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Wayland: Don’t reload the cursor on every pointer motion
Previously, any pointer motion in the window decorations when using the fallback implementation would obtain the wl_cursor again, and do the attach danse for no benefit. This will ultimately allow animated cursors to not reset to the first frame on motion, once these will be implemented.
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@ -169,6 +169,7 @@ static void setCursor(_GLFWwindow* window, const char* name)
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wl_surface_damage(surface, 0, 0,
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image->width, image->height);
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wl_surface_commit(surface);
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_glfw.wl.cursorPreviousName = name;
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}
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static void pointerHandleMotion(void* data,
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@ -178,7 +179,7 @@ static void pointerHandleMotion(void* data,
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wl_fixed_t sy)
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{
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_GLFWwindow* window = _glfw.wl.pointerFocus;
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const char* cursorName;
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const char* cursorName = NULL;
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if (!window)
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return;
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@ -227,6 +228,7 @@ static void pointerHandleMotion(void* data,
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default:
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assert(0);
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}
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if (_glfw.wl.cursorPreviousName != cursorName)
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setCursor(window, cursorName);
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}
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@ -247,6 +247,7 @@ typedef struct _GLFWlibraryWayland
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struct wl_cursor_theme* cursorTheme;
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struct wl_cursor_theme* cursorThemeHiDPI;
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struct wl_surface* cursorSurface;
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const char* cursorPreviousName;
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int cursorTimerfd;
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uint32_t serial;
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