mirror of
https://github.com/glfw/glfw.git
synced 2025-06-14 03:32:14 +00:00
Add new test input_text
to check IME input
This commit is contained in:
parent
02a69e893f
commit
a7ec734281
@ -33,6 +33,7 @@ add_executable(ime ime.c ${GETOPT} ${GLAD_GL})
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add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD_GL})
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add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD_GL})
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add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD_GL})
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add_executable(input_text WIN32 MACOSX_BUNDLE input_text.c ${GLAD_GL})
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add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD_GL})
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add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD_GL})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD_GL})
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@ -48,9 +49,13 @@ if (RT_LIBRARY)
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target_link_libraries(empty "${RT_LIBRARY}")
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target_link_libraries(threads "${RT_LIBRARY}")
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endif()
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if (NOT WIN32)
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find_package(Fontconfig REQUIRED)
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target_link_libraries(input_text fontconfig)
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endif()
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set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks tearing threads
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timeout title triangle-vulkan window)
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set(GUI_ONLY_BINARIES empty gamma icon input_text inputlag joysticks tearing
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threads timeout title triangle-vulkan window)
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set(CONSOLE_BINARIES allocator clipboard events msaa glfwinfo iconify monitors
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reopen cursor ime)
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@ -71,6 +76,7 @@ endif()
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if (APPLE)
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set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
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set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
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set_target_properties(input_text PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Text")
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set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
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set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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418
tests/input_text.c
Normal file
418
tests/input_text.c
Normal file
@ -0,0 +1,418 @@
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//========================================================================
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// Input Test
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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// Copyright (c) Daijiro Fukuda <fukuda@clear-code.com>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// For font handiling, I reffered to https://github.com/Immediate-Mode-UI/Nuklear/wiki/Complete-font-guide.
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// For nuklear handling, I reffered to tests/window.c.
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//
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// Currently, it is made for Japanese input only.
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// You have to select the correct font to display Japanese texts.
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// You can set TTF_FONT_FILEPATH to set default font or you can choose a font by GUI in UNIX-like OS.
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//
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// To handle other languages, you need to add correct ranges to nk_font_config.
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//
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//========================================================================
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// Please comment out and set font filepath here to change default font
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// #define TTF_FONT_FILEPATH ""
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <stdarg.h>
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#define NK_IMPLEMENTATION
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#define NK_INCLUDE_STANDARD_IO
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#define NK_KEYSTATE_BASED_INPUT
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_STANDARD_VARARGS
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#define NK_BUTTON_TRIGGER_ON_RELEASE
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// To increase the number of characters that can be entered at one time
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#define NK_INPUT_MAX 64
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#include <nuklear.h>
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#define NK_GLFW_GL2_IMPLEMENTATION
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#include <nuklear_glfw_gl2.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <limits.h>
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#if !defined(_GLFW_WIN32)
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#include <fontconfig/fontconfig.h>
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#endif
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#define MAX_BUFFER_LEN 1024
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// https://github.com/Immediate-Mode-UI/Nuklear/wiki/Complete-font-guide
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// To handle other languages, you need to fix these ranges.
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static nk_rune rangesJapan[] = {
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0x0020, 0x007E,
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0x3001, 0x3003, /* 、。〃 */
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0x3005, 0x301F, /* 々〆〇 and brackets */
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0x3036, 0x3036, /* 〶 */
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0x3041, 0x309F, /* Hiragana */
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0x30A0, 0x30FF, /* Katakana */
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0x4E00, 0x9FFF, /* All Kanji */
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0
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};
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#define MAX_FONTS_LEN 512
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#define MAX_FONT_FAMILY_NAME_LEN 128
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#define MAX_FONT_FILEPATH_LEN 256
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static struct nk_font* currentFont;
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static char** fontFamilyNames;
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static char** fontFilePaths;
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static int fontNum = 0;
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static int currentFontIndex = 0;
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#if (defined(_GLFW_WIN32) || defined(TTF_FONT_FILEPATH))
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static void init_font_list()
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{
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fontFamilyNames = (char**) malloc(sizeof(char*) * MAX_FONTS_LEN);
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fontFilePaths = (char**) malloc(sizeof(char*) * MAX_FONTS_LEN);
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fontFamilyNames[0] = "GLFW default";
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fontFilePaths[0] = "";
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fontNum++;
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#if defined(TTF_FONT_FILEPATH)
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fontFamilyNames[fontNum] = "Custom";
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fontFilePaths[fontNum] = TTF_FONT_FILEPATH;
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currentFontIndex = fontNum;
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fontNum++;
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#endif
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}
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#else
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static void init_font_list()
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{
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FcConfig* config = FcInitLoadConfigAndFonts();
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FcFontSet* fontset = FcConfigGetFonts(config, FcSetSystem);
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fontFamilyNames = (char**) malloc(sizeof(char*) * MAX_FONTS_LEN);
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fontFilePaths = (char**) malloc(sizeof(char*) * MAX_FONTS_LEN);
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fontFamilyNames[0] = "GLFW default";
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fontFilePaths[0] = "";
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fontNum++;
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if (!fontset)
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{
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printf("init_font_list failed.\n");
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FcConfigDestroy(config);
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return;
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}
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for (int i = 0; i < fontset->nfont; i++)
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{
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FcValue fvalue, dvalue;
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if (FcResultMatch == FcPatternGet(fontset->fonts[i], FC_FAMILY, 0, &fvalue))
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{
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if (FcResultMatch == FcPatternGet(fontset->fonts[i], FC_FILE, 0, &dvalue))
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{
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const char* familyName = (const char*) fvalue.u.s;
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const char* filePath = (const char*) dvalue.u.s;
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int existsFamily = GLFW_FALSE;
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int existingIndex = 0;
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if (!strstr(filePath, ".ttf"))
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{
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continue;
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}
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for (int j = 1; j < fontNum; ++j)
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{
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if (strcmp(fontFamilyNames[j], familyName) == 0)
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{
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existsFamily = GLFW_TRUE;
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existingIndex = j;
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break;
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}
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}
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if (existsFamily)
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{
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if (strstr(filePath, "regular") || strstr(filePath, "Regular"))
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{
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if (strlen(familyName) < MAX_FONT_FAMILY_NAME_LEN && strlen(filePath) < MAX_FONT_FILEPATH_LEN)
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{
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free(fontFamilyNames[existingIndex]);
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fontFamilyNames[existingIndex] = (char*) malloc(sizeof(char) * (1 + strlen(familyName)));
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strcpy(fontFamilyNames[existingIndex], familyName);
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free(fontFilePaths[existingIndex]);
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fontFilePaths[existingIndex] = (char*) malloc(sizeof(char) * (1 + strlen(filePath)));
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strcpy(fontFilePaths[existingIndex], filePath);
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}
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}
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}
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else
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{
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if (strlen(familyName) < MAX_FONT_FAMILY_NAME_LEN && strlen(filePath) < MAX_FONT_FILEPATH_LEN)
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{
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fontFamilyNames[fontNum] = (char*) malloc(sizeof(char) * (1 + strlen(familyName)));
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strcpy(fontFamilyNames[fontNum], familyName);
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fontFilePaths[fontNum] = (char*) malloc(sizeof(char) * (1 + strlen(filePath)));
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strcpy(fontFilePaths[fontNum], filePath);
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fontNum++;
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}
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}
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if (MAX_FONTS_LEN <= fontNum)
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{
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printf("MAX_FONTS_LEN reached. Could not load some fonts.\n");
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break;
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}
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}
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}
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}
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FcConfigDestroy(config);
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}
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#endif
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static void deinit_font_list()
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{
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#if !(defined(_GLFW_WIN32) || defined(TTF_FONT_FILEPATH))
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for (int i = 1; i < fontNum; ++i)
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{
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free(fontFamilyNames[i]);
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free(fontFilePaths[i]);
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}
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#endif
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free(fontFamilyNames);
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free(fontFilePaths);
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}
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// https://github.com/Immediate-Mode-UI/Nuklear/wiki/Complete-font-guide
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static void update_font(struct nk_context* nk, float height)
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{
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struct nk_font_atlas* atlas;
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nk_glfw3_font_stash_begin(&atlas);
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if (currentFontIndex == 0)
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{
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currentFont = nk_font_atlas_add_default(atlas, height, 0);
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}
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else
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{
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struct nk_font* new_font;
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struct nk_font_config cfg;
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cfg = nk_font_config(0);
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cfg.range = rangesJapan;
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cfg.oversample_h = 1;
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cfg.oversample_v = 1;
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cfg.pixel_snap = true;
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new_font = nk_font_atlas_add_from_file(atlas, fontFilePaths[currentFontIndex], height, &cfg);
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if (new_font)
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{
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currentFont = new_font;
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printf("Succeeded to load font file: %s\n", fontFilePaths[currentFontIndex]);
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}
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else
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printf("Failed to load font file: %s\n", fontFilePaths[currentFontIndex]);
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}
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nk_glfw3_font_stash_end();
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nk_style_set_font(nk, ¤tFont->handle);
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}
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static void set_menu_buttons(GLFWwindow* window, struct nk_context* nk, int height)
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{
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static int windowedX, windowedY, windowedWidth, windowedHeight;
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nk_layout_row_dynamic(nk, height, 2);
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if (nk_button_label(nk, "Toggle Fullscreen"))
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{
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if (glfwGetWindowMonitor(window))
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{
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glfwSetWindowMonitor(window, NULL,
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windowedX, windowedY,
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windowedWidth, windowedHeight, 0);
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}
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else
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{
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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glfwGetWindowPos(window, &windowedX, &windowedY);
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glfwGetWindowSize(window, &windowedWidth, &windowedHeight);
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glfwSetWindowMonitor(window, monitor,
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0, 0, mode->width, mode->height,
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mode->refreshRate);
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}
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}
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{
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int auto_iconify = glfwGetWindowAttrib(window, GLFW_AUTO_ICONIFY);
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if (nk_checkbox_label(nk, "Auto Iconify", &auto_iconify))
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glfwSetWindowAttrib(window, GLFW_AUTO_ICONIFY, auto_iconify);
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}
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}
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static void set_font_selecter(GLFWwindow* window, struct nk_context* nk, int height, int font_height)
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{
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int newSelectedIndex;
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nk_layout_row_dynamic(nk, height, 1);
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newSelectedIndex = nk_combo(nk, (const char**) fontFamilyNames, fontNum, currentFontIndex, font_height, nk_vec2(300, 400));
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if (newSelectedIndex == currentFontIndex)
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return;
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currentFontIndex = newSelectedIndex;
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update_font(nk, font_height);
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}
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// If it is possible to take the text-cursor position calculated in `nk_do_edit` function in `deps/nuklear.h`,
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// we can set preedit-cursor position more easily.
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// However, there doesn't seem to be a way to do that, so this does a simplified calculation only for the end
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// of the text. (Can not trace the cursor movement)
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static void update_preedit_pos(GLFWwindow* window, struct nk_context* nk, struct nk_user_font* f, char* boxBuffer, int boxLen)
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{
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float lineWidth = 0;
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int totalLines = 1;
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const char* text;
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int textPos = 0;
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struct nk_str nkString;
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nk_str_init_fixed(&nkString, boxBuffer, (nk_size) MAX_BUFFER_LEN);
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nkString.buffer.allocated = (nk_size) boxLen;
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nkString.len = nk_utf_len(boxBuffer, boxLen);
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text = nk_str_get_const(&nkString);
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while (textPos < boxLen)
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{
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nk_rune unicode = 0;
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int remainedBoxLen = boxLen - textPos;
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int nextGlyphSize = nk_utf_decode(text + textPos, &unicode, remainedBoxLen);
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if (!nextGlyphSize)
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break;
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if (unicode == '\n')
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{
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textPos++;
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totalLines++;
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lineWidth = 0;
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continue;
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}
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textPos += nextGlyphSize;
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lineWidth += f->width(f->userdata, f->height, text + textPos, nextGlyphSize);
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}
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{
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// I don't know how to get these info.
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int widgetLayoutX = 10;
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int widgetLayoutY = 70;
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int preeditPosX = widgetLayoutX + lineWidth;
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int preeditPosY = widgetLayoutY + totalLines * (f->height + nk->style.edit.row_padding);
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glfwSetPreeditCursorPos(window, preeditPosX, preeditPosY, 0);
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}
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}
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int main(int argc, char** argv)
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{
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GLFWwindow* window;
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struct nk_context* nk;
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int width, height;
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char boxBuffer[MAX_BUFFER_LEN] = "Input text here.\nここに入力してください。";
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int boxLen = strlen(boxBuffer);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
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glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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window = glfwCreateWindow(600, 600, "Input Text", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(window);
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gladLoadGL(glfwGetProcAddress);
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glfwSwapInterval(0);
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nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
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init_font_list();
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update_font(nk, 18);
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while (!glfwWindowShouldClose(window))
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{
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struct nk_rect area;
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glfwGetWindowSize(window, &width, &height);
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area = nk_rect(0.f, 0.f, (float) width, (float) height);
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nk_window_set_bounds(nk, "main", area);
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nk_glfw3_new_frame();
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if (nk_begin(nk, "main", area, 0))
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{
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set_menu_buttons(window, nk, 30);
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set_font_selecter(window, nk, 30, 18);
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nk_layout_row_dynamic(nk, height - 60, 1);
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nk_edit_string(nk, NK_EDIT_BOX, boxBuffer, &boxLen, MAX_BUFFER_LEN, nk_filter_default);
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}
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nk_end(nk);
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glClear(GL_COLOR_BUFFER_BIT);
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nk_glfw3_render(NK_ANTI_ALIASING_ON);
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glfwSwapBuffers(window);
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update_preedit_pos(window, nk, ¤tFont->handle, boxBuffer, boxLen);
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glfwWaitEvents();
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}
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deinit_font_list();
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nk_glfw3_shutdown();
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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