From a255fd8ef9d544a551e643417eb734f1d9411a04 Mon Sep 17 00:00:00 2001 From: Grzesiek11 Date: Wed, 3 Jan 2024 03:18:55 +0100 Subject: [PATCH] Use the term 'supported (mouse button)' rather than 'named' This updates the terminology to be in line with the changes in 9959dc6. --- include/GLFW/glfw3.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index ec357e09..eb4edcec 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -5198,13 +5198,13 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmods * is called when a mouse button is pressed or released. * * When a window loses input focus, it will generate synthetic mouse button - * release events for all pressed named mouse buttons. You can tell these + * release events for all pressed supported mouse buttons. You can tell these * events from user-generated events by the fact that the synthetic ones are * generated after the focus loss event has been processed, i.e. after the * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. * * The reported `button` value can be higher than `GLFW_MOUSE_BUTTON_LAST` if - * the button is not a [named button](@ref buttons) and the + * the button is not a [supported button](@ref buttons) and the * @ref GLFW_MOUSE_BUTTON_LIMIT init hint is set to `GLFW_FALSE`. * * @param[in] window The window whose callback to set.