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Added touch input toggling to events test.
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@ -49,6 +49,7 @@ typedef struct
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GLFWwindow* window;
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GLFWwindow* window;
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int number;
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int number;
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int closeable;
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int closeable;
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int touch;
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} Slot;
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} Slot;
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static void usage(void)
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static void usage(void)
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@ -371,6 +372,15 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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switch (key)
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switch (key)
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{
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{
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case GLFW_KEY_T:
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{
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slot->touch = !slot->touch;
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glfwSetInputMode(window, GLFW_TOUCH, slot->touch);
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printf("(( touch %s ))\n", slot->touch ? "enabled" : "disabled");
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break;
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}
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case GLFW_KEY_C:
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case GLFW_KEY_C:
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{
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{
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slot->closeable = !slot->closeable;
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slot->closeable = !slot->closeable;
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@ -517,6 +527,7 @@ int main(int argc, char** argv)
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char title[128];
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char title[128];
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slots[i].closeable = GL_TRUE;
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slots[i].closeable = GL_TRUE;
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slots[i].touch = GL_FALSE;
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slots[i].number = i + 1;
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slots[i].number = i + 1;
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sprintf(title, "Event Linter (Window %i)", slots[i].number);
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sprintf(title, "Event Linter (Window %i)", slots[i].number);
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