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https://github.com/glfw/glfw.git
synced 2024-11-29 21:37:27 +00:00
Make sure we go through all the pointer_coords.
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8712d84bcc
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9bd0fae684
@ -37,6 +37,15 @@ void _glfwPlatformTerminate(void)
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const char* _glfwPlatformGetVersionString(void)
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{
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return "MIR // FIXME (<0_0>)";
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const char* version = _GLFW_VERSION_NUMBER " Mir EGL "
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#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
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" clock_gettime"
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#endif
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#if defined(_GLFW_BUILD_DLL)
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" shared"
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#endif
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;
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return version;
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}
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114
src/mir_window.c
114
src/mir_window.c
@ -6,7 +6,7 @@
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// FIXME Remove me when done debugging!
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#include <stdio.h>
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MirPixelFormat FindValidPixelFormat()
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MirPixelFormat findValidPixelFormat()
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{
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unsigned int pf_size = 32;
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unsigned int valid_formats;
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@ -157,7 +157,7 @@ static int toGLFWKeyCode(uint32_t key)
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}
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}
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void HandleKeyEvent(MirKeyEvent const key, _GLFWwindow* window)
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void handleKeyEvent(MirKeyEvent const key, _GLFWwindow* window)
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{
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int pressed = key.action == mir_key_action_up ? GLFW_RELEASE : GLFW_PRESS;
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@ -170,7 +170,7 @@ void HandleKeyEvent(MirKeyEvent const key, _GLFWwindow* window)
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_glfwInputChar(window, text, 0, 0);
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}
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void HandleMouseButton(_GLFWwindow* window, int pressed, MirMotionButton button)
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void handleMouseButton(_GLFWwindow* window, int pressed, MirMotionButton button)
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{
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static int last_button;
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int glfw_button;
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@ -206,39 +206,39 @@ void HandleMouseButton(_GLFWwindow* window, int pressed, MirMotionButton button)
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}
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// TODO Confirm the x/y is correct and no futher work needs to be done.
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void HandleMouseMotion(_GLFWwindow* window, int x, int y)
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void handleMouseMotion(_GLFWwindow* window, int x, int y)
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{
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_glfwInputCursorMotion(window, x, y);
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}
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// TODO Confirm it really wants the dx/dy and that they are in the correct direction!
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void HandleMouseScroll(_GLFWwindow* window, int dx, int dy)
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void handleMouseScroll(_GLFWwindow* window, int dx, int dy)
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{
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_glfwInputScroll(window, dx, dy);
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}
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void HandleMouseEvent(MirMotionEvent const motion, int cord_index, _GLFWwindow* window)
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void handleMouseEvent(MirMotionEvent const motion, int cord_index, _GLFWwindow* window)
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{
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switch (motion.action)
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{
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case mir_motion_action_down:
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case mir_motion_action_pointer_down:
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HandleMouseButton(window, GLFW_PRESS, motion.button_state);
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handleMouseButton(window, GLFW_PRESS, motion.button_state);
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break;
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case mir_motion_action_up:
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case mir_motion_action_pointer_up:
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HandleMouseButton(window, GLFW_RELEASE, motion.button_state);
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handleMouseButton(window, GLFW_RELEASE, motion.button_state);
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break;
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case mir_motion_action_hover_move:
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case mir_motion_action_move:
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HandleMouseMotion(window,
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handleMouseMotion(window,
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motion.pointer_coordinates[cord_index].x,
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motion.pointer_coordinates[cord_index].y);
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break;
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case mir_motion_action_outside:
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break;
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case mir_motion_action_scroll:
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HandleMouseScroll(window,
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handleMouseScroll(window,
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motion.pointer_coordinates[cord_index].hscroll,
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motion.pointer_coordinates[cord_index].vscroll);
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break;
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@ -252,38 +252,67 @@ void HandleMouseEvent(MirMotionEvent const motion, int cord_index, _GLFWwindow*
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}
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}
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static void HandleMotionEvent(MirMotionEvent const motion, _GLFWwindow* window)
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static void handleMotionEvent(MirMotionEvent const motion, _GLFWwindow* window)
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{
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int cord_index;
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for (cord_index = 0; cord_index < motion.pointer_count; cord_index++) {
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HandleMouseEvent(motion, cord_index, window);
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/*
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// TODO Does GLFW handle touch events?
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if (motion.pointer_coordinates[cord_index].tool_type == mir_motion_tool_type_finger) {
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HandleTouchEvent(motion, cord_index, window);
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}
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else {
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HandleMouseEvent(motion, cord_index, window);
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}
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*/
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}
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for (cord_index = 0; cord_index < motion.pointer_count; cord_index++)
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handleMouseEvent(motion, cord_index, window);
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}
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void HandleInput(MirSurface* surface, MirEvent const* event, void* context)
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void handleInput(MirSurface* surface, MirEvent const* event, void* context)
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{
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switch (event->type)
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{
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case(mir_event_type_key):
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HandleKeyEvent(event->key, (_GLFWwindow*)context);
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handleKeyEvent(event->key, (_GLFWwindow*)context);
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break;
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case(mir_event_type_motion):
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HandleMotionEvent(event->motion, (_GLFWwindow*)context);
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handleMotionEvent(event->motion, (_GLFWwindow*)context);
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break;
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default:
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break;
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}
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}
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int createSurface(_GLFWwindow* window)
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{
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MirSurfaceParameters params =
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{
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.name = "MirSurface",
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.width = window->mir.width,
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.height = window->mir.height,
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.pixel_format = mir_pixel_format_invalid,
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.buffer_usage = mir_buffer_usage_hardware,
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.output_id = mir_display_output_id_invalid
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};
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MirEventDelegate delegate =
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{
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handleInput,
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window
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};
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params.pixel_format = findValidPixelFormat();
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if (params.pixel_format == mir_pixel_format_invalid)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Mir: Unable to find a correct pixel format!\n");
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return GL_FALSE;
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}
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window->mir.surface = mir_connection_create_surface_sync(_glfw.mir.connection, ¶ms);
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if (!mir_surface_is_valid(window->mir.surface))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Mir: Unable to create surface!\n");
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return GL_FALSE;
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}
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mir_surface_set_event_handler(window->mir.surface, &delegate);
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return GL_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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@ -300,42 +329,11 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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window->mir.width = wndconfig->width;
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window->mir.height = wndconfig->height;
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MirSurfaceParameters params =
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{
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.name = "MirSurface",
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.width = wndconfig->width,
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.height = wndconfig->height,
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.pixel_format = mir_pixel_format_invalid,
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.buffer_usage = mir_buffer_usage_hardware,
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.output_id = mir_display_output_id_invalid
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};
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MirEventDelegate delegate =
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{
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HandleInput,
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window
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};
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params.pixel_format = FindValidPixelFormat();
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if (params.pixel_format == mir_pixel_format_invalid)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Mir: Unable to find a correct pixel format!\n");
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if (!createSurface(window))
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return GL_FALSE;
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}
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window->mir.surface = mir_connection_create_surface_sync(_glfw.mir.connection, ¶ms);
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if (!mir_surface_is_valid(window->mir.surface))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Mir: Unable to create surface!\n");
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return GL_FALSE;
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}
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window->mir.native_window = mir_surface_get_egl_native_window(window->mir.surface);
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mir_surface_set_event_handler(window->mir.surface, &delegate);
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return GL_TRUE;
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}
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