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wayland: Add window hint to render as shell layer (for example, desktop background)
This adds a wayland specific hint `GLFW_WAYLAND_SHELL_LAYER` to make it possible to render to one of wayland's full screen layers using the [wlr-layer-shell-unstable-v1](https://wayland.app/protocols/wlr-layer-shell-unstable-v1) wayland interface. This can be used to, for example, render to the desktop background, or as an overlay. It can take any of the values from `zwlr_layer_shell_v1::layer`, or `-1` (default) to create an application window.
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deps/wayland-protocol/wlr-layer-shell-unstable-v1.xml
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deps/wayland-protocol/wlr-layer-shell-unstable-v1.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<protocol name="wlr_layer_shell_v1_unstable_v1">
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<copyright>
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Copyright © 2017 Drew DeVault
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation for any purpose is hereby granted
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without fee, provided that the above copyright notice appear in
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all copies and that both that copyright notice and this permission
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notice appear in supporting documentation, and that the name of
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the copyright holders not be used in advertising or publicity
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pertaining to distribution of the software without specific,
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written prior permission. The copyright holders make no
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representations about the suitability of this software for any
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purpose. It is provided "as is" without express or implied
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warranty.
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THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
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SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
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AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
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THIS SOFTWARE.
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</copyright>
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<interface name="zwlr_layer_shell_v1" version="1">
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<description summary="create surfaces that are layers of the desktop">
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Clients can use this interface to assign the surface_layer role to
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wl_surfaces. Such surfaces are assigned to a "layer" of the output and
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rendered with a defined z-depth respective to each other. They may also be
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anchored to the edges and corners of a screen and specify input handling
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semantics. This interface should be suitable for the implementation of
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many desktop shell components, and a broad number of other applications
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that interact with the desktop.
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</description>
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<request name="get_layer_surface">
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<description summary="create a layer_surface from a surface">
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Create a layer surface for an existing surface. This assigns the role of
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layer_surface, or raises a protocol error if another role is already
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assigned.
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Creating a layer surface from a wl_surface which has a buffer attached
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or committed is a client error, and any attempts by a client to attach
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or manipulate a buffer prior to the first layer_surface.configure call
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must also be treated as errors.
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You may pass NULL for output to allow the compositor to decide which
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output to use. Generally this will be the one that the user most
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recently interacted with.
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Clients can specify a namespace that defines the purpose of the layer
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surface.
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</description>
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<arg name="id" type="new_id" interface="zwlr_layer_surface_v1"/>
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<arg name="surface" type="object" interface="wl_surface"/>
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<arg name="output" type="object" interface="wl_output" allow-null="true"/>
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<arg name="layer" type="uint" enum="layer" summary="layer to add this surface to"/>
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<arg name="namespace" type="string" summary="namespace for the layer surface"/>
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</request>
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<enum name="error">
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<entry name="role" value="0" summary="wl_surface has another role"/>
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<entry name="invalid_layer" value="1" summary="layer value is invalid"/>
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<entry name="already_constructed" value="2" summary="wl_surface has a buffer attached or committed"/>
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</enum>
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<enum name="layer">
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<description summary="available layers for surfaces">
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These values indicate which layers a surface can be rendered in. They
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are ordered by z depth, bottom-most first. Traditional shell surfaces
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will typically be rendered between the bottom and top layers.
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Fullscreen shell surfaces are typically rendered at the top layer.
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Multiple surfaces can share a single layer, and ordering within a
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single layer is undefined.
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</description>
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<entry name="background" value="0"/>
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<entry name="bottom" value="1"/>
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<entry name="top" value="2"/>
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<entry name="overlay" value="3"/>
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</enum>
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</interface>
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<interface name="zwlr_layer_surface_v1" version="1">
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<description summary="layer metadata interface">
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An interface that may be implemented by a wl_surface, for surfaces that
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are designed to be rendered as a layer of a stacked desktop-like
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environment.
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Layer surface state (size, anchor, exclusive zone, margin, interactivity)
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is double-buffered, and will be applied at the time wl_surface.commit of
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the corresponding wl_surface is called.
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</description>
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<request name="set_size">
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<description summary="sets the size of the surface">
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Sets the size of the surface in surface-local coordinates. The
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compositor will display the surface centered with respect to its
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anchors.
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If you pass 0 for either value, the compositor will assign it and
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inform you of the assignment in the configure event. You must set your
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anchor to opposite edges in the dimensions you omit; not doing so is a
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protocol error. Both values are 0 by default.
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Size is double-buffered, see wl_surface.commit.
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</description>
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<arg name="width" type="uint"/>
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<arg name="height" type="uint"/>
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</request>
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<request name="set_anchor">
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<description summary="configures the anchor point of the surface">
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Requests that the compositor anchor the surface to the specified edges
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and corners. If two orthoginal edges are specified (e.g. 'top' and
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'left'), then the anchor point will be the intersection of the edges
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(e.g. the top left corner of the output); otherwise the anchor point
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will be centered on that edge, or in the center if none is specified.
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Anchor is double-buffered, see wl_surface.commit.
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</description>
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<arg name="anchor" type="uint" enum="anchor"/>
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</request>
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<request name="set_exclusive_zone">
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<description summary="configures the exclusive geometry of this surface">
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Requests that the compositor avoids occluding an area of the surface
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with other surfaces. The compositor's use of this information is
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implementation-dependent - do not assume that this region will not
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actually be occluded.
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A positive value is only meaningful if the surface is anchored to an
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edge, rather than a corner. The zone is the number of surface-local
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coordinates from the edge that are considered exclusive.
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Surfaces that do not wish to have an exclusive zone may instead specify
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how they should interact with surfaces that do. If set to zero, the
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surface indicates that it would like to be moved to avoid occluding
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surfaces with a positive excluzive zone. If set to -1, the surface
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indicates that it would not like to be moved to accommodate for other
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surfaces, and the compositor should extend it all the way to the edges
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it is anchored to.
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For example, a panel might set its exclusive zone to 10, so that
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maximized shell surfaces are not shown on top of it. A notification
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might set its exclusive zone to 0, so that it is moved to avoid
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occluding the panel, but shell surfaces are shown underneath it. A
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wallpaper or lock screen might set their exclusive zone to -1, so that
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they stretch below or over the panel.
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The default value is 0.
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Exclusive zone is double-buffered, see wl_surface.commit.
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</description>
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<arg name="zone" type="int"/>
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</request>
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<request name="set_margin">
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<description summary="sets a margin from the anchor point">
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Requests that the surface be placed some distance away from the anchor
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point on the output, in surface-local coordinates. Setting this value
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for edges you are not anchored to has no effect.
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The exclusive zone includes the margin.
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Margin is double-buffered, see wl_surface.commit.
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</description>
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<arg name="top" type="int"/>
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<arg name="right" type="int"/>
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<arg name="bottom" type="int"/>
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<arg name="left" type="int"/>
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</request>
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<request name="set_keyboard_interactivity">
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<description summary="requests keyboard events">
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Set to 1 to request that the seat send keyboard events to this layer
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surface. For layers below the shell surface layer, the seat will use
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normal focus semantics. For layers above the shell surface layers, the
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seat will always give exclusive keyboard focus to the top-most layer
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which has keyboard interactivity set to true.
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Layer surfaces receive pointer, touch, and tablet events normally. If
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you do not want to receive them, set the input region on your surface
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to an empty region.
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Events is double-buffered, see wl_surface.commit.
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</description>
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<arg name="keyboard_interactivity" type="uint"/>
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</request>
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<request name="get_popup">
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<description summary="assign this layer_surface as an xdg_popup parent">
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This assigns an xdg_popup's parent to this layer_surface. This popup
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should have been created via xdg_surface::get_popup with the parent set
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to NULL, and this request must be invoked before committing the popup's
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initial state.
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See the documentation of xdg_popup for more details about what an
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xdg_popup is and how it is used.
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</description>
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<arg name="popup" type="object" interface="xdg_popup"/>
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</request>
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<request name="ack_configure">
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<description summary="ack a configure event">
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When a configure event is received, if a client commits the
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surface in response to the configure event, then the client
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must make an ack_configure request sometime before the commit
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request, passing along the serial of the configure event.
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If the client receives multiple configure events before it
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can respond to one, it only has to ack the last configure event.
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A client is not required to commit immediately after sending
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an ack_configure request - it may even ack_configure several times
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before its next surface commit.
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A client may send multiple ack_configure requests before committing, but
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only the last request sent before a commit indicates which configure
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event the client really is responding to.
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</description>
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<arg name="serial" type="uint" summary="the serial from the configure event"/>
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</request>
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<request name="destroy" type="destructor">
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<description summary="destroy the layer_surface">
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This request destroys the layer surface.
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</description>
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</request>
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<event name="configure">
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<description summary="suggest a surface change">
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The configure event asks the client to resize its surface.
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Clients should arrange their surface for the new states, and then send
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an ack_configure request with the serial sent in this configure event at
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some point before committing the new surface.
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The client is free to dismiss all but the last configure event it
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received.
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The width and height arguments specify the size of the window in
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surface-local coordinates.
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The size is a hint, in the sense that the client is free to ignore it if
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it doesn't resize, pick a smaller size (to satisfy aspect ratio or
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resize in steps of NxM pixels). If the client picks a smaller size and
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is anchored to two opposite anchors (e.g. 'top' and 'bottom'), the
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surface will be centered on this axis.
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If the width or height arguments are zero, it means the client should
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decide its own window dimension.
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</description>
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<arg name="serial" type="uint"/>
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<arg name="width" type="uint"/>
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<arg name="height" type="uint"/>
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</event>
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<event name="closed">
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<description summary="surface should be closed">
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The closed event is sent by the compositor when the surface will no
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longer be shown. The output may have been destroyed or the user may
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have asked for it to be removed. Further changes to the surface will be
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ignored. The client should destroy the resource after receiving this
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event, and create a new surface if they so choose.
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</description>
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</event>
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<enum name="error">
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<entry name="invalid_surface_state" value="0" summary="provided surface state is invalid"/>
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<entry name="invalid_size" value="1" summary="size is invalid"/>
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<entry name="invalid_anchor" value="2" summary="anchor bitfield is invalid"/>
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</enum>
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<enum name="anchor" bitfield="true">
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<entry name="top" value="1" summary="the top edge of the anchor rectangle"/>
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<entry name="bottom" value="2" summary="the bottom edge of the anchor rectangle"/>
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<entry name="left" value="4" summary="the left edge of the anchor rectangle"/>
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<entry name="right" value="8" summary="the right edge of the anchor rectangle"/>
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</enum>
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</interface>
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</protocol>
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@ -1106,6 +1106,10 @@ extern "C" {
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*/
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#define GLFW_X11_INSTANCE_NAME 0x00024002
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#define GLFW_WIN32_KEYBOARD_MENU 0x00025001
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/*! @brief Wayland specific
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* [window hint](@ref GLFW_WAYLAND_SHELL_LAYER_hint).
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*/
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#define GLFW_WAYLAND_SHELL_LAYER 0x00026001
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/*! @} */
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#define GLFW_NO_API 0
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@ -113,6 +113,9 @@ if (GLFW_BUILD_WAYLAND)
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wayland_generate(
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"${WAYLAND_PROTOCOLS_BASE}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
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"${GLFW_BINARY_DIR}/src/wayland-idle-inhibit-unstable-v1-client-protocol")
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wayland_generate(
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"${GLFW_SOURCE_DIR}/deps/wayland-protocol/wlr-layer-shell-unstable-v1.xml"
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"${GLFW_BINARY_DIR}/src/wayland-wlr-layer-shell-unstable-v1-client-protocol")
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endif()
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if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY)
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@ -421,6 +421,9 @@ struct _GLFWwndconfig
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struct {
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GLFWbool keymenu;
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} win32;
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struct {
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int shellLayer;
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} wl;
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};
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// Context configuration
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@ -289,6 +289,9 @@ void glfwDefaultWindowHints(void)
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// The default is to use full Retina resolution framebuffers
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_glfw.hints.window.ns.retina = GLFW_TRUE;
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// Default for wayland is to not create a shell layer but a application window
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_glfw.hints.window.wl.shellLayer = -1;
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}
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GLFWAPI void glfwWindowHint(int hint, int value)
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@ -420,6 +423,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_REFRESH_RATE:
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_glfw.hints.refreshRate = value;
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return;
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case GLFW_WAYLAND_SHELL_LAYER:
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_glfw.hints.window.wl.shellLayer = value;
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return;
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}
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint);
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@ -47,6 +47,7 @@
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#include "wayland-relative-pointer-unstable-v1-client-protocol.h"
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#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
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#include "wayland-idle-inhibit-unstable-v1-client-protocol.h"
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#include "wayland-wlr-layer-shell-unstable-v1-client-protocol.h"
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#include "wayland-client-protocol-code.h"
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#include "wayland-xdg-shell-client-protocol-code.h"
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@ -55,6 +56,7 @@
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#include "wayland-relative-pointer-unstable-v1-client-protocol-code.h"
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#include "wayland-pointer-constraints-unstable-v1-client-protocol-code.h"
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#include "wayland-idle-inhibit-unstable-v1-client-protocol-code.h"
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#include "wayland-wlr-layer-shell-unstable-v1-client-protocol-code.h"
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static _GLFWwindow* findWindowFromDecorationSurface(struct wl_surface* surface,
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@ -861,6 +863,13 @@ static void registryHandleGlobal(void* data,
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&zwp_idle_inhibit_manager_v1_interface,
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1);
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}
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else if (strcmp(interface, "zwlr_layer_shell_v1") == 0)
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{
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_glfw.wl.layerShell =
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wl_registry_bind(registry, name,
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&zwlr_layer_shell_v1_interface,
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1);
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}
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}
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static void registryHandleGlobalRemove(void *data,
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@ -1443,6 +1452,8 @@ void _glfwTerminateWayland(void)
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zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints);
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if (_glfw.wl.idleInhibitManager)
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zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager);
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if (_glfw.wl.layerShell)
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zwlr_layer_shell_v1_destroy(_glfw.wl.layerShell);
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if (_glfw.wl.registry)
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wl_registry_destroy(_glfw.wl.registry);
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if (_glfw.wl.display)
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@ -122,6 +122,7 @@ struct wl_shm;
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#define xdg_surface_interface _glfw_xdg_surface_interface
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#define xdg_toplevel_interface _glfw_xdg_toplevel_interface
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#define xdg_wm_base_interface _glfw_xdg_wm_base_interface
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#define zwlr_layer_surface_v1_interface _glfw_zwlr_layer_surface_v1_interface
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#define GLFW_WAYLAND_WINDOW_STATE _GLFWwindowWayland wl;
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#define GLFW_WAYLAND_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl;
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@ -229,6 +230,7 @@ typedef struct _GLFWwindowWayland
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GLFWbool hovered;
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GLFWbool transparent;
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struct wl_surface* surface;
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struct zwlr_layer_surface_v1 *layer_surface;
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struct wl_egl_window* native;
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struct wl_callback* callback;
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@ -289,6 +291,7 @@ typedef struct _GLFWlibraryWayland
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struct zwp_relative_pointer_manager_v1* relativePointerManager;
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struct zwp_pointer_constraints_v1* pointerConstraints;
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struct zwp_idle_inhibit_manager_v1* idleInhibitManager;
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struct zwlr_layer_shell_v1* layerShell;
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int compositorVersion;
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int seatVersion;
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@ -47,6 +47,7 @@
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#include "wayland-relative-pointer-unstable-v1-client-protocol.h"
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#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
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#include "wayland-idle-inhibit-unstable-v1-client-protocol.h"
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#include "wayland-wlr-layer-shell-unstable-v1-client-protocol.h"
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static int createTmpfileCloexec(char* tmpname)
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@ -610,6 +611,31 @@ static GLFWbool createXdgSurface(_GLFWwindow* window)
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return GLFW_TRUE;
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}
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static void zwlrLayerSurfaceConfigure(void* data,
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struct zwlr_layer_surface_v1* surface,
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uint32_t serial, uint32_t width, uint32_t height) {
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// Acknowledge configure request.
|
||||
zwlr_layer_surface_v1_ack_configure(surface, serial);
|
||||
|
||||
// Handle layer surface resize as window resize.
|
||||
_GLFWwindow* window = data;
|
||||
_glfwInputWindowSize(window, width, height);
|
||||
_glfwSetWindowSizeWayland(window, width, height);
|
||||
_glfwInputWindowDamage(window);
|
||||
}
|
||||
|
||||
static void zwlrLayerSurfaceClosed(void* data,
|
||||
struct zwlr_layer_surface_v1* surface) {
|
||||
// Handle layer surface close as window close.
|
||||
_GLFWwindow* window = data;
|
||||
_glfwInputWindowCloseRequest(window);
|
||||
}
|
||||
|
||||
static const struct zwlr_layer_surface_v1_listener layer_surface_listener = {
|
||||
zwlrLayerSurfaceConfigure,
|
||||
zwlrLayerSurfaceClosed,
|
||||
};
|
||||
|
||||
static GLFWbool createSurface(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
@ -639,7 +665,48 @@ static GLFWbool createSurface(_GLFWwindow* window,
|
||||
if (!window->wl.transparent)
|
||||
setOpaqueRegion(window);
|
||||
|
||||
if (window->monitor || wndconfig->visible)
|
||||
if (wndconfig->wl.shellLayer != -1)
|
||||
{
|
||||
if (!_glfw.wl.layerShell)
|
||||
{
|
||||
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
|
||||
"Wayland: Layer shell extension not available");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
// Empty input region (background shouldn't capture events).
|
||||
struct wl_region *input_region =
|
||||
wl_compositor_create_region(_glfw.wl.compositor);
|
||||
wl_surface_set_input_region(window->wl.surface, input_region);
|
||||
wl_region_destroy(input_region);
|
||||
|
||||
// Setup layer surface for background.
|
||||
window->wl.layer_surface = zwlr_layer_shell_v1_get_layer_surface(
|
||||
_glfw.wl.layerShell, window->wl.surface, window->monitor ? window->monitor->wl.output : NULL,
|
||||
wndconfig->wl.shellLayer, "wallpaper");
|
||||
if (!window->wl.layer_surface)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Wayland: Could not create layer surface");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
zwlr_layer_surface_v1_set_size(window->wl.layer_surface, 0, 0);
|
||||
zwlr_layer_surface_v1_set_anchor(window->wl.layer_surface,
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
|
||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT);
|
||||
zwlr_layer_surface_v1_set_exclusive_zone(window->wl.layer_surface, -1);
|
||||
zwlr_layer_surface_v1_add_listener(window->wl.layer_surface,
|
||||
&layer_surface_listener, window);
|
||||
wl_surface_commit(window->wl.surface);
|
||||
wl_display_roundtrip(_glfw.wl.display);
|
||||
|
||||
// For layers, make the assumption that they're always visible.
|
||||
window->wl.visible = GLFW_TRUE;
|
||||
}
|
||||
else if (window->monitor || wndconfig->visible)
|
||||
{
|
||||
if (!createXdgSurface(window))
|
||||
return GLFW_FALSE;
|
||||
@ -880,6 +947,9 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window)
|
||||
if (window->wl.xdg.surface)
|
||||
xdg_surface_destroy(window->wl.xdg.surface);
|
||||
|
||||
if (window->wl.layer_surface)
|
||||
zwlr_layer_surface_v1_destroy(window->wl.layer_surface);
|
||||
|
||||
if (window->wl.surface)
|
||||
wl_surface_destroy(window->wl.surface);
|
||||
|
||||
@ -1030,7 +1100,7 @@ void _glfwShowWindowWayland(_GLFWwindow* window)
|
||||
{
|
||||
// NOTE: The XDG surface and role are created here so command-line applications
|
||||
// with off-screen windows do not appear in for example the Unity dock
|
||||
if (!window->wl.xdg.toplevel)
|
||||
if (!window->wl.layer_surface && !window->wl.xdg.toplevel)
|
||||
createXdgSurface(window);
|
||||
|
||||
window->wl.visible = GLFW_TRUE;
|
||||
|
Loading…
Reference in New Issue
Block a user