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Cocoa: Fix non-BMP Unicode codepoint input
Supplimentary Plane codepoints were reported as UTF-16 surrogate pairs.
Fixes #1635.
(cherry picked from commit ad9eb768c9
)
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@ -121,6 +121,8 @@ information on what to include when reporting a bug.
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- Bugfix: Some extension loader headers did not prevent default OpenGL header
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inclusion (#1695)
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- [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
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- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
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(#1635)
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- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
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- [X11] Bugfix: Xlib errors caused by other parts of the application could be
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reported as GLFW errors
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@ -341,6 +343,7 @@ skills.
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- Ryogo Yoshimura
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- Lukas Zanner
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- Andrey Zholos
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- Aihui Zhu
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- Santi Zupancic
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- Jonas Ådahl
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- Lasse Öörni
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@ -731,16 +731,26 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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else
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characters = (NSString*) string;
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const NSUInteger length = [characters length];
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for (NSUInteger i = 0; i < length; i++)
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NSRange range = NSMakeRange(0, [characters length]);
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while (range.length)
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{
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uint32_t codepoint = 0;
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if ([characters getBytes:&codepoint
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maxLength:sizeof(codepoint)
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usedLength:NULL
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encoding:NSUTF32StringEncoding
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options:0
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range:range
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remainingRange:&range])
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{
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const unichar codepoint = [characters characterAtIndex:i];
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if ((codepoint & 0xff00) == 0xf700)
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continue;
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_glfwInputChar(window, codepoint, mods, plain);
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}
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}
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}
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- (void)doCommandBySelector:(SEL)selector
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{
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