Cocoa: Replace display link with IOKit query

This removes the final dependency on CoreVideo, using a display link to
get the refresh rate of monitors where Core Graphics report a refresh
rate of zero.  Instead we now query the I/O registry directly, similarly
to what the display link does at creation.

Thanks to @OneSadCookie for pointers to this solution.

(cherry picked from commit 4ec7daf3e9)
This commit is contained in:
Camilla Löwy 2019-12-25 17:09:38 +01:00 committed by Camilla Löwy
parent bb8ed627bf
commit 9fc5fd1375
5 changed files with 64 additions and 23 deletions

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@ -282,11 +282,10 @@ if (_GLFW_COCOA)
list(APPEND glfw_LIBRARIES list(APPEND glfw_LIBRARIES
"-framework Cocoa" "-framework Cocoa"
"-framework IOKit" "-framework IOKit"
"-framework CoreFoundation" "-framework CoreFoundation")
"-framework CoreVideo")
set(glfw_PKG_DEPS "") set(glfw_PKG_DEPS "")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo") set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
endif() endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------

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@ -128,6 +128,7 @@ information on what to include when reporting a bug.
event (#1490) event (#1490)
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the - [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
window (#1499) window (#1499)
- [Cocoa] Removed dependency on the CoreVideo framework
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553) - [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll - [Cocoa] Bugfix: Window remained on screen after destruction until event poll
(#1412) (#1412)

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@ -354,8 +354,8 @@ If you are using the dynamic library version of GLFW, add it to the project
dependencies. dependencies.
If you are using the static library version of GLFW, add it and the Cocoa, If you are using the static library version of GLFW, add it and the Cocoa,
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can OpenGL and IOKit frameworks to the project as dependencies. They can all be
all be found in `/System/Library/Frameworks`. found in `/System/Library/Frameworks`.
@subsection build_link_osx With command-line on macOS @subsection build_link_osx With command-line on macOS
@ -369,7 +369,7 @@ the `-l` and `-framework` switches.
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do: If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
@code{.sh} @code{.sh}
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
@endcode @endcode
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3` If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`

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@ -234,26 +234,65 @@ static GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
return GLFW_FALSE; return GLFW_FALSE;
} }
// Returns a fallback refresh rate for when Core Graphics says it is zero // Returns the display refresh rate queried from the I/O registry
// //
static double getFallbackRefreshRate(_GLFWmonitor* monitor) static double getFallbackRefreshRate(CGDirectDisplayID displayID)
{ {
CGDisplayModeRef mode = CGDisplayCopyDisplayMode(monitor->ns.displayID); double refreshRate = 60.0;
double refreshRate = CGDisplayModeGetRefreshRate(mode);
CGDisplayModeRelease(mode);
if (refreshRate == 0.0) io_iterator_t it;
io_service_t service;
if (IOServiceGetMatchingServices(kIOMasterPortDefault,
IOServiceMatching("IOFramebuffer"),
&it) != 0)
{ {
CVDisplayLinkRef link = NULL; return refreshRate;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link);
if (!(time.flags & kCVTimeIsIndefinite))
refreshRate = (int) (time.timeScale / (double) time.timeValue);
CVDisplayLinkRelease(link);
} }
while ((service = IOIteratorNext(it)) != 0)
{
const CFNumberRef indexRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFramebufferOpenGLIndex"),
kCFAllocatorDefault,
kNilOptions);
if (!indexRef)
continue;
uint32_t index = 0;
CFNumberGetValue(indexRef, kCFNumberIntType, &index);
CFRelease(indexRef);
if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID)
continue;
const CFNumberRef clockRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFBCurrentPixelClock"),
kCFAllocatorDefault,
kNilOptions);
const CFNumberRef countRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFBCurrentPixelCount"),
kCFAllocatorDefault,
kNilOptions);
if (!clockRef || !countRef)
break;
uint32_t clock = 0, count = 0;
CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
CFNumberGetValue(countRef, kCFNumberIntType, &count);
CFRelease(clockRef);
CFRelease(countRef);
if (clock > 0 && count > 0)
refreshRate = clock / (double) count;
break;
}
IOObjectRelease(it);
return refreshRate; return refreshRate;
} }
@ -310,10 +349,14 @@ void _glfwPollMonitorsNS(void)
_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height); _GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
monitor->ns.displayID = displays[i]; monitor->ns.displayID = displays[i];
monitor->ns.unitNumber = unitNumber; monitor->ns.unitNumber = unitNumber;
monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(monitor);
free(name); free(name);
CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
if (CGDisplayModeGetRefreshRate(mode) == 0.0)
monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]);
CGDisplayModeRelease(mode);
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
} }

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@ -28,8 +28,6 @@
#include <dlfcn.h> #include <dlfcn.h>
#include <Carbon/Carbon.h> #include <Carbon/Carbon.h>
#include <CoreVideo/CVBase.h>
#include <CoreVideo/CVDisplayLink.h>
// NOTE: All of NSGL was deprecated in the 10.14 SDK // NOTE: All of NSGL was deprecated in the 10.14 SDK
// This disables the pointless warnings for every symbol we use // This disables the pointless warnings for every symbol we use