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Cocoa: Move slightly towards modern Objective-C
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@ -75,7 +75,7 @@ more information.
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## System requirements
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GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other
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GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
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Unix-like systems running the X Window System are supported even without
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a desktop environment or modern extensions, although some features require
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a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
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@ -374,14 +374,10 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
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{
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if (!monitor->ns.screen)
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{
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NSUInteger i;
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NSArray* screens = [NSScreen screens];
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for (i = 0; i < [screens count]; i++)
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for (NSScreen* screen in [NSScreen screens])
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{
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NSScreen* screen = [screens objectAtIndex:i];
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NSNumber* displayID =
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[[screen deviceDescription] objectForKey:@"NSScreenNumber"];
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[screen deviceDescription][@"NSScreenNumber"];
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// HACK: Compare unit numbers instead of display IDs to work around
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// display replacement on machines with automatic graphics
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@ -394,7 +390,7 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
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}
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}
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if (i == [screens count])
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if (!monitor->ns.screen)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to find a screen for monitor");
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@ -737,7 +737,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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char** paths = calloc(count, sizeof(char*));
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for (NSUInteger i = 0; i < count; i++)
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paths[i] = _glfw_strdup([[urls objectAtIndex:i] fileSystemRepresentation]);
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paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]);
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_glfwInputDrop(window, (int) count, (const char**) paths);
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@ -883,7 +883,7 @@ static void createMenuBar(void)
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for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
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{
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id name = [bundleInfo objectForKey:nameKeys[i]];
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id name = bundleInfo[nameKeys[i]];
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if (name &&
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[name isKindOfClass:[NSString class]] &&
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![name isEqualToString:@""])
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@ -897,7 +897,7 @@ static void createMenuBar(void)
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{
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char** progname = _NSGetProgname();
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if (progname && *progname)
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appName = [NSString stringWithUTF8String:*progname];
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appName = @(*progname);
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else
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appName = @"GLFW Application";
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}
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@ -1084,7 +1084,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
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}
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if (strlen(wndconfig->ns.frameName))
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[window->ns.object setFrameAutosaveName:[NSString stringWithUTF8String:wndconfig->ns.frameName]];
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[window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)];
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window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
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@ -1099,7 +1099,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
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[window->ns.object setContentView:window->ns.view];
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[window->ns.object makeFirstResponder:window->ns.view];
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[window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]];
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[window->ns.object setTitle:@(wndconfig->title)];
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[window->ns.object setDelegate:window->ns.delegate];
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[window->ns.object setAcceptsMouseMovedEvents:YES];
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[window->ns.object setRestorable:NO];
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@ -1190,11 +1190,10 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
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{
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NSString* string = [NSString stringWithUTF8String:title];
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[window->ns.object setTitle:string];
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[window->ns.object setTitle:@(title)];
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// HACK: Set the miniwindow title explicitly as setTitle: doesn't update it
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// if the window lacks NSWindowStyleMaskTitled
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[window->ns.object setMiniwindowTitle:string];
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[window->ns.object setMiniwindowTitle:@(title)];
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}
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void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
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@ -1737,8 +1736,7 @@ void _glfwPlatformSetClipboardString(const char* string)
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{
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NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
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[pasteboard declareTypes:@[NSPasteboardTypeString] owner:nil];
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[pasteboard setString:[NSString stringWithUTF8String:string]
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forType:NSPasteboardTypeString];
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[pasteboard setString:@(string) forType:NSPasteboardTypeString];
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}
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const char* _glfwPlatformGetClipboardString(void)
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