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Add GLFW_SCALE_FRAMEBUFFER window hint
This adds the GLFW_SCALE_FRAMEBUFFER window hint, enabling control of framebuffer scaling across Wayland and macOS. On macOS, this window hint is a new name for GLFW_COCOA_RETINA_FRAMEBUFFER, and both hint names will modify the same hint. This is now a more symmetric counterpart to GLFW_SCALE_TO_MONITOR and, weirdly, they each apply neatly to half of the supported platforms. This commit is mostly documentation updates to better integrate and contrast these two scaling mechanisms.
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@ -144,6 +144,7 @@ information on what to include when reporting a bug.
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content area (#58)
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- Added `GLFW_POSITION_X` and `GLFW_POSITION_Y` window hints for initial position
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(#1603,#1747)
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- Added `GLFW_SCALE_FRAMEBUFFER` window hint for Wayland and macOS scaling (#2457)
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- Added `GLFW_ANY_POSITION` hint value for letting the window manager choose (#1603,#1747)
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- Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958)
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- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
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@ -150,16 +150,8 @@ float xscale, yscale;
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glfwGetMonitorContentScale(monitor, &xscale, &yscale);
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```
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The content scale is the ratio between the current DPI and the platform's
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default DPI. This is especially important for text and any UI elements. If the
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pixel dimensions of your UI scaled by this look appropriate on your machine then
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it should appear at a reasonable size on other machines regardless of their DPI
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and scaling settings. This relies on the system DPI and scaling settings being
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somewhat correct.
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The content scale may depend on both the monitor resolution and pixel density
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and on user settings. It may be very different from the raw DPI calculated from
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the physical size and current resolution.
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For more information on what the content scale is and how to use it, see
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[window content scale](@ref window_scale).
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### Virtual position {#monitor_pos}
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17
docs/news.md
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docs/news.md
@ -85,6 +85,22 @@ function pointers corresponding to the standard library functions `malloc`,
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For more information see @ref init_allocator.
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#### Window hint for framebuffer scaling {#scale_framebuffer_34}
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GLFW now allows provides the
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[GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
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controlling framebuffer scaling on platforms that handle scaling by keeping the
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window size the same while resizing the framebuffer. The default value is to
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allow framebuffer scaling.
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This was already possible on macOS via the
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[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) window
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hint. This hint is now another name for
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[GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint).
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For more information, see @ref window_scale.
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#### Window hints for initial position {#features_34_position_hint}
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GLFW now provides the @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints for
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@ -288,6 +304,7 @@ then GLFW will fail to initialize.
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- @ref GLFW_WAYLAND_LIBDECOR
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- @ref GLFW_WAYLAND_PREFER_LIBDECOR
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- @ref GLFW_WAYLAND_DISABLE_LIBDECOR
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- @ref GLFW_SCALE_FRAMEBUFFER
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## Release notes for earlier versions {#news_archive}
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@ -239,13 +239,28 @@ focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and
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@anchor GLFW_SCALE_TO_MONITOR
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__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
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resized based on the [monitor content scale](@ref monitor_scale) of any monitor
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it is placed on. This includes the initial placement when the window is
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created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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resized based on [content scale](@ref window_scale) changes. This can be
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because of a global user settings change or because the window was moved to
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a monitor with different scale settings.
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This hint only has an effect on platforms where screen coordinates and pixels
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always map 1:1 such as Windows and X11. On platforms like macOS the resolution
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of the framebuffer is changed independently of the window size.
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always map 1:1, such as Windows and X11. On platforms like macOS the resolution
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of the framebuffer can change independently of the window size.
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@anchor GLFW_SCALE_FRAMEBUFFER_hint
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@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
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__GLFW_SCALE_FRAMEBUFFER__ specifies whether the framebuffer should be resized
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based on [content scale](@ref window_scale) changes. This can be
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because of a global user settings change or because the window was moved to
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a monitor with different scale settings.
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This hint only has an effect on platforms where screen coordinates can be scaled
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relative to pixel coordinates, such as macOS and Wayland. On platforms like
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Windows and X11 the framebuffer and window content area sizes always map 1:1.
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This is the new name, introduced in GLFW 3.4. The older
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`GLFW_COCOA_RETINA_FRAMEBUFFER` name is also available for compatibility. Both
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names modify the same hint value.
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@anchor GLFW_MOUSE_PASSTHROUGH_hint
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__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
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@ -474,11 +489,6 @@ GLFW behaves as if this hint was set to `GLFW_FALSE`. Possible values are
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#### macOS specific hints {#window_hints_osx}
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@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
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__GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution
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framebuffers on Retina displays. Possible values are `GLFW_TRUE` and
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`GLFW_FALSE`. This is ignored on other platforms.
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@anchor GLFW_COCOA_FRAME_NAME_hint
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__GLFW_COCOA_FRAME_NAME__ specifies the UTF-8 encoded name to use for autosaving
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the window frame, or if empty disables frame autosaving for the window. This is
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@ -533,6 +543,7 @@ GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GL
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GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_FOCUS_ON_SHOW | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_SCALE_TO_MONITOR | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_SCALE_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_MOUSE_PASSTHROUGH | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_POSITION_X | `GLFW_ANY_POSITION` | Any valid screen x-coordinate or `GLFW_ANY_POSITION`
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GLFW_POSITION_Y | `GLFW_ANY_POSITION` | Any valid screen y-coordinate or `GLFW_ANY_POSITION`
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@ -563,7 +574,6 @@ GLFW_CONTEXT_DEBUG | `GLFW_FALSE` | `GLFW_TRUE` or `GL
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GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
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GLFW_WIN32_KEYBOARD_MENU | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_WIN32_SHOWDEFAULT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name
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GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_X11_CLASS_NAME | `""` | An ASCII encoded `WM_CLASS` class name
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@ -736,16 +746,21 @@ float xscale, yscale;
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glfwGetWindowContentScale(window, &xscale, &yscale);
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```
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The content scale is the ratio between the current DPI and the platform's
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default DPI. This is especially important for text and any UI elements. If the
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pixel dimensions of your UI scaled by this look appropriate on your machine then
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it should appear at a reasonable size on other machines regardless of their DPI
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and scaling settings. This relies on the system DPI and scaling settings being
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somewhat correct.
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The content scale can be thought of as the ratio between the current DPI and the
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platform's default DPI. It is intended to be a scaling factor to apply to the
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pixel dimensions of text and other UI elements. If the dimensions scaled by
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this factor looks appropriate on your machine then it should appear at
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a reasonable size on other machines with different DPI and scaling settings.
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This relies on the DPI and scaling settings on both machines being appropriate.
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The content scale may depend on both the monitor resolution and pixel density
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and on user settings like DPI or a scaling percentage. It may be very different
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from the raw DPI calculated from the physical size and current resolution.
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On systems where each monitors can have its own content scale, the window
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content scale will depend on which monitor the system considers the window to be
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on.
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content scale will depend on which monitor or monitors the system considers the
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window to be "on".
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If you wish to be notified when the content scale of a window changes, whether
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because of a system setting change or because it was moved to a monitor with
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@ -770,6 +785,18 @@ with a different content scale. To have this done automatically both when the
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window is created and when its content scale later changes, set the @ref
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GLFW_SCALE_TO_MONITOR window hint.
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On platforms where pixels do not necessarily equal screen coordinates, the
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framebuffer will instead need to be sized to provide a full resolution image
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for the window. When the window moves between monitors with different content
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scales, the window size will remain the same but the framebuffer size will
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change. This is done automatically by default. To disable this resizing, set
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the @ref GLFW_SCALE_FRAMEBUFFER window hint.
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Both of these hints also apply when the window is created. Every window starts
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out with a content scale of one. A window with one or both of these hints set
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will adapt to the appropriate scale in the process of being created, set up and
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shown.
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### Window size limits {#window_sizelimits}
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@ -1098,8 +1098,15 @@ extern "C" {
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* [window hint](@ref GLFW_SCALE_TO_MONITOR).
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*/
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#define GLFW_SCALE_TO_MONITOR 0x0002200C
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/*! @brief macOS specific
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* [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
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/*! @brief Window framebuffer scaling
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* [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint).
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*/
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#define GLFW_SCALE_FRAMEBUFFER 0x0002200D
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/*! @brief Legacy name for compatibility.
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*
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* This is an alias for the
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* [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
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* compatibility with earlier versions.
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*/
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#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
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/*! @brief macOS specific
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@ -3167,7 +3174,7 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
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*
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* @remark @macos On OS X 10.10 and later the window frame will not be rendered
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* at full resolution on Retina displays unless the
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* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
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* [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint)
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* hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
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* application bundle's `Info.plist`. For more information, see
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* [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer
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@ -145,7 +145,7 @@ typedef struct _GLFWwindowNS
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GLFWbool maximized;
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GLFWbool occluded;
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GLFWbool retina;
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GLFWbool scaleFramebuffer;
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// Cached window properties to filter out duplicate events
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int width, height;
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@ -513,7 +513,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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if (xscale != window->ns.xscale || yscale != window->ns.yscale)
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{
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if (window->ns.retina && window->ns.layer)
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if (window->ns.scaleFramebuffer && window->ns.layer)
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[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
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window->ns.xscale = xscale;
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@ -872,7 +872,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
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[window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)];
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window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
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window->ns.retina = wndconfig->ns.retina;
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window->ns.scaleFramebuffer = wndconfig->scaleFramebuffer;
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if (fbconfig->transparent)
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{
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@ -1969,7 +1969,7 @@ VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance,
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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if (window->ns.retina)
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if (window->ns.scaleFramebuffer)
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[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
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[window->ns.view setLayer:window->ns.layer];
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@ -402,8 +402,8 @@ struct _GLFWwndconfig
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GLFWbool focusOnShow;
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GLFWbool mousePassthrough;
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GLFWbool scaleToMonitor;
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GLFWbool scaleFramebuffer;
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struct {
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GLFWbool retina;
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char frameName[256];
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} ns;
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struct {
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@ -333,7 +333,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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forParameter:NSOpenGLContextParameterSurfaceOpacity];
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}
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[window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
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[window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.scaleFramebuffer];
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[window->context.nsgl.object setView:window->ns.view];
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11
src/window.c
11
src/window.c
@ -274,6 +274,7 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.window.focusOnShow = GLFW_TRUE;
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_glfw.hints.window.xpos = GLFW_ANY_POSITION;
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_glfw.hints.window.ypos = GLFW_ANY_POSITION;
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_glfw.hints.window.scaleFramebuffer = GLFW_TRUE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
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// double buffered
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@ -288,9 +289,6 @@ void glfwDefaultWindowHints(void)
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// The default is to select the highest available refresh rate
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_glfw.hints.refreshRate = GLFW_DONT_CARE;
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// The default is to use full Retina resolution framebuffers
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_glfw.hints.window.ns.retina = GLFW_TRUE;
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}
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GLFWAPI void glfwWindowHint(int hint, int value)
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@ -374,9 +372,6 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_POSITION_Y:
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_glfw.hints.window.ypos = value;
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return;
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case GLFW_COCOA_RETINA_FRAMEBUFFER:
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_glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_WIN32_KEYBOARD_MENU:
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_glfw.hints.window.win32.keymenu = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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@ -389,6 +384,10 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_SCALE_TO_MONITOR:
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_glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_SCALE_FRAMEBUFFER:
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case GLFW_COCOA_RETINA_FRAMEBUFFER:
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_glfw.hints.window.scaleFramebuffer = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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case GLFW_CENTER_CURSOR:
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_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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@ -355,6 +355,7 @@ typedef struct _GLFWwindowWayland
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GLFWbool fullscreen;
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GLFWbool hovered;
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GLFWbool transparent;
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GLFWbool scaleFramebuffer;
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struct wl_surface* surface;
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struct wl_callback* callback;
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@ -369,6 +369,9 @@ void _glfwUpdateBufferScaleFromOutputsWayland(_GLFWwindow* window)
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return;
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}
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if (!window->wl.scaleFramebuffer)
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return;
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// Get the scale factor from the highest scale monitor.
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int32_t maxScale = 1;
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@ -980,6 +983,7 @@ static GLFWbool createNativeSurface(_GLFWwindow* window,
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window->wl.bufferScale = 1;
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window->wl.title = _glfw_strdup(wndconfig->title);
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window->wl.appId = _glfw_strdup(wndconfig->wl.appId);
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window->wl.scaleFramebuffer = wndconfig->scaleFramebuffer;
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window->wl.maximized = wndconfig->maximized;
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