mirror of
https://github.com/glfw/glfw.git
synced 2024-11-14 06:23:50 +00:00
Win32: Handle content scale error on creation
Only apply the content scale to the initial size of the window if
content scale retrieval succeeded.
Related to #1615.
(cherry picked from commit 53d86c64d7
)
This commit is contained in:
parent
e10def6de7
commit
a69648e192
@ -1297,8 +1297,12 @@ static int createNativeWindow(_GLFWwindow* window,
|
|||||||
{
|
{
|
||||||
float xscale, yscale;
|
float xscale, yscale;
|
||||||
_glfwPlatformGetWindowContentScale(window, &xscale, &yscale);
|
_glfwPlatformGetWindowContentScale(window, &xscale, &yscale);
|
||||||
rect.right = (int) (rect.right * xscale);
|
|
||||||
rect.bottom = (int) (rect.bottom * yscale);
|
if (xscale > 0.f && yscale > 0.f)
|
||||||
|
{
|
||||||
|
rect.right = (int) (rect.right * xscale);
|
||||||
|
rect.bottom = (int) (rect.bottom * yscale);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ClientToScreen(window->win32.handle, (POINT*) &rect.left);
|
ClientToScreen(window->win32.handle, (POINT*) &rect.left);
|
||||||
|
Loading…
Reference in New Issue
Block a user