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Send control characters to CharMod callback on X11.
Control A-Z were being inhibited, but other control characters were being passed through. With this change, we pass all control characters that are mapped via X*LookupString to the CharMod callback.
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@ -1130,6 +1130,14 @@ static void releaseMonitor(_GLFWwindow* window)
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}
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}
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static void _glfwInputCharX11(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain)
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{
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/* Reverse the Ctl+[A-Z] bit-shifting that XLookupString has applied */
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if (codepoint < 32 && (mods & GLFW_MOD_CONTROL))
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codepoint += '@';
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_glfwInputChar(window, codepoint, mods, plain);
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}
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// Process the specified X event
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//
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static void processEvent(XEvent *event)
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@ -1259,7 +1267,7 @@ static void processEvent(XEvent *event)
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const char* c = chars;
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chars[count] = '\0';
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while (c - chars < count)
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_glfwInputChar(window, decodeUTF8(&c), mods, plain);
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_glfwInputCharX11(window, decodeUTF8(&c), mods, plain);
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}
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#else /*X_HAVE_UTF8_STRING*/
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wchar_t buffer[16];
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@ -1285,7 +1293,7 @@ static void processEvent(XEvent *event)
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{
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int i;
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for (i = 0; i < count; i++)
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_glfwInputChar(window, chars[i], mods, plain);
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_glfwInputCharX11(window, chars[i], mods, plain);
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}
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#endif /*X_HAVE_UTF8_STRING*/
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@ -1302,7 +1310,7 @@ static void processEvent(XEvent *event)
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const long character = _glfwKeySym2Unicode(keysym);
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if (character != -1)
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_glfwInputChar(window, character, mods, plain);
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_glfwInputCharX11(window, character, mods, plain);
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}
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return;
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