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https://github.com/glfw/glfw.git
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Made active window state global.
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dc5ba0643d
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@ -153,7 +153,6 @@ typedef struct _GLFWwindow
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GLFWcharfun charCallback;
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GLFWcharfun charCallback;
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// Window settings and state
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// Window settings and state
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GLboolean active; // GL_TRUE if this window is active
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GLboolean iconified; // GL_TRUE if this window is iconified
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GLboolean iconified; // GL_TRUE if this window is iconified
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GLboolean closed; // GL_TRUE if this window should be closed
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GLboolean closed; // GL_TRUE if this window should be closed
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int width, height;
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int width, height;
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@ -208,6 +207,7 @@ typedef struct _GLFWlibrary
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_GLFWwindow* windowListHead;
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_GLFWwindow* windowListHead;
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_GLFWwindow* currentWindow;
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_GLFWwindow* currentWindow;
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_GLFWwindow* activeWindow;
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_GLFWwindow* cursorLockWindow;
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_GLFWwindow* cursorLockWindow;
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_GLFW_PLATFORM_LIBRARY_STATE;
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_GLFW_PLATFORM_LIBRARY_STATE;
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@ -695,6 +695,9 @@ GLFWAPI void glfwCloseWindow(GLFWwindow window)
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if (window == _glfwLibrary.currentWindow)
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if (window == _glfwLibrary.currentWindow)
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glfwMakeWindowCurrent(NULL);
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glfwMakeWindowCurrent(NULL);
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if (window == _glfwLibrary.activeWindow)
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_glfwLibrary.activeWindow = NULL;
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_glfwPlatformCloseWindow(window);
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_glfwPlatformCloseWindow(window);
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prev = &_glfwLibrary.windowListHead;
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prev = &_glfwLibrary.windowListHead;
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@ -900,7 +903,7 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param)
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switch (param)
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switch (param)
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{
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{
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case GLFW_ACTIVE:
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case GLFW_ACTIVE:
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return window->active;
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return window == _glfwLibrary.activeWindow;
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case GLFW_ICONIFIED:
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case GLFW_ICONIFIED:
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return window->iconified;
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return window->iconified;
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case GLFW_ACCELERATED:
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case GLFW_ACCELERATED:
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@ -1321,7 +1321,7 @@ static void processSingleEvent(void)
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return;
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return;
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}
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}
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window->active = GL_TRUE;
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_glfwLibrary.activeWindow = window;
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if (_glfwLibrary.cursorLockWindow == window)
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if (_glfwLibrary.cursorLockWindow == window)
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_glfwPlatformHideMouseCursor(window);
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_glfwPlatformHideMouseCursor(window);
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@ -1339,7 +1339,9 @@ static void processSingleEvent(void)
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return;
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return;
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}
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}
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window->active = GL_FALSE;
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if (_glfwLibrary.activeWindow == window)
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_glfwLibrary.activeWindow = NULL;
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_glfwInputDeactivation(window);
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_glfwInputDeactivation(window);
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if (_glfwLibrary.cursorLockWindow == window)
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if (_glfwLibrary.cursorLockWindow == window)
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@ -1506,6 +1508,9 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
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if (window->mode == GLFW_FULLSCREEN)
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if (window->mode == GLFW_FULLSCREEN)
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leaveFullscreenMode(window);
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leaveFullscreenMode(window);
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if (_glfwLibrary.activeWindow == window)
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_glfwLibrary.activeWindow = NULL;
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if (window->GLX.context)
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if (window->GLX.context)
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{
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{
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// Release and destroy the context
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// Release and destroy the context
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