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Removed EGL-specific context param refresh.
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7d222030da
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@ -149,28 +149,6 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window,
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}
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}
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//========================================================================
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// Read back framebuffer parameters from the context
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//========================================================================
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static void refreshContextParams(_GLFWwindow* window)
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{
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// There is no clear definition of an "accelerated" context on X11/EGL, and
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// true sounds better than false, so we hardcode true here
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window->accelerated = GL_TRUE;
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window->redBits = getConfigAttrib(window->EGL.config, EGL_RED_SIZE);
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window->greenBits = getConfigAttrib(window->EGL.config, EGL_GREEN_SIZE);
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window->blueBits = getConfigAttrib(window->EGL.config, EGL_BLUE_SIZE);
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window->alphaBits = getConfigAttrib(window->EGL.config, EGL_ALPHA_SIZE);
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window->depthBits = getConfigAttrib(window->EGL.config, EGL_DEPTH_SIZE);
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window->stencilBits = getConfigAttrib(window->EGL.config, EGL_STENCIL_SIZE);
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window->samples = getConfigAttrib(window->EGL.config, EGL_SAMPLES);
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}
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//========================================================================
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//========================================================================
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// Create the actual OpenGL(|ES) context
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// Create the actual OpenGL(|ES) context
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//========================================================================
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//========================================================================
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@ -341,7 +319,6 @@ static int createContext(_GLFWwindow* window,
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}
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}
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window->EGL.config = config;
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window->EGL.config = config;
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refreshContextParams(window);
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return GL_TRUE;
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return GL_TRUE;
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}
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}
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