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Add GLFW_DND_DRAGGING window attribute
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@ -541,6 +541,7 @@ struct _GLFWwindow
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GLFWbool floating;
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GLFWbool floating;
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GLFWbool focusOnShow;
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GLFWbool focusOnShow;
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GLFWbool mousePassthrough;
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GLFWbool mousePassthrough;
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GLFWbool dndDragging;
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GLFWbool shouldClose;
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GLFWbool shouldClose;
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void* userPointer;
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void* userPointer;
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GLFWbool doublebuffer;
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GLFWbool doublebuffer;
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@ -856,6 +856,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
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return window->focusOnShow;
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return window->focusOnShow;
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case GLFW_MOUSE_PASSTHROUGH:
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case GLFW_MOUSE_PASSTHROUGH:
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return window->mousePassthrough;
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return window->mousePassthrough;
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case GLFW_DND_DRAGGING:
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return window->dndDragging;
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case GLFW_TRANSPARENT_FRAMEBUFFER:
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case GLFW_TRANSPARENT_FRAMEBUFFER:
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return _glfw.platform.framebufferTransparent(window);
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return _glfw.platform.framebufferTransparent(window);
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case GLFW_RESIZABLE:
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case GLFW_RESIZABLE:
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