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Made glfwGetMonitors work from monitor callback.
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@ -94,62 +94,72 @@ static int refreshVideoModes(_GLFWmonitor* monitor)
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void _glfwInputMonitorChange(void)
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{
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int i, j, monitorCount;
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_GLFWmonitor** monitors;
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int i, j, monitorCount = _glfw.monitorCount;
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_GLFWmonitor** monitors = _glfw.monitors;
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monitors = _glfwPlatformGetMonitors(&monitorCount);
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_glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount);
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// Re-use unchanged monitors and report new ones
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// Re-use still connected monitor objects
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for (i = 0; i < _glfw.monitorCount; i++)
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{
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for (j = 0; j < monitorCount; j++)
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{
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if (_glfwPlatformIsSameMonitor(_glfw.monitors[i], monitors[j]))
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{
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_glfwDestroyMonitor(_glfw.monitors[i]);
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_glfw.monitors[i] = monitors[j];
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break;
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}
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}
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}
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// Find and report disconnected monitors (not in the new list)
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for (i = 0; i < monitorCount; i++)
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{
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_GLFWwindow* window;
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for (j = 0; j < _glfw.monitorCount; j++)
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{
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if (_glfw.monitors[j] == NULL)
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continue;
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if (monitors[i] == _glfw.monitors[j])
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break;
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}
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if (_glfwPlatformIsSameMonitor(monitors[i], _glfw.monitors[j]))
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if (j < _glfw.monitorCount)
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continue;
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for (window = _glfw.windowListHead; window; window = window->next)
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{
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if (window->monitor == monitors[i])
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window->monitor = NULL;
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}
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_glfw.monitorCallback((GLFWmonitor*) monitors[i], GLFW_DISCONNECTED);
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}
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// Find and report newly connected monitors (not in the old list)
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// Re-used monitor objects are then removed from the old list to avoid
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// having them destroyed at the end of this function
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for (i = 0; i < _glfw.monitorCount; i++)
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{
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for (j = 0; j < monitorCount; j++)
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{
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if (_glfw.monitors[i] == monitors[j])
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{
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// This monitor was connected before, so re-use the existing
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// monitor object to preserve its address and user pointer
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_glfwDestroyMonitor(monitors[i]);
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monitors[i] = _glfw.monitors[j];
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_glfw.monitors[j] = NULL;
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monitors[j] = NULL;
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break;
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}
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}
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if (j == _glfw.monitorCount)
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{
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// This monitor was not connected before
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_glfw.monitorCallback((GLFWmonitor*) monitors[i], GLFW_CONNECTED);
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}
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}
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// The only monitors remaining in the global list are the disconnected ones
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// Report them as disconnected
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for (i = 0; i < _glfw.monitorCount; i++)
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{
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_GLFWwindow* window;
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if (_glfw.monitors[i] == NULL)
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if (j < monitorCount)
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continue;
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_glfw.monitorCallback((GLFWmonitor*) _glfw.monitors[i], GLFW_DISCONNECTED);
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for (window = _glfw.windowListHead; window; window = window->next)
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{
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if (window->monitor == _glfw.monitors[i])
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window->monitor = NULL;
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}
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_glfw.monitorCallback((GLFWmonitor*) _glfw.monitors[i], GLFW_CONNECTED);
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}
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_glfwDestroyMonitors(_glfw.monitors, _glfw.monitorCount);
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_glfw.monitors = monitors;
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_glfw.monitorCount = monitorCount;
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_glfwDestroyMonitors(monitors, monitorCount);
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}
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