Fix heightmap example viewport

This commit is contained in:
Camilla Berglund 2015-10-14 13:06:11 +02:00
parent 8aaa6d2162
commit b3509fd3de

View File

@ -406,6 +406,7 @@ int main(int argc, char** argv)
float f; float f;
GLint uloc_modelview; GLint uloc_modelview;
GLint uloc_project; GLint uloc_project;
int width, height;
GLuint shader_program; GLuint shader_program;
@ -469,7 +470,8 @@ int main(int argc, char** argv)
/* Create the vbo to store all the information for the grid and the height */ /* Create the vbo to store all the information for the grid and the height */
/* setup the scene ready for rendering */ /* setup the scene ready for rendering */
glViewport(0, 0, 800, 600); glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
/* main loop */ /* main loop */