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Implemented display iteration for win32 platform.
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@ -41,7 +41,7 @@ elseif(_GLFW_WIN32_WGL)
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set(libglfw_SOURCES ${common_SOURCES} win32_enable.c win32_fullscreen.c
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win32_gamma.c win32_init.c win32_joystick.c
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win32_opengl.c win32_time.c win32_window.c
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win32_dllmain.c)
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win32_dllmain.c win32_display.c)
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elseif(_GLFW_X11_GLX)
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set(libglfw_SOURCES ${common_SOURCES} x11_display.c x11_enable.c
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x11_fullscreen.c x11_gamma.c x11_init.c x11_joystick.c
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115
src/win32_display.c
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115
src/win32_display.c
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@ -0,0 +1,115 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: X11 (Unix)
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <stdlib.h>
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#include <string.h>
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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_GLFWdisplay** _glfwCreateDisplay(_GLFWdisplay** current, DISPLAY_DEVICE* adapter, DISPLAY_DEVICE* monitor, DEVMODE* setting)
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{
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HDC dc = NULL;
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*current = _glfwMalloc(sizeof(_GLFWdisplay));
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memset(*current, 0, sizeof(_GLFWdisplay));
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dc = CreateDC("DISPLAY", monitor->DeviceString, NULL, NULL);
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(*current)->physicalWidth = GetDeviceCaps(dc, HORZSIZE);
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(*current)->physicalHeight = GetDeviceCaps(dc, VERTSIZE);
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DeleteDC(dc);
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memcpy((*current)->deviceName, monitor->DeviceName, GLFW_DISPLAY_PARAM_S_NAME_LEN+1);
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(*current)->deviceName[GLFW_DISPLAY_PARAM_S_NAME_LEN] = '\0';
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(*current)->screenXPosition = setting->dmPosition.x;
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(*current)->screenYPosition = setting->dmPosition.y;
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return &((*current)->next);
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}
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_GLFWdisplay* _glfwDestroyDisplay(_GLFWdisplay* display)
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{
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_GLFWdisplay* result;
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result = display->next;
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_glfwFree(display);
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return result;
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}
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void _glfwInitDisplays(void)
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{
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_GLFWdisplay** curDisplay;
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DISPLAY_DEVICE adapter;
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DWORD adapterNum;
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DISPLAY_DEVICE monitor;
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DEVMODE setting;
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DWORD settingNum;
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curDisplay = &_glfwLibrary.displayListHead;
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adapter.cb = sizeof(DISPLAY_DEVICE);
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adapterNum = 0;
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monitor.cb = sizeof(DISPLAY_DEVICE);
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setting.dmSize = sizeof(DEVMODE);
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settingNum = 0;
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while(EnumDisplayDevices(NULL, adapterNum++, &adapter, 0))
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{
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if(adapter.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER)
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{
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continue;
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}
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EnumDisplaySettingsEx(adapter.DeviceName, ENUM_CURRENT_SETTINGS, &setting, EDS_ROTATEDMODE);
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EnumDisplayDevices(adapter.DeviceName, 0, &monitor, 0);
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curDisplay = _glfwCreateDisplay(curDisplay, &adapter, &monitor, &setting);
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}
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}
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void _glfwTerminateDisplays(void)
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{
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while(_glfwLibrary.displayListHead)
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_glfwLibrary.displayListHead = _glfwDestroyDisplay(_glfwLibrary.displayListHead);
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}
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@ -164,6 +164,8 @@ int _glfwPlatformInit(void)
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_glfwLibrary.originalRampSize = 256;
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_glfwPlatformGetGammaRamp(&_glfwLibrary.originalRamp);
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_glfwInitDisplays();
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_glfwInitTimer();
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return GL_TRUE;
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@ -179,6 +181,8 @@ int _glfwPlatformTerminate(void)
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// Restore the original gamma ramp
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_glfwPlatformSetGammaRamp(&_glfwLibrary.originalRamp);
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_glfwTerminateDisplays();
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if (_glfwLibrary.Win32.classAtom)
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{
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UnregisterClass(_GLFW_WNDCLASSNAME, _glfwLibrary.Win32.instance);
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@ -318,6 +318,10 @@ typedef struct _GLFWlibraryWin32
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// Time
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void _glfwInitTimer(void);
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// Display support
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void _glfwInitDisplays(void);
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void _glfwTerminateDisplays(void);
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// Fullscreen support
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void _glfwSetVideoMode(int* width, int* height,
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int* bpp, int* refreshRate,
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