(gamma gamma.c ${GETOPT})
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add_executable(glfwinfo glfwinfo.c ${GETOPT})
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					add_executable(glfwinfo glfwinfo.c ${GETOPT})
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add_executable(iconify iconify.c ${GETOPT})
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					add_executable(iconify iconify.c ${GETOPT})
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@ -59,7 +58,7 @@ set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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target_link_libraries(threads ${CMAKE_THREAD_LIBS_INIT} ${RT_LIBRARY})
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					target_link_libraries(threads ${CMAKE_THREAD_LIBS_INIT} ${RT_LIBRARY})
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set(WINDOWS_BINARIES accuracy sharing tearing threads title windows)
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					set(WINDOWS_BINARIES accuracy sharing tearing threads title windows)
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set(CONSOLE_BINARIES clipboard defaults events fsaa fsfocus gamma glfwinfo
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					set(CONSOLE_BINARIES clipboard defaults events fsaa gamma glfwinfo
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                     iconify joysticks modes peter reopen)
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					                     iconify joysticks modes peter reopen)
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if (MSVC)
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					if (MSVC)
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										105
									
								
								tests/fsfocus.c
									
									
									
									
									
								
							
							
						
						
									
										105
									
								
								tests/fsfocus.c
									
									
									
									
									
								
							@ -1,105 +0,0 @@
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//========================================================================
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// Fullscreen window (un)focus test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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//    claim that you wrote the original software. If you use this software
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//    in a product, an acknowledgment in the product documentation would
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//    be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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//    be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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//    distribution.
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//
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//========================================================================
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//
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// This test is used to test window focusing and iconfication for
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// fullscreen windows with a video mode differing from the desktop mode
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//
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//========================================================================
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#include <GL/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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static void error_callback(int error, const char* description)
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{
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    fprintf(stderr, "Error: %s\n", description);
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}
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static void window_focus_callback(GLFWwindow* window, int focused)
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{
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    printf("%0.3f: Window %s\n",
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           glfwGetTime(),
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           focused ? "focused" : "defocused");
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}
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static void window_key_callback(GLFWwindow* window, int key, int action)
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{
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    if (action != GLFW_PRESS)
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        return;
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    switch (key)
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    {
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        case GLFW_KEY_ESCAPE:
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        {
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            printf("%0.3f: User pressed Escape\n", glfwGetTime());
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            glfwSetWindowShouldClose(window, GL_TRUE);
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            break;
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        }
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        case GLFW_KEY_SPACE:
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        {
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            printf("%0.3f: User pressed Space\n", glfwGetTime());
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            glfwIconifyWindow(window);
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            break;
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        }
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    }
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}
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int main(void)
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{
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    GLFWwindow* window;
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    glfwSetErrorCallback(error_callback);
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    if (!glfwInit())
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        exit(EXIT_FAILURE);
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    window = glfwCreateWindow(640, 480, "Fullscreen focus", glfwGetPrimaryMonitor(), NULL);
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    if (!window)
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    {
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        glfwTerminate();
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        exit(EXIT_FAILURE);
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    }
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    glfwMakeContextCurrent(window);
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    glfwSwapInterval(1);
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    glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
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    glfwSetWindowFocusCallback(window, window_focus_callback);
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    glfwSetKeyCallback(window, window_key_callback);
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    while (!glfwWindowShouldClose(window))
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    {
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        glClear(GL_COLOR_BUFFER_BIT);
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        glfwSwapBuffers(window);
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        glfwWaitEvents();
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    }
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    glfwTerminate();
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    exit(EXIT_SUCCESS);
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}
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