mirror of
https://github.com/glfw/glfw.git
synced 2025-06-09 09:12:18 +00:00
Merge branch 'glfw:master' into master
This commit is contained in:
commit
a90e0f21e5
@ -1,10 +1,10 @@
|
|||||||
image:
|
image:
|
||||||
- Visual Studio 2015
|
- Visual Studio 2015
|
||||||
- Visual Studio 2019
|
|
||||||
branches:
|
branches:
|
||||||
only:
|
only:
|
||||||
- ci
|
- ci
|
||||||
- master
|
- master
|
||||||
|
- latest
|
||||||
- 3.3-stable
|
- 3.3-stable
|
||||||
skip_tags: true
|
skip_tags: true
|
||||||
environment:
|
environment:
|
||||||
@ -21,26 +21,13 @@ environment:
|
|||||||
- GENERATOR: Visual Studio 10 2010
|
- GENERATOR: Visual Studio 10 2010
|
||||||
BUILD_SHARED_LIBS: OFF
|
BUILD_SHARED_LIBS: OFF
|
||||||
CFLAGS: /WX
|
CFLAGS: /WX
|
||||||
- GENERATOR: Visual Studio 16 2019
|
|
||||||
BUILD_SHARED_LIBS: ON
|
|
||||||
CFLAGS: /WX
|
|
||||||
- GENERATOR: Visual Studio 16 2019
|
|
||||||
BUILD_SHARED_LIBS: OFF
|
|
||||||
CFLAGS: /WX
|
|
||||||
matrix:
|
matrix:
|
||||||
fast_finish: true
|
fast_finish: true
|
||||||
exclude:
|
|
||||||
- image: Visual Studio 2015
|
|
||||||
GENERATOR: Visual Studio 16 2019
|
|
||||||
- image: Visual Studio 2019
|
|
||||||
GENERATOR: Visual Studio 10 2010
|
|
||||||
- image: Visual Studio 2019
|
|
||||||
GENERATOR: MinGW Makefiles
|
|
||||||
for:
|
for:
|
||||||
-
|
-
|
||||||
matrix:
|
matrix:
|
||||||
except:
|
only:
|
||||||
- GENERATOR: Visual Studio 10 2010
|
- GENERATOR: MinGW Makefiles
|
||||||
build_script:
|
build_script:
|
||||||
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
|
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
|
||||||
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
|
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
|
||||||
|
116
.github/workflows/build.yml
vendored
Normal file
116
.github/workflows/build.yml
vendored
Normal file
@ -0,0 +1,116 @@
|
|||||||
|
name: Build
|
||||||
|
on:
|
||||||
|
pull_request:
|
||||||
|
push:
|
||||||
|
branches: [ ci, master, latest, 3.3-stable ]
|
||||||
|
permissions:
|
||||||
|
statuses: write
|
||||||
|
contents: read
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build-linux-x11-clang:
|
||||||
|
name: X11 (Linux, Clang)
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
env:
|
||||||
|
CC: clang
|
||||||
|
CFLAGS: -Werror
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Install dependencies
|
||||||
|
run: |
|
||||||
|
sudo apt update
|
||||||
|
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev
|
||||||
|
|
||||||
|
- name: Configure static library
|
||||||
|
run: cmake -S . -B build-static
|
||||||
|
- name: Build static library
|
||||||
|
run: cmake --build build-static --parallel
|
||||||
|
|
||||||
|
- name: Configure shared library
|
||||||
|
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON
|
||||||
|
- name: Build shared library
|
||||||
|
run: cmake --build build-shared --parallel
|
||||||
|
|
||||||
|
build-linux-wayland-clang:
|
||||||
|
name: Wayland (Linux, Clang)
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
env:
|
||||||
|
CC: clang
|
||||||
|
CFLAGS: -Werror
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Install dependencies
|
||||||
|
run: |
|
||||||
|
sudo apt update
|
||||||
|
sudo apt install wayland-protocols libwayland-dev libxkbcommon-dev
|
||||||
|
|
||||||
|
- name: Configure static library
|
||||||
|
run: cmake -S . -B build-static -D GLFW_USE_WAYLAND=ON
|
||||||
|
- name: Build static library
|
||||||
|
run: cmake --build build-static --parallel
|
||||||
|
|
||||||
|
- name: Configure shared library
|
||||||
|
run: cmake -S . -B build-shared -D GLFW_USE_WAYLAND=ON -D BUILD_SHARED_LIBS=ON
|
||||||
|
- name: Build shared library
|
||||||
|
run: cmake --build build-shared --parallel
|
||||||
|
|
||||||
|
build-linux-null-clang:
|
||||||
|
name: Null (Linux, Clang)
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
env:
|
||||||
|
CC: clang
|
||||||
|
CFLAGS: -Werror
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Install dependencies
|
||||||
|
run: |
|
||||||
|
sudo apt update
|
||||||
|
sudo apt install libosmesa6-dev
|
||||||
|
|
||||||
|
- name: Configure static library
|
||||||
|
run: cmake -S . -B build-static -D GLFW_USE_OSMESA=ON
|
||||||
|
- name: Build static library
|
||||||
|
run: cmake --build build-static --parallel
|
||||||
|
|
||||||
|
- name: Configure shared library
|
||||||
|
run: cmake -S . -B build-shared -D GLFW_USE_OSMESA=ON -D BUILD_SHARED_LIBS=ON
|
||||||
|
- name: Build shared library
|
||||||
|
run: cmake --build build-shared --parallel
|
||||||
|
|
||||||
|
build-macos-cocoa-clang:
|
||||||
|
name: Cocoa (macOS, Clang)
|
||||||
|
runs-on: macos-latest
|
||||||
|
env:
|
||||||
|
CFLAGS: -Werror
|
||||||
|
MACOSX_DEPLOYMENT_TARGET: 10.8
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
|
||||||
|
- name: Configure static library
|
||||||
|
run: cmake -S . -B build-static
|
||||||
|
- name: Build static library
|
||||||
|
run: cmake --build build-static --parallel
|
||||||
|
|
||||||
|
- name: Configure shared library
|
||||||
|
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON
|
||||||
|
- name: Build shared library
|
||||||
|
run: cmake --build build-shared --parallel
|
||||||
|
|
||||||
|
build-windows-win32-vs2019:
|
||||||
|
name: Win32 (Windows, VS2019)
|
||||||
|
runs-on: windows-latest
|
||||||
|
env:
|
||||||
|
CFLAGS: /WX
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
|
||||||
|
- name: Configure static library
|
||||||
|
run: cmake -S . -B build-static -G "Visual Studio 16 2019"
|
||||||
|
- name: Build static library
|
||||||
|
run: cmake --build build-static --parallel
|
||||||
|
|
||||||
|
- name: Configure shared library
|
||||||
|
run: cmake -S . -B build-shared -G "Visual Studio 16 2019" -D BUILD_SHARED_LIBS=ON
|
||||||
|
- name: Build shared library
|
||||||
|
run: cmake --build build-shared --parallel
|
||||||
|
|
114
.travis.yml
114
.travis.yml
@ -1,114 +0,0 @@
|
|||||||
language: c
|
|
||||||
compiler: clang
|
|
||||||
branches:
|
|
||||||
only:
|
|
||||||
- ci
|
|
||||||
- master
|
|
||||||
- 3.3-stable
|
|
||||||
matrix:
|
|
||||||
include:
|
|
||||||
- os: linux
|
|
||||||
dist: xenial
|
|
||||||
name: "X11 shared library"
|
|
||||||
addons:
|
|
||||||
apt:
|
|
||||||
packages:
|
|
||||||
- libxrandr-dev
|
|
||||||
- libxinerama-dev
|
|
||||||
- libxcursor-dev
|
|
||||||
- libxi-dev
|
|
||||||
- libxext-dev
|
|
||||||
env:
|
|
||||||
- BUILD_SHARED_LIBS=ON
|
|
||||||
- CFLAGS=-Werror
|
|
||||||
- os: linux
|
|
||||||
dist: xenial
|
|
||||||
name: "X11 static library"
|
|
||||||
addons:
|
|
||||||
apt:
|
|
||||||
packages:
|
|
||||||
- libxrandr-dev
|
|
||||||
- libxinerama-dev
|
|
||||||
- libxcursor-dev
|
|
||||||
- libxi-dev
|
|
||||||
- libxext-dev
|
|
||||||
env:
|
|
||||||
- BUILD_SHARED_LIBS=OFF
|
|
||||||
- CFLAGS=-Werror
|
|
||||||
- os: linux
|
|
||||||
dist: focal
|
|
||||||
name: "Wayland shared library"
|
|
||||||
addons:
|
|
||||||
apt:
|
|
||||||
packages:
|
|
||||||
- wayland-protocols
|
|
||||||
- libwayland-dev
|
|
||||||
- libxkbcommon-dev
|
|
||||||
- libegl1-mesa-dev
|
|
||||||
env:
|
|
||||||
- USE_WAYLAND=ON
|
|
||||||
- BUILD_SHARED_LIBS=ON
|
|
||||||
- CFLAGS=-Werror
|
|
||||||
- os: linux
|
|
||||||
dist: focal
|
|
||||||
name: "Wayland static library"
|
|
||||||
addons:
|
|
||||||
apt:
|
|
||||||
packages:
|
|
||||||
- wayland-protocols
|
|
||||||
- libwayland-dev
|
|
||||||
- libxkbcommon-dev
|
|
||||||
- libegl1-mesa-dev
|
|
||||||
env:
|
|
||||||
- USE_WAYLAND=ON
|
|
||||||
- BUILD_SHARED_LIBS=OFF
|
|
||||||
- CFLAGS=-Werror
|
|
||||||
- os: linux
|
|
||||||
dist: bionic
|
|
||||||
name: "Null shared library"
|
|
||||||
addons:
|
|
||||||
apt:
|
|
||||||
packages:
|
|
||||||
- libosmesa6-dev
|
|
||||||
env:
|
|
||||||
- BUILD_SHARED_LIBS=ON
|
|
||||||
- USE_OSMESA=ON
|
|
||||||
- CFLAGS=-Werror
|
|
||||||
- os: linux
|
|
||||||
dist: bionic
|
|
||||||
name: "Null static library"
|
|
||||||
addons:
|
|
||||||
apt:
|
|
||||||
packages:
|
|
||||||
- libosmesa6-dev
|
|
||||||
env:
|
|
||||||
- BUILD_SHARED_LIBS=OFF
|
|
||||||
- USE_OSMESA=ON
|
|
||||||
- CFLAGS=-Werror
|
|
||||||
- os: osx
|
|
||||||
name: "Cocoa shared library"
|
|
||||||
env:
|
|
||||||
- BUILD_SHARED_LIBS=ON
|
|
||||||
- CFLAGS=-Werror
|
|
||||||
- MACOSX_DEPLOYMENT_TARGET=10.8
|
|
||||||
- os: osx
|
|
||||||
name: "Cocoa static library"
|
|
||||||
env:
|
|
||||||
- BUILD_SHARED_LIBS=OFF
|
|
||||||
- CFLAGS=-Werror
|
|
||||||
- MACOSX_DEPLOYMENT_TARGET=10.8
|
|
||||||
script:
|
|
||||||
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then
|
|
||||||
echo Trailing whitespace found, aborting;
|
|
||||||
exit 1;
|
|
||||||
fi
|
|
||||||
- mkdir build
|
|
||||||
- cd build
|
|
||||||
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} -DGLFW_USE_OSMESA=${USE_OSMESA} ..
|
|
||||||
- cmake --build .
|
|
||||||
notifications:
|
|
||||||
email:
|
|
||||||
recipients:
|
|
||||||
- ci@glfw.org
|
|
||||||
on_success: never
|
|
||||||
on_failure: always
|
|
@ -24,7 +24,22 @@ endif()
|
|||||||
file(STRINGS "${source_path}" lines)
|
file(STRINGS "${source_path}" lines)
|
||||||
foreach(line ${lines})
|
foreach(line ${lines})
|
||||||
if ("${line}" MATCHES "^[0-9a-fA-F].*$")
|
if ("${line}" MATCHES "^[0-9a-fA-F].*$")
|
||||||
set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\",\n")
|
if ("${line}" MATCHES "platform:Windows")
|
||||||
|
if (GLFW_WIN32_MAPPINGS)
|
||||||
|
set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\n")
|
||||||
|
endif()
|
||||||
|
set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\"${line}\",")
|
||||||
|
elseif ("${line}" MATCHES "platform:Mac OS X")
|
||||||
|
if (GLFW_COCOA_MAPPINGS)
|
||||||
|
set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\n")
|
||||||
|
endif()
|
||||||
|
set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\"${line}\",")
|
||||||
|
elseif ("${line}" MATCHES "platform:Linux")
|
||||||
|
if (GLFW_LINUX_MAPPINGS)
|
||||||
|
set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\n")
|
||||||
|
endif()
|
||||||
|
set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\"${line}\",")
|
||||||
|
endif()
|
||||||
endif()
|
endif()
|
||||||
endforeach()
|
endforeach()
|
||||||
|
|
||||||
|
@ -13,5 +13,5 @@ if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
|||||||
endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
||||||
|
|
||||||
include(FindPackageHandleStandardArgs)
|
include(FindPackageHandleStandardArgs)
|
||||||
find_package_handle_standard_args(EPOLLSHIM DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
|
find_package_handle_standard_args(EpollShim DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
|
||||||
mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)
|
mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)
|
||||||
|
@ -69,8 +69,8 @@ endif()
|
|||||||
#--------------------------------------------------------------------
|
#--------------------------------------------------------------------
|
||||||
# Set compiler specific flags
|
# Set compiler specific flags
|
||||||
#--------------------------------------------------------------------
|
#--------------------------------------------------------------------
|
||||||
if (MSVC)
|
if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
|
||||||
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
|
if (${CMAKE_VERSION} VERSION_LESS 3.15)
|
||||||
foreach (flag CMAKE_C_FLAGS
|
foreach (flag CMAKE_C_FLAGS
|
||||||
CMAKE_C_FLAGS_DEBUG
|
CMAKE_C_FLAGS_DEBUG
|
||||||
CMAKE_C_FLAGS_RELEASE
|
CMAKE_C_FLAGS_RELEASE
|
||||||
@ -85,6 +85,8 @@ if (MSVC)
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
endforeach()
|
endforeach()
|
||||||
|
else()
|
||||||
|
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
51
README.md
51
README.md
@ -1,6 +1,6 @@
|
|||||||
# GLFW
|
# GLFW
|
||||||
|
|
||||||
[](https://travis-ci.org/glfw/glfw)
|
[](https://github.com/glfw/glfw/actions)
|
||||||
[](https://ci.appveyor.com/project/elmindreda/glfw)
|
[](https://ci.appveyor.com/project/elmindreda/glfw)
|
||||||
[](https://scan.coverity.com/projects/glfw-glfw)
|
[](https://scan.coverity.com/projects/glfw-glfw)
|
||||||
|
|
||||||
@ -14,18 +14,18 @@ GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
|
|||||||
Linux both X11 and Wayland are supported.
|
Linux both X11 and Wayland are supported.
|
||||||
|
|
||||||
GLFW is licensed under the [zlib/libpng
|
GLFW is licensed under the [zlib/libpng
|
||||||
license](http://www.glfw.org/license.html).
|
license](https://www.glfw.org/license.html).
|
||||||
|
|
||||||
You can [download](http://www.glfw.org/download.html) the latest stable release
|
You can [download](https://www.glfw.org/download.html) the latest stable release
|
||||||
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
|
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
|
||||||
release starting with 3.0 also has a corresponding [annotated
|
release starting with 3.0 also has a corresponding [annotated
|
||||||
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
|
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
|
||||||
|
|
||||||
The [documentation](http://www.glfw.org/docs/latest/) is available online and is
|
The [documentation](https://www.glfw.org/docs/latest/) is available online and is
|
||||||
included in all source and binary archives. See the [release
|
included in all source and binary archives. See the [release
|
||||||
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
|
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
|
||||||
deprecations in the latest release. For more details see the [version
|
deprecations in the latest release. For more details see the [version
|
||||||
history](http://www.glfw.org/changelog.html).
|
history](https://www.glfw.org/changelog.html).
|
||||||
|
|
||||||
The `master` branch is the stable integration branch and _should_ always compile
|
The `master` branch is the stable integration branch and _should_ always compile
|
||||||
and run on all supported platforms, although details of newly added features may
|
and run on all supported platforms, although details of newly added features may
|
||||||
@ -34,9 +34,9 @@ fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
|
|||||||
they are stable enough to merge.
|
they are stable enough to merge.
|
||||||
|
|
||||||
If you are new to GLFW, you may find the
|
If you are new to GLFW, you may find the
|
||||||
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
|
[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
|
||||||
you have used GLFW 2 in the past, there is a [transition
|
you have used GLFW 2 in the past, there is a [transition
|
||||||
guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
|
guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
|
||||||
3 API.
|
3 API.
|
||||||
|
|
||||||
|
|
||||||
@ -52,16 +52,16 @@ MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
|
|||||||
and Clang. It will likely compile in other environments as well, but this is
|
and Clang. It will likely compile in other environments as well, but this is
|
||||||
not regularly tested.
|
not regularly tested.
|
||||||
|
|
||||||
There are [pre-compiled Windows binaries](http://www.glfw.org/download.html)
|
There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
|
||||||
available for all supported compilers.
|
available for all supported compilers.
|
||||||
|
|
||||||
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
|
See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
|
||||||
more information about how to compile GLFW yourself.
|
more information about how to compile GLFW yourself.
|
||||||
|
|
||||||
|
|
||||||
## Using GLFW
|
## Using GLFW
|
||||||
|
|
||||||
See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
|
See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
|
||||||
and the API reference.
|
and the API reference.
|
||||||
|
|
||||||
|
|
||||||
@ -79,7 +79,7 @@ Unix-like systems running the X Window System are supported even without
|
|||||||
a desktop environment or modern extensions, although some features require
|
a desktop environment or modern extensions, although some features require
|
||||||
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
|
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
|
||||||
|
|
||||||
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
|
See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
|
||||||
in the documentation for more information.
|
in the documentation for more information.
|
||||||
|
|
||||||
|
|
||||||
@ -102,7 +102,7 @@ located in the `deps/` directory.
|
|||||||
- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
|
- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
|
||||||
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
|
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
|
||||||
|
|
||||||
The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
|
The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
|
||||||
find that tool.
|
find that tool.
|
||||||
|
|
||||||
|
|
||||||
@ -127,7 +127,10 @@ information on what to include when reporting a bug.
|
|||||||
- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
|
- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
|
||||||
- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
|
- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
|
||||||
values to select ANGLE backend (#1380)
|
values to select ANGLE backend (#1380)
|
||||||
|
- Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
|
||||||
|
surface extension (#1793)
|
||||||
- Made joystick subsystem initialize at first use (#1284,#1646)
|
- Made joystick subsystem initialize at first use (#1284,#1646)
|
||||||
|
- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
|
||||||
- Updated the minimum required CMake version to 3.1
|
- Updated the minimum required CMake version to 3.1
|
||||||
- Disabled tests and examples by default when built as a CMake subdirectory
|
- Disabled tests and examples by default when built as a CMake subdirectory
|
||||||
- Bugfix: The CMake config-file package used an absolute path and was not
|
- Bugfix: The CMake config-file package used an absolute path and was not
|
||||||
@ -137,6 +140,9 @@ information on what to include when reporting a bug.
|
|||||||
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
|
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
|
||||||
- Bugfix: Some extension loader headers did not prevent default OpenGL header
|
- Bugfix: Some extension loader headers did not prevent default OpenGL header
|
||||||
inclusion (#1695)
|
inclusion (#1695)
|
||||||
|
- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
|
||||||
|
- Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
|
||||||
|
incompatible controllers sharing hardware ID (#1763)
|
||||||
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
|
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
|
||||||
to the window menu
|
to the window menu
|
||||||
- [Win32] Added a version info resource to the GLFW DLL
|
- [Win32] Added a version info resource to the GLFW DLL
|
||||||
@ -159,6 +165,13 @@ information on what to include when reporting a bug.
|
|||||||
configuration change (#1761)
|
configuration change (#1761)
|
||||||
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
|
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
|
||||||
- [Win32] Bugfix: Duplicate size events were not filtered (#1610)
|
- [Win32] Bugfix: Duplicate size events were not filtered (#1610)
|
||||||
|
- [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
|
||||||
|
(#1582)
|
||||||
|
- [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
|
||||||
|
Windows 10 version 1703 (#1511)
|
||||||
|
- [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
|
||||||
|
later (#1783,#1796)
|
||||||
|
- [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
|
||||||
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
|
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
|
||||||
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
|
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
|
||||||
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
|
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
|
||||||
@ -183,6 +196,8 @@ information on what to include when reporting a bug.
|
|||||||
regained focus (#1648,#1802)
|
regained focus (#1648,#1802)
|
||||||
- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
|
- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
|
||||||
- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
|
- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
|
||||||
|
- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
|
||||||
|
related events were emitted
|
||||||
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
|
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
|
||||||
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
|
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
|
||||||
(#1462,#1528)
|
(#1462,#1528)
|
||||||
@ -208,6 +223,8 @@ information on what to include when reporting a bug.
|
|||||||
combinaitons (#1598)
|
combinaitons (#1598)
|
||||||
- [X11] Bugfix: Keys pressed simultaneously with others were not always
|
- [X11] Bugfix: Keys pressed simultaneously with others were not always
|
||||||
reported (#1112,#1415,#1472,#1616)
|
reported (#1112,#1415,#1472,#1616)
|
||||||
|
- [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
|
||||||
|
(#1863)
|
||||||
- [Wayland] Removed support for `wl_shell` (#1443)
|
- [Wayland] Removed support for `wl_shell` (#1443)
|
||||||
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
|
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
|
||||||
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
|
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
|
||||||
@ -217,25 +234,29 @@ information on what to include when reporting a bug.
|
|||||||
(#1463)
|
(#1463)
|
||||||
- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong worder
|
- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong worder
|
||||||
(#1798)
|
(#1798)
|
||||||
|
- [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
|
||||||
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
|
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
|
||||||
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
|
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
|
||||||
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
|
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
|
||||||
macOS versions (#1442)
|
macOS versions (#1442)
|
||||||
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
|
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
|
||||||
|
- [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
|
||||||
|
a duplicate definition warning (#1840)
|
||||||
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
|
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
|
||||||
(#442)
|
(#442)
|
||||||
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
|
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
|
||||||
(#1380)
|
(#1380)
|
||||||
|
- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
|
||||||
|
|
||||||
|
|
||||||
## Contact
|
## Contact
|
||||||
|
|
||||||
On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
|
On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
|
||||||
well as news, documentation and other information about the project.
|
well as news, documentation and other information about the project.
|
||||||
|
|
||||||
If you have questions related to the use of GLFW, we have a
|
If you have questions related to the use of GLFW, we have a
|
||||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||||
[Freenode](http://freenode.net/).
|
[Libera.Chat](https://libera.chat/).
|
||||||
|
|
||||||
If you have a bug to report, a patch to submit or a feature you'd like to
|
If you have a bug to report, a patch to submit or a feature you'd like to
|
||||||
request, please file it in the
|
request, please file it in the
|
||||||
@ -282,6 +303,7 @@ skills.
|
|||||||
- Andrew Corrigan
|
- Andrew Corrigan
|
||||||
- Bailey Cosier
|
- Bailey Cosier
|
||||||
- Noel Cower
|
- Noel Cower
|
||||||
|
- CuriouserThing
|
||||||
- Jason Daly
|
- Jason Daly
|
||||||
- Jarrod Davis
|
- Jarrod Davis
|
||||||
- Olivier Delannoy
|
- Olivier Delannoy
|
||||||
@ -351,6 +373,7 @@ skills.
|
|||||||
- Adam Marcus
|
- Adam Marcus
|
||||||
- Célestin Marot
|
- Célestin Marot
|
||||||
- Kyle McDonald
|
- Kyle McDonald
|
||||||
|
- David V. McKay
|
||||||
- David Medlock
|
- David Medlock
|
||||||
- Bryce Mehring
|
- Bryce Mehring
|
||||||
- Jonathan Mercier
|
- Jonathan Mercier
|
||||||
|
147
deps/linmath.h
vendored
147
deps/linmath.h
vendored
@ -1,14 +1,13 @@
|
|||||||
#ifndef LINMATH_H
|
#ifndef LINMATH_H
|
||||||
#define LINMATH_H
|
#define LINMATH_H
|
||||||
|
|
||||||
|
#include <string.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
/* 2020-03-02 Camilla Löwy <elmindreda@elmindreda.org>
|
/* 2021-03-21 Camilla Löwy <elmindreda@elmindreda.org>
|
||||||
* - Added inclusion of string.h for memcpy
|
|
||||||
* - Replaced tan and acos with tanf and acosf
|
|
||||||
* - Replaced double constants with float equivalents
|
* - Replaced double constants with float equivalents
|
||||||
*/
|
*/
|
||||||
#include <string.h>
|
|
||||||
|
|
||||||
#ifdef LINMATH_NO_INLINE
|
#ifdef LINMATH_NO_INLINE
|
||||||
#define LINMATH_H_FUNC static
|
#define LINMATH_H_FUNC static
|
||||||
@ -38,7 +37,7 @@ LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
|
|||||||
} \
|
} \
|
||||||
LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
|
LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
|
||||||
{ \
|
{ \
|
||||||
float p = 0.; \
|
float p = 0.f; \
|
||||||
int i; \
|
int i; \
|
||||||
for(i=0; i<n; ++i) \
|
for(i=0; i<n; ++i) \
|
||||||
p += b[i]*a[i]; \
|
p += b[i]*a[i]; \
|
||||||
@ -64,6 +63,12 @@ LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
|
|||||||
int i; \
|
int i; \
|
||||||
for(i=0; i<n; ++i) \
|
for(i=0; i<n; ++i) \
|
||||||
r[i] = a[i]>b[i] ? a[i] : b[i]; \
|
r[i] = a[i]>b[i] ? a[i] : b[i]; \
|
||||||
|
} \
|
||||||
|
LINMATH_H_FUNC void vec##n##_dup(vec##n r, vec##n const src) \
|
||||||
|
{ \
|
||||||
|
int i; \
|
||||||
|
for(i=0; i<n; ++i) \
|
||||||
|
r[i] = src[i]; \
|
||||||
}
|
}
|
||||||
|
|
||||||
LINMATH_H_DEFINE_VEC(2)
|
LINMATH_H_DEFINE_VEC(2)
|
||||||
@ -79,13 +84,13 @@ LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
|
|||||||
|
|
||||||
LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
|
LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
|
||||||
{
|
{
|
||||||
float p = 2.f*vec3_mul_inner(v, n);
|
float p = 2.f * vec3_mul_inner(v, n);
|
||||||
int i;
|
int i;
|
||||||
for(i=0;i<3;++i)
|
for(i=0;i<3;++i)
|
||||||
r[i] = v[i] - p*n[i];
|
r[i] = v[i] - p*n[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
|
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 const a, vec4 const b)
|
||||||
{
|
{
|
||||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||||
@ -93,7 +98,7 @@ LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
|
|||||||
r[3] = 1.f;
|
r[3] = 1.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 v, vec4 n)
|
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n)
|
||||||
{
|
{
|
||||||
float p = 2.f*vec4_mul_inner(v, n);
|
float p = 2.f*vec4_mul_inner(v, n);
|
||||||
int i;
|
int i;
|
||||||
@ -109,61 +114,59 @@ LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
|
|||||||
for(j=0; j<4; ++j)
|
for(j=0; j<4; ++j)
|
||||||
M[i][j] = i==j ? 1.f : 0.f;
|
M[i][j] = i==j ? 1.f : 0.f;
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 N)
|
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 const N)
|
||||||
{
|
{
|
||||||
int i, j;
|
int i;
|
||||||
for(i=0; i<4; ++i)
|
for(i=0; i<4; ++i)
|
||||||
for(j=0; j<4; ++j)
|
vec4_dup(M[i], N[i]);
|
||||||
M[i][j] = N[i][j];
|
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 M, int i)
|
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 const M, int i)
|
||||||
{
|
{
|
||||||
int k;
|
int k;
|
||||||
for(k=0; k<4; ++k)
|
for(k=0; k<4; ++k)
|
||||||
r[k] = M[k][i];
|
r[k] = M[k][i];
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 M, int i)
|
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 const M, int i)
|
||||||
{
|
{
|
||||||
int k;
|
int k;
|
||||||
for(k=0; k<4; ++k)
|
for(k=0; k<4; ++k)
|
||||||
r[k] = M[i][k];
|
r[k] = M[i][k];
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 N)
|
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 const N)
|
||||||
{
|
{
|
||||||
|
// Note: if M and N are the same, the user has to
|
||||||
|
// explicitly make a copy of M and set it to N.
|
||||||
int i, j;
|
int i, j;
|
||||||
for(j=0; j<4; ++j)
|
for(j=0; j<4; ++j)
|
||||||
for(i=0; i<4; ++i)
|
for(i=0; i<4; ++i)
|
||||||
M[i][j] = N[j][i];
|
M[i][j] = N[j][i];
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
|
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 const a, mat4x4 const b)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
for(i=0; i<4; ++i)
|
for(i=0; i<4; ++i)
|
||||||
vec4_add(M[i], a[i], b[i]);
|
vec4_add(M[i], a[i], b[i]);
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
|
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 const a, mat4x4 const b)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
for(i=0; i<4; ++i)
|
for(i=0; i<4; ++i)
|
||||||
vec4_sub(M[i], a[i], b[i]);
|
vec4_sub(M[i], a[i], b[i]);
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
|
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 const a, float k)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
for(i=0; i<4; ++i)
|
for(i=0; i<4; ++i)
|
||||||
vec4_scale(M[i], a[i], k);
|
vec4_scale(M[i], a[i], k);
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
|
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 const a, float x, float y, float z)
|
||||||
{
|
{
|
||||||
int i;
|
|
||||||
vec4_scale(M[0], a[0], x);
|
vec4_scale(M[0], a[0], x);
|
||||||
vec4_scale(M[1], a[1], y);
|
vec4_scale(M[1], a[1], y);
|
||||||
vec4_scale(M[2], a[2], z);
|
vec4_scale(M[2], a[2], z);
|
||||||
for(i = 0; i < 4; ++i) {
|
vec4_dup(M[3], a[3]);
|
||||||
M[3][i] = a[3][i];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
|
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 const a, mat4x4 const b)
|
||||||
{
|
{
|
||||||
mat4x4 temp;
|
mat4x4 temp;
|
||||||
int k, r, c;
|
int k, r, c;
|
||||||
@ -174,7 +177,7 @@ LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
|
|||||||
}
|
}
|
||||||
mat4x4_dup(M, temp);
|
mat4x4_dup(M, temp);
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
|
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v)
|
||||||
{
|
{
|
||||||
int i, j;
|
int i, j;
|
||||||
for(j=0; j<4; ++j) {
|
for(j=0; j<4; ++j) {
|
||||||
@ -200,13 +203,13 @@ LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float
|
|||||||
M[3][i] += vec4_mul_inner(r, t);
|
M[3][i] += vec4_mul_inner(r, t);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
|
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 const a, vec3 const b)
|
||||||
{
|
{
|
||||||
int i, j;
|
int i, j;
|
||||||
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
|
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
|
||||||
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
|
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
|
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 const M, float x, float y, float z, float angle)
|
||||||
{
|
{
|
||||||
float s = sinf(angle);
|
float s = sinf(angle);
|
||||||
float c = cosf(angle);
|
float c = cosf(angle);
|
||||||
@ -234,13 +237,13 @@ LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z,
|
|||||||
mat4x4_add(T, T, C);
|
mat4x4_add(T, T, C);
|
||||||
mat4x4_add(T, T, S);
|
mat4x4_add(T, T, S);
|
||||||
|
|
||||||
T[3][3] = 1.;
|
T[3][3] = 1.f;
|
||||||
mat4x4_mul(R, M, T);
|
mat4x4_mul(R, M, T);
|
||||||
} else {
|
} else {
|
||||||
mat4x4_dup(R, M);
|
mat4x4_dup(R, M);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
|
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 const M, float angle)
|
||||||
{
|
{
|
||||||
float s = sinf(angle);
|
float s = sinf(angle);
|
||||||
float c = cosf(angle);
|
float c = cosf(angle);
|
||||||
@ -252,7 +255,7 @@ LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
|
|||||||
};
|
};
|
||||||
mat4x4_mul(Q, M, R);
|
mat4x4_mul(Q, M, R);
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
|
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 const M, float angle)
|
||||||
{
|
{
|
||||||
float s = sinf(angle);
|
float s = sinf(angle);
|
||||||
float c = cosf(angle);
|
float c = cosf(angle);
|
||||||
@ -264,7 +267,7 @@ LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
|
|||||||
};
|
};
|
||||||
mat4x4_mul(Q, M, R);
|
mat4x4_mul(Q, M, R);
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
|
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 const M, float angle)
|
||||||
{
|
{
|
||||||
float s = sinf(angle);
|
float s = sinf(angle);
|
||||||
float c = cosf(angle);
|
float c = cosf(angle);
|
||||||
@ -276,7 +279,7 @@ LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
|
|||||||
};
|
};
|
||||||
mat4x4_mul(Q, M, R);
|
mat4x4_mul(Q, M, R);
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 M)
|
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 const M)
|
||||||
{
|
{
|
||||||
float s[6];
|
float s[6];
|
||||||
float c[6];
|
float c[6];
|
||||||
@ -317,10 +320,10 @@ LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 M)
|
|||||||
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
|
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
|
||||||
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
|
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
|
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 const M)
|
||||||
{
|
{
|
||||||
mat4x4_dup(R, M);
|
mat4x4_dup(R, M);
|
||||||
float s = 1.;
|
float s = 1.f;
|
||||||
vec3 h;
|
vec3 h;
|
||||||
|
|
||||||
vec3_norm(R[2], R[2]);
|
vec3_norm(R[2], R[2]);
|
||||||
@ -398,7 +401,7 @@ LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, floa
|
|||||||
m[3][2] = -((2.f * f * n) / (f - n));
|
m[3][2] = -((2.f * f * n) / (f - n));
|
||||||
m[3][3] = 0.f;
|
m[3][3] = 0.f;
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
|
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 const eye, vec3 const center, vec3 const up)
|
||||||
{
|
{
|
||||||
/* Adapted from Android's OpenGL Matrix.java. */
|
/* Adapted from Android's OpenGL Matrix.java. */
|
||||||
/* See the OpenGL GLUT documentation for gluLookAt for a description */
|
/* See the OpenGL GLUT documentation for gluLookAt for a description */
|
||||||
@ -441,24 +444,18 @@ LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
|
|||||||
}
|
}
|
||||||
|
|
||||||
typedef float quat[4];
|
typedef float quat[4];
|
||||||
|
#define quat_add vec4_add
|
||||||
|
#define quat_sub vec4_sub
|
||||||
|
#define quat_norm vec4_norm
|
||||||
|
#define quat_scale vec4_scale
|
||||||
|
#define quat_mul_inner vec4_mul_inner
|
||||||
|
|
||||||
LINMATH_H_FUNC void quat_identity(quat q)
|
LINMATH_H_FUNC void quat_identity(quat q)
|
||||||
{
|
{
|
||||||
q[0] = q[1] = q[2] = 0.f;
|
q[0] = q[1] = q[2] = 0.f;
|
||||||
q[3] = 1.f;
|
q[3] = 1.f;
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void quat_add(quat r, quat a, quat b)
|
LINMATH_H_FUNC void quat_mul(quat r, quat const p, quat const q)
|
||||||
{
|
|
||||||
int i;
|
|
||||||
for(i=0; i<4; ++i)
|
|
||||||
r[i] = a[i] + b[i];
|
|
||||||
}
|
|
||||||
LINMATH_H_FUNC void quat_sub(quat r, quat a, quat b)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
for(i=0; i<4; ++i)
|
|
||||||
r[i] = a[i] - b[i];
|
|
||||||
}
|
|
||||||
LINMATH_H_FUNC void quat_mul(quat r, quat p, quat q)
|
|
||||||
{
|
{
|
||||||
vec3 w;
|
vec3 w;
|
||||||
vec3_mul_cross(r, p, q);
|
vec3_mul_cross(r, p, q);
|
||||||
@ -468,37 +465,22 @@ LINMATH_H_FUNC void quat_mul(quat r, quat p, quat q)
|
|||||||
vec3_add(r, r, w);
|
vec3_add(r, r, w);
|
||||||
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
|
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void quat_scale(quat r, quat v, float s)
|
LINMATH_H_FUNC void quat_conj(quat r, quat const q)
|
||||||
{
|
|
||||||
int i;
|
|
||||||
for(i=0; i<4; ++i)
|
|
||||||
r[i] = v[i] * s;
|
|
||||||
}
|
|
||||||
LINMATH_H_FUNC float quat_inner_product(quat a, quat b)
|
|
||||||
{
|
|
||||||
float p = 0.f;
|
|
||||||
int i;
|
|
||||||
for(i=0; i<4; ++i)
|
|
||||||
p += b[i]*a[i];
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
LINMATH_H_FUNC void quat_conj(quat r, quat q)
|
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
for(i=0; i<3; ++i)
|
for(i=0; i<3; ++i)
|
||||||
r[i] = -q[i];
|
r[i] = -q[i];
|
||||||
r[3] = q[3];
|
r[3] = q[3];
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 axis) {
|
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 const axis) {
|
||||||
vec3 v;
|
vec3 axis_norm;
|
||||||
vec3_scale(v, axis, sinf(angle / 2));
|
vec3_norm(axis_norm, axis);
|
||||||
int i;
|
float s = sinf(angle / 2);
|
||||||
for(i=0; i<3; ++i)
|
float c = cosf(angle / 2);
|
||||||
r[i] = v[i];
|
vec3_scale(r, axis_norm, s);
|
||||||
r[3] = cosf(angle / 2);
|
r[3] = c;
|
||||||
}
|
}
|
||||||
#define quat_norm vec4_norm
|
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat const q, vec3 const v)
|
||||||
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat q, vec3 v)
|
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* Method by Fabian 'ryg' Giessen (of Farbrausch)
|
* Method by Fabian 'ryg' Giessen (of Farbrausch)
|
||||||
@ -518,7 +500,7 @@ v' = v + q.w * t + cross(q.xyz, t)
|
|||||||
vec3_add(r, v, t);
|
vec3_add(r, v, t);
|
||||||
vec3_add(r, r, u);
|
vec3_add(r, r, u);
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat q)
|
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat const q)
|
||||||
{
|
{
|
||||||
float a = q[3];
|
float a = q[3];
|
||||||
float b = q[0];
|
float b = q[0];
|
||||||
@ -548,18 +530,21 @@ LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat q)
|
|||||||
M[3][3] = 1.f;
|
M[3][3] = 1.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
|
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 const M, quat const q)
|
||||||
{
|
{
|
||||||
/* XXX: The way this is written only works for othogonal matrices. */
|
/* XXX: The way this is written only works for orthogonal matrices. */
|
||||||
/* TODO: Take care of non-orthogonal case. */
|
/* TODO: Take care of non-orthogonal case. */
|
||||||
quat_mul_vec3(R[0], q, M[0]);
|
quat_mul_vec3(R[0], q, M[0]);
|
||||||
quat_mul_vec3(R[1], q, M[1]);
|
quat_mul_vec3(R[1], q, M[1]);
|
||||||
quat_mul_vec3(R[2], q, M[2]);
|
quat_mul_vec3(R[2], q, M[2]);
|
||||||
|
|
||||||
R[3][0] = R[3][1] = R[3][2] = 0.f;
|
R[3][0] = R[3][1] = R[3][2] = 0.f;
|
||||||
R[3][3] = 1.f;
|
R[0][3] = M[0][3];
|
||||||
|
R[1][3] = M[1][3];
|
||||||
|
R[2][3] = M[2][3];
|
||||||
|
R[3][3] = M[3][3]; // typically 1.0, but here we make it general
|
||||||
}
|
}
|
||||||
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 M)
|
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 const M)
|
||||||
{
|
{
|
||||||
float r=0.f;
|
float r=0.f;
|
||||||
int i;
|
int i;
|
||||||
@ -589,13 +574,13 @@ LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 M)
|
|||||||
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
|
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
|
||||||
}
|
}
|
||||||
|
|
||||||
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s)
|
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 const M, vec2 const _a, vec2 const _b, float s)
|
||||||
{
|
{
|
||||||
vec2 a; memcpy(a, _a, sizeof(a));
|
vec2 a; memcpy(a, _a, sizeof(a));
|
||||||
vec2 b; memcpy(b, _b, sizeof(b));
|
vec2 b; memcpy(b, _b, sizeof(b));
|
||||||
|
|
||||||
float z_a = 0.;
|
float z_a = 0.f;
|
||||||
float z_b = 0.;
|
float z_b = 0.f;
|
||||||
|
|
||||||
if(vec2_len(a) < 1.f) {
|
if(vec2_len(a) < 1.f) {
|
||||||
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
|
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
|
||||||
@ -615,7 +600,7 @@ LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s
|
|||||||
vec3 c_;
|
vec3 c_;
|
||||||
vec3_mul_cross(c_, a_, b_);
|
vec3_mul_cross(c_, a_, b_);
|
||||||
|
|
||||||
float const angle = acosf(vec3_mul_inner(a_, b_)) * s;
|
float const angle = acos(vec3_mul_inner(a_, b_)) * s;
|
||||||
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
|
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -24,7 +24,7 @@ section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
|
|||||||
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
|
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
|
||||||
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
|
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
|
||||||
Stack Exchange or in the IRC channel `#glfw` on
|
Stack Exchange or in the IRC channel `#glfw` on
|
||||||
[Freenode](http://freenode.net/).
|
[Libera.Chat](https://libera.chat/).
|
||||||
|
|
||||||
Questions about the design or implementation of GLFW or about future plans
|
Questions about the design or implementation of GLFW or about future plans
|
||||||
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
|
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
|
||||||
|
@ -1074,13 +1074,6 @@ VERBATIM_HEADERS = YES
|
|||||||
|
|
||||||
ALPHABETICAL_INDEX = YES
|
ALPHABETICAL_INDEX = YES
|
||||||
|
|
||||||
# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in
|
|
||||||
# which the alphabetical index list will be split.
|
|
||||||
# Minimum value: 1, maximum value: 20, default value: 5.
|
|
||||||
# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
|
|
||||||
|
|
||||||
COLS_IN_ALPHA_INDEX = 5
|
|
||||||
|
|
||||||
# In case all classes in a project start with a common prefix, all classes will
|
# In case all classes in a project start with a common prefix, all classes will
|
||||||
# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
|
# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
|
||||||
# can be used to specify a prefix (or a list of prefixes) that should be ignored
|
# can be used to specify a prefix (or a list of prefixes) that should be ignored
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
# Support resources
|
# Support resources
|
||||||
|
|
||||||
See the [latest documentation](http://www.glfw.org/docs/latest/) for tutorials,
|
See the [latest documentation](https://www.glfw.org/docs/latest/) for tutorials,
|
||||||
guides and the API reference.
|
guides and the API reference.
|
||||||
|
|
||||||
If you have questions about using GLFW, we have a
|
If you have questions about using GLFW, we have a
|
||||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||||
[Freenode](http://freenode.net/).
|
[Libera.Chat](https://libera.chat/).
|
||||||
|
|
||||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||||
Please check the [contribution
|
Please check the [contribution
|
||||||
|
340
docs/compile.dox
340
docs/compile.dox
@ -10,164 +10,171 @@ build applications that use GLFW, see @ref build_guide.
|
|||||||
|
|
||||||
@section compile_cmake Using CMake
|
@section compile_cmake Using CMake
|
||||||
|
|
||||||
|
@note GLFW behaves like most other libraries that use CMake so this guide mostly
|
||||||
|
describes the basic configure/generate/compile sequence. If you are already
|
||||||
|
familiar with this from other projects, you may want to focus on the @ref
|
||||||
|
compile_deps and @ref compile_options sections for GLFW-specific information.
|
||||||
|
|
||||||
GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
|
GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
|
||||||
for a particular development environment. If you are on a Unix-like system such
|
for your chosen development environment. To compile GLFW, first generate these
|
||||||
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
|
files with CMake and then use them to compile the GLFW library.
|
||||||
Homebrew, you can install its CMake package. If not, you can download
|
|
||||||
installers for Windows and macOS from the
|
|
||||||
[CMake website](https://cmake.org/).
|
|
||||||
|
|
||||||
@note CMake only generates project files or makefiles. It does not compile the
|
If you are on Windows and macOS you can
|
||||||
actual GLFW library. To compile GLFW, first generate these files for your
|
[download CMake](https://cmake.org/download/) from their site.
|
||||||
chosen development environment and then use them to compile the actual GLFW
|
|
||||||
library.
|
If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have
|
||||||
|
a package system like Fink, MacPorts or Homebrew, you can install its CMake
|
||||||
|
package.
|
||||||
|
|
||||||
|
CMake is a complex tool and this guide will only show a few of the possible ways
|
||||||
|
to set up and compile GLFW. The CMake project has their own much more detailed
|
||||||
|
[CMake user guide](https://cmake.org/cmake/help/latest/guide/user-interaction/)
|
||||||
|
that includes everything in this guide not specific to GLFW. It may be a useful
|
||||||
|
companion to this one.
|
||||||
|
|
||||||
|
|
||||||
@subsection compile_deps Dependencies
|
@subsection compile_deps Installing dependencies
|
||||||
|
|
||||||
Once you have installed CMake, make sure that all other dependencies are
|
The C/C++ development environments in Visual Studio, Xcode and MinGW come with
|
||||||
available. On some platforms, GLFW needs a few additional packages to be
|
all necessary dependencies for compiling GLFW, but on Unix-like systems like
|
||||||
installed. See the section for your chosen platform and development environment
|
Linux and FreeBSD you will need a few extra packages.
|
||||||
below.
|
|
||||||
|
|
||||||
|
|
||||||
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
|
@subsubsection compile_deps_x11 Dependencies for X11 on Unix-like systems
|
||||||
|
|
||||||
The Windows SDK bundled with Visual C++ already contains all the necessary
|
To compile GLFW for X11, you need to have the X11 development packages
|
||||||
headers, link libraries and tools except for CMake. Move on to @ref
|
installed. They are not needed to build or run programs that use GLFW.
|
||||||
compile_generate.
|
|
||||||
|
|
||||||
|
On Debian and derivates like Ubuntu and Linux Mint the `xorg-dev` meta-package
|
||||||
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows
|
pulls in the development packages for all of X11.
|
||||||
|
|
||||||
Both the MinGW and the MinGW-w64 packages already contain all the necessary
|
|
||||||
headers, link libraries and tools except for CMake. Move on to @ref
|
|
||||||
compile_generate.
|
|
||||||
|
|
||||||
|
|
||||||
@subsubsection compile_deps_mingw_cross Dependencies for MinGW or MinGW-w64 cross-compilation
|
|
||||||
|
|
||||||
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
|
|
||||||
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
|
|
||||||
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
|
|
||||||
like Ubuntu have the `mingw-w64` package for both.
|
|
||||||
|
|
||||||
GLFW has CMake toolchain files in the `CMake/` directory that set up
|
|
||||||
cross-compilation of Windows binaries. To use these files you add an option
|
|
||||||
when running `cmake` to generate the project files or makefiles:
|
|
||||||
|
|
||||||
@code{.sh}
|
@code{.sh}
|
||||||
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
|
sudo apt install xorg-dev
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
The exact toolchain file to use depends on the prefix used by the MinGW or
|
On Fedora and derivatives like Red Hat the X11 extension packages
|
||||||
MinGW-w64 binaries on your system. You can usually see this in the /usr
|
`libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and `libXrandr-devel`
|
||||||
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
|
required by GLFW pull in all its other dependencies.
|
||||||
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
|
|
||||||
invocation would be:
|
|
||||||
|
|
||||||
@code{.sh}
|
@code{.sh}
|
||||||
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
|
sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
For more details see the article
|
On FreeBSD the X11 headers are installed along the end-user X11 packages, so if
|
||||||
[CMake Cross Compiling](https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling) on
|
you have an X server running you should have the headers as well. If not,
|
||||||
the CMake wiki.
|
install the `xorgproto` package.
|
||||||
|
|
||||||
Once you have this set up, move on to @ref compile_generate.
|
@code{.sh}
|
||||||
|
pkg install xorgproto
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
On Cygwin the `xorgproto` package in the Devel section of the GUI installer will
|
||||||
|
install the headers and other development related files for all of X11.
|
||||||
|
|
||||||
|
Once you have the required depdendencies, move on to @ref compile_generate.
|
||||||
|
|
||||||
|
|
||||||
@subsubsection compile_deps_xcode Dependencies for Xcode on macOS
|
@subsubsection compile_deps_wayland Dependencies for Wayland on Unix-like systems
|
||||||
|
|
||||||
Xcode comes with all necessary tools except for CMake. The required headers
|
To compile GLFW for Wayland, you need to have the Wayland and xkbcommon
|
||||||
and libraries are included in the core macOS frameworks. Xcode can be
|
development packages installed. They are not needed to build or run programs
|
||||||
downloaded from the Mac App Store or from the ADC Member Center.
|
that use GLFW.
|
||||||
|
|
||||||
Once you have Xcode installed, move on to @ref compile_generate.
|
On Debian and derivates like Ubuntu and Linux Mint you will need the
|
||||||
|
`libwayland-dev`, `libxkbcommon-dev` and `wayland-protocols` packages.
|
||||||
|
|
||||||
|
@code{.sh}
|
||||||
|
sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols
|
||||||
|
@endcode
|
||||||
|
|
||||||
@subsubsection compile_deps_x11 Dependencies for Linux and X11
|
On Fedora and derivatives like Red Hat you will need the `wayland-devel`,
|
||||||
|
`libxkbcommon-devel` and `wayland-protocols-devel` packages.
|
||||||
|
|
||||||
To compile GLFW for X11, you need to have the X11 packages installed, as well as
|
@code{.sh}
|
||||||
the basic development tools like GCC and make. For example, on Ubuntu and other
|
sudo dnf install wayland-devel libxkbcommon-devel wayland-protocols-devel
|
||||||
distributions based on Debian GNU/Linux, you need to install the `xorg-dev`
|
@endcode
|
||||||
package, which pulls in all X.org header packages.
|
|
||||||
|
|
||||||
Once you have installed the necessary packages, move on to @ref
|
On FreeBSD you will need the `wayland`, `libxkbcommon` and `wayland-protocols`
|
||||||
compile_generate.
|
packages.
|
||||||
|
|
||||||
|
@code{.sh}
|
||||||
|
pkg install wayland libxkbcommon wayland-protocols
|
||||||
|
@endcode
|
||||||
|
|
||||||
@subsubsection compile_deps_wayland Dependencies for Linux and Wayland
|
Once you have the required depdendencies, move on to @ref compile_generate.
|
||||||
|
|
||||||
To compile GLFW for Wayland, you need to have the Wayland packages installed,
|
|
||||||
as well as the basic development tools like GCC and make. For example, on
|
|
||||||
Ubuntu and other distributions based on Debian GNU/Linux, you need to install
|
|
||||||
the `libwayland-dev` package, which contains all Wayland headers and pulls in
|
|
||||||
wayland-scanner, as well as the `wayland-protocols` package.
|
|
||||||
|
|
||||||
Once you have installed the necessary packages, move on to @ref
|
|
||||||
compile_generate.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection compile_deps_osmesa Dependencies for Linux and OSMesa
|
|
||||||
|
|
||||||
To compile GLFW for OSMesa, you need to install the OSMesa library and header
|
|
||||||
packages. For example, on Ubuntu and other distributions based on Debian
|
|
||||||
GNU/Linux, you need to install the `libosmesa6-dev` package. The OSMesa library
|
|
||||||
is required at runtime for context creation and is loaded on demand.
|
|
||||||
|
|
||||||
Once you have installed the necessary packages, move on to @ref
|
|
||||||
compile_generate.
|
|
||||||
|
|
||||||
|
|
||||||
@subsection compile_generate Generating build files with CMake
|
@subsection compile_generate Generating build files with CMake
|
||||||
|
|
||||||
Once you have all necessary dependencies it is time to generate the project
|
Once you have all necessary dependencies it is time to generate the project
|
||||||
files or makefiles for your development environment. CMake needs to know two
|
files or makefiles for your development environment. CMake needs two paths for
|
||||||
paths for this: the path to the _root_ directory of the GLFW source tree (i.e.
|
this:
|
||||||
_not_ the `src` subdirectory) and the target path for the generated files and
|
|
||||||
compiled binaries. If these are the same, it is called an in-tree build,
|
|
||||||
otherwise it is called an out-of-tree build.
|
|
||||||
|
|
||||||
One of several advantages of out-of-tree builds is that you can generate files
|
- the path to the root directory of the GLFW source tree (not its `src`
|
||||||
and compile for different development environments using a single source tree.
|
subdirectory)
|
||||||
|
- the path to the directory where the generated build files and compiled
|
||||||
|
binaries will be placed
|
||||||
|
|
||||||
@note This section is about generating the project files or makefiles necessary
|
If these are the same, it is called an in-tree build, otherwise it is called an
|
||||||
to compile the GLFW library, not about compiling the actual library.
|
out-of-tree build.
|
||||||
|
|
||||||
|
Out-of-tree builds are recommended as they avoid cluttering up the source tree.
|
||||||
|
They also allow you to have several build directories for different
|
||||||
|
configurations all using the same source tree.
|
||||||
|
|
||||||
|
A common pattern when building a single configuration is to have a build
|
||||||
|
directory named `build` in the root of the source tree.
|
||||||
|
|
||||||
|
|
||||||
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
|
@subsubsection compile_generate_gui Generating files with the CMake GUI
|
||||||
|
|
||||||
To make an in-tree build, enter the _root_ directory of the GLFW source tree
|
Start the CMake GUI and set the paths to the source and build directories
|
||||||
(i.e. _not_ the `src` subdirectory) and run CMake. The current directory is
|
described above. Then press _Configure_ and _Generate_.
|
||||||
used as target path, while the path provided as an argument is used to find the
|
|
||||||
source tree.
|
|
||||||
|
|
||||||
@code{.sh}
|
If you wish change any CMake variables in the list, press _Configure_ and then
|
||||||
cd <glfw-root-dir>
|
_Generate_ to have the new values take effect. The variable list will be
|
||||||
cmake .
|
populated after the first configure step.
|
||||||
@endcode
|
|
||||||
|
|
||||||
To make an out-of-tree build, make a directory outside of the source tree, enter
|
By default GLFW will use X11 on Linux and other Unix-like systems other
|
||||||
it and run CMake with the (relative or absolute) path to the root of the source
|
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` option in the
|
||||||
tree as an argument.
|
GLFW section of the variable list, then apply the new value as described above.
|
||||||
|
|
||||||
@code{.sh}
|
|
||||||
mkdir glfw-build
|
|
||||||
cd glfw-build
|
|
||||||
cmake <glfw-root-dir>
|
|
||||||
@endcode
|
|
||||||
|
|
||||||
Once you have generated the project files or makefiles for your chosen
|
Once you have generated the project files or makefiles for your chosen
|
||||||
development environment, move on to @ref compile_compile.
|
development environment, move on to @ref compile_compile.
|
||||||
|
|
||||||
|
|
||||||
@subsubsection compile_generate_gui Generating files with the CMake GUI
|
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
|
||||||
|
|
||||||
If you are using the GUI version, choose the root of the GLFW source tree as
|
To make a build directory, pass the source and build directories to the `cmake`
|
||||||
source location and the same directory or another, empty directory as the
|
command. These can be relative or absolute paths. The build directory is
|
||||||
destination for binaries. Choose _Configure_, change any options you wish to,
|
created if it doesn't already exist.
|
||||||
_Configure_ again to let the changes take effect and then _Generate_.
|
|
||||||
|
@code{.sh}
|
||||||
|
cmake -S path/to/glfw -B path/to/build
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
It is common to name the build directory `build` and place it in the root of the
|
||||||
|
source tree when only planning to build a single configuration.
|
||||||
|
|
||||||
|
@code{.sh}
|
||||||
|
cd path/to/glfw
|
||||||
|
cmake -S . -B build
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
Without other flags these will generate Visual Studio project files on Windows
|
||||||
|
and makefiles on other platforms. You can choose other targets using the `-G`
|
||||||
|
flag.
|
||||||
|
|
||||||
|
@code{.sh}
|
||||||
|
cmake -S path/to/glfw -B path/to/build -G Xcode
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
By default GLFW will use X11 on Linux and other Unix-like systems other
|
||||||
|
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` CMake option.
|
||||||
|
|
||||||
|
@code{.sh}
|
||||||
|
cmake -S path/to/glfw -B path/to/build -D GLFW_USE_WAYLAND=1
|
||||||
|
@endcode
|
||||||
|
|
||||||
Once you have generated the project files or makefiles for your chosen
|
Once you have generated the project files or makefiles for your chosen
|
||||||
development environment, move on to @ref compile_compile.
|
development environment, move on to @ref compile_compile.
|
||||||
@ -177,13 +184,39 @@ development environment, move on to @ref compile_compile.
|
|||||||
|
|
||||||
You should now have all required dependencies and the project files or makefiles
|
You should now have all required dependencies and the project files or makefiles
|
||||||
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
|
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
|
||||||
these files, as you would with any other project.
|
these files as you would with any other project.
|
||||||
|
|
||||||
Once the GLFW library is compiled, you are ready to build your applications,
|
With Visual Studio open `GLFW.sln` and use the Build menu. With Xcode open
|
||||||
|
`GLFW.xcodeproj` and use the Project menu.
|
||||||
|
|
||||||
|
With Linux, macOS and other forms of Unix, run `make`.
|
||||||
|
|
||||||
|
@code{.sh}
|
||||||
|
cd path/to/build
|
||||||
|
make
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
With MinGW, it is `mingw32-make`.
|
||||||
|
|
||||||
|
@code{.sh}
|
||||||
|
cd path/to/build
|
||||||
|
mingw32-make
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
Any CMake build directory can also be built with the `cmake` command and the
|
||||||
|
`--build` flag.
|
||||||
|
|
||||||
|
@code{.sh}
|
||||||
|
cmake --build path/to/build
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
This will run the platform specific build tool the directory was generated for.
|
||||||
|
|
||||||
|
Once the GLFW library is compiled you are ready to build your application,
|
||||||
linking it to the GLFW library. See @ref build_guide for more information.
|
linking it to the GLFW library. See @ref build_guide for more information.
|
||||||
|
|
||||||
|
|
||||||
@subsection compile_options CMake options
|
@section compile_options CMake options
|
||||||
|
|
||||||
The CMake files for GLFW provide a number of options, although not all are
|
The CMake files for GLFW provide a number of options, although not all are
|
||||||
available on all supported platforms. Some of these are de facto standards
|
available on all supported platforms. Some of these are de facto standards
|
||||||
@ -199,55 +232,103 @@ Finally, if you don't want to use any GUI, you can set options from the `cmake`
|
|||||||
command-line with the `-D` flag.
|
command-line with the `-D` flag.
|
||||||
|
|
||||||
@code{.sh}
|
@code{.sh}
|
||||||
cmake -DBUILD_SHARED_LIBS=ON .
|
cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
|
|
||||||
@subsubsection compile_options_shared Shared CMake options
|
@subsection compile_options_shared Shared CMake options
|
||||||
|
|
||||||
@anchor BUILD_SHARED_LIBS
|
@anchor BUILD_SHARED_LIBS
|
||||||
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static
|
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static
|
||||||
library or as a DLL / shared library / dynamic library.
|
library or as a DLL / shared library / dynamic library. This is disabled by
|
||||||
|
default, producing a static GLFW library.
|
||||||
|
|
||||||
@anchor GLFW_BUILD_EXAMPLES
|
@anchor GLFW_BUILD_EXAMPLES
|
||||||
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
|
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
|
||||||
along with the library. This is enabled by default unless GLFW is being built
|
along with the library. This is enabled by default unless GLFW is being built
|
||||||
as a sub-project.
|
as a sub-project of a larger CMake project.
|
||||||
|
|
||||||
@anchor GLFW_BUILD_TESTS
|
@anchor GLFW_BUILD_TESTS
|
||||||
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
|
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
|
||||||
built along with the library. This is enabled by default unless GLFW is being
|
built along with the library. This is enabled by default unless GLFW is being
|
||||||
built as a sub-project.
|
built as a sub-project of a larger CMake project.
|
||||||
|
|
||||||
@anchor GLFW_BUILD_DOCS
|
@anchor GLFW_BUILD_DOCS
|
||||||
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
|
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
|
||||||
with the library.
|
with the library. This is enabled by default if
|
||||||
|
[Doxygen](https://www.doxygen.nl/) is found by CMake during configuration.
|
||||||
|
|
||||||
@anchor GLFW_VULKAN_STATIC
|
@anchor GLFW_VULKAN_STATIC
|
||||||
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
|
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
|
||||||
directly with the application.
|
directly with the application. This is disabled by default.
|
||||||
|
|
||||||
|
|
||||||
@subsubsection compile_options_win32 Windows specific CMake options
|
@subsection compile_options_win32 Windows specific CMake options
|
||||||
|
|
||||||
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
|
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
|
||||||
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
|
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
|
||||||
static library version of the Visual C++ runtime library. If set to `ON`, the
|
static library version of the Visual C++ runtime library. When enabled, the
|
||||||
DLL version of the Visual C++ library is used.
|
DLL version of the Visual C++ library is used. This is enabled by default.
|
||||||
|
|
||||||
|
On CMake 3.15 and later you can set the standard CMake
|
||||||
|
[CMAKE_MSVC_RUNTIME_LIBRARY](https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html)
|
||||||
|
variable instead of this GLFW-specific option.
|
||||||
|
|
||||||
@anchor GLFW_USE_HYBRID_HPG
|
@anchor GLFW_USE_HYBRID_HPG
|
||||||
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
|
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
|
||||||
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
|
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
|
||||||
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
|
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
|
||||||
need to be exported by the EXE to be detected by the driver, so the override
|
need to be exported by the EXE to be detected by the driver, so the override
|
||||||
will not work if GLFW is built as a DLL.
|
will not work if GLFW is built as a DLL. This is disabled by default, letting
|
||||||
|
the operating system and driver decide.
|
||||||
|
|
||||||
|
|
||||||
|
@subsection compile_options_wayland Wayland specific CMake options
|
||||||
|
|
||||||
|
@anchor GLFW_USE_WAYLAND
|
||||||
|
__GLFW_USE_WAYLAND__ determines whether to compile the library for Wayland.
|
||||||
|
This option is only available on Linux and other Unix-like systems other than
|
||||||
|
macOS. This is disabled by default.
|
||||||
|
|
||||||
|
|
||||||
|
@section compile_mingw_cross Cross-compilation with CMake and MinGW
|
||||||
|
|
||||||
|
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
|
||||||
|
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
|
||||||
|
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
|
||||||
|
like Ubuntu have the `mingw-w64` package for both.
|
||||||
|
|
||||||
|
GLFW has CMake toolchain files in the `CMake` subdirectory that set up
|
||||||
|
cross-compilation of Windows binaries. To use these files you set the
|
||||||
|
`CMAKE_TOOLCHAIN_FILE` CMake variable with the `-D` flag add an option when
|
||||||
|
configuring and generating the build files.
|
||||||
|
|
||||||
|
@code{.sh}
|
||||||
|
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
The exact toolchain file to use depends on the prefix used by the MinGW or
|
||||||
|
MinGW-w64 binaries on your system. You can usually see this in the /usr
|
||||||
|
directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have
|
||||||
|
`/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation
|
||||||
|
would be:
|
||||||
|
|
||||||
|
@code{.sh}
|
||||||
|
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
|
||||||
|
@endcode
|
||||||
|
|
||||||
|
The path to the toolchain file is relative to the path to the GLFW source tree
|
||||||
|
passed to the `-S` flag, not to the current directory.
|
||||||
|
|
||||||
|
For more details see the
|
||||||
|
[CMake toolchain guide](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html).
|
||||||
|
|
||||||
|
|
||||||
@section compile_manual Compiling GLFW manually
|
@section compile_manual Compiling GLFW manually
|
||||||
|
|
||||||
If you wish to compile GLFW without its CMake build environment then you will
|
If you wish to compile GLFW without its CMake build environment then you will
|
||||||
have to do at least some of the platform detection yourself. GLFW needs
|
have to do at least some of the platform detection yourself. GLFW needs
|
||||||
a configuration macro to be defined in order to know what window system it's
|
a configuration macro to be defined in order to know what window system it is
|
||||||
being compiled for and also has optional, platform-specific ones for various
|
being compiled for and also has optional, platform-specific ones for various
|
||||||
features.
|
features.
|
||||||
|
|
||||||
@ -279,11 +360,6 @@ of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
|
|||||||
_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
|
_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
|
||||||
_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
|
_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
|
||||||
|
|
||||||
For the EGL context creation API, the following options are available:
|
|
||||||
|
|
||||||
- @b _GLFW_USE_EGLPLATFORM_H to use an existing `EGL/eglplatform.h` header file
|
|
||||||
for native handle types (fallback)
|
|
||||||
|
|
||||||
@note None of the @ref build_macros may be defined during the compilation of
|
@note None of the @ref build_macros may be defined during the compilation of
|
||||||
GLFW. If you define any of these in your build files, make sure they are not
|
GLFW. If you define any of these in your build files, make sure they are not
|
||||||
applied to the GLFW sources.
|
applied to the GLFW sources.
|
||||||
|
@ -138,9 +138,9 @@ as extensions until they become obsolete.
|
|||||||
|
|
||||||
An extension is defined by:
|
An extension is defined by:
|
||||||
|
|
||||||
- An extension name (e.g. `GL_ARB_debug_output`)
|
- An extension name (e.g. `GL_ARB_gl_spirv`)
|
||||||
- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`)
|
- New OpenGL tokens (e.g. `GL_SPIR_V_BINARY_ARB`)
|
||||||
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
|
- New OpenGL functions (e.g. `glSpecializeShaderARB`)
|
||||||
|
|
||||||
Note the `ARB` affix, which stands for Architecture Review Board and is used
|
Note the `ARB` affix, which stands for Architecture Review Board and is used
|
||||||
for official extensions. The extension above was created by the ARB, but there
|
for official extensions. The extension above was created by the ARB, but there
|
||||||
@ -225,9 +225,9 @@ To check whether a specific extension is supported, use the `GLAD_GL_xxx`
|
|||||||
booleans.
|
booleans.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
if (GLAD_GL_ARB_debug_output)
|
if (GLAD_GL_ARB_gl_spirv)
|
||||||
{
|
{
|
||||||
// Use GL_ARB_debug_output
|
// Use GL_ARB_gl_spirv
|
||||||
}
|
}
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
@ -259,8 +259,8 @@ included in your development environment may be several years out of date and
|
|||||||
may not include the extensions you wish to use.
|
may not include the extensions you wish to use.
|
||||||
|
|
||||||
The header defines function pointer types for all functions of all extensions it
|
The header defines function pointer types for all functions of all extensions it
|
||||||
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for
|
supports. These have names like `PFNGLSPECIALIZESHADERARBPROC` (for
|
||||||
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
|
`glSpecializeShaderARB`), i.e. the name is made uppercase and `PFN` (pointer
|
||||||
to function) and `PROC` (procedure) are added to the ends.
|
to function) and `PROC` (procedure) are added to the ends.
|
||||||
|
|
||||||
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
|
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
|
||||||
@ -280,7 +280,7 @@ is necessary to check at run-time whether the context supports the extension.
|
|||||||
This is done with @ref glfwExtensionSupported.
|
This is done with @ref glfwExtensionSupported.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
if (glfwExtensionSupported("GL_ARB_debug_output"))
|
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
|
||||||
{
|
{
|
||||||
// The extension is supported by the current context
|
// The extension is supported by the current context
|
||||||
}
|
}
|
||||||
@ -299,7 +299,7 @@ your operating system, making it necessary to fetch them at run time. You can
|
|||||||
retrieve pointers to these functions with @ref glfwGetProcAddress.
|
retrieve pointers to these functions with @ref glfwGetProcAddress.
|
||||||
|
|
||||||
@code
|
@code
|
||||||
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
|
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
|
||||||
@endcode
|
@endcode
|
||||||
|
|
||||||
In general, you should avoid giving the function pointer variables the (exact)
|
In general, you should avoid giving the function pointer variables the (exact)
|
||||||
@ -313,28 +313,28 @@ when used together.
|
|||||||
#define GLFW_INCLUDE_GLEXT
|
#define GLFW_INCLUDE_GLEXT
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
|
||||||
#define glGetDebugMessageLogARB pfnGetDebugMessageLog
|
#define glSpecializeShaderARB pfnSpecializeShaderARB
|
||||||
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog;
|
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;
|
||||||
|
|
||||||
// Flag indicating whether the extension is supported
|
// Flag indicating whether the extension is supported
|
||||||
int has_ARB_debug_output = 0;
|
int has_ARB_gl_spirv = 0;
|
||||||
|
|
||||||
void load_extensions(void)
|
void load_extensions(void)
|
||||||
{
|
{
|
||||||
if (glfwExtensionSupported("GL_ARB_debug_output"))
|
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
|
||||||
{
|
{
|
||||||
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARBPROC)
|
pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)
|
||||||
glfwGetProcAddress("glGetDebugMessageLogARB");
|
glfwGetProcAddress("glSpecializeShaderARB");
|
||||||
has_ARB_debug_output = 1;
|
has_ARB_gl_spirv = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void some_function(void)
|
void some_function(void)
|
||||||
{
|
{
|
||||||
if (has_ARB_debug_output)
|
if (has_ARB_gl_spirv)
|
||||||
{
|
{
|
||||||
// Now the extension function can be called as usual
|
// Now the extension function can be called as usual
|
||||||
glGetDebugMessageLogARB(...);
|
glSpecializeShaderARB(...);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@endcode
|
@endcode
|
||||||
|
@ -797,6 +797,11 @@ glfwUpdateGamepadMappings(mappings);
|
|||||||
This function supports everything from single lines up to and including the
|
This function supports everything from single lines up to and including the
|
||||||
unmodified contents of the whole `gamecontrollerdb.txt` file.
|
unmodified contents of the whole `gamecontrollerdb.txt` file.
|
||||||
|
|
||||||
|
If you are compiling GLFW from source with CMake you can update the built-in mappings by
|
||||||
|
building the _update_mappings_ target. This runs the `GenerateMappings.cmake` CMake
|
||||||
|
script, which downloads `gamecontrollerdb.txt` and regenerates the `mappings.h` header
|
||||||
|
file.
|
||||||
|
|
||||||
Below is a description of the mapping format. Please keep in mind that __this
|
Below is a description of the mapping format. Please keep in mind that __this
|
||||||
description is not authoritative__. The format is defined by the SDL and
|
description is not authoritative__. The format is defined by the SDL and
|
||||||
SDL_GameControllerDB projects and their documentation and code takes precedence.
|
SDL_GameControllerDB projects and their documentation and code takes precedence.
|
||||||
|
@ -103,7 +103,6 @@ one of `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`,
|
|||||||
`GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and
|
`GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and
|
||||||
`GLFW_ANGLE_PLATFORM_TYPE_METAL`.
|
`GLFW_ANGLE_PLATFORM_TYPE_METAL`.
|
||||||
|
|
||||||
@par
|
|
||||||
The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
|
The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
|
||||||
extension. This extension is not used if this hint is
|
extension. This extension is not used if this hint is
|
||||||
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
|
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
|
||||||
@ -124,14 +123,24 @@ a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
|||||||
This is ignored on other platforms.
|
This is ignored on other platforms.
|
||||||
|
|
||||||
|
|
||||||
|
@subsubsection init_hints_x11 X11 specific init hints
|
||||||
|
|
||||||
|
@anchor GLFW_X11_XCB_VULKAN_SURFACE_hint
|
||||||
|
__GLFW_X11_XCB_VULKAN_SURFACE__ specifies whether to prefer the
|
||||||
|
`VK_KHR_xcb_surface` extension for creating Vulkan surfaces, or whether to use
|
||||||
|
the `VK_KHR_xlib_surface` extension. Possible values are `GLFW_TRUE` and
|
||||||
|
`GLFW_FALSE`. This is ignored on other platforms.
|
||||||
|
|
||||||
|
|
||||||
@subsubsection init_hints_values Supported and default values
|
@subsubsection init_hints_values Supported and default values
|
||||||
|
|
||||||
Initialization hint | Default value | Supported values
|
Initialization hint | Default value | Supported values
|
||||||
------------------------------- | ------------------------------- | ----------------
|
-------------------------------- | ------------------------------- | ----------------
|
||||||
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||||
@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
|
@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
|
||||||
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||||
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||||
|
@ref GLFW_X11_XCB_VULKAN_SURFACE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||||
|
|
||||||
|
|
||||||
@subsection intro_init_terminate Terminating GLFW
|
@subsection intro_init_terminate Terminating GLFW
|
||||||
|
@ -142,6 +142,7 @@ then GLFW will fail to initialize.
|
|||||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
|
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
|
||||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
|
- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
|
||||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
|
- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
|
||||||
|
- @ref GLFW_X11_XCB_VULKAN_SURFACE
|
||||||
|
|
||||||
|
|
||||||
@section news_archive Release notes for earlier versions
|
@section news_archive Release notes for earlier versions
|
||||||
|
102
docs/window.dox
102
docs/window.dox
@ -236,7 +236,8 @@ does not affect window decorations. Possible values are `GLFW_TRUE` and
|
|||||||
|
|
||||||
@anchor GLFW_FOCUS_ON_SHOW_hint
|
@anchor GLFW_FOCUS_ON_SHOW_hint
|
||||||
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
|
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
|
||||||
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and
|
||||||
|
`GLFW_FALSE`.
|
||||||
|
|
||||||
@anchor GLFW_SCALE_TO_MONITOR
|
@anchor GLFW_SCALE_TO_MONITOR
|
||||||
__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
|
__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
|
||||||
@ -278,7 +279,6 @@ __GLFW_ACCUM_ALPHA_BITS__ specify the desired bit depths of the various
|
|||||||
components of the accumulation buffer. A value of `GLFW_DONT_CARE` means the
|
components of the accumulation buffer. A value of `GLFW_DONT_CARE` means the
|
||||||
application has no preference.
|
application has no preference.
|
||||||
|
|
||||||
@par
|
|
||||||
Accumulation buffers are a legacy OpenGL feature and should not be used in new
|
Accumulation buffers are a legacy OpenGL feature and should not be used in new
|
||||||
code.
|
code.
|
||||||
|
|
||||||
@ -286,7 +286,6 @@ code.
|
|||||||
__GLFW_AUX_BUFFERS__ specifies the desired number of auxiliary buffers. A value
|
__GLFW_AUX_BUFFERS__ specifies the desired number of auxiliary buffers. A value
|
||||||
of `GLFW_DONT_CARE` means the application has no preference.
|
of `GLFW_DONT_CARE` means the application has no preference.
|
||||||
|
|
||||||
@par
|
|
||||||
Auxiliary buffers are a legacy OpenGL feature and should not be used in new
|
Auxiliary buffers are a legacy OpenGL feature and should not be used in new
|
||||||
code.
|
code.
|
||||||
|
|
||||||
@ -303,16 +302,15 @@ the application has no preference.
|
|||||||
__GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable.
|
__GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable.
|
||||||
Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||||
|
|
||||||
@par
|
@note __OpenGL:__ If enabled and supported by the system, the
|
||||||
__OpenGL:__ If enabled and supported by the system, the `GL_FRAMEBUFFER_SRGB`
|
`GL_FRAMEBUFFER_SRGB` enable will control sRGB rendering. By default, sRGB
|
||||||
enable will control sRGB rendering. By default, sRGB rendering will be
|
rendering will be disabled.
|
||||||
disabled.
|
|
||||||
|
|
||||||
@par
|
@note __OpenGL ES:__ If enabled and supported by the system, the context will
|
||||||
__OpenGL ES:__ If enabled and supported by the system, the context will always
|
always have sRGB rendering enabled.
|
||||||
have sRGB rendering enabled.
|
|
||||||
|
|
||||||
@anchor GLFW_DOUBLEBUFFER
|
@anchor GLFW_DOUBLEBUFFER
|
||||||
|
@anchor GLFW_DOUBLEBUFFER_hint
|
||||||
__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
|
__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
|
||||||
buffered. You nearly always want to use double buffering. This is a hard
|
buffered. You nearly always want to use double buffering. This is a hard
|
||||||
constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||||
@ -339,28 +337,22 @@ create the context. Possible values are `GLFW_NATIVE_CONTEXT_API`,
|
|||||||
`GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`. This is a hard
|
`GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`. This is a hard
|
||||||
constraint. If no client API is requested, this hint is ignored.
|
constraint. If no client API is requested, this hint is ignored.
|
||||||
|
|
||||||
@par
|
An [extension loader library](@ref context_glext_auto) that assumes it knows
|
||||||
@macos The EGL API is not available on this platform and requests to use it
|
which API was used to create the current context may fail if you change this
|
||||||
will fail.
|
hint. This can be resolved by having it load functions via @ref
|
||||||
|
glfwGetProcAddress.
|
||||||
|
|
||||||
@par
|
@note @wayland The EGL API _is_ the native context creation API, so this hint
|
||||||
__Wayland:__ The EGL API _is_ the native context creation API, so this hint
|
|
||||||
will have no effect.
|
will have no effect.
|
||||||
|
|
||||||
@par
|
@note @x11 On some Linux systems, creating contexts via both the native and EGL
|
||||||
__OSMesa:__ As its name implies, an OpenGL context created with OSMesa does not
|
APIs in a single process will cause the application to segfault. Stick to one
|
||||||
update the window contents when its buffers are swapped. Use OpenGL functions
|
API or the other on Linux for now.
|
||||||
or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer and @ref
|
|
||||||
glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
|
|
||||||
|
|
||||||
@note An OpenGL extension loader library that assumes it knows which context
|
@note __OSMesa:__ As its name implies, an OpenGL context created with OSMesa
|
||||||
creation API is used on a given platform may fail if you change this hint. This
|
does not update the window contents when its buffers are swapped. Use OpenGL
|
||||||
can be resolved by having it load via @ref glfwGetProcAddress, which always uses
|
functions or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer
|
||||||
the selected API.
|
and @ref glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
|
||||||
|
|
||||||
@bug On some Linux systems, creating contexts via both the native and EGL APIs
|
|
||||||
in a single process will cause the application to segfault. Stick to one API or
|
|
||||||
the other on Linux for now.
|
|
||||||
|
|
||||||
@anchor GLFW_CONTEXT_VERSION_MAJOR_hint
|
@anchor GLFW_CONTEXT_VERSION_MAJOR_hint
|
||||||
@anchor GLFW_CONTEXT_VERSION_MINOR_hint
|
@anchor GLFW_CONTEXT_VERSION_MINOR_hint
|
||||||
@ -368,27 +360,24 @@ __GLFW_CONTEXT_VERSION_MAJOR__ and __GLFW_CONTEXT_VERSION_MINOR__ specify the
|
|||||||
client API version that the created context must be compatible with. The exact
|
client API version that the created context must be compatible with. The exact
|
||||||
behavior of these hints depend on the requested client API.
|
behavior of these hints depend on the requested client API.
|
||||||
|
|
||||||
@note Do not confuse these hints with `GLFW_VERSION_MAJOR` and
|
|
||||||
`GLFW_VERSION_MINOR`, which provide the API version of the GLFW header.
|
|
||||||
|
|
||||||
@par
|
|
||||||
__OpenGL:__ These hints are not hard constraints, but creation will fail if the
|
|
||||||
OpenGL version of the created context is less than the one requested. It is
|
|
||||||
therefore perfectly safe to use the default of version 1.0 for legacy code and
|
|
||||||
you will still get backwards-compatible contexts of version 3.0 and above when
|
|
||||||
available.
|
|
||||||
|
|
||||||
@par
|
|
||||||
While there is no way to ask the driver for a context of the highest supported
|
While there is no way to ask the driver for a context of the highest supported
|
||||||
version, GLFW will attempt to provide this when you ask for a version 1.0
|
version, GLFW will attempt to provide this when you ask for a version 1.0
|
||||||
context, which is the default for these hints.
|
context, which is the default for these hints.
|
||||||
|
|
||||||
@par
|
Do not confuse these hints with @ref GLFW_VERSION_MAJOR and @ref
|
||||||
__OpenGL ES:__ These hints are not hard constraints, but creation will fail if
|
GLFW_VERSION_MINOR, which provide the API version of the GLFW header.
|
||||||
the OpenGL ES version of the created context is less than the one requested.
|
|
||||||
Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested,
|
@note __OpenGL:__ These hints are not hard constraints, but creation will fail
|
||||||
and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0,
|
if the OpenGL version of the created context is less than the one requested. It
|
||||||
but OpenGL ES 2.0 is not backward compatible with 1.x.
|
is therefore perfectly safe to use the default of version 1.0 for legacy code
|
||||||
|
and you will still get backwards-compatible contexts of version 3.0 and above
|
||||||
|
when available.
|
||||||
|
|
||||||
|
@note __OpenGL ES:__ These hints are not hard constraints, but creation will
|
||||||
|
fail if the OpenGL ES version of the created context is less than the one
|
||||||
|
requested. Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was
|
||||||
|
requested, and vice versa. This is because OpenGL ES 3.x is backward compatible
|
||||||
|
with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x.
|
||||||
|
|
||||||
@note @macos The OS only supports core profile contexts for OpenGL versions 3.2
|
@note @macos The OS only supports core profile contexts for OpenGL versions 3.2
|
||||||
and later. Before creating an OpenGL context of version 3.2 or later you must
|
and later. Before creating an OpenGL context of version 3.2 or later you must
|
||||||
@ -401,7 +390,6 @@ forward-compatible, i.e. one where all functionality deprecated in the requested
|
|||||||
version of OpenGL is removed. This must only be used if the requested OpenGL
|
version of OpenGL is removed. This must only be used if the requested OpenGL
|
||||||
version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
|
version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
|
||||||
|
|
||||||
@par
|
|
||||||
Forward-compatibility is described in detail in the
|
Forward-compatibility is described in detail in the
|
||||||
[OpenGL Reference Manual](https://www.opengl.org/registry/).
|
[OpenGL Reference Manual](https://www.opengl.org/registry/).
|
||||||
|
|
||||||
@ -411,13 +399,11 @@ __GLFW_CONTEXT_DEBUG__ specifies whether the context should be created in debug
|
|||||||
mode, which may provide additional error and diagnostic reporting functionality.
|
mode, which may provide additional error and diagnostic reporting functionality.
|
||||||
Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||||
|
|
||||||
@par
|
|
||||||
Debug contexts for OpenGL and OpenGL ES are described in detail by the
|
Debug contexts for OpenGL and OpenGL ES are described in detail by the
|
||||||
[GL_KHR_debug](https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt)
|
[GL_KHR_debug](https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt)
|
||||||
extension.
|
extension.
|
||||||
|
|
||||||
@par
|
@note `GLFW_CONTEXT_DEBUG` is the new name introduced in GLFW 3.4. The older
|
||||||
This is the new name, introduced in GLFW 3.4. The older
|
|
||||||
`GLFW_OPENGL_DEBUG_CONTEXT` name is also available for compatibility.
|
`GLFW_OPENGL_DEBUG_CONTEXT` name is also available for compatibility.
|
||||||
|
|
||||||
@anchor GLFW_OPENGL_PROFILE_hint
|
@anchor GLFW_OPENGL_PROFILE_hint
|
||||||
@ -428,7 +414,6 @@ a specific profile. If requesting an OpenGL version below 3.2,
|
|||||||
`GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, this hint
|
`GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, this hint
|
||||||
is ignored.
|
is ignored.
|
||||||
|
|
||||||
@par
|
|
||||||
OpenGL profiles are described in detail in the
|
OpenGL profiles are described in detail in the
|
||||||
[OpenGL Reference Manual](https://www.opengl.org/registry/).
|
[OpenGL Reference Manual](https://www.opengl.org/registry/).
|
||||||
|
|
||||||
@ -448,7 +433,6 @@ the pipeline will be flushed whenever the context is released from being the
|
|||||||
current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
|
current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
|
||||||
not be flushed on release.
|
not be flushed on release.
|
||||||
|
|
||||||
@par
|
|
||||||
Context release behaviors are described in detail by the
|
Context release behaviors are described in detail by the
|
||||||
[GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt)
|
[GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt)
|
||||||
extension.
|
extension.
|
||||||
@ -458,7 +442,6 @@ __GLFW_CONTEXT_NO_ERROR__ specifies whether errors should be generated by the
|
|||||||
context. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled,
|
context. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled,
|
||||||
situations that would have generated errors instead cause undefined behavior.
|
situations that would have generated errors instead cause undefined behavior.
|
||||||
|
|
||||||
@par
|
|
||||||
The no error mode for OpenGL and OpenGL ES is described in detail by the
|
The no error mode for OpenGL and OpenGL ES is described in detail by the
|
||||||
[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
|
[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
|
||||||
extension.
|
extension.
|
||||||
@ -492,12 +475,10 @@ run on the discrete GPU. This only affects systems with both integrated and
|
|||||||
discrete GPUs. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
|
discrete GPUs. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
|
||||||
ignored on other platforms.
|
ignored on other platforms.
|
||||||
|
|
||||||
@par
|
|
||||||
Simpler programs and tools may want to enable this to save power, while games
|
Simpler programs and tools may want to enable this to save power, while games
|
||||||
and other applications performing advanced rendering will want to leave it
|
and other applications performing advanced rendering will want to leave it
|
||||||
disabled.
|
disabled.
|
||||||
|
|
||||||
@par
|
|
||||||
A bundled application that wishes to participate in Automatic Graphics Switching
|
A bundled application that wishes to participate in Automatic Graphics Switching
|
||||||
should also declare this in its `Info.plist` by setting the
|
should also declare this in its `Info.plist` by setting the
|
||||||
`NSSupportsAutomaticGraphicsSwitching` key to `true`.
|
`NSSupportsAutomaticGraphicsSwitching` key to `true`.
|
||||||
@ -1397,9 +1378,11 @@ if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
|
|||||||
|
|
||||||
@subsubsection window_attribs_fb Framebuffer related attributes
|
@subsubsection window_attribs_fb Framebuffer related attributes
|
||||||
|
|
||||||
GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer
|
GLFW does not expose most attributes of the default framebuffer (i.e. the
|
||||||
attached to the window) as these can be queried directly with either OpenGL,
|
framebuffer attached to the window) as these can be queried directly with either
|
||||||
OpenGL ES or Vulkan.
|
OpenGL, OpenGL ES or Vulkan. The one exception is
|
||||||
|
[GLFW_DOUBLEBUFFER](@ref GLFW_DOUBLEBUFFER_attrib), as this is not provided by
|
||||||
|
OpenGL ES.
|
||||||
|
|
||||||
If you are using version 3.0 or later of OpenGL or OpenGL ES, the
|
If you are using version 3.0 or later of OpenGL or OpenGL ES, the
|
||||||
`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
|
`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
|
||||||
@ -1425,6 +1408,11 @@ alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil
|
|||||||
sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
|
sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
|
||||||
respectively.
|
respectively.
|
||||||
|
|
||||||
|
@anchor GLFW_DOUBLEBUFFER_attrib
|
||||||
|
__GLFW_DOUBLEBUFFER__ indicates whether the specified window is double-buffered
|
||||||
|
when rendering with OpenGL or OpenGL ES. This can be set before creation with
|
||||||
|
the [GLFW_DOUBLEBUFFER](@ref GLFW_DOUBLEBUFFER_hint) window hint.
|
||||||
|
|
||||||
|
|
||||||
@section buffer_swap Buffer swapping
|
@section buffer_swap Buffer swapping
|
||||||
|
|
||||||
|
@ -7,7 +7,8 @@ if (MATH_LIBRARY)
|
|||||||
link_libraries("${MATH_LIBRARY}")
|
link_libraries("${MATH_LIBRARY}")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (MSVC)
|
# Workaround for the MS CRT deprecating parts of the standard library
|
||||||
|
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
||||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
@ -54,9 +55,13 @@ if (GLFW_USE_OSMESA)
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (MSVC)
|
if (MSVC)
|
||||||
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
|
# Tell MSVC to use main instead of WinMain
|
||||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||||
LINK_FLAGS "/ENTRY:mainCRTStartup")
|
LINK_FLAGS "/ENTRY:mainCRTStartup")
|
||||||
|
elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
||||||
|
# Tell Clang using MS CRT to use main instead of WinMain
|
||||||
|
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||||
|
LINK_FLAGS "-Wl,/entry:mainCRTStartup")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (APPLE)
|
if (APPLE)
|
||||||
|
@ -292,12 +292,12 @@ static void generate_heightmap__circle(float* center_x, float* center_y,
|
|||||||
{
|
{
|
||||||
float sign;
|
float sign;
|
||||||
/* random value for element in between [0-1.0] */
|
/* random value for element in between [0-1.0] */
|
||||||
*center_x = (MAP_SIZE * rand()) / (1.0f * RAND_MAX);
|
*center_x = (MAP_SIZE * rand()) / (float) RAND_MAX;
|
||||||
*center_y = (MAP_SIZE * rand()) / (1.0f * RAND_MAX);
|
*center_y = (MAP_SIZE * rand()) / (float) RAND_MAX;
|
||||||
*size = (MAX_CIRCLE_SIZE * rand()) / (1.0f * RAND_MAX);
|
*size = (MAX_CIRCLE_SIZE * rand()) / (float) RAND_MAX;
|
||||||
sign = (1.0f * rand()) / (1.0f * RAND_MAX);
|
sign = (1.0f * rand()) / (float) RAND_MAX;
|
||||||
sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f;
|
sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f;
|
||||||
*displacement = (sign * (MAX_DISPLACEMENT * rand())) / (1.0f * RAND_MAX);
|
*displacement = (sign * (MAX_DISPLACEMENT * rand())) / (float) RAND_MAX;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Run the specified number of iterations of the generation process for the
|
/* Run the specified number of iterations of the generation process for the
|
||||||
|
@ -276,23 +276,24 @@ extern "C" {
|
|||||||
|
|
||||||
/*! @name GLFW version macros
|
/*! @name GLFW version macros
|
||||||
* @{ */
|
* @{ */
|
||||||
/*! @brief The major version number of the GLFW library.
|
/*! @brief The major version number of the GLFW header.
|
||||||
*
|
*
|
||||||
* This is incremented when the API is changed in non-compatible ways.
|
* The major version number of the GLFW header. This is incremented when the
|
||||||
|
* API is changed in non-compatible ways.
|
||||||
* @ingroup init
|
* @ingroup init
|
||||||
*/
|
*/
|
||||||
#define GLFW_VERSION_MAJOR 3
|
#define GLFW_VERSION_MAJOR 3
|
||||||
/*! @brief The minor version number of the GLFW library.
|
/*! @brief The minor version number of the GLFW header.
|
||||||
*
|
*
|
||||||
* This is incremented when features are added to the API but it remains
|
* The minor version number of the GLFW header. This is incremented when
|
||||||
* backward-compatible.
|
* features are added to the API but it remains backward-compatible.
|
||||||
* @ingroup init
|
* @ingroup init
|
||||||
*/
|
*/
|
||||||
#define GLFW_VERSION_MINOR 4
|
#define GLFW_VERSION_MINOR 4
|
||||||
/*! @brief The revision number of the GLFW library.
|
/*! @brief The revision number of the GLFW header.
|
||||||
*
|
*
|
||||||
* This is incremented when a bug fix release is made that does not contain any
|
* The revision number of the GLFW header. This is incremented when a bug fix
|
||||||
* API changes.
|
* release is made that does not contain any API changes.
|
||||||
* @ingroup init
|
* @ingroup init
|
||||||
*/
|
*/
|
||||||
#define GLFW_VERSION_REVISION 0
|
#define GLFW_VERSION_REVISION 0
|
||||||
@ -977,9 +978,10 @@ extern "C" {
|
|||||||
* Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
|
* Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
|
||||||
*/
|
*/
|
||||||
#define GLFW_REFRESH_RATE 0x0002100F
|
#define GLFW_REFRESH_RATE 0x0002100F
|
||||||
/*! @brief Framebuffer double buffering hint.
|
/*! @brief Framebuffer double buffering hint and attribute.
|
||||||
*
|
*
|
||||||
* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
|
* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and
|
||||||
|
* [attribute](@ref GLFW_DOUBLEBUFFER_attrib).
|
||||||
*/
|
*/
|
||||||
#define GLFW_DOUBLEBUFFER 0x00021010
|
#define GLFW_DOUBLEBUFFER 0x00021010
|
||||||
|
|
||||||
@ -1250,6 +1252,11 @@ extern "C" {
|
|||||||
* macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
|
* macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
|
||||||
*/
|
*/
|
||||||
#define GLFW_COCOA_MENUBAR 0x00051002
|
#define GLFW_COCOA_MENUBAR 0x00051002
|
||||||
|
/*! @brief X11 specific init hint.
|
||||||
|
*
|
||||||
|
* X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint).
|
||||||
|
*/
|
||||||
|
#define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001
|
||||||
/*! @} */
|
/*! @} */
|
||||||
|
|
||||||
#define GLFW_DONT_CARE -1
|
#define GLFW_DONT_CARE -1
|
||||||
@ -2417,8 +2424,9 @@ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
|
|||||||
*
|
*
|
||||||
* This function returns an array of all video modes supported by the specified
|
* This function returns an array of all video modes supported by the specified
|
||||||
* monitor. The returned array is sorted in ascending order, first by color
|
* monitor. The returned array is sorted in ascending order, first by color
|
||||||
* bit depth (the sum of all channel depths) and then by resolution area (the
|
* bit depth (the sum of all channel depths), then by resolution area (the
|
||||||
* product of width and height).
|
* product of width and height), then resolution width and finally by refresh
|
||||||
|
* rate.
|
||||||
*
|
*
|
||||||
* @param[in] monitor The monitor to query.
|
* @param[in] monitor The monitor to query.
|
||||||
* @param[out] count Where to store the number of video modes in the returned
|
* @param[out] count Where to store the number of video modes in the returned
|
||||||
@ -5865,9 +5873,8 @@ GLFWAPI int glfwVulkanSupported(void);
|
|||||||
* returned array, as it is an error to specify an extension more than once in
|
* returned array, as it is an error to specify an extension more than once in
|
||||||
* the `VkInstanceCreateInfo` struct.
|
* the `VkInstanceCreateInfo` struct.
|
||||||
*
|
*
|
||||||
* @remark @macos This function currently supports either the
|
* @remark @macos GLFW currently supports both the `VK_MVK_macos_surface` and
|
||||||
* `VK_MVK_macos_surface` extension from MoltenVK or `VK_EXT_metal_surface`
|
* the newer `VK_EXT_metal_surface` extensions.
|
||||||
* extension.
|
|
||||||
*
|
*
|
||||||
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
||||||
* should not free it yourself. It is guaranteed to be valid only until the
|
* should not free it yourself. It is guaranteed to be valid only until the
|
||||||
@ -5950,7 +5957,7 @@ GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* p
|
|||||||
* GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
|
* GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
|
||||||
*
|
*
|
||||||
* @remark @macos This function currently always returns `GLFW_TRUE`, as the
|
* @remark @macos This function currently always returns `GLFW_TRUE`, as the
|
||||||
* `VK_MVK_macos_surface` extension does not provide
|
* `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
|
||||||
* a `vkGetPhysicalDevice*PresentationSupport` type function.
|
* a `vkGetPhysicalDevice*PresentationSupport` type function.
|
||||||
*
|
*
|
||||||
* @thread_safety This function may be called from any thread. For
|
* @thread_safety This function may be called from any thread. For
|
||||||
@ -6013,6 +6020,12 @@ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhys
|
|||||||
* @remark @macos This function creates and sets a `CAMetalLayer` instance for
|
* @remark @macos This function creates and sets a `CAMetalLayer` instance for
|
||||||
* the window content view, which is required for MoltenVK to function.
|
* the window content view, which is required for MoltenVK to function.
|
||||||
*
|
*
|
||||||
|
* @remark @x11 GLFW by default attempts to use the `VK_KHR_xcb_surface`
|
||||||
|
* extension, if available. You can make it prefer the `VK_KHR_xlib_surface`
|
||||||
|
* extension by setting the
|
||||||
|
* [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init
|
||||||
|
* hint.
|
||||||
|
*
|
||||||
* @thread_safety This function may be called from any thread. For
|
* @thread_safety This function may be called from any thread. For
|
||||||
* synchronization details of Vulkan objects, see the Vulkan specification.
|
* synchronization details of Vulkan objects, see the Vulkan specification.
|
||||||
*
|
*
|
||||||
|
@ -83,8 +83,8 @@ extern "C" {
|
|||||||
|
|
||||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
|
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||||
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
|
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
|
||||||
// example to allow applications to correctly declare a GL_ARB_debug_output
|
// example to allow applications to correctly declare a GL_KHR_debug callback)
|
||||||
// callback) but windows.h assumes no one will define APIENTRY before it does
|
// but windows.h assumes no one will define APIENTRY before it does
|
||||||
#if defined(GLFW_APIENTRY_DEFINED)
|
#if defined(GLFW_APIENTRY_DEFINED)
|
||||||
#undef APIENTRY
|
#undef APIENTRY
|
||||||
#undef GLFW_APIENTRY_DEFINED
|
#undef GLFW_APIENTRY_DEFINED
|
||||||
@ -161,6 +161,14 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
|
|||||||
* @return The `HWND` of the specified window, or `NULL` if an
|
* @return The `HWND` of the specified window, or `NULL` if an
|
||||||
* [error](@ref error_handling) occurred.
|
* [error](@ref error_handling) occurred.
|
||||||
*
|
*
|
||||||
|
* @remark The `HDC` associated with the window can be queried with the
|
||||||
|
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
|
||||||
|
* function.
|
||||||
|
* @code
|
||||||
|
* HDC dc = GetDC(glfwGetWin32Window(window));
|
||||||
|
* @endcode
|
||||||
|
* This DC is private and does not need to be released.
|
||||||
|
*
|
||||||
* @thread_safety This function may be called from any thread. Access is not
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
* synchronized.
|
* synchronized.
|
||||||
*
|
*
|
||||||
@ -177,6 +185,14 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
|
|||||||
* @return The `HGLRC` of the specified window, or `NULL` if an
|
* @return The `HGLRC` of the specified window, or `NULL` if an
|
||||||
* [error](@ref error_handling) occurred.
|
* [error](@ref error_handling) occurred.
|
||||||
*
|
*
|
||||||
|
* @remark The `HDC` associated with the window can be queried with the
|
||||||
|
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
|
||||||
|
* function.
|
||||||
|
* @code
|
||||||
|
* HDC dc = GetDC(glfwGetWin32Window(window));
|
||||||
|
* @endcode
|
||||||
|
* This DC is private and does not need to be released.
|
||||||
|
*
|
||||||
* @thread_safety This function may be called from any thread. Access is not
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
* synchronized.
|
* synchronized.
|
||||||
*
|
*
|
||||||
|
@ -4,6 +4,15 @@ add_library(glfw "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
|
|||||||
internal.h mappings.h context.c init.c input.c monitor.c
|
internal.h mappings.h context.c init.c input.c monitor.c
|
||||||
vulkan.c window.c)
|
vulkan.c window.c)
|
||||||
|
|
||||||
|
add_custom_target(update_mappings
|
||||||
|
COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
|
||||||
|
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||||
|
COMMENT "Updating gamepad mappings from upstream repository"
|
||||||
|
SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake"
|
||||||
|
VERBATIM)
|
||||||
|
|
||||||
|
set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
|
||||||
|
|
||||||
if (_GLFW_COCOA)
|
if (_GLFW_COCOA)
|
||||||
target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h
|
target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h
|
||||||
nsgl_context.h egl_context.h osmesa_context.h
|
nsgl_context.h egl_context.h osmesa_context.h
|
||||||
@ -130,22 +139,18 @@ if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Enable a reasonable set of warnings
|
# Enable a reasonable set of warnings
|
||||||
if (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
|
# NOTE: The order matters here, Clang-CL matches both MSVC and Clang
|
||||||
|
if (MSVC)
|
||||||
|
target_compile_options(glfw PRIVATE "/W3")
|
||||||
|
elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
|
||||||
CMAKE_C_COMPILER_ID STREQUAL "Clang" OR
|
CMAKE_C_COMPILER_ID STREQUAL "Clang" OR
|
||||||
CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
|
CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
|
||||||
|
|
||||||
if (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
|
||||||
# Tell Clang-CL that this is a Clang flag
|
|
||||||
target_compile_options(glfw PRIVATE "/clang:-Wall")
|
|
||||||
else()
|
|
||||||
target_compile_options(glfw PRIVATE "-Wall")
|
target_compile_options(glfw PRIVATE "-Wall")
|
||||||
endif()
|
|
||||||
elseif (MSVC)
|
|
||||||
target_compile_options(glfw PRIVATE "/W3")
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (WIN32)
|
if (_GLFW_WIN32)
|
||||||
target_compile_definitions(glfw PRIVATE _UNICODE)
|
target_compile_definitions(glfw PRIVATE UNICODE _UNICODE)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
|
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
|
||||||
@ -153,7 +158,7 @@ endif()
|
|||||||
# win32_platform.h. We define them here until a saner solution can be found
|
# win32_platform.h. We define them here until a saner solution can be found
|
||||||
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
|
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
|
||||||
if (MINGW)
|
if (MINGW)
|
||||||
target_compile_definitions(glfw PRIVATE UNICODE WINVER=0x0501)
|
target_compile_definitions(glfw PRIVATE WINVER=0x0501)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Workaround for legacy MinGW not providing XInput and DirectInput
|
# Workaround for legacy MinGW not providing XInput and DirectInput
|
||||||
@ -166,8 +171,8 @@ if (MINGW)
|
|||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Workaround for VS deprecating parts of the standard library
|
# Workaround for the MS CRT deprecating parts of the standard library
|
||||||
if (MSVC)
|
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
||||||
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
|
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
@ -243,7 +248,7 @@ endif()
|
|||||||
if (GLFW_INSTALL)
|
if (GLFW_INSTALL)
|
||||||
install(TARGETS glfw
|
install(TARGETS glfw
|
||||||
EXPORT glfwTargets
|
EXPORT glfwTargets
|
||||||
RUNTIME DESTINATION "bin"
|
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}")
|
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}")
|
||||||
endif()
|
endif()
|
||||||
|
@ -555,6 +555,7 @@ int _glfwPlatformInit(void)
|
|||||||
[NSApp run];
|
[NSApp run];
|
||||||
|
|
||||||
// In case we are unbundled, make us a proper UI application
|
// In case we are unbundled, make us a proper UI application
|
||||||
|
if (_glfw.hints.init.ns.menubar)
|
||||||
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
||||||
|
|
||||||
return GLFW_TRUE;
|
return GLFW_TRUE;
|
||||||
|
@ -33,6 +33,7 @@
|
|||||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
|
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
|
||||||
|
|
||||||
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
|
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
|
||||||
|
#define GLFW_BUILD_COCOA_MAPPINGS
|
||||||
|
|
||||||
// Cocoa-specific per-joystick data
|
// Cocoa-specific per-joystick data
|
||||||
//
|
//
|
||||||
|
@ -63,7 +63,7 @@ static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
|
|||||||
&it) != 0)
|
&it) != 0)
|
||||||
{
|
{
|
||||||
// This may happen if a desktop Mac is running headless
|
// This may happen if a desktop Mac is running headless
|
||||||
return NULL;
|
return _glfw_strdup("Display");
|
||||||
}
|
}
|
||||||
|
|
||||||
while ((service = IOIteratorNext(it)) != 0)
|
while ((service = IOIteratorNext(it)) != 0)
|
||||||
@ -101,7 +101,7 @@ static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
|
|||||||
{
|
{
|
||||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||||
"Cocoa: Failed to find service port for display");
|
"Cocoa: Failed to find service port for display");
|
||||||
return NULL;
|
return _glfw_strdup("Display");
|
||||||
}
|
}
|
||||||
|
|
||||||
CFDictionaryRef names =
|
CFDictionaryRef names =
|
||||||
@ -114,7 +114,7 @@ static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
|
|||||||
{
|
{
|
||||||
// This may happen if a desktop Mac is running headless
|
// This may happen if a desktop Mac is running headless
|
||||||
CFRelease(info);
|
CFRelease(info);
|
||||||
return NULL;
|
return _glfw_strdup("Display");
|
||||||
}
|
}
|
||||||
|
|
||||||
const CFIndex size =
|
const CFIndex size =
|
||||||
@ -356,7 +356,7 @@ void _glfwPollMonitorsNS(void)
|
|||||||
const CGSize size = CGDisplayScreenSize(displays[i]);
|
const CGSize size = CGDisplayScreenSize(displays[i]);
|
||||||
char* name = getMonitorName(displays[i], screen);
|
char* name = getMonitorName(displays[i], screen);
|
||||||
if (!name)
|
if (!name)
|
||||||
name = _glfw_strdup("Unknown");
|
continue;
|
||||||
|
|
||||||
_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
|
_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
|
||||||
monitor->ns.displayID = displays[i];
|
monitor->ns.displayID = displays[i];
|
||||||
|
@ -31,7 +31,9 @@
|
|||||||
|
|
||||||
// NOTE: All of NSGL was deprecated in the 10.14 SDK
|
// NOTE: All of NSGL was deprecated in the 10.14 SDK
|
||||||
// This disables the pointless warnings for every symbol we use
|
// This disables the pointless warnings for every symbol we use
|
||||||
|
#ifndef GL_SILENCE_DEPRECATION
|
||||||
#define GL_SILENCE_DEPRECATION
|
#define GL_SILENCE_DEPRECATION
|
||||||
|
#endif
|
||||||
|
|
||||||
#if defined(__OBJC__)
|
#if defined(__OBJC__)
|
||||||
#import <Cocoa/Cocoa.h>
|
#import <Cocoa/Cocoa.h>
|
||||||
|
@ -243,7 +243,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
|||||||
|
|
||||||
- (void)windowDidResize:(NSNotification *)notification
|
- (void)windowDidResize:(NSNotification *)notification
|
||||||
{
|
{
|
||||||
if (window->context.client != GLFW_NO_API)
|
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
|
||||||
[window->context.nsgl.object update];
|
[window->context.nsgl.object update];
|
||||||
|
|
||||||
if (_glfw.ns.disabledCursorWindow == window)
|
if (_glfw.ns.disabledCursorWindow == window)
|
||||||
@ -278,7 +278,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
|||||||
|
|
||||||
- (void)windowDidMove:(NSNotification *)notification
|
- (void)windowDidMove:(NSNotification *)notification
|
||||||
{
|
{
|
||||||
if (window->context.client != GLFW_NO_API)
|
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
|
||||||
[window->context.nsgl.object update];
|
[window->context.nsgl.object update];
|
||||||
|
|
||||||
if (_glfw.ns.disabledCursorWindow == window)
|
if (_glfw.ns.disabledCursorWindow == window)
|
||||||
@ -397,7 +397,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
|||||||
|
|
||||||
- (void)updateLayer
|
- (void)updateLayer
|
||||||
{
|
{
|
||||||
if (window->context.client != GLFW_NO_API)
|
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
|
||||||
[window->context.nsgl.object update];
|
[window->context.nsgl.object update];
|
||||||
|
|
||||||
_glfwInputWindowDamage(window);
|
_glfwInputWindowDamage(window);
|
||||||
@ -520,6 +520,18 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
|||||||
{
|
{
|
||||||
const NSRect contentRect = [window->ns.view frame];
|
const NSRect contentRect = [window->ns.view frame];
|
||||||
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
|
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
|
||||||
|
const float xscale = fbRect.size.width / contentRect.size.width;
|
||||||
|
const float yscale = fbRect.size.height / contentRect.size.height;
|
||||||
|
|
||||||
|
if (xscale != window->ns.xscale || yscale != window->ns.yscale)
|
||||||
|
{
|
||||||
|
if (window->ns.retina && window->ns.layer)
|
||||||
|
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
|
||||||
|
|
||||||
|
window->ns.xscale = xscale;
|
||||||
|
window->ns.yscale = yscale;
|
||||||
|
_glfwInputWindowContentScale(window, xscale, yscale);
|
||||||
|
}
|
||||||
|
|
||||||
if (fbRect.size.width != window->ns.fbWidth ||
|
if (fbRect.size.width != window->ns.fbWidth ||
|
||||||
fbRect.size.height != window->ns.fbHeight)
|
fbRect.size.height != window->ns.fbHeight)
|
||||||
@ -528,19 +540,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
|||||||
window->ns.fbHeight = fbRect.size.height;
|
window->ns.fbHeight = fbRect.size.height;
|
||||||
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
||||||
}
|
}
|
||||||
|
|
||||||
const float xscale = fbRect.size.width / contentRect.size.width;
|
|
||||||
const float yscale = fbRect.size.height / contentRect.size.height;
|
|
||||||
|
|
||||||
if (xscale != window->ns.xscale || yscale != window->ns.yscale)
|
|
||||||
{
|
|
||||||
window->ns.xscale = xscale;
|
|
||||||
window->ns.yscale = yscale;
|
|
||||||
_glfwInputWindowContentScale(window, xscale, yscale);
|
|
||||||
|
|
||||||
if (window->ns.retina && window->ns.layer)
|
|
||||||
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
- (void)drawRect:(NSRect)rect
|
- (void)drawRect:(NSRect)rect
|
||||||
@ -1537,7 +1536,7 @@ const char* _glfwPlatformGetScancodeName(int scancode)
|
|||||||
if (scancode < 0 || scancode > 0xff ||
|
if (scancode < 0 || scancode > 0xff ||
|
||||||
_glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
|
_glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
|
||||||
{
|
{
|
||||||
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
|
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -196,12 +196,6 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (desired->doublebuffer != current->doublebuffer)
|
|
||||||
{
|
|
||||||
// Double buffering is a hard constraint
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Count number of missing buffers
|
// Count number of missing buffers
|
||||||
{
|
{
|
||||||
missing = 0;
|
missing = 0;
|
||||||
@ -570,6 +564,8 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
|||||||
PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
|
PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
|
||||||
window->context.getProcAddress("glClear");
|
window->context.getProcAddress("glClear");
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
if (window->doublebuffer)
|
||||||
window->context.swapBuffers(window);
|
window->context.swapBuffers(window);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -173,7 +173,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
|
|||||||
u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
|
u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
|
||||||
|
|
||||||
u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
|
u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
|
||||||
u->doublebuffer = GLFW_TRUE;
|
u->doublebuffer = desired->doublebuffer;
|
||||||
|
|
||||||
u->handle = (uintptr_t) n;
|
u->handle = (uintptr_t) n;
|
||||||
usableCount++;
|
usableCount++;
|
||||||
@ -643,6 +643,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
|||||||
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
|
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!fbconfig->doublebuffer)
|
||||||
|
setAttrib(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
|
||||||
|
|
||||||
setAttrib(EGL_NONE, EGL_NONE);
|
setAttrib(EGL_NONE, EGL_NONE);
|
||||||
|
|
||||||
native = _glfwPlatformGetEGLNativeWindow(window);
|
native = _glfwPlatformGetEGLNativeWindow(window);
|
||||||
|
@ -64,6 +64,8 @@
|
|||||||
#define EGL_OPENGL_ES_API 0x30a0
|
#define EGL_OPENGL_ES_API 0x30a0
|
||||||
#define EGL_OPENGL_API 0x30a2
|
#define EGL_OPENGL_API 0x30a2
|
||||||
#define EGL_NONE 0x3038
|
#define EGL_NONE 0x3038
|
||||||
|
#define EGL_RENDER_BUFFER 0x3086
|
||||||
|
#define EGL_SINGLE_BUFFER 0x3085
|
||||||
#define EGL_EXTENSIONS 0x3055
|
#define EGL_EXTENSIONS 0x3055
|
||||||
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
|
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
|
||||||
#define EGL_NATIVE_VISUAL_ID 0x302e
|
#define EGL_NATIVE_VISUAL_ID 0x302e
|
||||||
|
@ -92,6 +92,9 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER) != desired->doublebuffer)
|
||||||
|
continue;
|
||||||
|
|
||||||
if (desired->transparent)
|
if (desired->transparent)
|
||||||
{
|
{
|
||||||
XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
|
XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
|
||||||
@ -119,8 +122,6 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
|
|||||||
|
|
||||||
if (getGLXFBConfigAttrib(n, GLX_STEREO))
|
if (getGLXFBConfigAttrib(n, GLX_STEREO))
|
||||||
u->stereo = GLFW_TRUE;
|
u->stereo = GLFW_TRUE;
|
||||||
if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER))
|
|
||||||
u->doublebuffer = GLFW_TRUE;
|
|
||||||
|
|
||||||
if (_glfw.glx.ARB_multisample)
|
if (_glfw.glx.ARB_multisample)
|
||||||
u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES);
|
u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES);
|
||||||
|
25
src/init.c
25
src/init.c
@ -28,7 +28,6 @@
|
|||||||
//========================================================================
|
//========================================================================
|
||||||
|
|
||||||
#include "internal.h"
|
#include "internal.h"
|
||||||
#include "mappings.h"
|
|
||||||
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
@ -57,7 +56,10 @@ static _GLFWinitconfig _glfwInitHints =
|
|||||||
{
|
{
|
||||||
GLFW_TRUE, // macOS menu bar
|
GLFW_TRUE, // macOS menu bar
|
||||||
GLFW_TRUE // macOS bundle chdir
|
GLFW_TRUE // macOS bundle chdir
|
||||||
}
|
},
|
||||||
|
{
|
||||||
|
GLFW_TRUE, // X11 XCB Vulkan surface
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
// Terminate the library
|
// Terminate the library
|
||||||
@ -253,24 +255,12 @@ GLFWAPI int glfwInit(void)
|
|||||||
|
|
||||||
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
|
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
|
||||||
|
|
||||||
|
_glfwInitGamepadMappings();
|
||||||
|
|
||||||
_glfw.initialized = GLFW_TRUE;
|
_glfw.initialized = GLFW_TRUE;
|
||||||
_glfw.timer.offset = _glfwPlatformGetTimerValue();
|
_glfw.timer.offset = _glfwPlatformGetTimerValue();
|
||||||
|
|
||||||
glfwDefaultWindowHints();
|
glfwDefaultWindowHints();
|
||||||
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
|
|
||||||
for (i = 0; _glfwDefaultMappings[i]; i++)
|
|
||||||
{
|
|
||||||
if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
|
|
||||||
{
|
|
||||||
terminate();
|
|
||||||
return GLFW_FALSE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return GLFW_TRUE;
|
return GLFW_TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -298,6 +288,9 @@ GLFWAPI void glfwInitHint(int hint, int value)
|
|||||||
case GLFW_COCOA_MENUBAR:
|
case GLFW_COCOA_MENUBAR:
|
||||||
_glfwInitHints.ns.menubar = value;
|
_glfwInitHints.ns.menubar = value;
|
||||||
return;
|
return;
|
||||||
|
case GLFW_X11_XCB_VULKAN_SURFACE:
|
||||||
|
_glfwInitHints.x11.xcbVulkanSurface = value;
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_glfwInputError(GLFW_INVALID_ENUM,
|
_glfwInputError(GLFW_INVALID_ENUM,
|
||||||
|
31
src/input.c
31
src/input.c
@ -28,6 +28,7 @@
|
|||||||
//========================================================================
|
//========================================================================
|
||||||
|
|
||||||
#include "internal.h"
|
#include "internal.h"
|
||||||
|
#include "mappings.h"
|
||||||
|
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <float.h>
|
#include <float.h>
|
||||||
@ -101,27 +102,15 @@ static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
|
|||||||
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
|
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
|
||||||
{
|
{
|
||||||
if (!isValidElementForJoystick(mapping->buttons + i, js))
|
if (!isValidElementForJoystick(mapping->buttons + i, js))
|
||||||
{
|
|
||||||
_glfwInputError(GLFW_INVALID_VALUE,
|
|
||||||
"Invalid button in gamepad mapping %s (%s)",
|
|
||||||
mapping->guid,
|
|
||||||
mapping->name);
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
|
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
|
||||||
{
|
{
|
||||||
if (!isValidElementForJoystick(mapping->axes + i, js))
|
if (!isValidElementForJoystick(mapping->axes + i, js))
|
||||||
{
|
|
||||||
_glfwInputError(GLFW_INVALID_VALUE,
|
|
||||||
"Invalid axis in gamepad mapping %s (%s)",
|
|
||||||
mapping->guid,
|
|
||||||
mapping->name);
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
return mapping;
|
return mapping;
|
||||||
}
|
}
|
||||||
@ -424,6 +413,21 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
|
|||||||
////// GLFW internal API //////
|
////// GLFW internal API //////
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// Adds the built-in set of gamepad mappings
|
||||||
|
//
|
||||||
|
void _glfwInitGamepadMappings(void)
|
||||||
|
{
|
||||||
|
size_t i;
|
||||||
|
const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*);
|
||||||
|
_glfw.mappings = calloc(count, sizeof(_GLFWmapping));
|
||||||
|
|
||||||
|
for (i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i]))
|
||||||
|
_glfw.mappingCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Returns an available joystick object with arrays and name allocated
|
// Returns an available joystick object with arrays and name allocated
|
||||||
//
|
//
|
||||||
_GLFWjoystick* _glfwAllocJoystick(const char* name,
|
_GLFWjoystick* _glfwAllocJoystick(const char* name,
|
||||||
@ -446,7 +450,6 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
|
|||||||
|
|
||||||
js = _glfw.joysticks + jid;
|
js = _glfw.joysticks + jid;
|
||||||
js->present = GLFW_TRUE;
|
js->present = GLFW_TRUE;
|
||||||
js->name = _glfw_strdup(name);
|
|
||||||
js->axes = calloc(axisCount, sizeof(float));
|
js->axes = calloc(axisCount, sizeof(float));
|
||||||
js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1);
|
js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1);
|
||||||
js->hats = calloc(hatCount, 1);
|
js->hats = calloc(hatCount, 1);
|
||||||
@ -454,6 +457,7 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
|
|||||||
js->buttonCount = buttonCount;
|
js->buttonCount = buttonCount;
|
||||||
js->hatCount = hatCount;
|
js->hatCount = hatCount;
|
||||||
|
|
||||||
|
strncpy(js->name, name, sizeof(js->name) - 1);
|
||||||
strncpy(js->guid, guid, sizeof(js->guid) - 1);
|
strncpy(js->guid, guid, sizeof(js->guid) - 1);
|
||||||
js->mapping = findValidMapping(js);
|
js->mapping = findValidMapping(js);
|
||||||
|
|
||||||
@ -464,7 +468,6 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
|
|||||||
//
|
//
|
||||||
void _glfwFreeJoystick(_GLFWjoystick* js)
|
void _glfwFreeJoystick(_GLFWjoystick* js)
|
||||||
{
|
{
|
||||||
free(js->name);
|
|
||||||
free(js->axes);
|
free(js->axes);
|
||||||
free(js->buttons);
|
free(js->buttons);
|
||||||
free(js->hats);
|
free(js->hats);
|
||||||
|
@ -248,6 +248,9 @@ struct _GLFWinitconfig
|
|||||||
GLFWbool menubar;
|
GLFWbool menubar;
|
||||||
GLFWbool chdir;
|
GLFWbool chdir;
|
||||||
} ns;
|
} ns;
|
||||||
|
struct {
|
||||||
|
GLFWbool xcbVulkanSurface;
|
||||||
|
} x11;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Window configuration
|
// Window configuration
|
||||||
@ -384,6 +387,7 @@ struct _GLFWwindow
|
|||||||
GLFWbool mousePassthrough;
|
GLFWbool mousePassthrough;
|
||||||
GLFWbool shouldClose;
|
GLFWbool shouldClose;
|
||||||
void* userPointer;
|
void* userPointer;
|
||||||
|
GLFWbool doublebuffer;
|
||||||
GLFWvidmode videoMode;
|
GLFWvidmode videoMode;
|
||||||
_GLFWmonitor* monitor;
|
_GLFWmonitor* monitor;
|
||||||
_GLFWcursor* cursor;
|
_GLFWcursor* cursor;
|
||||||
@ -432,7 +436,7 @@ struct _GLFWwindow
|
|||||||
//
|
//
|
||||||
struct _GLFWmonitor
|
struct _GLFWmonitor
|
||||||
{
|
{
|
||||||
char* name;
|
char name[128];
|
||||||
void* userPointer;
|
void* userPointer;
|
||||||
|
|
||||||
// Physical dimensions in millimeters.
|
// Physical dimensions in millimeters.
|
||||||
@ -493,7 +497,7 @@ struct _GLFWjoystick
|
|||||||
int buttonCount;
|
int buttonCount;
|
||||||
unsigned char* hats;
|
unsigned char* hats;
|
||||||
int hatCount;
|
int hatCount;
|
||||||
char* name;
|
char name[128];
|
||||||
void* userPointer;
|
void* userPointer;
|
||||||
char guid[33];
|
char guid[33];
|
||||||
_GLFWmapping* mapping;
|
_GLFWmapping* mapping;
|
||||||
@ -777,6 +781,7 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
|
|||||||
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
|
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
|
||||||
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
|
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
|
||||||
|
|
||||||
|
void _glfwInitGamepadMappings(void);
|
||||||
_GLFWjoystick* _glfwAllocJoystick(const char* name,
|
_GLFWjoystick* _glfwAllocJoystick(const char* name,
|
||||||
const char* guid,
|
const char* guid,
|
||||||
int axisCount,
|
int axisCount,
|
||||||
|
@ -32,6 +32,7 @@
|
|||||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs
|
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs
|
||||||
|
|
||||||
#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
|
#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
|
||||||
|
#define GLFW_BUILD_LINUX_MAPPINGS
|
||||||
|
|
||||||
// Linux-specific joystick data
|
// Linux-specific joystick data
|
||||||
//
|
//
|
||||||
|
1117
src/mappings.h
1117
src/mappings.h
File diff suppressed because it is too large
Load Diff
@ -31,7 +31,7 @@
|
|||||||
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
|
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
|
||||||
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
|
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
|
||||||
// This file can be re-generated from mappings.h.in and the upstream
|
// This file can be re-generated from mappings.h.in and the upstream
|
||||||
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
|
// gamecontrollerdb.txt with the 'update_mappings' CMake target.
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
|
||||||
// All gamepad mappings not labeled GLFW are copied from the
|
// All gamepad mappings not labeled GLFW are copied from the
|
||||||
@ -60,7 +60,8 @@
|
|||||||
|
|
||||||
const char* _glfwDefaultMappings[] =
|
const char* _glfwDefaultMappings[] =
|
||||||
{
|
{
|
||||||
@GLFW_GAMEPAD_MAPPINGS@
|
#if defined(GLFW_BUILD_WIN32_MAPPINGS)
|
||||||
|
@GLFW_WIN32_MAPPINGS@
|
||||||
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||||
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||||
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||||
@ -68,6 +69,14 @@ const char* _glfwDefaultMappings[] =
|
|||||||
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||||
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||||
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||||
NULL
|
#endif // GLFW_BUILD_WIN32_MAPPINGS
|
||||||
|
|
||||||
|
#if defined(GLFW_BUILD_COCOA_MAPPINGS)
|
||||||
|
@GLFW_COCOA_MAPPINGS@
|
||||||
|
#endif // GLFW_BUILD_COCOA_MAPPINGS
|
||||||
|
|
||||||
|
#if defined(GLFW_BUILD_LINUX_MAPPINGS)
|
||||||
|
@GLFW_LINUX_MAPPINGS@
|
||||||
|
#endif // GLFW_BUILD_LINUX_MAPPINGS
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -170,8 +170,7 @@ _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
|
|||||||
monitor->widthMM = widthMM;
|
monitor->widthMM = widthMM;
|
||||||
monitor->heightMM = heightMM;
|
monitor->heightMM = heightMM;
|
||||||
|
|
||||||
if (name)
|
strncpy(monitor->name, name, sizeof(monitor->name) - 1);
|
||||||
monitor->name = _glfw_strdup(name);
|
|
||||||
|
|
||||||
return monitor;
|
return monitor;
|
||||||
}
|
}
|
||||||
@ -189,7 +188,6 @@ void _glfwFreeMonitor(_GLFWmonitor* monitor)
|
|||||||
_glfwFreeGammaArrays(&monitor->currentRamp);
|
_glfwFreeGammaArrays(&monitor->currentRamp);
|
||||||
|
|
||||||
free(monitor->modes);
|
free(monitor->modes);
|
||||||
free(monitor->name);
|
|
||||||
free(monitor);
|
free(monitor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -524,6 +524,12 @@ const char* _glfwPlatformGetClipboardString(void)
|
|||||||
|
|
||||||
const char* _glfwPlatformGetScancodeName(int scancode)
|
const char* _glfwPlatformGetScancodeName(int scancode)
|
||||||
{
|
{
|
||||||
|
if (scancode < GLFW_KEY_SPACE || scancode > GLFW_KEY_LAST)
|
||||||
|
{
|
||||||
|
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
switch (scancode)
|
switch (scancode)
|
||||||
{
|
{
|
||||||
case GLFW_KEY_APOSTROPHE:
|
case GLFW_KEY_APOSTROPHE:
|
||||||
|
@ -165,6 +165,9 @@ static int choosePixelFormat(_GLFWwindow* window,
|
|||||||
if (findAttribValue(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB)
|
if (findAttribValue(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
if (findAttribValue(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer)
|
||||||
|
continue;
|
||||||
|
|
||||||
u->redBits = findAttribValue(WGL_RED_BITS_ARB);
|
u->redBits = findAttribValue(WGL_RED_BITS_ARB);
|
||||||
u->greenBits = findAttribValue(WGL_GREEN_BITS_ARB);
|
u->greenBits = findAttribValue(WGL_GREEN_BITS_ARB);
|
||||||
u->blueBits = findAttribValue(WGL_BLUE_BITS_ARB);
|
u->blueBits = findAttribValue(WGL_BLUE_BITS_ARB);
|
||||||
@ -182,8 +185,6 @@ static int choosePixelFormat(_GLFWwindow* window,
|
|||||||
|
|
||||||
if (findAttribValue(WGL_STEREO_ARB))
|
if (findAttribValue(WGL_STEREO_ARB))
|
||||||
u->stereo = GLFW_TRUE;
|
u->stereo = GLFW_TRUE;
|
||||||
if (findAttribValue(WGL_DOUBLE_BUFFER_ARB))
|
|
||||||
u->doublebuffer = GLFW_TRUE;
|
|
||||||
|
|
||||||
if (_glfw.wgl.ARB_multisample)
|
if (_glfw.wgl.ARB_multisample)
|
||||||
u->samples = findAttribValue(WGL_SAMPLES_ARB);
|
u->samples = findAttribValue(WGL_SAMPLES_ARB);
|
||||||
@ -239,6 +240,9 @@ static int choosePixelFormat(_GLFWwindow* window,
|
|||||||
if (pfd.iPixelType != PFD_TYPE_RGBA)
|
if (pfd.iPixelType != PFD_TYPE_RGBA)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
if (!!(pfd.dwFlags & PFD_DOUBLEBUFFER) != fbconfig->doublebuffer)
|
||||||
|
continue;
|
||||||
|
|
||||||
u->redBits = pfd.cRedBits;
|
u->redBits = pfd.cRedBits;
|
||||||
u->greenBits = pfd.cGreenBits;
|
u->greenBits = pfd.cGreenBits;
|
||||||
u->blueBits = pfd.cBlueBits;
|
u->blueBits = pfd.cBlueBits;
|
||||||
@ -256,8 +260,6 @@ static int choosePixelFormat(_GLFWwindow* window,
|
|||||||
|
|
||||||
if (pfd.dwFlags & PFD_STEREO)
|
if (pfd.dwFlags & PFD_STEREO)
|
||||||
u->stereo = GLFW_TRUE;
|
u->stereo = GLFW_TRUE;
|
||||||
if (pfd.dwFlags & PFD_DOUBLEBUFFER)
|
|
||||||
u->doublebuffer = GLFW_TRUE;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
u->handle = pixelFormat;
|
u->handle = pixelFormat;
|
||||||
|
@ -39,6 +39,10 @@ static const GUID _glfw_GUID_DEVINTERFACE_HID =
|
|||||||
|
|
||||||
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
|
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
|
||||||
|
|
||||||
|
#if defined(_GLFW_BUILD_DLL)
|
||||||
|
#warning "These symbols must be exported by the executable and have no effect in a DLL"
|
||||||
|
#endif
|
||||||
|
|
||||||
// Executables (but not DLLs) exporting this symbol with this value will be
|
// Executables (but not DLLs) exporting this symbol with this value will be
|
||||||
// automatically directed to the high-performance GPU on Nvidia Optimus systems
|
// automatically directed to the high-performance GPU on Nvidia Optimus systems
|
||||||
// with up-to-date drivers
|
// with up-to-date drivers
|
||||||
@ -614,7 +618,9 @@ void _glfwPlatformTerminate(void)
|
|||||||
const char* _glfwPlatformGetVersionString(void)
|
const char* _glfwPlatformGetVersionString(void)
|
||||||
{
|
{
|
||||||
return _GLFW_VERSION_NUMBER " Win32 WGL EGL OSMesa"
|
return _GLFW_VERSION_NUMBER " Win32 WGL EGL OSMesa"
|
||||||
#if defined(__MINGW32__)
|
#if defined(__MINGW64_VERSION_MAJOR)
|
||||||
|
" MinGW-w64"
|
||||||
|
#elif defined(__MINGW32__)
|
||||||
" MinGW"
|
" MinGW"
|
||||||
#elif defined(_MSC_VER)
|
#elif defined(_MSC_VER)
|
||||||
" VisualC"
|
" VisualC"
|
||||||
|
@ -28,6 +28,7 @@
|
|||||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
|
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
|
||||||
|
|
||||||
#define _GLFW_PLATFORM_MAPPING_NAME "Windows"
|
#define _GLFW_PLATFORM_MAPPING_NAME "Windows"
|
||||||
|
#define GLFW_BUILD_WIN32_MAPPINGS
|
||||||
|
|
||||||
// Joystick element (axis, button or slider)
|
// Joystick element (axis, button or slider)
|
||||||
//
|
//
|
||||||
|
@ -39,8 +39,8 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
|
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
|
||||||
// example to allow applications to correctly declare a GL_ARB_debug_output
|
// example to allow applications to correctly declare a GL_KHR_debug callback)
|
||||||
// callback) but windows.h assumes no one will define APIENTRY before it does
|
// but windows.h assumes no one will define APIENTRY before it does
|
||||||
#undef APIENTRY
|
#undef APIENTRY
|
||||||
|
|
||||||
// GLFW on Windows is Unicode only and does not work in MBCS mode
|
// GLFW on Windows is Unicode only and does not work in MBCS mode
|
||||||
|
@ -501,7 +501,17 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
|||||||
case WM_NCCREATE:
|
case WM_NCCREATE:
|
||||||
{
|
{
|
||||||
if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
|
if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
|
||||||
|
{
|
||||||
|
const CREATESTRUCTW* cs = (const CREATESTRUCTW*) lParam;
|
||||||
|
const _GLFWwndconfig* wndconfig = cs->lpCreateParams;
|
||||||
|
|
||||||
|
// On per-monitor DPI aware V1 systems, only enable
|
||||||
|
// non-client scaling for windows that scale the client area
|
||||||
|
// We need WM_GETDPISCALEDSIZE from V2 to keep the client
|
||||||
|
// area static when the non-client area is scaled
|
||||||
|
if (wndconfig && wndconfig->scaleToMonitor)
|
||||||
EnableNonClientDpiScaling(hWnd);
|
EnableNonClientDpiScaling(hWnd);
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -1138,9 +1148,11 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
|||||||
const float xscale = HIWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
|
const float xscale = HIWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
|
||||||
const float yscale = LOWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
|
const float yscale = LOWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
|
||||||
|
|
||||||
// Only apply the suggested size if the OS is new enough to have
|
// Resize windowed mode windows that either permit rescaling or that
|
||||||
// sent a WM_GETDPISCALEDSIZE before this
|
// need it to compensate for non-client area scaling
|
||||||
if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32())
|
if (!window->monitor &&
|
||||||
|
(window->win32.scaleToMonitor ||
|
||||||
|
_glfwIsWindows10CreatorsUpdateOrGreaterWin32()))
|
||||||
{
|
{
|
||||||
RECT* suggested = (RECT*) lParam;
|
RECT* suggested = (RECT*) lParam;
|
||||||
SetWindowPos(window->win32.handle, HWND_TOP,
|
SetWindowPos(window->win32.handle, HWND_TOP,
|
||||||
@ -1255,7 +1267,7 @@ static int createNativeWindow(_GLFWwindow* window,
|
|||||||
NULL, // No parent window
|
NULL, // No parent window
|
||||||
NULL, // No window menu
|
NULL, // No window menu
|
||||||
GetModuleHandleW(NULL),
|
GetModuleHandleW(NULL),
|
||||||
NULL);
|
(LPVOID) wndconfig);
|
||||||
|
|
||||||
free(wideTitle);
|
free(wideTitle);
|
||||||
|
|
||||||
@ -2096,7 +2108,7 @@ const char* _glfwPlatformGetScancodeName(int scancode)
|
|||||||
if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) ||
|
if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) ||
|
||||||
_glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN)
|
_glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN)
|
||||||
{
|
{
|
||||||
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
|
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
16
src/window.c
16
src/window.c
@ -206,6 +206,8 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
|
|||||||
window->mousePassthrough = wndconfig.mousePassthrough;
|
window->mousePassthrough = wndconfig.mousePassthrough;
|
||||||
window->cursorMode = GLFW_CURSOR_NORMAL;
|
window->cursorMode = GLFW_CURSOR_NORMAL;
|
||||||
|
|
||||||
|
window->doublebuffer = fbconfig.doublebuffer;
|
||||||
|
|
||||||
window->minwidth = GLFW_DONT_CARE;
|
window->minwidth = GLFW_DONT_CARE;
|
||||||
window->minheight = GLFW_DONT_CARE;
|
window->minheight = GLFW_DONT_CARE;
|
||||||
window->maxwidth = GLFW_DONT_CARE;
|
window->maxwidth = GLFW_DONT_CARE;
|
||||||
@ -841,6 +843,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
|
|||||||
return window->floating;
|
return window->floating;
|
||||||
case GLFW_AUTO_ICONIFY:
|
case GLFW_AUTO_ICONIFY:
|
||||||
return window->autoIconify;
|
return window->autoIconify;
|
||||||
|
case GLFW_DOUBLEBUFFER:
|
||||||
|
return window->doublebuffer;
|
||||||
case GLFW_CLIENT_API:
|
case GLFW_CLIENT_API:
|
||||||
return window->context.client;
|
return window->context.client;
|
||||||
case GLFW_CONTEXT_CREATION_API:
|
case GLFW_CONTEXT_CREATION_API:
|
||||||
@ -882,27 +886,18 @@ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
|
|||||||
window->autoIconify = value;
|
window->autoIconify = value;
|
||||||
else if (attrib == GLFW_RESIZABLE)
|
else if (attrib == GLFW_RESIZABLE)
|
||||||
{
|
{
|
||||||
if (window->resizable == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
window->resizable = value;
|
window->resizable = value;
|
||||||
if (!window->monitor)
|
if (!window->monitor)
|
||||||
_glfwPlatformSetWindowResizable(window, value);
|
_glfwPlatformSetWindowResizable(window, value);
|
||||||
}
|
}
|
||||||
else if (attrib == GLFW_DECORATED)
|
else if (attrib == GLFW_DECORATED)
|
||||||
{
|
{
|
||||||
if (window->decorated == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
window->decorated = value;
|
window->decorated = value;
|
||||||
if (!window->monitor)
|
if (!window->monitor)
|
||||||
_glfwPlatformSetWindowDecorated(window, value);
|
_glfwPlatformSetWindowDecorated(window, value);
|
||||||
}
|
}
|
||||||
else if (attrib == GLFW_FLOATING)
|
else if (attrib == GLFW_FLOATING)
|
||||||
{
|
{
|
||||||
if (window->floating == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
window->floating = value;
|
window->floating = value;
|
||||||
if (!window->monitor)
|
if (!window->monitor)
|
||||||
_glfwPlatformSetWindowFloating(window, value);
|
_glfwPlatformSetWindowFloating(window, value);
|
||||||
@ -911,9 +906,6 @@ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
|
|||||||
window->focusOnShow = value;
|
window->focusOnShow = value;
|
||||||
else if (attrib == GLFW_MOUSE_PASSTHROUGH)
|
else if (attrib == GLFW_MOUSE_PASSTHROUGH)
|
||||||
{
|
{
|
||||||
if (window->mousePassthrough == value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
window->mousePassthrough = value;
|
window->mousePassthrough = value;
|
||||||
_glfwPlatformSetWindowMousePassthrough(window, value);
|
_glfwPlatformSetWindowMousePassthrough(window, value);
|
||||||
}
|
}
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
// It is fine to use C99 in this file because it will not be built with VS
|
// It is fine to use C99 in this file because it will not be built with VS
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
|
||||||
#define _POSIX_C_SOURCE 199309L
|
#define _POSIX_C_SOURCE 200809L
|
||||||
|
|
||||||
#include "internal.h"
|
#include "internal.h"
|
||||||
|
|
||||||
|
@ -47,15 +47,13 @@ static void outputHandleGeometry(void* data,
|
|||||||
int32_t transform)
|
int32_t transform)
|
||||||
{
|
{
|
||||||
struct _GLFWmonitor *monitor = data;
|
struct _GLFWmonitor *monitor = data;
|
||||||
char name[1024];
|
|
||||||
|
|
||||||
monitor->wl.x = x;
|
monitor->wl.x = x;
|
||||||
monitor->wl.y = y;
|
monitor->wl.y = y;
|
||||||
monitor->widthMM = physicalWidth;
|
monitor->widthMM = physicalWidth;
|
||||||
monitor->heightMM = physicalHeight;
|
monitor->heightMM = physicalHeight;
|
||||||
|
|
||||||
snprintf(name, sizeof(name), "%s %s", make, model);
|
snprintf(monitor->name, sizeof(monitor->name), "%s %s", make, model);
|
||||||
monitor->name = _glfw_strdup(name);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void outputHandleMode(void* data,
|
static void outputHandleMode(void* data,
|
||||||
@ -81,22 +79,21 @@ static void outputHandleMode(void* data,
|
|||||||
monitor->modes[monitor->modeCount - 1] = mode;
|
monitor->modes[monitor->modeCount - 1] = mode;
|
||||||
|
|
||||||
if (flags & WL_OUTPUT_MODE_CURRENT)
|
if (flags & WL_OUTPUT_MODE_CURRENT)
|
||||||
{
|
|
||||||
monitor->wl.currentMode = monitor->modeCount - 1;
|
monitor->wl.currentMode = monitor->modeCount - 1;
|
||||||
|
|
||||||
if (monitor->widthMM <= 0 || monitor->heightMM <= 0)
|
|
||||||
{
|
|
||||||
// If Wayland does not provide a physical size, assume the default 96 DPI
|
|
||||||
monitor->widthMM = (int) (width * 25.4f / 96.f);
|
|
||||||
monitor->heightMM = (int) (height * 25.4f / 96.f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void outputHandleDone(void* data, struct wl_output* output)
|
static void outputHandleDone(void* data, struct wl_output* output)
|
||||||
{
|
{
|
||||||
struct _GLFWmonitor *monitor = data;
|
struct _GLFWmonitor *monitor = data;
|
||||||
|
|
||||||
|
if (monitor->widthMM <= 0 || monitor->heightMM <= 0)
|
||||||
|
{
|
||||||
|
// If Wayland does not provide a physical size, assume the default 96 DPI
|
||||||
|
const GLFWvidmode* mode = &monitor->modes[monitor->wl.currentMode];
|
||||||
|
monitor->widthMM = (int) (mode->width * 25.4f / 96.f);
|
||||||
|
monitor->heightMM = (int) (mode->height * 25.4f / 96.f);
|
||||||
|
}
|
||||||
|
|
||||||
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
|
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -134,7 +131,7 @@ void _glfwAddOutputWayland(uint32_t name, uint32_t version)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// The actual name of this output will be set in the geometry handler.
|
// The actual name of this output will be set in the geometry handler.
|
||||||
monitor = _glfwAllocMonitor(NULL, 0, 0);
|
monitor = _glfwAllocMonitor("", 0, 0);
|
||||||
|
|
||||||
output = wl_registry_bind(_glfw.wl.registry,
|
output = wl_registry_bind(_glfw.wl.registry,
|
||||||
name,
|
name,
|
||||||
|
@ -813,11 +813,15 @@ static GLFWbool initExtensions(void)
|
|||||||
XkbGroupStateMask, XkbGroupStateMask);
|
XkbGroupStateMask, XkbGroupStateMask);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (_glfw.hints.init.x11.xcbVulkanSurface)
|
||||||
|
{
|
||||||
#if defined(__CYGWIN__)
|
#if defined(__CYGWIN__)
|
||||||
_glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb-1.so");
|
_glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb-1.so");
|
||||||
#else
|
#else
|
||||||
_glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so.1");
|
_glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so.1");
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
if (_glfw.x11.x11xcb.handle)
|
if (_glfw.x11.x11xcb.handle)
|
||||||
{
|
{
|
||||||
_glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection)
|
_glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection)
|
||||||
|
@ -2485,7 +2485,11 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (window->monitor)
|
if (window->monitor)
|
||||||
|
{
|
||||||
|
_glfwPlatformSetWindowDecorated(window, window->decorated);
|
||||||
|
_glfwPlatformSetWindowFloating(window, window->floating);
|
||||||
releaseMonitor(window);
|
releaseMonitor(window);
|
||||||
|
}
|
||||||
|
|
||||||
_glfwInputWindowMonitor(window, monitor);
|
_glfwInputWindowMonitor(window, monitor);
|
||||||
updateNormalHints(window, width, height);
|
updateNormalHints(window, width, height);
|
||||||
@ -2887,7 +2891,7 @@ const char* _glfwPlatformGetScancodeName(int scancode)
|
|||||||
if (scancode < 0 || scancode > 0xff ||
|
if (scancode < 0 || scancode > 0xff ||
|
||||||
_glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN)
|
_glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN)
|
||||||
{
|
{
|
||||||
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
|
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,7 +7,8 @@ if (MATH_LIBRARY)
|
|||||||
link_libraries("${MATH_LIBRARY}")
|
link_libraries("${MATH_LIBRARY}")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (MSVC)
|
# Workaround for the MS CRT deprecating parts of the standard library
|
||||||
|
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
||||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
@ -58,9 +59,13 @@ set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
|||||||
FOLDER "GLFW3/Tests")
|
FOLDER "GLFW3/Tests")
|
||||||
|
|
||||||
if (MSVC)
|
if (MSVC)
|
||||||
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
|
# Tell MSVC to use main instead of WinMain
|
||||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||||
LINK_FLAGS "/ENTRY:mainCRTStartup")
|
LINK_FLAGS "/ENTRY:mainCRTStartup")
|
||||||
|
elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
||||||
|
# Tell Clang using MS CRT to use main instead of WinMain
|
||||||
|
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||||
|
LINK_FLAGS "-Wl,/entry:mainCRTStartup")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (APPLE)
|
if (APPLE)
|
||||||
|
@ -116,6 +116,7 @@ static void usage(void)
|
|||||||
ANGLE_TYPE_VULKAN " or "
|
ANGLE_TYPE_VULKAN " or "
|
||||||
ANGLE_TYPE_METAL ")\n");
|
ANGLE_TYPE_METAL ")\n");
|
||||||
printf(" --graphics-switching request macOS graphics switching\n");
|
printf(" --graphics-switching request macOS graphics switching\n");
|
||||||
|
printf(" --disable-xcb-surface disable VK_KHR_xcb_surface extension\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
static void error_callback(int error, const char* description)
|
static void error_callback(int error, const char* description)
|
||||||
@ -360,6 +361,7 @@ int main(int argc, char** argv)
|
|||||||
bool fb_doublebuffer = true;
|
bool fb_doublebuffer = true;
|
||||||
int angle_type = GLFW_ANGLE_PLATFORM_TYPE_NONE;
|
int angle_type = GLFW_ANGLE_PLATFORM_TYPE_NONE;
|
||||||
bool cocoa_graphics_switching = false;
|
bool cocoa_graphics_switching = false;
|
||||||
|
bool disable_xcb_surface = false;
|
||||||
|
|
||||||
enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG_CONTEXT, FORWARD, HELP,
|
enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG_CONTEXT, FORWARD, HELP,
|
||||||
EXTENSIONS, LAYERS,
|
EXTENSIONS, LAYERS,
|
||||||
@ -367,7 +369,7 @@ int main(int argc, char** argv)
|
|||||||
REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS,
|
REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS,
|
||||||
ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS,
|
ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS,
|
||||||
AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER, NOERROR_SRSLY,
|
AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER, NOERROR_SRSLY,
|
||||||
ANGLE_TYPE, GRAPHICS_SWITCHING };
|
ANGLE_TYPE, GRAPHICS_SWITCHING, XCB_SURFACE };
|
||||||
const struct option options[] =
|
const struct option options[] =
|
||||||
{
|
{
|
||||||
{ "behavior", 1, NULL, BEHAVIOR },
|
{ "behavior", 1, NULL, BEHAVIOR },
|
||||||
@ -401,6 +403,7 @@ int main(int argc, char** argv)
|
|||||||
{ "no-error", 0, NULL, NOERROR_SRSLY },
|
{ "no-error", 0, NULL, NOERROR_SRSLY },
|
||||||
{ "angle-type", 1, NULL, ANGLE_TYPE },
|
{ "angle-type", 1, NULL, ANGLE_TYPE },
|
||||||
{ "graphics-switching", 0, NULL, GRAPHICS_SWITCHING },
|
{ "graphics-switching", 0, NULL, GRAPHICS_SWITCHING },
|
||||||
|
{ "vk-xcb-surface", 0, NULL, XCB_SURFACE },
|
||||||
{ NULL, 0, NULL, 0 }
|
{ NULL, 0, NULL, 0 }
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -607,6 +610,9 @@ int main(int argc, char** argv)
|
|||||||
case GRAPHICS_SWITCHING:
|
case GRAPHICS_SWITCHING:
|
||||||
cocoa_graphics_switching = true;
|
cocoa_graphics_switching = true;
|
||||||
break;
|
break;
|
||||||
|
case XCB_SURFACE:
|
||||||
|
disable_xcb_surface = true;
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
usage();
|
usage();
|
||||||
exit(EXIT_FAILURE);
|
exit(EXIT_FAILURE);
|
||||||
@ -623,6 +629,7 @@ int main(int argc, char** argv)
|
|||||||
glfwInitHint(GLFW_COCOA_MENUBAR, false);
|
glfwInitHint(GLFW_COCOA_MENUBAR, false);
|
||||||
|
|
||||||
glfwInitHint(GLFW_ANGLE_PLATFORM_TYPE, angle_type);
|
glfwInitHint(GLFW_ANGLE_PLATFORM_TYPE, angle_type);
|
||||||
|
glfwInitHint(GLFW_X11_XCB_VULKAN_SURFACE, !disable_xcb_surface);
|
||||||
|
|
||||||
if (!glfwInit())
|
if (!glfwInit())
|
||||||
exit(EXIT_FAILURE);
|
exit(EXIT_FAILURE);
|
||||||
@ -843,6 +850,17 @@ int main(int argc, char** argv)
|
|||||||
if (list_extensions)
|
if (list_extensions)
|
||||||
list_context_extensions(client, major, minor);
|
list_context_extensions(client, major, minor);
|
||||||
|
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
|
||||||
|
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||||
|
|
||||||
|
window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
|
||||||
|
if (!window)
|
||||||
|
{
|
||||||
|
glfwTerminate();
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
|
||||||
printf("Vulkan loader: %s\n",
|
printf("Vulkan loader: %s\n",
|
||||||
glfwVulkanSupported() ? "available" : "missing");
|
glfwVulkanSupported() ? "available" : "missing");
|
||||||
|
|
||||||
@ -866,15 +884,14 @@ int main(int argc, char** argv)
|
|||||||
uint32_t re_count;
|
uint32_t re_count;
|
||||||
const char** re = glfwGetRequiredInstanceExtensions(&re_count);
|
const char** re = glfwGetRequiredInstanceExtensions(&re_count);
|
||||||
|
|
||||||
printf("Vulkan required instance extensions:");
|
|
||||||
if (re)
|
if (re)
|
||||||
{
|
{
|
||||||
|
printf("Vulkan window surface required instance extensions:\n");
|
||||||
for (uint32_t i = 0; i < re_count; i++)
|
for (uint32_t i = 0; i < re_count; i++)
|
||||||
printf(" %s", re[i]);
|
printf(" %s\n", re[i]);
|
||||||
putchar('\n');
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
printf(" missing\n");
|
printf("Vulkan window surface extensions missing\n");
|
||||||
|
|
||||||
if (list_extensions)
|
if (list_extensions)
|
||||||
list_vulkan_instance_extensions();
|
list_vulkan_instance_extensions();
|
||||||
@ -908,6 +925,19 @@ int main(int argc, char** argv)
|
|||||||
|
|
||||||
gladLoadVulkanUserPtr(NULL, glad_vulkan_callback, instance);
|
gladLoadVulkanUserPtr(NULL, glad_vulkan_callback, instance);
|
||||||
|
|
||||||
|
if (re)
|
||||||
|
{
|
||||||
|
VkSurfaceKHR surface = VK_NULL_HANDLE;
|
||||||
|
|
||||||
|
if (glfwCreateWindowSurface(instance, window, NULL, &surface) == VK_SUCCESS)
|
||||||
|
{
|
||||||
|
printf("Vulkan window surface created successfully\n");
|
||||||
|
vkDestroySurfaceKHR(instance, surface, NULL);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
printf("Failed to create Vulkan window surface\n");
|
||||||
|
}
|
||||||
|
|
||||||
uint32_t pd_count;
|
uint32_t pd_count;
|
||||||
vkEnumeratePhysicalDevices(instance, &pd_count, NULL);
|
vkEnumeratePhysicalDevices(instance, &pd_count, NULL);
|
||||||
VkPhysicalDevice* pd = calloc(pd_count, sizeof(VkPhysicalDevice));
|
VkPhysicalDevice* pd = calloc(pd_count, sizeof(VkPhysicalDevice));
|
||||||
@ -916,7 +946,6 @@ int main(int argc, char** argv)
|
|||||||
for (uint32_t i = 0; i < pd_count; i++)
|
for (uint32_t i = 0; i < pd_count; i++)
|
||||||
{
|
{
|
||||||
VkPhysicalDeviceProperties pdp;
|
VkPhysicalDeviceProperties pdp;
|
||||||
|
|
||||||
vkGetPhysicalDeviceProperties(pd[i], &pdp);
|
vkGetPhysicalDeviceProperties(pd[i], &pdp);
|
||||||
|
|
||||||
printf("Vulkan %s device: \"%s\" (API version %i.%i)\n",
|
printf("Vulkan %s device: \"%s\" (API version %i.%i)\n",
|
||||||
@ -925,6 +954,19 @@ int main(int argc, char** argv)
|
|||||||
VK_VERSION_MAJOR(pdp.apiVersion),
|
VK_VERSION_MAJOR(pdp.apiVersion),
|
||||||
VK_VERSION_MINOR(pdp.apiVersion));
|
VK_VERSION_MINOR(pdp.apiVersion));
|
||||||
|
|
||||||
|
uint32_t qfp_count;
|
||||||
|
vkGetPhysicalDeviceQueueFamilyProperties(pd[i], &qfp_count, NULL);
|
||||||
|
|
||||||
|
printf("Vulkan device queue family presentation support:\n");
|
||||||
|
for (uint32_t j = 0; j < qfp_count; j++)
|
||||||
|
{
|
||||||
|
printf(" %u: ", j);
|
||||||
|
if (glfwGetPhysicalDevicePresentationSupport(instance, pd[i], j))
|
||||||
|
printf("supported\n");
|
||||||
|
else
|
||||||
|
printf("no\n");
|
||||||
|
}
|
||||||
|
|
||||||
if (list_extensions)
|
if (list_extensions)
|
||||||
list_vulkan_device_extensions(instance, pd[i]);
|
list_vulkan_device_extensions(instance, pd[i]);
|
||||||
|
|
||||||
@ -936,6 +978,8 @@ int main(int argc, char** argv)
|
|||||||
vkDestroyInstance(instance, NULL);
|
vkDestroyInstance(instance, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
exit(EXIT_SUCCESS);
|
exit(EXIT_SUCCESS);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user