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Add mods parameter to character callback.
This is needed to correctly and _reliably_ distinguish character events from mod+key combinations, due to the change in #40. I am sick of improvements behind held back due to "backwards compatibility". Why is it acceptable to do so much more work to jump through hoops to use sub-optimal API and still suffer with sub-optimal results, rather than doing so much less work to improve the API and code that uses it and have correct results? -.-
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@ -48,6 +48,7 @@ The following dependencies are needed by the examples and test programs:
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## Changelog
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- Added `mods` parameter to character callback
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- Added `GLFWcursor` custom system cursor handle
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- Added `glfwCreateCursor`, `glfwDestroyCursor` and `glfwSetCursor` for
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managing custom system cursors
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@ -776,12 +776,14 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
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*
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* @param[in] window The window that received the event.
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* @param[in] codepoint The Unicode code point of the character.
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* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
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* held down.
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*
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* @sa glfwSetCharCallback
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*
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* @ingroup input
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*/
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typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
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typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int,int);
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/*! @brief The function signature for file drop callbacks.
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@ -611,7 +611,7 @@ static int translateKey(unsigned int key)
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NSUInteger i, length = [characters length];
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for (i = 0; i < length; i++)
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_glfwInputChar(window, [characters characterAtIndex:i]);
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_glfwInputChar(window, [characters characterAtIndex:i], mods);
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}
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- (void)flagsChanged:(NSEvent *)event
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@ -153,13 +153,13 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
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window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
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}
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void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint)
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void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods)
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{
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if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
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return;
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if (window->callbacks.character)
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window->callbacks.character((GLFWwindow*) window, codepoint);
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window->callbacks.character((GLFWwindow*) window, codepoint, mods);
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}
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void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
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@ -682,9 +682,10 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
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/*! @brief Notifies shared code of a Unicode character input event.
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* @param[in] window The window that received the event.
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* @param[in] codepoint The Unicode code point of the input character.
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* @param[in] mods The modifiers pressed when the event was generated.
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* @ingroup event
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*/
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void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint);
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void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods);
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/*! @brief Notifies shared code of a scroll event.
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* @param[in] window The window that received the event.
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@ -528,7 +528,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_CHAR:
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case WM_SYSCHAR:
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{
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_glfwInputChar(window, (unsigned int) wParam);
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_glfwInputChar(window, (unsigned int) wParam, getKeyMods());
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return 0;
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}
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@ -543,7 +543,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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return TRUE;
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}
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_glfwInputChar(window, (unsigned int) wParam);
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_glfwInputChar(window, (unsigned int) wParam, getKeyMods());
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return FALSE;
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}
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@ -605,7 +605,7 @@ static void processEvent(XEvent *event)
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_glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods);
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if (character != -1)
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_glfwInputChar(window, character);
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_glfwInputChar(window, character, mods);
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break;
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}
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@ -388,12 +388,18 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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}
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}
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static void char_callback(GLFWwindow* window, unsigned int codepoint)
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static void char_callback(GLFWwindow* window, unsigned int codepoint, int mods)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n",
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printf("%08x to %i at %0.3f: Character 0x%08x (%s)",
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counter++, slot->number, glfwGetTime(), codepoint,
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get_character_string(codepoint));
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if (mods)
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printf(" (with%s)", get_mods_name(mods));
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printf(" input\n");
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}
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static void drop_callback(GLFWwindow* window, int count, const char** names)
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