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Add GLFW_FOCUS_ON_SHOW window hint and attribute for issue #1189
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@ -819,6 +819,12 @@ extern "C" {
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* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
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*/
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#define GLFW_HOVERED 0x0002000B
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/*! @brief Input focus on calling show window hint and attribute
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*
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* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
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* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
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*/
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#define GLFW_FOCUS_ON_SHOW 0x0002000C
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/*! @brief Framebuffer bit depth hint.
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*
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@ -3085,6 +3091,10 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
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* hidden. If the window is already visible or is in full screen mode, this
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* function does nothing.
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*
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* By default, windowed mode windows are focused when shown
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* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to
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* disable this behavior.
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*
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* @param[in] window The window to make visible.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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@ -3132,6 +3142,10 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
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* initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
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* disable this behavior.
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*
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* Also by default, windowed mode windows are focused when shown
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* with @ref glfwShowWindow. Set the
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* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
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*
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* __Do not use this function__ to steal focus from other applications unless
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* you are certain that is what the user wants. Focus stealing can be
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* extremely disruptive.
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@ -267,6 +267,7 @@ struct _GLFWwndconfig
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GLFWbool floating;
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GLFWbool maximized;
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GLFWbool centerCursor;
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GLFWbool focusOnShow;
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struct {
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GLFWbool retina;
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char frameName[256];
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@ -372,6 +373,7 @@ struct _GLFWwindow
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GLFWbool decorated;
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GLFWbool autoIconify;
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GLFWbool floating;
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GLFWbool focusOnShow;
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GLFWbool shouldClose;
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void* userPointer;
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GLFWvidmode videoMode;
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11
src/window.c
11
src/window.c
@ -201,6 +201,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->decorated = wndconfig.decorated;
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window->autoIconify = wndconfig.autoIconify;
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window->floating = wndconfig.floating;
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window->focusOnShow = wndconfig.focusOnShow;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->minwidth = GLFW_DONT_CARE;
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@ -267,6 +268,7 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.window.focused = GLFW_TRUE;
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_glfw.hints.window.autoIconify = GLFW_TRUE;
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_glfw.hints.window.centerCursor = GLFW_TRUE;
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_glfw.hints.window.focusOnShow = GLFW_TRUE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
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// double buffered
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@ -370,6 +372,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_CENTER_CURSOR:
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_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_FOCUS_ON_SHOW:
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_glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_CLIENT_API:
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_glfw.hints.context.client = value;
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return;
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@ -755,7 +760,9 @@ GLFWAPI void glfwShowWindow(GLFWwindow* handle)
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return;
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_glfwPlatformShowWindow(window);
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_glfwPlatformFocusWindow(window);
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if(window->focusOnShow)
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_glfwPlatformFocusWindow(window);
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}
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GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
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@ -810,6 +817,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
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return _glfwPlatformWindowMaximized(window);
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case GLFW_HOVERED:
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return _glfwPlatformWindowHovered(window);
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case GLFW_FOCUS_ON_SHOW:
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return window->focusOnShow;
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case GLFW_TRANSPARENT_FRAMEBUFFER:
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return _glfwPlatformFramebufferTransparent(window);
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case GLFW_RESIZABLE:
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@ -56,9 +56,10 @@ static const struct
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static void usage(void)
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{
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printf("Usage: windows [-h] [-b]\n");
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printf("Usage: windows [-h] [-b] [-f] \n");
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printf("Options:\n");
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printf(" -b create decorated windows\n");
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printf(" -f set focus on show off for all but first window\n");
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printf(" -h show this help\n");
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}
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@ -92,16 +93,20 @@ int main(int argc, char** argv)
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{
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int i, ch;
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int decorated = GLFW_FALSE;
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int focusOnShow = GLFW_TRUE;
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int running = GLFW_TRUE;
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GLFWwindow* windows[4];
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while ((ch = getopt(argc, argv, "bh")) != -1)
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while ((ch = getopt(argc, argv, "bfh")) != -1)
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{
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switch (ch)
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{
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case 'b':
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decorated = GLFW_TRUE;
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break;
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case 'f':
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focusOnShow = GLFW_FALSE;
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break;
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case 'h':
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usage();
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exit(EXIT_SUCCESS);
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@ -122,6 +127,8 @@ int main(int argc, char** argv)
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for (i = 0; i < 4; i++)
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{
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int left, top, right, bottom;
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if(i)
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glfwWindowHint(GLFW_FOCUS_ON_SHOW, focusOnShow);
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windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);
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if (!windows[i])
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