Documentation work

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Camilla Berglund 2016-02-17 21:48:09 +01:00
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This guide is intended to fill the gaps between the [Vulkan This guide is intended to fill the gaps between the [Vulkan
documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW
documentation and is not a replacement for either. It assumes some familiarity documentation and is not a replacement for either. It assumes some familiarity
with Vulkan concepts like loaders, devices, queues and surfaces. with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
the Vulkan documentation to explain the details of Vulkan functions.
To develop for Vulkan you should install an SDK for your platform, for example To develop for Vulkan you should install an SDK for your platform, for example
the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). Apart from the headers and the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). Apart from the headers and
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@section vulkan_window Creating the window @section vulkan_window Creating the window
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
there is no need to create a context. You can disable context creation by there is no need to create a context. You can disable context creation with the
setting the [GLFW_CLIENT_API](@ref window_hints_ctx) hint to `GLFW_NO_API`. [GLFW_CLIENT_API](@ref window_hints_ctx) hint.
@code @code
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);