mirror of
https://github.com/glfw/glfw.git
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Add basic assertions for event API arguments
This commit is contained in:
parent
05f6c13d11
commit
ad3dbeb65f
69
src/input.c
69
src/input.c
@ -44,6 +44,13 @@
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#define _GLFW_JOYSTICK_BUTTON 2
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#define _GLFW_JOYSTICK_BUTTON 2
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#define _GLFW_JOYSTICK_HATBIT 3
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#define _GLFW_JOYSTICK_HATBIT 3
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#define GLFW_MOD_MASK (GLFW_MOD_SHIFT | \
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GLFW_MOD_CONTROL | \
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GLFW_MOD_ALT | \
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GLFW_MOD_SUPER | \
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GLFW_MOD_CAPS_LOCK | \
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GLFW_MOD_NUM_LOCK)
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// Initializes the platform joystick API if it has not been already
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// Initializes the platform joystick API if it has not been already
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//
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//
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static GLFWbool initJoysticks(void)
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static GLFWbool initJoysticks(void)
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@ -266,6 +273,12 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
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//
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//
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void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
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void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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{
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assert(window != NULL);
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assert(key >= 0 || key == GLFW_KEY_UNKNOWN);
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assert(key <= GLFW_KEY_LAST);
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assert(action == GLFW_PRESS || action == GLFW_RELEASE);
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assert(mods == (mods & GLFW_MOD_MASK));
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if (key >= 0 && key <= GLFW_KEY_LAST)
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if (key >= 0 && key <= GLFW_KEY_LAST)
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{
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{
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GLFWbool repeated = GLFW_FALSE;
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GLFWbool repeated = GLFW_FALSE;
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@ -297,6 +310,10 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
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//
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//
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void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain)
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void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain)
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{
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{
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assert(window != NULL);
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assert(mods == (mods & GLFW_MOD_MASK));
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assert(plain == GLFW_TRUE || plain == GLFW_FALSE);
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if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
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if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
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return;
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return;
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@ -317,6 +334,12 @@ void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool
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//
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//
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void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
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void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
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{
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{
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assert(window != NULL);
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assert(xoffset > -FLT_MAX);
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assert(xoffset < FLT_MAX);
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assert(yoffset > -FLT_MAX);
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assert(yoffset < FLT_MAX);
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if (window->callbacks.scroll)
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if (window->callbacks.scroll)
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window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
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window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
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}
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}
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@ -325,6 +348,12 @@ void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
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//
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//
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
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{
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{
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assert(window != NULL);
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assert(button >= 0);
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assert(button <= GLFW_MOUSE_BUTTON_LAST);
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assert(action == GLFW_PRESS || action == GLFW_RELEASE);
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assert(mods == (mods & GLFW_MOD_MASK));
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if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
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if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
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return;
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return;
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@ -345,6 +374,12 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
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//
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//
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void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
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void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
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{
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{
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assert(window != NULL);
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assert(xpos > -FLT_MAX);
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assert(xpos < FLT_MAX);
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assert(ypos > -FLT_MAX);
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assert(ypos < FLT_MAX);
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if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
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if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
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return;
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return;
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@ -359,6 +394,9 @@ void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
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//
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//
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void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
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void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
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{
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{
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assert(window != NULL);
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assert(entered == GLFW_TRUE || entered == GLFW_FALSE);
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if (window->callbacks.cursorEnter)
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if (window->callbacks.cursorEnter)
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window->callbacks.cursorEnter((GLFWwindow*) window, entered);
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window->callbacks.cursorEnter((GLFWwindow*) window, entered);
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}
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}
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@ -367,6 +405,10 @@ void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
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//
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//
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void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
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void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
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{
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{
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assert(window != NULL);
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assert(count > 0);
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assert(paths != NULL);
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if (window->callbacks.drop)
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if (window->callbacks.drop)
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window->callbacks.drop((GLFWwindow*) window, count, paths);
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window->callbacks.drop((GLFWwindow*) window, count, paths);
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}
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}
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@ -375,7 +417,8 @@ void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
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//
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//
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void _glfwInputJoystick(_GLFWjoystick* js, int event)
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void _glfwInputJoystick(_GLFWjoystick* js, int event)
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{
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{
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const int jid = (int) (js - _glfw.joysticks);
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assert(js != NULL);
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assert(event == GLFW_CONNECTED || event == GLFW_DISCONNECTED);
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if (event == GLFW_CONNECTED)
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if (event == GLFW_CONNECTED)
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js->connected = GLFW_TRUE;
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js->connected = GLFW_TRUE;
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@ -383,13 +426,17 @@ void _glfwInputJoystick(_GLFWjoystick* js, int event)
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js->connected = GLFW_FALSE;
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js->connected = GLFW_FALSE;
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if (_glfw.callbacks.joystick)
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if (_glfw.callbacks.joystick)
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_glfw.callbacks.joystick(jid, event);
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_glfw.callbacks.joystick((int) (js - _glfw.joysticks), event);
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}
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}
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// Notifies shared code of the new value of a joystick axis
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// Notifies shared code of the new value of a joystick axis
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//
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//
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void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
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void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
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{
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{
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assert(js != NULL);
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assert(axis >= 0);
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assert(axis < js->axisCount);
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js->axes[axis] = value;
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js->axes[axis] = value;
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}
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}
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@ -397,6 +444,11 @@ void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
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//
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//
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void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
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void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
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{
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{
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assert(js != NULL);
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assert(button >= 0);
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assert(button < js->buttonCount);
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assert(value == GLFW_PRESS || value == GLFW_RELEASE);
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js->buttons[button] = value;
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js->buttons[button] = value;
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}
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}
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@ -404,7 +456,18 @@ void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
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//
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//
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void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
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void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
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{
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{
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const int base = js->buttonCount + hat * 4;
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int base;
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assert(js != NULL);
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assert(hat >= 0);
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assert(hat < js->hatCount);
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// Valid hat values only use the least significant nibble and have at most two bits
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// set, which can be considered adjacent plus an arbitrary rotation within the nibble
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assert((value & 0xf0) == 0);
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assert((value & ((value << 2) | (value >> 2))) == 0);
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base = js->buttonCount + hat * 4;
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js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE;
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@ -96,6 +96,10 @@ static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
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//
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//
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void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
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void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
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{
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{
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assert(monitor != NULL);
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assert(action == GLFW_CONNECTED || action == GLFW_DISCONNECTED);
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assert(placement == _GLFW_INSERT_FIRST || placement == _GLFW_INSERT_LAST);
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if (action == GLFW_CONNECTED)
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if (action == GLFW_CONNECTED)
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{
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{
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_glfw.monitorCount++;
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_glfw.monitorCount++;
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@ -155,6 +159,7 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
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//
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//
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void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
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void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
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{
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{
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assert(monitor != NULL);
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monitor->window = window;
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monitor->window = window;
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}
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}
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30
src/window.c
30
src/window.c
@ -44,6 +44,9 @@
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//
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//
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void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
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void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
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{
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{
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assert(window != NULL);
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assert(focused == GLFW_TRUE || focused == GLFW_FALSE);
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if (window->callbacks.focus)
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if (window->callbacks.focus)
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window->callbacks.focus((GLFWwindow*) window, focused);
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window->callbacks.focus((GLFWwindow*) window, focused);
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@ -73,6 +76,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
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//
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//
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
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{
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{
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assert(window != NULL);
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if (window->callbacks.pos)
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if (window->callbacks.pos)
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window->callbacks.pos((GLFWwindow*) window, x, y);
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window->callbacks.pos((GLFWwindow*) window, x, y);
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}
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}
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@ -82,6 +87,10 @@ void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
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//
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//
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
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{
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{
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assert(window != NULL);
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assert(width >= 0);
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assert(height >= 0);
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if (window->callbacks.size)
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if (window->callbacks.size)
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window->callbacks.size((GLFWwindow*) window, width, height);
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window->callbacks.size((GLFWwindow*) window, width, height);
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}
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}
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@ -90,6 +99,9 @@ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
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//
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//
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void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified)
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void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified)
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{
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{
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assert(window != NULL);
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assert(iconified == GLFW_TRUE || iconified == GLFW_FALSE);
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if (window->callbacks.iconify)
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if (window->callbacks.iconify)
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window->callbacks.iconify((GLFWwindow*) window, iconified);
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window->callbacks.iconify((GLFWwindow*) window, iconified);
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}
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}
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@ -98,6 +110,9 @@ void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified)
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//
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//
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void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized)
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void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized)
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{
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{
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assert(window != NULL);
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assert(maximized == GLFW_TRUE || maximized == GLFW_FALSE);
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if (window->callbacks.maximize)
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if (window->callbacks.maximize)
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window->callbacks.maximize((GLFWwindow*) window, maximized);
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window->callbacks.maximize((GLFWwindow*) window, maximized);
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}
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}
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@ -107,6 +122,10 @@ void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized)
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//
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//
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void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
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void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
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{
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{
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assert(window != NULL);
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assert(width >= 0);
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assert(height >= 0);
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if (window->callbacks.fbsize)
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if (window->callbacks.fbsize)
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window->callbacks.fbsize((GLFWwindow*) window, width, height);
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window->callbacks.fbsize((GLFWwindow*) window, width, height);
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}
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}
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@ -116,6 +135,12 @@ void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
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//
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//
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void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale)
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void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale)
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{
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{
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assert(window != NULL);
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assert(xscale > 0.f);
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assert(xscale < FLT_MAX);
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assert(yscale > 0.f);
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assert(yscale < FLT_MAX);
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if (window->callbacks.scale)
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if (window->callbacks.scale)
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window->callbacks.scale((GLFWwindow*) window, xscale, yscale);
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window->callbacks.scale((GLFWwindow*) window, xscale, yscale);
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}
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}
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@ -124,6 +149,8 @@ void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscal
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//
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//
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void _glfwInputWindowDamage(_GLFWwindow* window)
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void _glfwInputWindowDamage(_GLFWwindow* window)
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{
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{
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assert(window != NULL);
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if (window->callbacks.refresh)
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if (window->callbacks.refresh)
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window->callbacks.refresh((GLFWwindow*) window);
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window->callbacks.refresh((GLFWwindow*) window);
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}
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}
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@ -132,6 +159,8 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
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//
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//
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void _glfwInputWindowCloseRequest(_GLFWwindow* window)
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void _glfwInputWindowCloseRequest(_GLFWwindow* window)
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{
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{
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assert(window != NULL);
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window->shouldClose = GLFW_TRUE;
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window->shouldClose = GLFW_TRUE;
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if (window->callbacks.close)
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if (window->callbacks.close)
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@ -142,6 +171,7 @@ void _glfwInputWindowCloseRequest(_GLFWwindow* window)
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//
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//
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void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor)
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void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor)
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{
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{
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assert(window != NULL);
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window->monitor = monitor;
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window->monitor = monitor;
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}
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}
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