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Start 3.3.1
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parent
b079610962
commit
a9343d641c
@ -10,7 +10,7 @@ endif()
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set(GLFW_VERSION_MAJOR "3")
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set(GLFW_VERSION_MAJOR "3")
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set(GLFW_VERSION_MINOR "3")
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set(GLFW_VERSION_MINOR "3")
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set(GLFW_VERSION_PATCH "0")
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set(GLFW_VERSION_PATCH "1")
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set(GLFW_VERSION_EXTRA "")
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set(GLFW_VERSION_EXTRA "")
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set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
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set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
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set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
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set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
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183
README.md
183
README.md
@ -118,188 +118,7 @@ information on what to include when reporting a bug.
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## Changelog
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## Changelog
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- Added `glfwGetError` function for querying the last error code and its
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User-visible changes since the last release.
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description (#970)
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- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
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SDL\_GameControllerDB format (#900)
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- Added `glfwJoystickIsGamepad` function for querying whether a joystick has
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a gamepad mapping (#900)
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- Added `glfwGetJoystickGUID` function for querying the SDL compatible GUID of
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a joystick (#900)
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- Added `glfwGetGamepadName` function for querying the name provided by the
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gamepad mapping (#900)
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- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate`
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for retrieving gamepad input state (#900)
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- Added `glfwGetWindowContentScale`, `glfwGetMonitorContentScale` and
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`glfwSetWindowContentScaleCallback` for DPI-aware rendering
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(#235,#439,#677,#845,#898)
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- Added `glfwRequestWindowAttention` function for requesting attention from the
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user (#732,#988)
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- Added `glfwGetMonitorWorkarea` function for retrieving the monitor work area
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(#920,#989,#1322)
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- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
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scancodes for keys (#830)
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- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
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receiving window maximization events (#778)
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- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
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- Added `glfwGetJoystickHats` function for querying joystick hats
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(#889,#906,#934)
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- Added `glfwInitHint` for setting initialization hints
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- Added `glfwWindowHintString` for setting string type window hints (#893,#1139)
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- Added `glfwGetWindowOpacity` and `glfwSetWindowOpacity` for controlling whole
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window transparency (#1089)
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- Added `glfwSetMonitorUserPointer` and `glfwGetMonitorUserPointer` for
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per-monitor user pointers
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- Added `glfwSetJoystickUserPointer` and `glfwGetJoystickUserPointer` for
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per-joystick user pointers
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- Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString`
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functions for accessing X11 primary selection (#894,#1056)
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- Added `glfwRawMouseMotionSupported` function for querying raw motion support
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(#125,#1400,#1401)
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- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
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- Added definition of `GLAPIENTRY` to public header
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- Added `GLFW_TRANSPARENT_FRAMEBUFFER` window hint and attribute for controlling
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per-pixel framebuffer transparency (#197,#663,#715,#723,#1078)
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- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166)
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- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
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(#749,#842)
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- Added `GLFW_FOCUS_ON_SHOW` window hint and attribute to control input focus
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on calling show window (#1189)
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- Added `GLFW_SCALE_TO_MONITOR` window hint for automatic window resizing
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(#676,#1115)
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- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
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- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
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- Added `GLFW_RAW_MOUSE_MOTION` input mode for selecting raw motion input
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(#125,#1400,#1401)
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
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- Added macOS specific `GLFW_COCOA_FRAME_NAME` window hint (#195)
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- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
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- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint
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- Added macOS specific `GLFW_COCOA_MENUBAR` init hint
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- Added X11 specific `GLFW_X11_CLASS_NAME` and `GLFW_X11_INSTANCE_NAME` window
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hints (#893,#1139)
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- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
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- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
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[OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
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- Added `GenerateMappings.cmake` script for updating gamepad mappings
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- Made `glfwCreateWindowSurface` emit an error when the window has a context
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(#1194,#1205)
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- Deprecated window parameter of clipboard string functions
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- Deprecated charmods callback
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- Removed `GLFW_USE_RETINA` compile-time option
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- Removed `GLFW_USE_CHDIR` compile-time option
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- Removed `GLFW_USE_MENUBAR` compile-time option
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- Removed requirement of at least one window for `glfwWaitEvents` and
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`glfwPostEmptyEvent` (#1317)
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- Removed all dependencies on the Vulkan SDK
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
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- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
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OpenGL and OpenGL ES header macros
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- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
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`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
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- Bugfix: Invalid library paths were used in test and example CMake files (#930)
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- Bugfix: The scancode for synthetic key release events was always zero
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- Bugfix: The generated Doxyfile did not handle paths with spaces (#1081)
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- Bugfix: The gamma ramp generated by `glfwSetGamma` did not use the monitor
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ramp size (#1387,#1388)
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- [Win32] Added system error strings to relevant GLFW error descriptions (#733)
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- [Win32] Removed XInput circular deadzone from joystick axis data (#1045)
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- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
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- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
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- [Win32] Bugfix: `glfwVulkanSupported` emitted an error on systems with
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a loader but no ICD (#916)
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- [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen
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blanking or password enabled screensavers (#851)
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- [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954)
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- [Win32] Bugfix: Monitors with no display devices were not enumerated (#960)
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- [Win32] Bugfix: Monitor events were not emitted (#784)
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- [Win32] Bugfix: The DLL was installed to the wrong directory on Cygwin (#1035)
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- [Win32] Bugfix: Normalization of axis data via XInput was incorrect (#1045)
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- [Win32] Bugfix: `glfw3native.h` would undefine a foreign `APIENTRY` (#1062)
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- [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons
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(#650,#1071)
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- [Win32] Bugfix: Returned key names did not match other platforms (#943)
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- [Win32] Bugfix: Undecorated windows did not maximize to workarea (#899)
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- [Win32] Bugfix: Window was resized twice when entering full screen (#1085)
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- [Win32] Bugfix: The HID device notification was not unregistered (#1170)
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- [Win32] Bugfix: `glfwCreateWindow` activated window even with `GLFW_FOCUSED`
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hint set to false (#1179,#1180)
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- [Win32] Bugfix: The keypad equals key was reported as `GLFW_KEY_UNKNOWN`
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(#1315,#1316)
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- [Win32] Bugfix: A title bar would be drawn over undecorated windows in some
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circumstances (#1383)
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- [Win32] Bugfix: Standard cursors were not per-monitor DPI aware (#1431)
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- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
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- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X
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- [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941)
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- [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951)
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- [X11] Bugfix: XDND support had multiple non-conformance issues (#968)
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- [X11] Bugfix: The RandR monitor path was disabled despite working RandR (#972)
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- [X11] Bugfix: IM-duplicated key events would leak at low polling rates (#747)
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- [X11] Bugfix: Gamma ramp setting via RandR did not validate ramp size
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- [X11] Bugfix: Key name string encoding depended on current locale (#981,#983)
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- [X11] Bugfix: Incremental reading of selections was not supported (#275)
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- [X11] Bugfix: Selection I/O reported but did not support `COMPOUND_TEXT`
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- [X11] Bugfix: Latin-1 text read from selections was not converted to UTF-8
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- [X11] Bugfix: NVidia EGL would segfault if unloaded before closing the display
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- [X11] Bugfix: Checking window maximized attrib could crash some WMs (#1356)
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- [X11] Bugfix: Update cursor position on enter event (#1366)
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- [X11] Bugfix: `glfwSetWindowMonitor` did not update hints when resizing
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non-user-resizable windows
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- [X11] Bugfix: `glfwSetWindowMonitor` did not flush output buffer in some cases
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- [X11] Bugfix: `glfwSetWindowMonitor` did not update the EWMH state of hidden
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windows (#1358)
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- [Linux] Added workaround for missing `SYN_DROPPED` in pre-2.6.39 kernel
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headers (#1196)
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- [Linux] Moved to evdev for joystick input (#906,#1005)
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- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932)
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- [Linux] Bugfix: The joystick device path could be truncated (#1025)
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- [Linux] Bugfix: `glfwInit` would fail if inotify creation failed (#833)
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- [Linux] Bugfix: `strdup` was used without any required feature macro (#1055)
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- [Cocoa] Added support for Vulkan window surface creation via
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[MoltenVK](https://moltengl.com/moltenvk/) (#870)
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- [Cocoa] Added support for loading a `MainMenu.nib` when available
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- [Cocoa] Disabled automatic window tabbing for created windows (#1250)
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- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
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- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883)
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- [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function
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(#165,#192,#508,#511)
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- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding`
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function on macOS 10.12+
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- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
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- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195)
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- [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set
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incorrect position and size (#748)
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- [Cocoa] Bugfix: Iconified full screen windows could not be restored (#848)
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- [Cocoa] Bugfix: Value range was ignored for joystick hats and buttons (#888)
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- [Cocoa] Bugfix: Full screen framebuffer was incorrectly sized for some video
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modes (#682)
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- [Cocoa] Bugfix: A string object for IME was updated non-idiomatically (#1050)
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- [Cocoa] Bugfix: A hidden or disabled cursor would become visible when a user
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notification was shown (#971,#1028)
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- [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010)
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- [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082)
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- [Cocoa] Bugfix: Window was resized twice when entering full screen (#1085)
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- [Cocoa] Bugfix: Duplicate size events were not filtered (#1085)
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- [Cocoa] Bugfix: Event polling did not initialize AppKit if necessary (#1218)
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- [Cocoa] Bugfix: OpenGL rendering was not visible before resize on early macOS
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10.14 (#1334,#1346)
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- [Cocoa] Bugfix: Caps Lock did not generate any key events (#1368,#1373)
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- [Cocoa] Bugfix: Some buttons for some joysticks were ignored (#1385)
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- [Cocoa] Bugfix: Analog joystick buttons were not translated correctly (#1385)
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- [Cocoa] Bugfix: OpenGL swap interval was ignored for occluded windows (#680)
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- [Cocoa] Bugfix: OpenGL swap interval was ignored on early macOS 10.14
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(#1337,#1417,#1435)
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- [Cocoa] Bugfix: The y-coordinate was incorrect for `glfwGetCursorPos` and
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`glfwSetCursorPos` (#1461)
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- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
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- [WGL] Added support for `WGL_ARB_create_context_no_error`
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- [GLX] Added support for `GLX_ARB_create_context_no_error`
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- [GLX] Bugfix: Context creation could segfault if no GLXFBConfigs were
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available (#1040)
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- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
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- [EGL] Added support for `EGL_KHR_context_flush_control`
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- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid
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## Contact
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## Contact
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@ -266,7 +266,7 @@ extern "C" {
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* API changes.
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* API changes.
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* @ingroup init
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* @ingroup init
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*/
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*/
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#define GLFW_VERSION_REVISION 0
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#define GLFW_VERSION_REVISION 1
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/*! @} */
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/*! @} */
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/*! @brief One.
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/*! @brief One.
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