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								lib/enable.c
									
									
									
									
									
								
							| @ -39,11 +39,11 @@ | ||||
| // Enable (show) mouse cursor
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| static void enableMouseCursor( void ) | ||||
| static void enableMouseCursor(void) | ||||
| { | ||||
|     int centerPosX, centerPosY; | ||||
| 
 | ||||
|     if( !_glfwWin.opened || !_glfwWin.mouseLock ) | ||||
|     if (!_glfwWin.opened || !_glfwWin.mouseLock) | ||||
|         return; | ||||
| 
 | ||||
|     // Show mouse cursor
 | ||||
| @ -52,17 +52,17 @@ static void enableMouseCursor( void ) | ||||
|     centerPosX = _glfwWin.width / 2; | ||||
|     centerPosY = _glfwWin.height / 2; | ||||
| 
 | ||||
|     if( centerPosX != _glfwInput.MousePosX || centerPosY != _glfwInput.MousePosY ) | ||||
|     if (centerPosX != _glfwInput.MousePosX || centerPosY != _glfwInput.MousePosY) | ||||
|     { | ||||
|         _glfwPlatformSetMouseCursorPos( centerPosX, centerPosY ); | ||||
|         _glfwPlatformSetMouseCursorPos(centerPosX, centerPosY); | ||||
| 
 | ||||
|         _glfwInput.MousePosX = centerPosX; | ||||
|         _glfwInput.MousePosY = centerPosY; | ||||
| 
 | ||||
|         if( _glfwWin.mousePosCallback ) | ||||
|         if (_glfwWin.mousePosCallback) | ||||
|         { | ||||
|             _glfwWin.mousePosCallback( _glfwInput.MousePosX, | ||||
|                                        _glfwInput.MousePosY ); | ||||
|             _glfwWin.mousePosCallback(_glfwInput.MousePosX, | ||||
|                                       _glfwInput.MousePosY); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| @ -74,17 +74,17 @@ static void enableMouseCursor( void ) | ||||
| // Disable (hide) mouse cursor
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| static void disableMouseCursor( void ) | ||||
| static void disableMouseCursor(void) | ||||
| { | ||||
|     if( !_glfwWin.opened || _glfwWin.mouseLock ) | ||||
|     if (!_glfwWin.opened || _glfwWin.mouseLock) | ||||
|         return; | ||||
| 
 | ||||
|     // Hide mouse cursor
 | ||||
|     _glfwPlatformHideMouseCursor(); | ||||
| 
 | ||||
|     // Move cursor to the middle of the window
 | ||||
|     _glfwPlatformSetMouseCursorPos( _glfwWin.width >> 1, | ||||
|                                     _glfwWin.height >> 1 ); | ||||
|     _glfwPlatformSetMouseCursorPos(_glfwWin.width >> 1, | ||||
|                                    _glfwWin.height >> 1); | ||||
| 
 | ||||
|     // From now on the mouse is locked
 | ||||
|     _glfwWin.mouseLock = GL_TRUE; | ||||
| @ -95,7 +95,7 @@ static void disableMouseCursor( void ) | ||||
| // Enable sticky keys
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| static void enableStickyKeys( void ) | ||||
| static void enableStickyKeys(void) | ||||
| { | ||||
|     _glfwInput.StickyKeys = 1; | ||||
| } | ||||
| @ -104,17 +104,17 @@ static void enableStickyKeys( void ) | ||||
| // Disable sticky keys
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| static void disableStickyKeys( void ) | ||||
| static void disableStickyKeys(void) | ||||
| { | ||||
|     int i; | ||||
| 
 | ||||
|     _glfwInput.StickyKeys = 0; | ||||
| 
 | ||||
|     // Release all sticky keys
 | ||||
|     for( i = 0; i <= GLFW_KEY_LAST; i++ ) | ||||
|     for (i = 0;  i <= GLFW_KEY_LAST;  i++) | ||||
|     { | ||||
|         if( _glfwInput.Key[ i ] == 2 ) | ||||
|             _glfwInput.Key[ i ] = 0; | ||||
|         if (_glfwInput.Key[i] == 2) | ||||
|             _glfwInput.Key[i] = 0; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -123,7 +123,7 @@ static void disableStickyKeys( void ) | ||||
| // Enable sticky mouse buttons
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| static void enableStickyMouseButtons( void ) | ||||
| static void enableStickyMouseButtons(void) | ||||
| { | ||||
|     _glfwInput.StickyMouseButtons = 1; | ||||
| } | ||||
| @ -132,17 +132,17 @@ static void enableStickyMouseButtons( void ) | ||||
| // Disable sticky mouse buttons
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| static void disableStickyMouseButtons( void ) | ||||
| static void disableStickyMouseButtons(void) | ||||
| { | ||||
|     int i; | ||||
| 
 | ||||
|     _glfwInput.StickyMouseButtons = 0; | ||||
| 
 | ||||
|     // Release all sticky mouse buttons
 | ||||
|     for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++ ) | ||||
|     for (i = 0;  i <= GLFW_MOUSE_BUTTON_LAST;  i++) | ||||
|     { | ||||
|         if( _glfwInput.MouseButton[ i ] == 2 ) | ||||
|             _glfwInput.MouseButton[ i ] = 0; | ||||
|         if (_glfwInput.MouseButton[i] == 2) | ||||
|             _glfwInput.MouseButton[i] = 0; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -151,9 +151,9 @@ static void disableStickyMouseButtons( void ) | ||||
| // Enable system keys
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| static void enableSystemKeys( void ) | ||||
| static void enableSystemKeys(void) | ||||
| { | ||||
|     if( !_glfwWin.sysKeysDisabled ) | ||||
|     if (!_glfwWin.sysKeysDisabled) | ||||
|         return; | ||||
| 
 | ||||
|     _glfwPlatformEnableSystemKeys(); | ||||
| @ -166,9 +166,9 @@ static void enableSystemKeys( void ) | ||||
| // Disable system keys
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| static void disableSystemKeys( void ) | ||||
| static void disableSystemKeys(void) | ||||
| { | ||||
|     if( _glfwWin.sysKeysDisabled ) | ||||
|     if (_glfwWin.sysKeysDisabled) | ||||
|         return; | ||||
| 
 | ||||
|     _glfwPlatformDisableSystemKeys(); | ||||
| @ -182,7 +182,7 @@ static void disableSystemKeys( void ) | ||||
| // Enable key repeat
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| static void enableKeyRepeat( void ) | ||||
| static void enableKeyRepeat(void) | ||||
| { | ||||
|     _glfwInput.KeyRepeat = 1; | ||||
| } | ||||
| @ -191,7 +191,7 @@ static void enableKeyRepeat( void ) | ||||
| // Disable key repeat
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| static void disableKeyRepeat( void ) | ||||
| static void disableKeyRepeat(void) | ||||
| { | ||||
|     _glfwInput.KeyRepeat = 0; | ||||
| } | ||||
| @ -201,7 +201,7 @@ static void disableKeyRepeat( void ) | ||||
| // Enable automatic event polling
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| static void enableAutoPollEvents( void ) | ||||
| static void enableAutoPollEvents(void) | ||||
| { | ||||
|     _glfwWin.autoPollEvents = 1; | ||||
| } | ||||
| @ -210,7 +210,7 @@ static void enableAutoPollEvents( void ) | ||||
| // Disable automatic event polling
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| static void disableAutoPollEvents( void ) | ||||
| static void disableAutoPollEvents(void) | ||||
| { | ||||
|     _glfwWin.autoPollEvents = 0; | ||||
| } | ||||
| @ -224,12 +224,12 @@ static void disableAutoPollEvents( void ) | ||||
| // Enable certain GLFW/window/system functions.
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwEnable( int token ) | ||||
| GLFWAPI void glfwEnable(int token) | ||||
| { | ||||
|     if( !_glfwInitialized ) | ||||
|     if (!_glfwInitialized) | ||||
|         return; | ||||
| 
 | ||||
|     switch( token ) | ||||
|     switch (token) | ||||
|     { | ||||
|         case GLFW_MOUSE_CURSOR: | ||||
|             enableMouseCursor(); | ||||
| @ -259,12 +259,12 @@ GLFWAPI void glfwEnable( int token ) | ||||
| // Disable certain GLFW/window/system functions.
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwDisable( int token ) | ||||
| GLFWAPI void glfwDisable(int token) | ||||
| { | ||||
|     if( !_glfwInitialized ) | ||||
|     if (!_glfwInitialized) | ||||
|         return; | ||||
| 
 | ||||
|     switch( token ) | ||||
|     switch (token) | ||||
|     { | ||||
|         case GLFW_MOUSE_CURSOR: | ||||
|             disableMouseCursor(); | ||||
|  | ||||
| @ -39,39 +39,39 @@ | ||||
| // Get a list of available video modes
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI int glfwGetVideoModes( GLFWvidmode *list, int maxcount ) | ||||
| GLFWAPI int glfwGetVideoModes(GLFWvidmode *list, int maxcount) | ||||
| { | ||||
|     int count, i, swap, res1, res2, depth1, depth2; | ||||
|     GLFWvidmode vm; | ||||
| 
 | ||||
|     if( !_glfwInitialized || maxcount <= 0 || list == (GLFWvidmode*) 0 ) | ||||
|     if (!_glfwInitialized || maxcount <= 0 || list == NULL) | ||||
|         return 0; | ||||
| 
 | ||||
|     // Get list of video modes
 | ||||
|     count = _glfwPlatformGetVideoModes( list, maxcount ); | ||||
|     count = _glfwPlatformGetVideoModes(list, maxcount); | ||||
| 
 | ||||
|     // Sort list (bubble sort)
 | ||||
|     do | ||||
|     { | ||||
|         swap = 0; | ||||
|         for( i = 0; i < count-1; ++ i ) | ||||
|         for (i = 0;  i < count - 1;  i++) | ||||
|         { | ||||
|             res1   = list[i].Width*list[i].Height; | ||||
|             depth1 = list[i].RedBits+list[i].GreenBits+list[i].BlueBits; | ||||
|             res2   = list[i+1].Width*list[i+1].Height; | ||||
|             depth2 = list[i+1].RedBits+list[i+1].GreenBits+ | ||||
|                      list[i+1].BlueBits; | ||||
|             res2   = list[i + 1].Width*list[i + 1].Height; | ||||
|             depth2 = list[i + 1].RedBits+list[i + 1].GreenBits+ | ||||
|                      list[i + 1].BlueBits; | ||||
| 
 | ||||
|             if( (depth2 < depth1) || ((depth2 == depth1) && (res2 < res1)) ) | ||||
|             if ((depth2 < depth1) || ((depth2 == depth1) && (res2 < res1))) | ||||
|             { | ||||
|                 vm = list[i]; | ||||
|                 list[i] = list[i+1]; | ||||
|                 list[i+1] = vm; | ||||
|                 list[i] = list[i + 1]; | ||||
|                 list[i + 1] = vm; | ||||
|                 swap = 1; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     while( swap ); | ||||
|     while (swap); | ||||
| 
 | ||||
|     return count; | ||||
| } | ||||
| @ -81,11 +81,11 @@ GLFWAPI int glfwGetVideoModes( GLFWvidmode *list, int maxcount ) | ||||
| // Get the desktop video mode
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwGetDesktopMode( GLFWvidmode *mode ) | ||||
| GLFWAPI void glfwGetDesktopMode(GLFWvidmode *mode) | ||||
| { | ||||
|     if( !_glfwInitialized || mode == (GLFWvidmode*) 0 ) | ||||
|     if (!_glfwInitialized || mode == NULL) | ||||
|         return; | ||||
| 
 | ||||
|     _glfwPlatformGetDesktopMode( mode ); | ||||
|     _glfwPlatformGetDesktopMode(mode); | ||||
| } | ||||
| 
 | ||||
|  | ||||
							
								
								
									
										80
									
								
								lib/glext.c
									
									
									
									
									
								
							
							
						
						
									
										80
									
								
								lib/glext.c
									
									
									
									
									
								
							| @ -43,32 +43,32 @@ | ||||
| // Parses the OpenGL version string and extracts the version number
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| void _glfwParseGLVersion( int *major, int *minor, int *rev ) | ||||
| void _glfwParseGLVersion(int *major, int *minor, int *rev) | ||||
| { | ||||
|     GLuint _major, _minor = 0, _rev = 0; | ||||
|     const GLubyte *version; | ||||
|     const GLubyte *ptr; | ||||
| 
 | ||||
|     // Get OpenGL version string
 | ||||
|     version = glGetString( GL_VERSION ); | ||||
|     if( !version ) | ||||
|     version = glGetString(GL_VERSION); | ||||
|     if (!version) | ||||
|         return; | ||||
| 
 | ||||
|     // Parse string
 | ||||
|     ptr = version; | ||||
|     for( _major = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ ) | ||||
|         _major = 10*_major + (*ptr - '0'); | ||||
|     for (_major = 0;  *ptr >= '0' && *ptr <= '9';  ptr++) | ||||
|         _major = 10 * _major + (*ptr - '0'); | ||||
| 
 | ||||
|     if( *ptr == '.' ) | ||||
|     if (*ptr == '.') | ||||
|     { | ||||
|         ptr ++; | ||||
|         for( _minor = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ ) | ||||
|         ptr++; | ||||
|         for (_minor = 0;  *ptr >= '0' && *ptr <= '9';  ptr++) | ||||
|             _minor = 10*_minor + (*ptr - '0'); | ||||
| 
 | ||||
|         if( *ptr == '.' ) | ||||
|         if (*ptr == '.') | ||||
|         { | ||||
|             ptr ++; | ||||
|             for( _rev = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ ) | ||||
|             ptr++; | ||||
|             for (_rev = 0;  *ptr >= '0' && *ptr <= '9';  ptr++) | ||||
|                 _rev = 10*_rev + (*ptr - '0'); | ||||
|         } | ||||
|     } | ||||
| @ -83,8 +83,8 @@ void _glfwParseGLVersion( int *major, int *minor, int *rev ) | ||||
| // Check if a string can be found in an OpenGL extension string
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| int _glfwStringInExtensionString( const char *string, | ||||
|                                   const GLubyte *extensions ) | ||||
| int _glfwStringInExtensionString(const char *string, | ||||
|                                  const GLubyte *extensions) | ||||
| { | ||||
|     const GLubyte *start; | ||||
|     GLubyte *where, *terminator; | ||||
| @ -93,16 +93,16 @@ int _glfwStringInExtensionString( const char *string, | ||||
|     // OpenGL extensions string. Don't be fooled by sub-strings,
 | ||||
|     // etc.
 | ||||
|     start = extensions; | ||||
|     while( 1 ) | ||||
|     for (;;) | ||||
|     { | ||||
|         where = (GLubyte *) strstr( (const char *) start, string ); | ||||
|         if( !where ) | ||||
|         where = (GLubyte *) strstr((const char *) start, string); | ||||
|         if (!where) | ||||
|             return GL_FALSE; | ||||
| 
 | ||||
|         terminator = where + strlen( string ); | ||||
|         if( where == start || *(where - 1) == ' ' ) | ||||
|         terminator = where + strlen(string); | ||||
|         if (where == start || *(where - 1) == ' ') | ||||
|         { | ||||
|             if( *terminator == ' ' || *terminator == '\0' ) | ||||
|             if (*terminator == ' ' || *terminator == '\0') | ||||
|                 break; | ||||
|         } | ||||
| 
 | ||||
| @ -122,29 +122,29 @@ int _glfwStringInExtensionString( const char *string, | ||||
| // Check if an OpenGL extension is available at runtime
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI int glfwExtensionSupported( const char *extension ) | ||||
| GLFWAPI int glfwExtensionSupported(const char *extension) | ||||
| { | ||||
|     const GLubyte *extensions; | ||||
|     GLubyte *where; | ||||
|     GLint count; | ||||
|     int i; | ||||
| 
 | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return GL_FALSE; | ||||
| 
 | ||||
|     // Extension names should not have spaces
 | ||||
|     where = (GLubyte *) strchr( extension, ' ' ); | ||||
|     if( where || *extension == '\0' ) | ||||
|     where = (GLubyte *) strchr(extension, ' '); | ||||
|     if (where || *extension == '\0') | ||||
|         return GL_FALSE; | ||||
| 
 | ||||
|     if( _glfwWin.glMajor < 3 ) | ||||
|     if (_glfwWin.glMajor < 3) | ||||
|     { | ||||
|         // Check if extension is in the old style OpenGL extensions string
 | ||||
| 
 | ||||
|         extensions = glGetString( GL_EXTENSIONS ); | ||||
|         if( extensions != NULL ) | ||||
|         extensions = glGetString(GL_EXTENSIONS); | ||||
|         if (extensions != NULL) | ||||
|         { | ||||
|             if( _glfwStringInExtensionString( extension, extensions ) ) | ||||
|             if (_glfwStringInExtensionString(extension, extensions)) | ||||
|                 return GL_TRUE; | ||||
|         } | ||||
|     } | ||||
| @ -152,12 +152,12 @@ GLFWAPI int glfwExtensionSupported( const char *extension ) | ||||
|     { | ||||
|         // Check if extension is in the modern OpenGL extensions string list
 | ||||
| 
 | ||||
|         glGetIntegerv( GL_NUM_EXTENSIONS, &count ); | ||||
|         glGetIntegerv(GL_NUM_EXTENSIONS, &count); | ||||
| 
 | ||||
|         for( i = 0;  i < count;  i++ ) | ||||
|         for (i = 0;  i < count;  i++) | ||||
|         { | ||||
|              if( strcmp( (const char*) _glfwWin.GetStringi( GL_EXTENSIONS, i ), | ||||
|                          extension ) == 0 ) | ||||
|              if (strcmp((const char*) _glfwWin.GetStringi(GL_EXTENSIONS, i), | ||||
|                          extension) == 0) | ||||
|              { | ||||
|                  return GL_TRUE; | ||||
|              } | ||||
| @ -165,7 +165,7 @@ GLFWAPI int glfwExtensionSupported( const char *extension ) | ||||
|     } | ||||
| 
 | ||||
|     // Additional platform specific extension checking (e.g. WGL)
 | ||||
|     if( _glfwPlatformExtensionSupported( extension ) ) | ||||
|     if (_glfwPlatformExtensionSupported(extension)) | ||||
|         return GL_TRUE; | ||||
| 
 | ||||
|     return GL_FALSE; | ||||
| @ -177,12 +177,12 @@ GLFWAPI int glfwExtensionSupported( const char *extension ) | ||||
| // This function can be used to get access to extended OpenGL functions.
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void * glfwGetProcAddress( const char *procname ) | ||||
| GLFWAPI void * glfwGetProcAddress(const char *procname) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return NULL; | ||||
| 
 | ||||
|     return _glfwPlatformGetProcAddress( procname ); | ||||
|     return _glfwPlatformGetProcAddress(procname); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -190,18 +190,18 @@ GLFWAPI void * glfwGetProcAddress( const char *procname ) | ||||
| // Returns the OpenGL version
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwGetGLVersion( int *major, int *minor, int *rev ) | ||||
| GLFWAPI void glfwGetGLVersion(int *major, int *minor, int *rev) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     if( major != NULL ) | ||||
|     if (major != NULL) | ||||
|         *major = _glfwWin.glMajor; | ||||
| 
 | ||||
|     if( minor != NULL ) | ||||
|     if (minor != NULL) | ||||
|         *minor = _glfwWin.glMinor; | ||||
| 
 | ||||
|     if( rev != NULL ) | ||||
|     if (rev != NULL) | ||||
|         *rev = _glfwWin.glRevision; | ||||
| } | ||||
| 
 | ||||
|  | ||||
							
								
								
									
										24
									
								
								lib/init.c
									
									
									
									
									
								
							
							
						
						
									
										24
									
								
								lib/init.c
									
									
									
									
									
								
							| @ -40,13 +40,13 @@ | ||||
| // Initialize various GLFW state
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI int glfwInit( void ) | ||||
| GLFWAPI int glfwInit(void) | ||||
| { | ||||
|     if( _glfwInitialized ) | ||||
|     if (_glfwInitialized) | ||||
|         return GL_TRUE; | ||||
| 
 | ||||
|     memset( &_glfwLibrary, 0, sizeof( _glfwLibrary ) ); | ||||
|     memset( &_glfwWin, 0, sizeof( _glfwWin ) ); | ||||
|     memset(&_glfwLibrary, 0, sizeof(_glfwLibrary)); | ||||
|     memset(&_glfwWin, 0, sizeof(_glfwWin )); | ||||
| 
 | ||||
|     // Window is not yet opened
 | ||||
|     _glfwWin.opened = GL_FALSE; | ||||
| @ -58,7 +58,7 @@ GLFWAPI int glfwInit( void ) | ||||
|     _glfwClearWindowHints(); | ||||
| 
 | ||||
|     // Platform specific initialization
 | ||||
|     if( !_glfwPlatformInit() ) | ||||
|     if (!_glfwPlatformInit()) | ||||
|         return GL_FALSE; | ||||
| 
 | ||||
|     // Form now on, GLFW state is valid
 | ||||
| @ -72,13 +72,13 @@ GLFWAPI int glfwInit( void ) | ||||
| // Close window and shut down library
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwTerminate( void ) | ||||
| GLFWAPI void glfwTerminate(void) | ||||
| { | ||||
|     if( !_glfwInitialized ) | ||||
|     if (!_glfwInitialized) | ||||
|         return; | ||||
| 
 | ||||
|     // Platform specific termination
 | ||||
|     if( !_glfwPlatformTerminate() ) | ||||
|     if (!_glfwPlatformTerminate()) | ||||
|         return; | ||||
| 
 | ||||
|     // GLFW is no longer initialized
 | ||||
| @ -90,15 +90,15 @@ GLFWAPI void glfwTerminate( void ) | ||||
| // Get GLFW version
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwGetVersion( int *major, int *minor, int *rev ) | ||||
| GLFWAPI void glfwGetVersion(int *major, int *minor, int *rev) | ||||
| { | ||||
|     if( major != NULL ) | ||||
|     if (major != NULL) | ||||
|         *major = GLFW_VERSION_MAJOR; | ||||
| 
 | ||||
|     if( minor != NULL ) | ||||
|     if (minor != NULL) | ||||
|         *minor = GLFW_VERSION_MINOR; | ||||
| 
 | ||||
|     if( rev != NULL ) | ||||
|     if (rev != NULL) | ||||
|         *rev = GLFW_VERSION_REVISION; | ||||
| } | ||||
| 
 | ||||
|  | ||||
							
								
								
									
										78
									
								
								lib/input.c
									
									
									
									
									
								
							
							
						
						
									
										78
									
								
								lib/input.c
									
									
									
									
									
								
							| @ -35,23 +35,23 @@ | ||||
| // 
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI int glfwGetKey( int key ) | ||||
| GLFWAPI int glfwGetKey(int key) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return GLFW_RELEASE; | ||||
| 
 | ||||
|     // Is it a valid key?
 | ||||
|     if( key < 0 || key > GLFW_KEY_LAST ) | ||||
|     if (key < 0 || key > GLFW_KEY_LAST) | ||||
|         return GLFW_RELEASE; | ||||
| 
 | ||||
|     if( _glfwInput.Key[ key ] == GLFW_STICK ) | ||||
|     if (_glfwInput.Key[key] == GLFW_STICK) | ||||
|     { | ||||
|         // Sticky mode: release key now
 | ||||
|         _glfwInput.Key[ key ] = GLFW_RELEASE; | ||||
|         _glfwInput.Key[key] = GLFW_RELEASE; | ||||
|         return GLFW_PRESS; | ||||
|     } | ||||
| 
 | ||||
|     return (int) _glfwInput.Key[ key ]; | ||||
|     return (int) _glfwInput.Key[key]; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -59,23 +59,23 @@ GLFWAPI int glfwGetKey( int key ) | ||||
| // 
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI int glfwGetMouseButton( int button ) | ||||
| GLFWAPI int glfwGetMouseButton(int button) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return GLFW_RELEASE; | ||||
| 
 | ||||
|     // Is it a valid mouse button?
 | ||||
|     if( button < 0 || button > GLFW_MOUSE_BUTTON_LAST ) | ||||
|     if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) | ||||
|         return GLFW_RELEASE; | ||||
| 
 | ||||
|     if( _glfwInput.MouseButton[ button ] == GLFW_STICK ) | ||||
|     if (_glfwInput.MouseButton[button] == GLFW_STICK) | ||||
|     { | ||||
|         // Sticky mode: release mouse button now
 | ||||
|         _glfwInput.MouseButton[ button ] = GLFW_RELEASE; | ||||
|         _glfwInput.MouseButton[button] = GLFW_RELEASE; | ||||
|         return GLFW_PRESS; | ||||
|     } | ||||
| 
 | ||||
|     return (int) _glfwInput.MouseButton[ button ]; | ||||
|     return (int) _glfwInput.MouseButton[button]; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -83,16 +83,16 @@ GLFWAPI int glfwGetMouseButton( int button ) | ||||
| // 
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwGetMousePos( int *xpos, int *ypos ) | ||||
| GLFWAPI void glfwGetMousePos(int *xpos, int *ypos) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Return mouse position
 | ||||
|     if( xpos != NULL ) | ||||
|     if (xpos != NULL) | ||||
|         *xpos = _glfwInput.MousePosX; | ||||
| 
 | ||||
|     if( ypos != NULL ) | ||||
|     if (ypos != NULL) | ||||
|         *ypos = _glfwInput.MousePosY; | ||||
| } | ||||
| 
 | ||||
| @ -101,13 +101,13 @@ GLFWAPI void glfwGetMousePos( int *xpos, int *ypos ) | ||||
| // 
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetMousePos( int xpos, int ypos ) | ||||
| GLFWAPI void glfwSetMousePos(int xpos, int ypos) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Don't do anything if the mouse position did not change
 | ||||
|     if( xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY ) | ||||
|     if (xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY) | ||||
|         return; | ||||
| 
 | ||||
|     // Set GLFW mouse position
 | ||||
| @ -115,11 +115,11 @@ GLFWAPI void glfwSetMousePos( int xpos, int ypos ) | ||||
|     _glfwInput.MousePosY = ypos; | ||||
| 
 | ||||
|     // If we have a locked mouse, do not change cursor position
 | ||||
|     if( _glfwWin.mouseLock ) | ||||
|     if (_glfwWin.mouseLock) | ||||
|         return; | ||||
| 
 | ||||
|     // Update physical cursor position
 | ||||
|     _glfwPlatformSetMouseCursorPos( xpos, ypos ); | ||||
|     _glfwPlatformSetMouseCursorPos(xpos, ypos); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -127,9 +127,9 @@ GLFWAPI void glfwSetMousePos( int xpos, int ypos ) | ||||
| // 
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI int glfwGetMouseWheel( void ) | ||||
| GLFWAPI int glfwGetMouseWheel(void) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return 0; | ||||
| 
 | ||||
|     // Return mouse wheel position
 | ||||
| @ -141,9 +141,9 @@ GLFWAPI int glfwGetMouseWheel( void ) | ||||
| // 
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetMouseWheel( int pos ) | ||||
| GLFWAPI void glfwSetMouseWheel(int pos) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Set mouse wheel position
 | ||||
| @ -155,9 +155,9 @@ GLFWAPI void glfwSetMouseWheel( int pos ) | ||||
| // Set callback function for keyboard input
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetKeyCallback( GLFWkeyfun cbfun ) | ||||
| GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Set callback function
 | ||||
| @ -169,9 +169,9 @@ GLFWAPI void glfwSetKeyCallback( GLFWkeyfun cbfun ) | ||||
| // Set callback function for character input
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetCharCallback( GLFWcharfun cbfun ) | ||||
| GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Set callback function
 | ||||
| @ -183,9 +183,9 @@ GLFWAPI void glfwSetCharCallback( GLFWcharfun cbfun ) | ||||
| // Set callback function for mouse clicks
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun ) | ||||
| GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Set callback function
 | ||||
| @ -197,9 +197,9 @@ GLFWAPI void glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun ) | ||||
| // Set callback function for mouse moves
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun ) | ||||
| GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Set callback function
 | ||||
| @ -207,8 +207,8 @@ GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun ) | ||||
| 
 | ||||
|     // Call the callback function to let the application know the current
 | ||||
|     // mouse position
 | ||||
|     if( cbfun ) | ||||
|         cbfun( _glfwInput.MousePosX, _glfwInput.MousePosY ); | ||||
|     if (cbfun) | ||||
|         cbfun(_glfwInput.MousePosX, _glfwInput.MousePosY); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -216,9 +216,9 @@ GLFWAPI void glfwSetMousePosCallback( GLFWmouseposfun cbfun ) | ||||
| // Set callback function for mouse wheel
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun ) | ||||
| GLFWAPI void glfwSetMouseWheelCallback(GLFWmousewheelfun cbfun) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Set callback function
 | ||||
| @ -226,7 +226,7 @@ GLFWAPI void glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun ) | ||||
| 
 | ||||
|     // Call the callback function to let the application know the current
 | ||||
|     // mouse wheel position
 | ||||
|     if( cbfun ) | ||||
|         cbfun( _glfwInput.WheelPos ); | ||||
|     if (cbfun) | ||||
|         cbfun(_glfwInput.WheelPos); | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -39,12 +39,12 @@ | ||||
| // Determine joystick capabilities
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI int glfwGetJoystickParam( int joy, int param ) | ||||
| GLFWAPI int glfwGetJoystickParam(int joy, int param) | ||||
| { | ||||
|     if( !_glfwInitialized ) | ||||
|     if (!_glfwInitialized) | ||||
|         return 0; | ||||
| 
 | ||||
|     return _glfwPlatformGetJoystickParam( joy, param ); | ||||
|     return _glfwPlatformGetJoystickParam(joy, param); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -52,18 +52,18 @@ GLFWAPI int glfwGetJoystickParam( int joy, int param ) | ||||
| // Get joystick axis positions
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI int glfwGetJoystickPos( int joy, float *pos, int numaxes ) | ||||
| GLFWAPI int glfwGetJoystickPos(int joy, float *pos, int numaxes) | ||||
| { | ||||
|     int i; | ||||
| 
 | ||||
|     if( !_glfwInitialized ) | ||||
|     if (!_glfwInitialized) | ||||
|         return 0; | ||||
| 
 | ||||
|     // Clear positions
 | ||||
|     for( i = 0; i < numaxes; i++ ) | ||||
|         pos[ i ] = 0.0f; | ||||
|     for (i = 0;  i < numaxes;  i++) | ||||
|         pos[i] = 0.0f; | ||||
| 
 | ||||
|     return _glfwPlatformGetJoystickPos( joy, pos, numaxes ); | ||||
|     return _glfwPlatformGetJoystickPos(joy, pos, numaxes); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -71,19 +71,19 @@ GLFWAPI int glfwGetJoystickPos( int joy, float *pos, int numaxes ) | ||||
| // Get joystick button states
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI int glfwGetJoystickButtons( int joy, | ||||
|                                     unsigned char *buttons, | ||||
|                                     int numbuttons ) | ||||
| GLFWAPI int glfwGetJoystickButtons(int joy, | ||||
|                                    unsigned char *buttons, | ||||
|                                    int numbuttons) | ||||
| { | ||||
|     int i; | ||||
| 
 | ||||
|     if( !_glfwInitialized ) | ||||
|     if (!_glfwInitialized) | ||||
|         return 0; | ||||
| 
 | ||||
|     // Clear button states
 | ||||
|     for( i = 0; i < numbuttons; i++ ) | ||||
|         buttons[ i ] = GLFW_RELEASE; | ||||
|     for (i = 0;  i < numbuttons;  i++) | ||||
|         buttons[i] = GLFW_RELEASE; | ||||
| 
 | ||||
|     return _glfwPlatformGetJoystickButtons( joy, buttons, numbuttons ); | ||||
|     return _glfwPlatformGetJoystickButtons(joy, buttons, numbuttons); | ||||
| } | ||||
| 
 | ||||
|  | ||||
							
								
								
									
										10
									
								
								lib/time.c
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								lib/time.c
									
									
									
									
									
								
							| @ -39,9 +39,9 @@ | ||||
| // Return timer value in seconds
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI double glfwGetTime( void ) | ||||
| GLFWAPI double glfwGetTime(void) | ||||
| { | ||||
|     if( !_glfwInitialized ) | ||||
|     if (!_glfwInitialized) | ||||
|         return 0.0; | ||||
| 
 | ||||
|     return _glfwPlatformGetTime(); | ||||
| @ -52,11 +52,11 @@ GLFWAPI double glfwGetTime( void ) | ||||
| // Set timer value in seconds
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetTime( double time ) | ||||
| GLFWAPI void glfwSetTime(double time) | ||||
| { | ||||
|     if( !_glfwInitialized ) | ||||
|     if (!_glfwInitialized) | ||||
|         return; | ||||
| 
 | ||||
|     _glfwPlatformSetTime( time ); | ||||
|     _glfwPlatformSetTime(time); | ||||
| } | ||||
| 
 | ||||
|  | ||||
							
								
								
									
										370
									
								
								lib/window.c
									
									
									
									
									
								
							
							
						
						
									
										370
									
								
								lib/window.c
									
									
									
									
									
								
							| @ -46,9 +46,9 @@ static int Max(int a, int b) | ||||
| // Clear all open window hints
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| void _glfwClearWindowHints( void ) | ||||
| void _glfwClearWindowHints(void) | ||||
| { | ||||
|     memset( &_glfwLibrary.hints, 0, sizeof( _glfwLibrary.hints ) ); | ||||
|     memset(&_glfwLibrary.hints, 0, sizeof(_glfwLibrary.hints)); | ||||
|     _glfwLibrary.hints.glMajor = 1; | ||||
| } | ||||
| 
 | ||||
| @ -57,22 +57,22 @@ void _glfwClearWindowHints( void ) | ||||
| // Handle the input tracking part of window deactivation
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| void _glfwInputDeactivation( void ) | ||||
| void _glfwInputDeactivation(void) | ||||
| { | ||||
|     int i; | ||||
| 
 | ||||
|     // Release all keyboard keys
 | ||||
|     for( i = 0; i <= GLFW_KEY_LAST; i ++ ) | ||||
|     for (i = 0;  i <= GLFW_KEY_LAST;  i++) | ||||
|     { | ||||
|         if( _glfwInput.Key[ i ] == GLFW_PRESS ) | ||||
|             _glfwInputKey( i, GLFW_RELEASE ); | ||||
|         if(_glfwInput.Key[i] == GLFW_PRESS) | ||||
|            _glfwInputKey(i, GLFW_RELEASE); | ||||
|     } | ||||
| 
 | ||||
|     // Release all mouse buttons
 | ||||
|     for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ ) | ||||
|     for (i = 0;  i <= GLFW_MOUSE_BUTTON_LAST;  i++) | ||||
|     { | ||||
|         if( _glfwInput.MouseButton[ i ] == GLFW_PRESS ) | ||||
|             _glfwInputMouseClick( i, GLFW_RELEASE ); | ||||
|         if (_glfwInput.MouseButton[i] == GLFW_PRESS) | ||||
|             _glfwInputMouseClick(i, GLFW_RELEASE); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -81,20 +81,20 @@ void _glfwInputDeactivation( void ) | ||||
| // Clear all input state
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| void _glfwClearInput( void ) | ||||
| void _glfwClearInput(void) | ||||
| { | ||||
|     int i; | ||||
| 
 | ||||
|     // Release all keyboard keys
 | ||||
|     for( i = 0; i <= GLFW_KEY_LAST; i ++ ) | ||||
|         _glfwInput.Key[ i ] = GLFW_RELEASE; | ||||
|     for (i = 0;  i <= GLFW_KEY_LAST;  i++) | ||||
|         _glfwInput.Key[i] = GLFW_RELEASE; | ||||
| 
 | ||||
|     // Clear last character
 | ||||
|     _glfwInput.LastChar = 0; | ||||
| 
 | ||||
|     // Release all mouse buttons
 | ||||
|     for( i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i ++ ) | ||||
|         _glfwInput.MouseButton[ i ] = GLFW_RELEASE; | ||||
|     for (i = 0;  i <= GLFW_MOUSE_BUTTON_LAST;  i++) | ||||
|         _glfwInput.MouseButton[i] = GLFW_RELEASE; | ||||
| 
 | ||||
|     // Set mouse position to (0,0)
 | ||||
|     _glfwInput.MousePosX = 0; | ||||
| @ -116,30 +116,30 @@ void _glfwClearInput( void ) | ||||
| // Register keyboard activity
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| void _glfwInputKey( int key, int action ) | ||||
| void _glfwInputKey(int key, int action) | ||||
| { | ||||
|     int keyrepeat = 0; | ||||
| 
 | ||||
|     if( key < 0 || key > GLFW_KEY_LAST ) | ||||
|     if (key < 0 || key > GLFW_KEY_LAST) | ||||
|         return; | ||||
| 
 | ||||
|     // Are we trying to release an already released key?
 | ||||
|     if( action == GLFW_RELEASE && _glfwInput.Key[ key ] != GLFW_PRESS ) | ||||
|     if (action == GLFW_RELEASE && _glfwInput.Key[key] != GLFW_PRESS) | ||||
|         return; | ||||
| 
 | ||||
|     // Register key action
 | ||||
|     if( action == GLFW_RELEASE && _glfwInput.StickyKeys ) | ||||
|         _glfwInput.Key[ key ] = GLFW_STICK; | ||||
|     if(action == GLFW_RELEASE && _glfwInput.StickyKeys) | ||||
|         _glfwInput.Key[key] = GLFW_STICK; | ||||
|     else | ||||
|     { | ||||
|         keyrepeat = (_glfwInput.Key[ key ] == GLFW_PRESS) && | ||||
|         keyrepeat = (_glfwInput.Key[key] == GLFW_PRESS) && | ||||
|                     (action == GLFW_PRESS); | ||||
|         _glfwInput.Key[ key ] = (char) action; | ||||
|         _glfwInput.Key[key] = (char) action; | ||||
|     } | ||||
| 
 | ||||
|     // Call user callback function
 | ||||
|     if( _glfwWin.keyCallback && (_glfwInput.KeyRepeat || !keyrepeat) ) | ||||
|         _glfwWin.keyCallback( key, action ); | ||||
|     if (_glfwWin.keyCallback && (_glfwInput.KeyRepeat || !keyrepeat) ) | ||||
|         _glfwWin.keyCallback(key, action); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -147,25 +147,25 @@ void _glfwInputKey( int key, int action ) | ||||
| // Register (keyboard) character activity
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| void _glfwInputChar( int character, int action ) | ||||
| void _glfwInputChar(int character, int action) | ||||
| { | ||||
|     int keyrepeat = 0; | ||||
| 
 | ||||
|     // Valid Unicode (ISO 10646) character?
 | ||||
|     if( !( (character >= 32 && character <= 126) || character >= 160 ) ) | ||||
|     if (!((character >= 32 && character <= 126) || character >= 160)) | ||||
|         return; | ||||
| 
 | ||||
|     // Is this a key repeat?
 | ||||
|     if( action == GLFW_PRESS && _glfwInput.LastChar == character ) | ||||
|     if (action == GLFW_PRESS && _glfwInput.LastChar == character) | ||||
|         keyrepeat = 1; | ||||
| 
 | ||||
|     // Store this character as last character (or clear it, if released)
 | ||||
|     if( action == GLFW_PRESS ) | ||||
|     if (action == GLFW_PRESS) | ||||
|         _glfwInput.LastChar = character; | ||||
|     else | ||||
|         _glfwInput.LastChar = 0; | ||||
| 
 | ||||
|     if( action != GLFW_PRESS ) | ||||
|     if (action != GLFW_PRESS) | ||||
|     { | ||||
|         // This intentionally breaks release notifications for Unicode
 | ||||
|         // characters, partly to see if anyone cares but mostly because it's
 | ||||
| @ -183,8 +183,8 @@ void _glfwInputChar( int character, int action ) | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if( _glfwWin.charCallback && (_glfwInput.KeyRepeat || !keyrepeat) ) | ||||
|         _glfwWin.charCallback( character, action ); | ||||
|     if (_glfwWin.charCallback && (_glfwInput.KeyRepeat || !keyrepeat)) | ||||
|         _glfwWin.charCallback(character, action); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -192,19 +192,19 @@ void _glfwInputChar( int character, int action ) | ||||
| // Register mouse button clicks
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| void _glfwInputMouseClick( int button, int action ) | ||||
| void _glfwInputMouseClick(int button, int action) | ||||
| { | ||||
|     if( button >= 0 && button <= GLFW_MOUSE_BUTTON_LAST ) | ||||
|     if (button >= 0 && button <= GLFW_MOUSE_BUTTON_LAST) | ||||
|     { | ||||
|         // Register mouse button action
 | ||||
|         if( action == GLFW_RELEASE && _glfwInput.StickyMouseButtons ) | ||||
|             _glfwInput.MouseButton[ button ] = GLFW_STICK; | ||||
|         if (action == GLFW_RELEASE && _glfwInput.StickyMouseButtons) | ||||
|             _glfwInput.MouseButton[button] = GLFW_STICK; | ||||
|         else | ||||
|             _glfwInput.MouseButton[ button ] = (char) action; | ||||
|             _glfwInput.MouseButton[button] = (char) action; | ||||
| 
 | ||||
|         // Call user callback function
 | ||||
|         if( _glfwWin.mouseButtonCallback ) | ||||
|             _glfwWin.mouseButtonCallback( button, action ); | ||||
|         if (_glfwWin.mouseButtonCallback) | ||||
|             _glfwWin.mouseButtonCallback(button, action); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -214,9 +214,9 @@ void _glfwInputMouseClick( int button, int action ) | ||||
| // This is based on the manual GLX Visual selection from 2.6
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired, | ||||
|                                           const _GLFWfbconfig *alternatives, | ||||
|                                           unsigned int count ) | ||||
| const _GLFWfbconfig *_glfwChooseFBConfig(const _GLFWfbconfig *desired, | ||||
|                                          const _GLFWfbconfig *alternatives, | ||||
|                                          unsigned int count) | ||||
| { | ||||
|     unsigned int i; | ||||
|     unsigned int missing, leastMissing = UINT_MAX; | ||||
| @ -228,17 +228,17 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired, | ||||
| 
 | ||||
|     // Cache some long-winded preferences
 | ||||
| 
 | ||||
|     if( desired->redBits || desired->greenBits || desired->blueBits || | ||||
|         desired->alphaBits ) | ||||
|     if (desired->redBits || desired->greenBits || desired->blueBits || | ||||
|         desired->alphaBits) | ||||
|     { | ||||
|         desiresColor = GL_TRUE; | ||||
|     } | ||||
| 
 | ||||
|     for( i = 0;  i < count;  i++ ) | ||||
|     for (i = 0;  i < count;  i++) | ||||
|     { | ||||
|         current = alternatives + i; | ||||
| 
 | ||||
|         if( desired->stereo > 0 && current->stereo == 0 ) | ||||
|         if (desired->stereo > 0 && current->stereo == 0) | ||||
|         { | ||||
|             // Stereo is a hard constraint
 | ||||
|             continue; | ||||
| @ -248,19 +248,19 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired, | ||||
|         { | ||||
|             missing = 0; | ||||
| 
 | ||||
|             if( desired->alphaBits > 0 && current->alphaBits == 0 ) | ||||
|             if (desired->alphaBits > 0 && current->alphaBits == 0) | ||||
|                 missing++; | ||||
| 
 | ||||
|             if( desired->depthBits > 0 && current->depthBits == 0 ) | ||||
|             if (desired->depthBits > 0 && current->depthBits == 0) | ||||
|                 missing++; | ||||
| 
 | ||||
|             if( desired->stencilBits > 0 && current->stencilBits == 0 ) | ||||
|             if (desired->stencilBits > 0 && current->stencilBits == 0) | ||||
|                 missing++; | ||||
| 
 | ||||
|             if( desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers ) | ||||
|             if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers) | ||||
|                 missing += desired->auxBuffers - current->auxBuffers; | ||||
| 
 | ||||
|             if( desired->samples > 0 && current->samples == 0 ) | ||||
|             if (desired->samples > 0 && current->samples == 0) | ||||
|             { | ||||
|                 // Technically, several multisampling buffers could be
 | ||||
|                 // involved, but that's a lower level implementation detail and
 | ||||
| @ -276,22 +276,22 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired, | ||||
|         { | ||||
|             colorDiff = 0; | ||||
| 
 | ||||
|             if ( desired->redBits > 0 ) | ||||
|             if (desired->redBits > 0) | ||||
|             { | ||||
|                 colorDiff += ( desired->redBits - current->redBits ) * | ||||
|                              ( desired->redBits - current->redBits ); | ||||
|                 colorDiff += (desired->redBits - current->redBits) * | ||||
|                              (desired->redBits - current->redBits); | ||||
|             } | ||||
| 
 | ||||
|             if ( desired->greenBits > 0 ) | ||||
|             if (desired->greenBits > 0) | ||||
|             { | ||||
|                 colorDiff += ( desired->greenBits - current->greenBits ) * | ||||
|                              ( desired->greenBits - current->greenBits ); | ||||
|                 colorDiff += (desired->greenBits - current->greenBits) * | ||||
|                              (desired->greenBits - current->greenBits); | ||||
|             } | ||||
| 
 | ||||
|             if ( desired->blueBits > 0 ) | ||||
|             if (desired->blueBits > 0) | ||||
|             { | ||||
|                 colorDiff += ( desired->blueBits - current->blueBits ) * | ||||
|                              ( desired->blueBits - current->blueBits ); | ||||
|                 colorDiff += (desired->blueBits - current->blueBits) * | ||||
|                              (desired->blueBits - current->blueBits); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| @ -299,80 +299,80 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired, | ||||
|         { | ||||
|             extraDiff = 0; | ||||
| 
 | ||||
|             if( desired->alphaBits > 0 ) | ||||
|             if (desired->alphaBits > 0) | ||||
|             { | ||||
|                 extraDiff += ( desired->alphaBits - current->alphaBits ) * | ||||
|                              ( desired->alphaBits - current->alphaBits ); | ||||
|                 extraDiff += (desired->alphaBits - current->alphaBits) * | ||||
|                              (desired->alphaBits - current->alphaBits); | ||||
|             } | ||||
| 
 | ||||
|             if( desired->depthBits > 0 ) | ||||
|             if (desired->depthBits > 0) | ||||
|             { | ||||
|                 extraDiff += ( desired->depthBits - current->depthBits ) * | ||||
|                              ( desired->depthBits - current->depthBits ); | ||||
|                 extraDiff += (desired->depthBits - current->depthBits) * | ||||
|                              (desired->depthBits - current->depthBits); | ||||
|             } | ||||
| 
 | ||||
|             if( desired->stencilBits > 0 ) | ||||
|             if (desired->stencilBits > 0) | ||||
|             { | ||||
|                 extraDiff += ( desired->stencilBits - current->stencilBits ) * | ||||
|                              ( desired->stencilBits - current->stencilBits ); | ||||
|                 extraDiff += (desired->stencilBits - current->stencilBits) * | ||||
|                              (desired->stencilBits - current->stencilBits); | ||||
|             } | ||||
| 
 | ||||
|             if( desired->accumRedBits > 0 ) | ||||
|             if (desired->accumRedBits > 0) | ||||
|             { | ||||
|                 extraDiff += ( desired->accumRedBits - current->accumRedBits ) * | ||||
|                              ( desired->accumRedBits - current->accumRedBits ); | ||||
|                 extraDiff += (desired->accumRedBits - current->accumRedBits) * | ||||
|                              (desired->accumRedBits - current->accumRedBits); | ||||
|             } | ||||
| 
 | ||||
|             if( desired->accumGreenBits > 0 ) | ||||
|             if (desired->accumGreenBits > 0) | ||||
|             { | ||||
|                 extraDiff += ( desired->accumGreenBits - current->accumGreenBits ) * | ||||
|                              ( desired->accumGreenBits - current->accumGreenBits ); | ||||
|                 extraDiff += (desired->accumGreenBits - current->accumGreenBits) * | ||||
|                              (desired->accumGreenBits - current->accumGreenBits); | ||||
|             } | ||||
| 
 | ||||
|             if( desired->accumBlueBits > 0 ) | ||||
|             if (desired->accumBlueBits > 0) | ||||
|             { | ||||
|                 extraDiff += ( desired->accumBlueBits - current->accumBlueBits ) * | ||||
|                              ( desired->accumBlueBits - current->accumBlueBits ); | ||||
|                 extraDiff += (desired->accumBlueBits - current->accumBlueBits) * | ||||
|                              (desired->accumBlueBits - current->accumBlueBits); | ||||
|             } | ||||
| 
 | ||||
|             if( desired->accumAlphaBits > 0 ) | ||||
|             if (desired->accumAlphaBits > 0) | ||||
|             { | ||||
|                 extraDiff += ( desired->accumAlphaBits - current->accumAlphaBits ) * | ||||
|                              ( desired->accumAlphaBits - current->accumAlphaBits ); | ||||
|                 extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) * | ||||
|                              (desired->accumAlphaBits - current->accumAlphaBits); | ||||
|             } | ||||
| 
 | ||||
|             if( desired->samples > 0 ) | ||||
|             if (desired->samples > 0) | ||||
|             { | ||||
|                 extraDiff += ( desired->samples - current->samples ) * | ||||
|                              ( desired->samples - current->samples ); | ||||
|                 extraDiff += (desired->samples - current->samples) * | ||||
|                              (desired->samples - current->samples); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // Figure out if the current one is better than the best one found so far
 | ||||
| 
 | ||||
|         if( missing < leastMissing ) | ||||
|         if (missing < leastMissing) | ||||
|             closest = current; | ||||
|         else if( missing == leastMissing ) | ||||
|         else if (missing == leastMissing) | ||||
|         { | ||||
|             if( desiresColor ) | ||||
|             if (desiresColor) | ||||
|             { | ||||
|                 if( ( colorDiff < leastColorDiff ) || | ||||
|                     ( colorDiff == leastColorDiff && extraDiff < leastExtraDiff ) ) | ||||
|                 if ((colorDiff < leastColorDiff) || | ||||
|                     (colorDiff == leastColorDiff && extraDiff < leastExtraDiff)) | ||||
|                 { | ||||
|                     closest = current; | ||||
|                 } | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 if( ( extraDiff < leastExtraDiff ) || | ||||
|                     ( extraDiff == leastExtraDiff && colorDiff < leastColorDiff ) ) | ||||
|                 if ((extraDiff < leastExtraDiff) || | ||||
|                     (extraDiff == leastExtraDiff && colorDiff < leastColorDiff)) | ||||
|                 { | ||||
|                     closest = current; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         if( current == closest ) | ||||
|         if (current == closest) | ||||
|         { | ||||
|             leastMissing = missing; | ||||
|             leastColorDiff = colorDiff; | ||||
| @ -392,52 +392,53 @@ const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired, | ||||
| // Create the GLFW window and its associated context
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI int glfwOpenWindow( int width, int height, | ||||
|     int redbits, int greenbits, int bluebits, int alphabits, | ||||
|     int depthbits, int stencilbits, int mode ) | ||||
| GLFWAPI int glfwOpenWindow(int width, int height, | ||||
|                            int redbits, int greenbits, int bluebits, | ||||
|                            int alphabits, int depthbits, int stencilbits, | ||||
|                            int mode) | ||||
| { | ||||
|     _GLFWfbconfig fbconfig; | ||||
|     _GLFWwndconfig wndconfig; | ||||
| 
 | ||||
|     if( !_glfwInitialized || _glfwWin.opened ) | ||||
|     if (!_glfwInitialized || _glfwWin.opened) | ||||
|         return GL_FALSE; | ||||
| 
 | ||||
|     // Set up desired framebuffer config
 | ||||
|     fbconfig.redBits        = Max( redbits, 0 ); | ||||
|     fbconfig.greenBits      = Max( greenbits, 0 ); | ||||
|     fbconfig.blueBits       = Max( bluebits, 0 ); | ||||
|     fbconfig.alphaBits      = Max( alphabits, 0 ); | ||||
|     fbconfig.depthBits      = Max( depthbits, 0 ); | ||||
|     fbconfig.stencilBits    = Max( stencilbits, 0 ); | ||||
|     fbconfig.accumRedBits   = Max( _glfwLibrary.hints.accumRedBits, 0 ); | ||||
|     fbconfig.accumGreenBits = Max( _glfwLibrary.hints.accumGreenBits, 0 ); | ||||
|     fbconfig.accumBlueBits  = Max( _glfwLibrary.hints.accumBlueBits, 0 ); | ||||
|     fbconfig.accumAlphaBits = Max( _glfwLibrary.hints.accumAlphaBits, 0 ); | ||||
|     fbconfig.auxBuffers     = Max( _glfwLibrary.hints.auxBuffers, 0 ); | ||||
|     fbconfig.redBits        = Max(redbits, 0); | ||||
|     fbconfig.greenBits      = Max(greenbits, 0); | ||||
|     fbconfig.blueBits       = Max(bluebits, 0); | ||||
|     fbconfig.alphaBits      = Max(alphabits, 0); | ||||
|     fbconfig.depthBits      = Max(depthbits, 0); | ||||
|     fbconfig.stencilBits    = Max(stencilbits, 0); | ||||
|     fbconfig.accumRedBits   = Max(_glfwLibrary.hints.accumRedBits, 0); | ||||
|     fbconfig.accumGreenBits = Max(_glfwLibrary.hints.accumGreenBits, 0); | ||||
|     fbconfig.accumBlueBits  = Max(_glfwLibrary.hints.accumBlueBits, 0); | ||||
|     fbconfig.accumAlphaBits = Max(_glfwLibrary.hints.accumAlphaBits, 0); | ||||
|     fbconfig.auxBuffers     = Max(_glfwLibrary.hints.auxBuffers, 0); | ||||
|     fbconfig.stereo         = _glfwLibrary.hints.stereo ? GL_TRUE : GL_FALSE; | ||||
|     fbconfig.samples        = Max( _glfwLibrary.hints.samples, 0 ); | ||||
|     fbconfig.samples        = Max(_glfwLibrary.hints.samples, 0); | ||||
| 
 | ||||
|     // Set up desired window config
 | ||||
|     wndconfig.mode           = mode; | ||||
|     wndconfig.refreshRate    = Max( _glfwLibrary.hints.refreshRate, 0 ); | ||||
|     wndconfig.refreshRate    = Max(_glfwLibrary.hints.refreshRate, 0); | ||||
|     wndconfig.windowNoResize = _glfwLibrary.hints.windowNoResize ? GL_TRUE : GL_FALSE; | ||||
|     wndconfig.glMajor        = Max( _glfwLibrary.hints.glMajor, 1 ); | ||||
|     wndconfig.glMinor        = Max( _glfwLibrary.hints.glMinor, 0 ); | ||||
|     wndconfig.glMajor        = Max(_glfwLibrary.hints.glMajor, 1); | ||||
|     wndconfig.glMinor        = Max(_glfwLibrary.hints.glMinor, 0); | ||||
|     wndconfig.glForward      = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE; | ||||
|     wndconfig.glDebug        = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE; | ||||
|     wndconfig.glProfile      = _glfwLibrary.hints.glProfile; | ||||
| 
 | ||||
|     if( wndconfig.glMajor == 1 && wndconfig.glMinor > 5 ) | ||||
|     if (wndconfig.glMajor == 1 && wndconfig.glMinor > 5) | ||||
|     { | ||||
|         // OpenGL 1.x series ended with version 1.5
 | ||||
|         return GL_FALSE; | ||||
|     } | ||||
|     else if( wndconfig.glMajor == 2 && wndconfig.glMinor > 1 ) | ||||
|     else if (wndconfig.glMajor == 2 && wndconfig.glMinor > 1) | ||||
|     { | ||||
|         // OpenGL 2.x series ended with version 2.1
 | ||||
|         return GL_FALSE; | ||||
|     } | ||||
|     else if( wndconfig.glMajor == 3 && wndconfig.glMinor > 3 ) | ||||
|     else if (wndconfig.glMajor == 3 && wndconfig.glMinor > 3) | ||||
|     { | ||||
|         // OpenGL 3.x series ended with version 3.3
 | ||||
|         return GL_FALSE; | ||||
| @ -447,14 +448,14 @@ GLFWAPI int glfwOpenWindow( int width, int height, | ||||
|         // For now, let everything else through
 | ||||
|     } | ||||
| 
 | ||||
|     if( wndconfig.glProfile && | ||||
|         ( wndconfig.glMajor < 3 || ( wndconfig.glMajor == 3 && wndconfig.glMinor < 2 ) ) ) | ||||
|     if (wndconfig.glProfile && | ||||
|         (wndconfig.glMajor < 3 || (wndconfig.glMajor == 3 && wndconfig.glMinor < 2))) | ||||
|     { | ||||
|         // Context profiles are only defined for OpenGL version 3.2 and above
 | ||||
|         return GL_FALSE; | ||||
|     } | ||||
| 
 | ||||
|     if( wndconfig.glForward && wndconfig.glMajor < 3 ) | ||||
|     if (wndconfig.glForward && wndconfig.glMajor < 3) | ||||
|     { | ||||
|         // Forward-compatible contexts are only defined for OpenGL version 3.0 and above
 | ||||
|         return GL_FALSE; | ||||
| @ -464,7 +465,7 @@ GLFWAPI int glfwOpenWindow( int width, int height, | ||||
|     _glfwClearWindowHints(); | ||||
| 
 | ||||
|     // Check input arguments
 | ||||
|     if( mode != GLFW_WINDOW && mode != GLFW_FULLSCREEN ) | ||||
|     if (mode != GLFW_WINDOW && mode != GLFW_FULLSCREEN) | ||||
|         return GL_FALSE; | ||||
| 
 | ||||
|     // Clear GLFW window state
 | ||||
| @ -485,17 +486,17 @@ GLFWAPI int glfwOpenWindow( int width, int height, | ||||
|     _glfwWin.mouseWheelCallback    = NULL; | ||||
| 
 | ||||
|     // Check width & height
 | ||||
|     if( width > 0 && height <= 0 ) | ||||
|     if (width > 0 && height <= 0) | ||||
|     { | ||||
|         // Set the window aspect ratio to 4:3
 | ||||
|         height = (width * 3) / 4; | ||||
|     } | ||||
|     else if( width <= 0 && height > 0 ) | ||||
|     else if (width <= 0 && height > 0) | ||||
|     { | ||||
|         // Set the window aspect ratio to 4:3
 | ||||
|         width = (height * 4) / 3; | ||||
|     } | ||||
|     else if( width <= 0 && height <= 0 ) | ||||
|     else if (width <= 0 && height <= 0) | ||||
|     { | ||||
|         // Default window size
 | ||||
|         width  = 640; | ||||
| @ -508,7 +509,7 @@ GLFWAPI int glfwOpenWindow( int width, int height, | ||||
|     _glfwWin.fullscreen = (mode == GLFW_FULLSCREEN ? GL_TRUE : GL_FALSE); | ||||
| 
 | ||||
|     // Platform specific window opening routine
 | ||||
|     if( !_glfwPlatformOpenWindow( width, height, &wndconfig, &fbconfig ) ) | ||||
|     if (!_glfwPlatformOpenWindow(width, height, &wndconfig, &fbconfig)) | ||||
|         return GL_FALSE; | ||||
| 
 | ||||
|     // Flag that window is now opened
 | ||||
| @ -518,12 +519,12 @@ GLFWAPI int glfwOpenWindow( int width, int height, | ||||
|     _glfwPlatformRefreshWindowParams(); | ||||
| 
 | ||||
|     // Get OpenGL version
 | ||||
|     _glfwParseGLVersion( &_glfwWin.glMajor, &_glfwWin.glMinor, | ||||
|                          &_glfwWin.glRevision ); | ||||
|     _glfwParseGLVersion(&_glfwWin.glMajor, &_glfwWin.glMinor, | ||||
|                         &_glfwWin.glRevision); | ||||
| 
 | ||||
|     if( _glfwWin.glMajor < wndconfig.glMajor || | ||||
|         ( _glfwWin.glMajor == wndconfig.glMajor && | ||||
|           _glfwWin.glMinor < wndconfig.glMinor ) ) | ||||
|     if (_glfwWin.glMajor < wndconfig.glMajor || | ||||
|         (_glfwWin.glMajor == wndconfig.glMajor && | ||||
|          _glfwWin.glMinor < wndconfig.glMinor)) | ||||
|     { | ||||
|         _glfwPlatformCloseWindow(); | ||||
|         return GL_FALSE; | ||||
| @ -531,18 +532,18 @@ GLFWAPI int glfwOpenWindow( int width, int height, | ||||
| 
 | ||||
|     // Do we have non-power-of-two textures (added to core in version 2.0)?
 | ||||
|     _glfwWin.has_GL_ARB_texture_non_power_of_two = | ||||
|         ( _glfwWin.glMajor >= 2 ) || | ||||
|         glfwExtensionSupported( "GL_ARB_texture_non_power_of_two" ); | ||||
|         (_glfwWin.glMajor >= 2) || | ||||
|         glfwExtensionSupported("GL_ARB_texture_non_power_of_two"); | ||||
| 
 | ||||
|     // Do we have automatic mipmap generation (added to core in version 1.4)?
 | ||||
|     _glfwWin.has_GL_SGIS_generate_mipmap = | ||||
|         ( _glfwWin.glMajor >= 2 ) || ( _glfwWin.glMinor >= 4 ) || | ||||
|         glfwExtensionSupported( "GL_SGIS_generate_mipmap" ); | ||||
|         (_glfwWin.glMajor >= 2) || (_glfwWin.glMinor >= 4) || | ||||
|         glfwExtensionSupported("GL_SGIS_generate_mipmap"); | ||||
| 
 | ||||
|     if( _glfwWin.glMajor > 2 ) | ||||
|     if (_glfwWin.glMajor > 2) | ||||
|     { | ||||
|         _glfwWin.GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress( "glGetStringi" ); | ||||
|         if( !_glfwWin.GetStringi ) | ||||
|         _glfwWin.GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi"); | ||||
|         if (!_glfwWin.GetStringi) | ||||
|         { | ||||
|             _glfwPlatformCloseWindow(); | ||||
|             return GL_FALSE; | ||||
| @ -550,12 +551,12 @@ GLFWAPI int glfwOpenWindow( int width, int height, | ||||
|     } | ||||
| 
 | ||||
|     // If full-screen mode was requested, disable mouse cursor
 | ||||
|     if( mode == GLFW_FULLSCREEN ) | ||||
|         glfwDisable( GLFW_MOUSE_CURSOR ); | ||||
|     if (mode == GLFW_FULLSCREEN) | ||||
|         glfwDisable(GLFW_MOUSE_CURSOR); | ||||
| 
 | ||||
|     // Start by clearing the front buffer to black (avoid ugly desktop
 | ||||
|     // remains in our OpenGL window)
 | ||||
|     glClear( GL_COLOR_BUFFER_BIT ); | ||||
|     glClear(GL_COLOR_BUFFER_BIT); | ||||
|     _glfwPlatformSwapBuffers(); | ||||
| 
 | ||||
|     return GL_TRUE; | ||||
| @ -566,13 +567,12 @@ GLFWAPI int glfwOpenWindow( int width, int height, | ||||
| // Set hints for opening the window
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwOpenWindowHint( int target, int hint ) | ||||
| GLFWAPI void glfwOpenWindowHint(int target, int hint) | ||||
| { | ||||
|     // Is GLFW initialized?
 | ||||
|     if( !_glfwInitialized ) | ||||
|     if (!_glfwInitialized) | ||||
|         return; | ||||
| 
 | ||||
|     switch( target ) | ||||
|     switch (target) | ||||
|     { | ||||
|         case GLFW_REFRESH_RATE: | ||||
|             _glfwLibrary.hints.refreshRate = hint; | ||||
| @ -626,17 +626,17 @@ GLFWAPI void glfwOpenWindowHint( int target, int hint ) | ||||
| // Properly kill the window / video display
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwCloseWindow( void ) | ||||
| GLFWAPI void glfwCloseWindow(void) | ||||
| { | ||||
|     if( !_glfwInitialized ) | ||||
|     if (!_glfwInitialized) | ||||
|         return; | ||||
| 
 | ||||
|     // Show mouse pointer again (if hidden)
 | ||||
|     glfwEnable( GLFW_MOUSE_CURSOR ); | ||||
|     glfwEnable(GLFW_MOUSE_CURSOR); | ||||
| 
 | ||||
|     _glfwPlatformCloseWindow(); | ||||
| 
 | ||||
|     memset( &_glfwWin, 0, sizeof(_glfwWin) ); | ||||
|     memset(&_glfwWin, 0, sizeof(_glfwWin)); | ||||
|     _glfwWin.opened = GL_FALSE; | ||||
| } | ||||
| 
 | ||||
| @ -645,13 +645,13 @@ GLFWAPI void glfwCloseWindow( void ) | ||||
| // Set the window title
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetWindowTitle( const char *title ) | ||||
| GLFWAPI void glfwSetWindowTitle(const char *title) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Set window title
 | ||||
|     _glfwPlatformSetWindowTitle( title ); | ||||
|     _glfwPlatformSetWindowTitle(title); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -659,12 +659,12 @@ GLFWAPI void glfwSetWindowTitle( const char *title ) | ||||
| // Get the window size
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwGetWindowSize( int *width, int *height ) | ||||
| GLFWAPI void glfwGetWindowSize(int *width, int *height) | ||||
| { | ||||
|     if( width != NULL ) | ||||
|     if (width != NULL) | ||||
|         *width = _glfwWin.width; | ||||
| 
 | ||||
|     if( height != NULL ) | ||||
|     if (height != NULL) | ||||
|         *height = _glfwWin.height; | ||||
| } | ||||
| 
 | ||||
| @ -673,17 +673,17 @@ GLFWAPI void glfwGetWindowSize( int *width, int *height ) | ||||
| // Set the window size
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetWindowSize( int width, int height ) | ||||
| GLFWAPI void glfwSetWindowSize(int width, int height) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified) | ||||
|         return; | ||||
| 
 | ||||
|     // Don't do anything if the window size did not change
 | ||||
|     if( width == _glfwWin.width && height == _glfwWin.height ) | ||||
|     if (width == _glfwWin.width && height == _glfwWin.height) | ||||
|         return; | ||||
| 
 | ||||
|     // Change window size
 | ||||
|     _glfwPlatformSetWindowSize( width, height ); | ||||
|     _glfwPlatformSetWindowSize(width, height); | ||||
| 
 | ||||
|     // Refresh window parameters (may have changed due to changed video
 | ||||
|     // modes)
 | ||||
| @ -695,16 +695,16 @@ GLFWAPI void glfwSetWindowSize( int width, int height ) | ||||
| // Set the window position
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetWindowPos( int x, int y ) | ||||
| GLFWAPI void glfwSetWindowPos(int x, int y) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened || _glfwWin.fullscreen || | ||||
|         _glfwWin.iconified ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened || _glfwWin.fullscreen || | ||||
|         _glfwWin.iconified) | ||||
|     { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     // Set window position
 | ||||
|     _glfwPlatformSetWindowPos( x, y ); | ||||
|     _glfwPlatformSetWindowPos(x, y); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -712,9 +712,9 @@ GLFWAPI void glfwSetWindowPos( int x, int y ) | ||||
| // Window iconification
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwIconifyWindow( void ) | ||||
| GLFWAPI void glfwIconifyWindow(void) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified) | ||||
|         return; | ||||
| 
 | ||||
|     // Iconify window
 | ||||
| @ -726,9 +726,9 @@ GLFWAPI void glfwIconifyWindow( void ) | ||||
| // Window un-iconification
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwRestoreWindow( void ) | ||||
| GLFWAPI void glfwRestoreWindow(void) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened || !_glfwWin.iconified ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened || !_glfwWin.iconified) | ||||
|         return; | ||||
| 
 | ||||
|     // Restore iconified window
 | ||||
| @ -743,17 +743,17 @@ GLFWAPI void glfwRestoreWindow( void ) | ||||
| // Swap buffers (double-buffering) and poll any new events
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSwapBuffers( void ) | ||||
| GLFWAPI void glfwSwapBuffers(void) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Update display-buffer
 | ||||
|     if( _glfwWin.opened ) | ||||
|     if (_glfwWin.opened) | ||||
|         _glfwPlatformSwapBuffers(); | ||||
| 
 | ||||
|     // Check for window messages
 | ||||
|     if( _glfwWin.autoPollEvents ) | ||||
|     if (_glfwWin.autoPollEvents) | ||||
|         glfwPollEvents(); | ||||
| } | ||||
| 
 | ||||
| @ -762,13 +762,13 @@ GLFWAPI void glfwSwapBuffers( void ) | ||||
| // Set double buffering swap interval (0 = vsync off)
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSwapInterval( int interval ) | ||||
| GLFWAPI void glfwSwapInterval(int interval) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Set double buffering swap interval
 | ||||
|     _glfwPlatformSwapInterval( interval ); | ||||
|     _glfwPlatformSwapInterval(interval); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -776,21 +776,21 @@ GLFWAPI void glfwSwapInterval( int interval ) | ||||
| // Get window parameter
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI int glfwGetWindowParam( int param ) | ||||
| GLFWAPI int glfwGetWindowParam(int param) | ||||
| { | ||||
|     if( !_glfwInitialized ) | ||||
|     if (!_glfwInitialized) | ||||
|         return 0; | ||||
| 
 | ||||
|     if( !_glfwWin.opened ) | ||||
|     if (!_glfwWin.opened) | ||||
|     { | ||||
|         if( param == GLFW_OPENED ) | ||||
|         if (param == GLFW_OPENED) | ||||
|             return GL_FALSE; | ||||
| 
 | ||||
|         return 0; | ||||
|     } | ||||
| 
 | ||||
|     // Window parameters
 | ||||
|     switch( param ) | ||||
|     switch (param) | ||||
|     { | ||||
|         case GLFW_OPENED: | ||||
|             return GL_TRUE; | ||||
| @ -850,9 +850,9 @@ GLFWAPI int glfwGetWindowParam( int param ) | ||||
| // Set callback function for window size changes
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun ) | ||||
| GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Set callback function
 | ||||
| @ -860,17 +860,17 @@ GLFWAPI void glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun ) | ||||
| 
 | ||||
|     // Call the callback function to let the application know the current
 | ||||
|     // window size
 | ||||
|     if( cbfun ) | ||||
|         cbfun( _glfwWin.width, _glfwWin.height ); | ||||
|     if (cbfun) | ||||
|         cbfun(_glfwWin.width, _glfwWin.height); | ||||
| } | ||||
| 
 | ||||
| //========================================================================
 | ||||
| // Set callback function for window close events
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun ) | ||||
| GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Set callback function
 | ||||
| @ -882,9 +882,9 @@ GLFWAPI void glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun ) | ||||
| // Set callback function for window refresh events
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun ) | ||||
| GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Set callback function
 | ||||
| @ -896,9 +896,9 @@ GLFWAPI void glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun ) | ||||
| // Poll for new window and input events
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwPollEvents( void ) | ||||
| GLFWAPI void glfwPollEvents(void) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Poll for new events
 | ||||
| @ -910,9 +910,9 @@ GLFWAPI void glfwPollEvents( void ) | ||||
| // Wait for new window and input events
 | ||||
| //========================================================================
 | ||||
| 
 | ||||
| GLFWAPI void glfwWaitEvents( void ) | ||||
| GLFWAPI void glfwWaitEvents(void) | ||||
| { | ||||
|     if( !_glfwInitialized || !_glfwWin.opened ) | ||||
|     if (!_glfwInitialized || !_glfwWin.opened) | ||||
|         return; | ||||
| 
 | ||||
|     // Poll for new events
 | ||||
|  | ||||
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		Reference in New Issue
	
	Block a user