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Updated debug context detection.
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fd0f06de8a
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@ -412,6 +412,7 @@ GLboolean _glfwRefreshContextParams(void)
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// Read back forward-compatibility flag
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{
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window->glForward = GL_FALSE;
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window->glDebug = GL_FALSE;
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if (window->clientAPI == GLFW_OPENGL_API && window->glMajor >= 3)
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{
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@ -420,8 +421,16 @@ GLboolean _glfwRefreshContextParams(void)
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if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
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window->glForward = GL_TRUE;
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if (flags & 0)
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if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
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window->glDebug = GL_TRUE;
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if (glfwExtensionSupported("GL_ARB_debug_output"))
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{
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// HACK: This is a workaround for older drivers (pre KHR_debug)
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// not setting the debug bit in the context flags for debug
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// contexts
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window->glDebug = GL_TRUE;
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}
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}
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}
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@ -303,7 +303,7 @@ int main(int argc, char** argv)
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if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
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printf(" forward-compatible");
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if (flags & 0)
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if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
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printf(" debug");
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putchar('\n');
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@ -339,9 +339,6 @@ int main(int argc, char** argv)
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get_client_api_name(api),
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glGetString(GL_VENDOR));
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printf("OpenGL context debug flag saved by GLFW: %s\n",
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glfwGetWindowParam(window, GLFW_OPENGL_DEBUG_CONTEXT) ? "true" : "false");
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if (major > 1)
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{
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printf("%s context shading language version: \"%s\"\n",
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