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	Formatted todos and notes.
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				@ -425,7 +425,7 @@ GLboolean _glfwRefreshContextAttribs(void)
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        if (glfwExtensionSupported("GL_ARB_robustness"))
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        {
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            // NOTE: We avoid using the context flags for detection, as they are
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            // only present from 3.0 while the extension applies from 1.1
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            //       only present from 3.0 while the extension applies from 1.1
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            GLint strategy;
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            glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
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@ -442,7 +442,7 @@ GLboolean _glfwRefreshContextAttribs(void)
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        if (glfwExtensionSupported("GL_EXT_robustness"))
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        {
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            // NOTE: The values of these constants match those of the OpenGL ARB
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            // one, so we can reuse them here
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            //       one, so we can reuse them here
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            GLint strategy;
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            glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
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@ -457,8 +457,8 @@ int _glfwCreateContext(_GLFWwindow* window,
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        if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
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        {
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            // NOTE: Only request an explicitly versioned context when
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            // necessary, as explicitly requesting version 1.0 does not always
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            // return the highest available version
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            //       necessary, as explicitly requesting version 1.0 does not
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            //       always return the highest available version
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            setGLXattrib(GLX_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor);
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            setGLXattrib(GLX_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor);
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@ -178,7 +178,7 @@ int _glfwCreateContext(_GLFWwindow* window,
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    }
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    // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
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    // frambuffer, so there's no need (and no way) to request it
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    //       frambuffer, so there's no need (and no way) to request it
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    ADD_ATTR(0);
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@ -145,7 +145,7 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
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{
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    // Check for numeric keypad keys
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    // NOTE: This way we always force "NumLock = ON", which is intentional since
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    // the returned key code should correspond to a physical location.
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    //       the returned key code should correspond to a physical location.
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    if ((HIWORD(lParam) & 0x100) == 0)
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    {
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        switch (MapVirtualKey(HIWORD(lParam) & 0xFF, 1))
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@ -150,7 +150,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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        if (!window->x11.handle)
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        {
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            // TODO: Handle all the various error codes here and translate them
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            // to GLFW errors
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            //       to GLFW errors
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            _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
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            return GL_FALSE;
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