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https://github.com/glfw/glfw.git
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Merge f07c466a20
into 8e15281d34
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commit
9cfb303dab
@ -929,6 +929,18 @@ extern "C" {
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*/
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#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
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/*! @brief Window can become the main window
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*
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* Only honored with Cocoa backend
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*/
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#define GLFW_CAN_BECOME_MAIN 0x00020010
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/*! @brief Window can receive key inputs
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*
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* Only honored with Cocoa backend
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*/
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#define GLFW_CAN_BECOME_KEY 0x00020011
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/*! @brief Initial position x-coordinate window hint.
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*
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* Initial position x-coordinate [window hint](@ref GLFW_POSITION_X).
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@ -752,19 +752,19 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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//------------------------------------------------------------------------
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@interface GLFWWindow : NSWindow {}
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@property _GLFWwindow* glfwWindow;
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@end
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@implementation GLFWWindow
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- (BOOL)canBecomeKeyWindow
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{
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// Required for NSWindowStyleMaskBorderless windows
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return YES;
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return self.glfwWindow->canBecomeKey;
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}
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- (BOOL)canBecomeMainWindow
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{
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return YES;
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return self.glfwWindow->canBecomeMain;
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}
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@end
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@ -835,6 +835,8 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
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return GLFW_FALSE;
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}
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((GLFWWindow*)window->ns.object).glfwWindow = window;
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if (window->monitor)
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[window->ns.object setLevel:NSMainMenuWindowLevel + 1];
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else
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@ -412,6 +412,8 @@ struct _GLFWwndconfig
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GLFWbool centerCursor;
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GLFWbool focusOnShow;
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GLFWbool mousePassthrough;
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GLFWbool canBecomeMain;
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GLFWbool canBecomeKey;
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GLFWbool scaleToMonitor;
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GLFWbool scaleFramebuffer;
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struct {
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@ -537,6 +539,8 @@ struct _GLFWwindow
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GLFWbool floating;
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GLFWbool focusOnShow;
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GLFWbool mousePassthrough;
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GLFWbool canBecomeMain;
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GLFWbool canBecomeKey;
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GLFWbool shouldClose;
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void* userPointer;
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GLFWbool doublebuffer;
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20
src/window.c
20
src/window.c
@ -231,6 +231,8 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->floating = wndconfig.floating;
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window->focusOnShow = wndconfig.focusOnShow;
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window->mousePassthrough = wndconfig.mousePassthrough;
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window->canBecomeMain = wndconfig.canBecomeMain;
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window->canBecomeKey = wndconfig.canBecomeKey;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->doublebuffer = fbconfig.doublebuffer;
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@ -397,6 +399,12 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_MOUSE_PASSTHROUGH:
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_glfw.hints.window.mousePassthrough = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_CAN_BECOME_MAIN:
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_glfw.hints.window.canBecomeMain = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_CAN_BECOME_KEY:
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_glfw.hints.window.canBecomeKey = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_CLIENT_API:
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_glfw.hints.context.client = value;
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return;
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@ -899,6 +907,10 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
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return window->focusOnShow;
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case GLFW_MOUSE_PASSTHROUGH:
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return window->mousePassthrough;
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case GLFW_CAN_BECOME_MAIN:
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return window->canBecomeMain;
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case GLFW_CAN_BECOME_KEY:
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return window->canBecomeKey;
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case GLFW_TRANSPARENT_FRAMEBUFFER:
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return _glfw.platform.framebufferTransparent(window);
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case GLFW_RESIZABLE:
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@ -980,6 +992,14 @@ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
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window->mousePassthrough = value;
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_glfw.platform.setWindowMousePassthrough(window, value);
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return;
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case GLFW_CAN_BECOME_MAIN:
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window->canBecomeMain = value;
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return;
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case GLFW_CAN_BECOME_KEY:
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window->canBecomeKey = value;
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return;
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}
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
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